cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
%rainfall:820

%latitude:35

%mobiles
Name        = emmy
PName       = "Emmy"
Pflags      { NoZap NoExorcise NoPunt }
Sflags      { Female }
Location    = sherwood20
Strength    = 30
Damage      = 2
Armor       = 0
Aggression  = 0
Speed       = 5
Description = "Emmy is here eating a peach and giggling."
Examine     = "
Emmy is a little girl with big brown eyes, and dark brown hair. You 
wouldn't want to attack her, now would you?"
End         = emmy

Name        = little
PName       = "Little John"
Location    = sherwood20
Strength    = 150
Damage      = 10
Armor       = 0
Aggression  = 0
Speed       = 0
Description = "Little John stands here practicing his dodge, parry, thrust, and spin."
End         = little

Name        = friar
PName       = "Friar Tuck"
Location    = sherwood8
Strength    = 150
Damage      = 8
Armor       = 0
Aggression  = 20
Speed       = 0
Description = "Friar Tuck sits here protecting his precious brew."
End         = friar

Name        = jim
PName       = "Merryman Jim"
Location    = sherwood11
Strength    = 170
Damage      = 10
Armor       = 0
Aggression  = 40
Speed       = 0
Description = "Jim is here on his watch."
End         = jim

Name        = marian
PName       = "Maid Marian"
SFlags        { Female }
Location    = sherwood13
Strength    = 150
Damage      = 10
Armor       = 0
Aggression  = 0
Speed       = 0
Description = "Maid Marian is here trying to catch of glimpse of your butt." 
End         = marian

Name        = sheriff
PName       = "Sheriff"
Location    = sherwood14
Strength    = 170
Damage      = 10
Armor       = 0
Aggression  = 100
Speed       = 0
Description = "The Sheriff is here picking out the spot at which to bury you." 
End         = sheriff

Name        = stacy
PName       = "Merryman Stacy"
Location    = sherwood22
Strength    = 80
Damage      = 4
Armor       = 0
Aggression  = 0
Speed       = 0
Description = "Merryman Stacy is following Merryman Greg around as always."
End         = stacy

Name        = greg
PName       = "Merryman Greg"
Location    = sherwood22
Strength    = 100
Damage      = 10
Armor       = 0
Aggression  = 0
Speed       = 0
Description = "Merryman Greg is telling Merryman Stacy about his new obsession."
End         = greg

Name        = chad
PName       = "Merryman Chad"
Location    = sherwood25
Strength    = 120
Damage      = 10
Armor       = 0
Aggression  = 100
Speed       = 0
Description = "Merryman Chad is sitting here playing with his lucky boiling sticks." 
End         = chad

Name        = tim
PName       = "Merryman Tim"
Location    = sherwood26
Strength    = 140
Damage      = 10
Armor       = 0
Aggression  = 100
Speed       = 0
Description = "Merryman Tim is here anxiously awaiting his weekly drive home." 
End         = tim

Name        = jason
PName       = "Merryman Jason"
Location    = sherwood27
Strength    = 160
Damage      = 10
Armor       = 0
Aggression  = 100
Speed       = 0
Description = "Merryman Jason is here complaining about his newest ailment." 
End         = jason

Name        = mike
PName       = "Merryman Mike"
Location    = sherwood28
Strength    = 180
Damage      = 10
Armor       = 0
Aggression  = 100
Speed       = 0
Description = "Merryman Mike is here mumbling about not being a farmer." 
End         = mike

Name        = butch
PName       = "Merryman Butch"
Location    = sherwood29
Strength    = 100
Damage      = 10
Armor       = 0
Aggression  = 100
Speed       = 0
Description = "Merryman Butch is here kickboxing and antogonized Merryman Chris."
End         = butch

Name        = sil
PName       = "Merryman Sil"
Location    = sherwood30
Strength    = 160
Damage      = 10
Armor       = 0
Aggression  = 100
Speed       = 0
Description = "Merryman Sil is here awaiting Amy's next command."
End         = sil

Name        = lars
PName       = "Merryman Lars"
Location    = sherwood31
Strength    = 140
Damage      = 10
Armor       = 0
Aggression  = 100
Speed       = 0
Description = "Merryman Lars is here, puking after completing the Century Club."
End         = lars

Name        = dan
PName       = "Merryman Dan"
Location    = sherwood32
Strength    = 160
Damage      = 10
Armor       = 0 
Aggression  = 100
Speed       = 0
Description = ^Merryman Dan is saying, "You just better give it back!"^
End         = dan

