%rainfall:860 %latitude:50 %Mobiles Name = Nimbus Pname = "Nimbus" Location = Nibelung13 Sflags {Female} Strength = 2000 Damage = 20 Armor = 0 Aggression = 0 Speed = 0 Description = "A Nimbus hovers above you." End = Nimbus Name = Boatman Pname = "The Boatman" Location = Nibelung28 Strength = 100 Damage = 8 Armor = 0 Aggression = 0 Speed = 5 Description = " A haggard looking boatman is here with a wild look in his eyes." End = Boatman Name = Gatekeeper Pname = "The Gatekeeper" Location = Nibelung29 Strength = 110 Damage = 8 Armor = 0 Aggression = 0 Speed = 5 Description = " A large man stands before you in some sort of uniform. A ring with many keys is hanging from his belt." End = Gatekeeper Name = Bratty Pname = "Bratty" Location = Nibelung32 Sflags {Female} Strength = 90 Damage = 8 Armor = 0 Aggression = 1 Speed = 5 Description = " A girl is here with bright red hair in pony tails. She has really thick glasses on, and is polishing an apple." End = Bratty Name = Bully Pname = "Bully" Location = Nibelung35 Strength = 110 Damage = 8 Armor = 0 Aggression = 50 Speed = 5 Description = " A burly kid is here, who looks like he should be finished with school. You wish he were finished with life in general." End = Bully Name = Racoon Pname = "Racoon" Location = Nibelung41 Strength = 70 Damage = 8 Armor = 0 Aggression = 2 Speed = 5 Description = " There is a small brown racoon here, foaming about the mouth as it searches for some garbage to dig through." End = Racoon Name = Protector Pname = "Protector" Location = Nibelung45 Strength = 100 Damage = 8 Armor = 0 Aggression = 50 Speed = 0 Description = "The Protector is here guarding his lands." End = Protector Name = Wolfgang Pname = "Wolfgang" Location = Nibelung55 Strength = 115 Damage = 8 Armor = 0 Aggression = 5 Speed = 5 Description = " Wolfgang the Guard is marching about, keeping watch over the castle." End = Wolfgang Name = Gunther Pname = "Gunther" Location = Nibelung60 Strength = 120 Damage = 8 Armor = 0 Aggression = 98 Speed = 0 Description = "Gunther the Nibelung wanders about aimlessly." End = Gunther Name = Bookwyrm Pname = "Bookwyrm" Location = Nibelung78 Strength = 70 Damage = 8 Armor = 0 Aggression = 98 Speed = 0 Description = "A bookwyrm is here, looking for some books to eat." End = Bookwyrm Name = Stefan Pname = "Stefan" Location = Nibelung80 Strength = 115 Damage = 8 Armor = 0 Aggression = 98 Speed = 0 Description = "Stefan the Nibelung roams about, pondering life." End = Stefan Name = Kenin Pname = "Kenin" Location = Nibelung84 Strength = 125 Damage = 8 Armor = 0 Aggression = 98 Speed = 0 Description = "Kenin the Nibelung searches for his jailors." End = Kenin Name = Faffner Pname = "Faffner" Location = Nibelung87 Sflags {Female} Eflags {Fireball Frost Missile Shock} Strength = 250 Damage = 15 Armor = 0 Aggression = 98 Speed = 0 Description = "Faffner the Dracolich contemplates how to kill you." End = Faffner Name = MaitreD Pname = "MaitreD" Location = Nibelung97 Sflags {Female} Pflags {} Strength = 150 Damage = 8 Armor = 0 Aggression = 0 Speed = 0 Description = "The Maitre D' stares down his nose at you condesendingly." End = MaitreD Name = Vampire Pname = "Vampire" Location = Limbo@limbo Strength = 200 Damage = 8 Armor = 0 Aggression = 70 Speed = 0 Description = " A man stands before you with dark brown hair, wearing a cape. He has unusually large, sharp teeth and a fixating gaze." End = Vampire %objects /* batcape and backplate donated by Shi */ Name = batcape PName = batcape Altname = batcape Oflags = {Wearable Armor} Aflags = {Back} Armor = 55 Location = IN_ROOM:Nibelung8 BValue = 150 Size = 30 Weight = 0 Desc[0] = "A cape lies forgotten here." Examine = "Black with a circle in the back, it holds the unmistakable outline of a bat." End = batcape Name = backplate PName = backplate Altname = backplate Oflags = {Wearable Armor} Aflags = {Back} Armor = 40 Location = IN_ROOM:Nibelung6 BValue = 150 Size = 30 Weight = 0 Desc[0] = "A rusty old backplate has be left here." Examine = "Looks like this has been lying here since the crusades." End = backplate Name = candle Pname = "candle" AltName = "white" Location = IN_ROOM:Nibelung43 Oflags { Lightable Extinguish } BValue = 30 Size = 1 Armor = 210 State = 1 MaxState = 1 Desc[0] = "There is a white candle here, burning with a cheery flame." Desc[1] = "There is a white candle here." Examine = " The candle has been burned several times before. Little rivulets of tallow have solidified along the sides." End = candle Name = fork Pname = "fork" Location = IN_ROOM:Nibelung4 Oflags { Weapon } BValue = 2 Size = 5 Damage = 1 Desc[0] = "You see a dull silver dinner fork lying here." Examine = "On the back is stamped the strange runes 'Stainless Steel'" End = fork Name = carvings Pname = "carvings" Location = IN_ROOM:Nibelung21 Oflags { NoGet } BValue = 0 Size = 0 Examine = " Carved into the bridge you read 'Cyric Loves Jenjer', and 'Greystreak is a'. The last part of the latter message has been crossed out. There is also a large carving which reads 'Bart Simpson is the one and only true God - Anubis'. You ponder this for a moment, as you try to figure out who this Bart person is." End = carvings Name = azurite Pname = "azurite" Location = IN_ROOM:Nibelung5 Oflags { Destroyed } BValue = 70 Size = 5 Desc[0] = "An orange-red gem is here, sparkling in the sunlight." Examine = " Your eyes are dazed by its multi-prismatic effect." End = azurite Name = pendant Pname = "pendant" AltName = "yellow" Location = IN_ROOM:Nibelung9 Oflags { Wearable } Aflags { Neck } BValue = 150 Size = 7 Desc[0] = "A yellow pendant is lying here." Examine = " A thin leather strap would allow you to wear it. There is a lightning bolt etched into one of its many facets." End = pendant Name = krystal Pname = "krystal" Location = IN_ROOM:Nibelung14 Oflags { Weapon } BValue = 500 Size = 20 Damage = 7 Desc[0] = "There is a dark blue krystal here." Examine = " The krystal is a deep, translucent blue. A pure white cross has been branded into the handle." End = krystal Name = cross Pname = "cross" Location = IN_ROOM:Nibelung44 Oflags { } BValue = 300 Size = 25 Desc[0] = "There is a tarnished silver cross lying here." Examine = " It looks like a cross. (What did you expect?)" End = cross Name = cheese Pname = "cheese" Location = IN_ROOM:Nibelung36 Oflags { Food } BValue = 35 Size = 6 Desc[0] = "There is a mouldy wheel of swiss cheese here." Examine = " With some scraping, you can remove most of the mould and consume it. Some marks in one part indicate a mouse or rat has done so fairly recently." End = cheese Name = body Pname = "body" Location = IN_ROOM:Nibelung42 Oflags { NoGet } BValue = 0 Size = 0 Linked = coffin Desc[0] = "There is a decomposing body here." Examine = " The body has apparently been here for quite some time. The eyes and a good portion of the flesh has rotted away, and maggots and flies in large numbers reside upon it." End = body Name = coffin Pname = "coffin" Location = IN_ROOM:Nibelung39 Oflags { NoGet Openable } BValue = 0 Size = 0 Linked = body State = 1 MaxState = 1 Desc[0] = "A coffin rests here, its lid open." Desc[1] = "There is a coffin here." Examine = " A typical, run of the mill coffin. A label on the top reads: Transylvania Air Mail" End = coffin Name = dagger Pname = "dagger" Location = IN_ROOM:Nibelung42 Oflags { Weapon } BValue = 600 Size = 10 Damage = 7 Desc[0] = "There is a dagger lying here." Examine = " The dagger is made of a high quality metal, however it's composition is beyond your limited knowledge. On the handle is carved 'Hades', apparently the name of the Guild which