Name        = scott
PName       = "Merryman Scott"
Location    = sherwood33
Strength    = 100
Damage      = 10
Armor       = 0
Aggression  = 100
Speed       = 0
Description = "Merryman Scott is here, spitting in his little sisters mouth." 
End         = scott

Name        = robin
PName       = "Robin Hood"
Location    = sherwood34
Strength    = 250
Damage      = 10
Armor       = 0
Aggression  = 40
Speed       = 0
Description = "The famed Robin of Hood stands here, leading his merrymen." 
End         = robin

%objects

Name        = quiver
Oflags      { Armor Container Wearable }
Aflags	    { Back }
Location    = WORN_BY:robin
Armor       = 35
Size        = 10
Weight      = 5
BValue      = 100
Desc[0]     = "A very well fashioned quiver lies here waiting for someone to pick it up."
End         = quiver

Name        = stick
Oflags       { Lightable Extinguish Weapon }
Location    = IN_ROOM:sherwood4
BValue      = 5
Size        = 5
Weight      = 2
Armor       = 0
Damage      = 5
Desc[0]     = "There is a stick here on the ground."
End         = stick

Name        = parry
AltName     = staff
Oflags       { Weapon }
Location    = CARRIED_BY:little
BValue      = 200
Size        = 10
Weight      = 8
Armor       = 0
Damage      = 10
Desc[0]     = "Little John's parry staff sits here."
Examine     = "It is a sturdy staff that could do some damage if used right.
"
End         = parry

Name        = beer
AltName     = keg
Oflags        { Food }
Location    = IN_ROOM:sherwood8
BValue      = 20
Size        = 2
Weight      = 2
Desc[0]     = "A keg of beer sits here waiting to be killed."
Examine     = "To bad you don't have a tap!"
End         = beer

Name        = point
Oflags       { Weapon }
Location    = IN_ROOM:sherwood10
BValue      = 40
Size        = 2
Weight      = 1
Armor       = 0
Damage      = 10
Desc[0]     = "A sharp point has been left here."
Examine     = "It's a knife.  What did you expect a exclamation point?"
End         = point

Name        = necklace
Oflags       { Wearable }
Aflags 	     { Neck }
Location    = WORN_BY:marian
BValue      = 300
Size        = 1
Weight      = 1
Desc[0]     = "A beautiful necklace lies at your feet."
End         = necklace

Name        = badge
Oflags       { Wearable Armor }
Aflags	     { Chest }
Location    = WORN_BY:sheriff
BValue      = 50
Size        = 5
Weight      = 5
Armor       = 5
Damage      = 0
Desc[0]     = "The sheriff's badge is here stained with his blood."
Examine     = "To serve and protect"
End         = badge

Name        = sticker
AltName     = pig
Oflags       { Weapon }
Location    = IN_ROOM:sherwood17
BValue      = 30
Size        = 25
Weight      = 15
Armor       = 0
Damage      = 10
Desc[0]     = "A Pig-Sticker is here, tempting you to pick it up."
Examine     = "Pig-sticker huh?  Hmm...any 5-0 around?"
End         = sticker

Name        = clip
AltName     = paper
Oflags       { Weapon }
Location    = IN_ROOM:sherwood30
BValue      = 2  
Size        = 1
Weight      = 1
Armor       = 0
Damage      = 5
Desc[0]     = "A paper clip can barely be seen in the grass."
Examine     = "A paper clip in the middle of Sherwood forest?"
End         = clip

Name        = ironwood
AltName     = sword
Oflags       { Weapon }
Location    = IN_CONTAINER:brush
BValue      = 400
Size        = 50
Weight      = 25
Armor       = 0
Damage      = 26
Desc[0]     = "The infamous Ironwood Sword lies here, quivering ready to kill."
Examine     = "It's wood, yet it's iron??"
End         = ironwood

Name        = brush
Oflags       { NoGet Container }
Location    = IN_ROOM:sherwood34
BValue      = 0
Size        = 50
Examine     = "It's brush, what did you expect to find a sword or something?"
End         = brush

%locations

sherwood1 n:sherwood3 e:sherwood2 w:sherwood4 s:eforest@eforest;
Altitude = 800
lflags { Peaceful NoMobiles Outdoors }
Gateway^
        You are standing at the Gateway to adventure.  There are three paths.
Each path has a different adventure and each a different destiny.  Those
who choose to enter must be willing to face the consequences of the choices
they make.
^

sherwood2 w:sherwood1;
lflags { }
East Fork^
        This is the road to a great adventure full of surpises, monsters, 
and lots of adventure.  This is not for the 'weak of heart' or strength.  
On each side of the road are trees that seem to reach out for you trying to
pull you into their twisted webs of branches.
^

sherwood3 s:sherwood2;
lflags { }
North Fork^
        The road stretches wide and long.  The trees on the side of the road
are ominous, but friendly enough.  The path is well worn, probably indicating
that it is not a rough one, but don't let that give you peace of mind.
^

sherwood4 e:sherwood1 w:sherwood5;
Altitude = 800
lflags { Outdoors }
West Fork^
        You are traveling on a paved road, making the journey quite easy.
The road continues west into a dense forest.  You sense danger, and prepare 
yourself for what lies ahead.  What ever that may be.
^

sherwood5 e:sherwood4 n:sherwood6;
Altitude = 800
lflags { Outdoors }
South Fork^
  The path continues north.
^

sherwood6 n:sherwood7 w:sherwood21 s:sherwood5;
Altitude = 800
lflags { Outdoors }
Road to Sherwood Forest^
        You have entered a very dense forest.  The trees tower over you,
blocking but only a little sunlight by which you can make out a path to
the north and to the west.
^

sherwood7 s:sherwood6 n:sherwood8;
Altitude = 800
lflags { Outdoors }
Trampled Path^
        You are on a heavily worn path.  It looks as if many a wagon has 
traveled through here.  The trees thin here allowing the bright sunlight to
shine down.  A tiny rabbit scurries through the bushes but he is too fast for
you.  The path continues to the north.
^

sherwood8 s:sherwood7 e:sherwood9;
Altitude = 800
lflags { Outdoors }
Worn Path^
        You have entered a small clearing of the sorts.  There is a wagon 
sitting off the path to the north.  There is some kind of contraption there.
It looks like it's brewing up some kind of magical potion or something.  Maybe 
you can talk the owner, into parting with some of his brew.
^

sherwood9 w:sherwood8 n:sherwood10;
Altitude = 800
lflags { Outdoors }
Bend in the Road^
        The path turns north here.  There is a rapidly running river to the
east but it doesn't look safe to navigate.  Maybe there is a bridge or slow
shallow point up north at which you can cross it.  Maybe not.
^

sherwood10 s:sherwood9 n:sherwood11;
Altitude = 800
lflags { Outdoors }
Path Straightens^
        The path straightens.  You look across the river and see something far
off in the distance.  It looks very interesting.  You shiver with anticipation
of the time when you will be able to explore the region across the river.
^

sherwood11 n:sherwood12 s:sherwood10;
Altitude = 800
lflags { Outdoors }
Under the Oaks^
        You are standing under oak trees.  You look up to admire their beauty.
When a passing European Swallow flys by and defacates on your face, you
frantically look around for a sink to wash your face, when you suddenly realize
that you are in sherwood forest.  I guess you will have to walk around with
bird feces on your face.
^

sherwood12 w:sherwood13 s:sherwood11;
Altitude = 800
lflags { Outdoors }
Turn in Path^
        The path turns west.  You definitely feel like you are getting
somewhere now.  You know it won't be long before a great adventure falls
upon you.  You shiver with anticipation.
^

sherwood13 e:sherwood12 w:sherwood14 n:sherwood16;
Altitude = 800
lflags { Outdoors }
Intersection^
        You have come to an intersection.  You must now, once again, choose
your fate.  Will you take the route to the north?  Or take the route to the
west?  Or will you chicken out and take the route to the east, back from where
your cowardly heart came from?  You must now choose.
^

sherwood14 s:sherwood15 e:sherwood13;
Altitude = 800
lflags { Outdoors Dark }
Dismal Forest^
        Oh no!  You have reached a very dark dismal part of the forest.
You do not feel safe here, and wish to get out of here as soon as possible.
There is the intersection back to the east, but there is also a very nice path
leading to the south
^

sherwood15 ;
lflags { Death }
Dead End^
        Ooops......  You seem to have come across a Dead End.
And the DEAD END seems to be correct in more than one sense.  You suddenly
find yourself zapped from the realms of Infinity.  You Have DIED!
^

sherwood16 s:sherwood13 n:sherwood17;
Altitude = 800
lflags { Outdoors }
Road to Wealth^
        You have chosen the right path.  This is the road to fame and fortune.
The trees are happy and friendly and the sun is shining bright down through 
the bright greens leaves of the various trees.  The road continues happily
to the north.
^

sherwood17 n:sherwood18 s:sherwood16;
Altitude = 800
lflags { Outdoors }
On the Road^
        You can't help but to break out into song.  The one that comes to mind 
goes something like, "On the road again, just can't wait to get on the road
again..."  You can't remember who sang it, but you still gotta love it.
^

sherwood18 n:sherwood19 s:sherwood17;
Altitude = 800
lflags { Outdoors }
Near the End^
        You are nearing the end of the road.  Your life long dreams lie just 
ahead.  Money, power, love, fame, and happiness are waiting for you.  Your 
ticket to all of this is just north of here.
^

sherwood19 ;
lflags { Death }
The End^
        The moral of the story here is that everything that glitters isn't
always gold.  In case you haven't figured it out yet....You're DEAD!!!!
^

sherwood20 e:sherwood21;
Altitude = 800
lflags { Outdoors Private Party }
Rainbow Waterfall^
        You are standing in a small stream just below a breath-taking 
waterfall.  The spray off the falls causes a beautiful rainbow to stretch 
across the river.  You can not imagine a more beautiful place.  Jagged rocks 
cover the bed of the stream just below the falls.  The stones become smoother 
and polished further down stream from the continuous wearing of the water.  
The grass is short, soft, and green, perfect for a picnic with your 
sweatheart.
^

sherwood21 w:sherwood20 e:sherwood6 n:sherwood22;
Altitude = 800
lflags { Outdoors }
Near Waterfall^
        You continue along the path.  You hear the rush of falling water to
the west.  To the north runs a beaten path.  It is probably beaten down for
some reason.
^

sherwood22 s:sherwood21 n:sherwood23;
Altitude = 800
lflags { Outdoors }
Beaten Path^
        You continue to travel along the beaten path.  The brush grows thick
along each side of the road.  The trees are thin allowing for plenty of light.
This lightens your mood as you grow concerned about traveling so deep into the
forest.
^

sherwood23 s:sherwood22 n:sherwood24;
Altitude = 800
lflags { Outdoors }
Rutted Path^
        The path here is very rough.  You fall several times trying to
make your way north.  There appear to be eyes peaking from the brush.  You
frantically search but turn up nothing.  The path continues to the north.
^

sherwood24 s:sherwood23 w:sherwood25;
Altitude = 800
lflags { Outdoors }
Corner^
        You have reached yet another turn in the road.  The trees grow dense
to the west.  They are ominous and block all sunlight from reaching the ground.
You stand here trying to muster up the courage to venture on.  You look toward
the trees and a shiver runs up your spine.  You know that if you continue.
There is no coming back.  It is all or nothing.  What are you a man or mouse?
^

sherwood25 e:sherwood24 n:sherwood26;
Altitude = 800
lflags { Outdoors Dark }
Under the Elms^
        You stand under very thick Elm trees.  The path you are traveling on
is more like a trail now.  It doesn't appear that too many people have ventured
down this road.  And maybe they had a good reason.
^

sherwood26 s:sherwood25 n:sherwood27;
Altitude = 800
lflags { Outdoors Dark }
Under the Popular Trees^
        You stand under many populuar trees that block out the sun.  The path
continues to the north.
^

sherwood27 s:sherwood26 n:sherwood28;
Altitude = 800
lflags { Outdoors Dark }
Under the Cottonwood Trees^
        You stand under many cottonwood trees that block out the sun.  The path
continues to the north.
^

sherwood28 s:sherwood27 n:sherwood29;
Altitude = 800
lflags { Outdoors Dark }
Under the Maple Trees^
        You stand under many Maple trees that block out the sun.  The path
continues to the north.
^

sherwood29 s:sherwood28 n:sherwood30;
Altitude = 800
lflags { Outdoors Dark }
Under the Birch Trees^
        You stand under many birch trees that block out the sun.  The path
continues to the north.
^

sherwood30 s:sherwood29 n:sherwood31;
Altitude = 800
lflags { Outdoors Dark }
Under the Thorn Apple Trees^
        You stand under many thorn apple trees that block out the sun.  The
path continues to the north.
^

sherwood31 s:sherwood30 n:sherwood32;
Altitude = 800
lflags { Outdoors Dark }
Under the Oak Trees^
        You stand under many oaks trees that block out the sun.  The path
continues to the north.
^

sherwood32 s:sherwood31 n:sherwood33;
Altitude = 800
lflags { Outdoors Dark }
Under the Fig Trees^
        You stand under many fig trees that block out the sun.  The path
continues to the north.
^

sherwood33 s:sherwood32 n:sherwood34;
Altitude = 800
lflags { Outdoors Dark }
Under the Pine Trees^
        You stand under many pine trees that block out the sun.  The path
continues to the north.
^

sherwood34 s:sherwood33;
Altitude = 800
lflags { Outdoors Dark }
Clearing^
        You have reached a clearing at the edge of the woods.  You are quite
greatful that you have exited the forest and can rest from your many battles.
Thick brush cirles around the clearing keeping out any stray animals that 
wander into this area.
^