made it." End = dagger Name = grate Pname = "grate" Location = IN_ROOM:Nibelung53 Oflags { NoGet PushToggle } BValue = 0 Size = 0 Linked = grate2 State = 1 MaxState = 1 Desc[0] = " A small, rusted iron grate lies to one side of a tunnel leading west." Desc[1] = " A small, rusted iron grate is loosely imbedded in the wall to your left." Examine = " About three feet square, and rusty, it may be loose enough to move." End = grate Name = grate2 Pname = "grate" Location = IN_ROOM:Nibelung54 Oflags { NoGet PushToggle } BValue = 0 Size = 0 Linked = grate State = 1 MaxState = 1 Desc[1] = "A small, rusted iron grate bars any access to the east." Examine = " About three feet square, and rusty, it may be loose enough to move." End = grate2 Name = egg Pname = "egg" Location = IN_ROOM:Nibelung59 Oflags { Food Key } BValue = 100 Size = 9 Desc[0] = "An unhatched, white eagle's egg lies here." Desc[1] = "A small, white eagle's egg is resting in the nest." Examine = " The egg is cold to the touch and smells somewhat. Perhaps it is rotten." End = egg Name = torch Pname = "torch" AltName = "light" Location = IN_ROOM:Nibelung63 Oflags { Lightable Extinguish } BValue = 10 Size = 5 Armor = 95 State = 1 MaxState = 1 Desc[0] = "A fancy, wooden torch burns cheerfully on the ground." Desc[1] = "A charred, oily, wooden torch is lying here." Examine = "It's made of wood, but it doesn't weigh as much as a duck." End = torch Name = fire Pname = "fire" Location = IN_ROOM:Nibelung79 Oflags { NoGet Lit } BValue = 0 Size = 0 State = 0 MaxState = 3 End = fire Name = arrow Pname = "arrow" AltName = "brown" Location = IN_ROOM:Nibelung64 Oflags { Weapon } BValue = 20 Size = 4 Damage = 5 Desc[0] = "A brown arrow lies here with a splintered shaft." End = arrow Name = arrow2 Pname = "arrow" AltName = "purple" Location = IN_ROOM:Nibelung64 Oflags { Weapon } BValue = 20 Size = 4 Damage = 5 Desc[0] = " A small purple arrow is lying here with two feathers missing." End = arrow2 Name = arrow3 Pname = "arrow" AltName = "mauve" Location = IN_ROOM:Nibelung64 Oflags { Weapon } BValue = 20 Size = 4 Damage = 5 Desc[0] = "A finely crafted mauve arrow with a gold tip lies here." End = arrow3 Name = hole Pname = "hole" Location = IN_ROOM:Nibelung67 Oflags { NoGet } BValue = 0 Size = 0 Linked = hole2 State = 1 MaxState = 1 Examine = "It's approximately big enough for an arrow to pass through." End = hole Name = hole2 Pname = "hole" Location = IN_ROOM:Nibelung68 Oflags { NoGet } BValue = 0 Size = 0 Linked = hole State = 1 MaxState = 1 End = hole2 Name = potion Pname = "potion" AltName = "jar" Location = IN_ROOM:Nibelung69 Oflags { Food } BValue = 60 Size = 4 Desc[0] = "A small, green glass jar is here with a dark liquid in it." Examine = "The jar appears half full. Do you think it wise to drink it?" End = potion Name = diary Pname = "diary" AltName = "book" Location = IN_ROOM:Nibelung70 Oflags { } BValue = 80 Size = 6 Desc[0] = "A leather bound book is here." Examine = " Dear diary, I've discovered an interesting new potion today, with some most delightful effects. Faffner is getting rather obnoxious, I must exercise caution." End = diary Name = bench Pname = "bench" AltName = "seat" Location = IN_ROOM:Nibelung84 Oflags { NoGet PushToggle } BValue = 0 Size = 0 Linked = bench2 State = 1 MaxState = 1 Desc[0] = "A stone bench is off to one side of a passage leading down." Desc[1] = "A stone bench provides a seat along the far wall." Examine = " The bench is cold to the touch and covered in a thin layer of green slime." End = bench Name = bench2 Pname = "bench" Location = IN_ROOM:Nibelung85 Oflags { NoGet PushToggle } BValue = 0 Size = 0 Linked = bench State = 1 MaxState = 1 Desc[1] = "A large stone bench bars upward passage." End = bench2 Name = ring Pname = "ring" AltName = "light" Location = IN_ROOM:Nibelung81 Oflags { Wearable Lit } Aflags { Hand } BValue = 100 Size = 1 Desc[0] = "A small ring lies here, glowing with an inner magic." Examine = " The ring is a tarnished silver, with a red garnet imbedded in it. A small legend in the inside reads 'Duracell'." End = ring Name = coins Pname = "coins" AltName = "gold" Location = IN_ROOM:Nibelung87 Oflags { } BValue = 400 Size = 6 Desc[0] = "A small pile of gold coins lies here for the taking." Examine = " The coins gleem and shine brightly, with an archaic legend stamped in them." End = coins Name = ruby Pname = "ruby" AltName = "gem" Location = IN_ROOM:Nibelung87 Oflags { } BValue = 700 Size = 3 Desc[0] = "A ruby is lying here." Examine = " The ruby sparkles and dazzles your eyes with a cheery red light." End = ruby Name = emerald Pname = "emerald" AltName = "gem" Location = IN_ROOM:Nibelung87 Oflags { } BValue = 600 Size = 3 Desc[0] = "An emerald lies here." Examine = " It's a small green emerald, which gives your hand a pale green glow." End = emerald Name = mace Pname = "mace" Location = IN_ROOM:Nibelung88 Oflags { Weapon } BValue = 50 Size = 15 Damage = 12 Desc[0] = "A large mace has been discarded here." Examine = " A wooden handle connected to a large ball would probably hurt if it hit someone." End = mace Name = shield Pname = "shield" AltName = "metal" Location = IN_ROOM:Nibelung89 Oflags { Armor Wearable Shield } BValue = 70 Size = 12 Armor = 50 Desc[0] = "A large metal shield has been left here." End = shield Name = napkin Pname = "napkin" Location = IN_ROOM:Nibelung90 Oflags { Wearable } Aflags { Chest } BValue = 15 Size = 5 Desc[0] = "A small red napkin has been thrown here." Examine = " It appears to be made from a high-quality cloth, with a small 'H' embroidered in one corner." End = napkin Name = beans Pname = "beans" AltName = "food" Location = IN_ROOM:Nibelung91 Oflags { Food } BValue = 12 Size = 8 Desc[0] = "A small plate of beans has been left here." Examine = " They appear to be baked beans, and, although cold, seem edible." End = beans Name = firestone Pname = "firestone" AltName = "gem" Location = IN_ROOM:Nibelung92 Oflags { } BValue = 60 Size = 4 Desc[0] = "An amber firestone lies here, twinkling in the light." Examine = " It's a small gem, with a vague image of an arrow visible in it, which vanishes as you examine the stone." End = firestone Name = claw Pname = "claw" AltName = "lizard" Location = IN_ROOM:Nibelung96 Oflags { } BValue = 40 Size = 2 Desc[0] = "A small lizard's claw is here." End = claw Name = menu Pname = "menu" AltName = "gilded" Location = IN_ROOM:Nibelung98 Oflags { } BValue = 100 Size = 60 Desc[0] = "A gilded leather menu sits on the elegant table." Examine = " This menu is a work of art by itself. Contained within its gilded pages are descriptions of many dishes, all guaranteed to be more delicious than the one before or after. Every dish imaginable is listed on this menu, wines from all over the realm as well as other beverages are found on the first few pages. In fact, everything seems to be included here except the prices..." End = menu %locations Nibelung1 n:Nibelung2 d:entryway@orchold w:Entrance@arena; Altitude = 1400 lflags { Outdoors } Path^ You are standing on a sharply-inclined trail, which winds down to a roughly carved opening below. It continues on to the north, leveling off a bit in the process. ^ Nibelung2 n:Nibelung3 s:Nibelung1 w:Nibelung5 ; Altitude = 1450 lflags { Outdoors } Gravel Way^ The path turns to gravel under your feet. You hear a burbling river off to the west, and there is a grassy trail to the north. It seems like a peaceful day to be out for a stroll. ^ Nibelung3 n:Nibelung4 s:Nibelung2 ; Altitude = 1450 lflags { Outdoors } Grass Trail^ There is an unkempt grassy trail here. By the looks, it hasn't been mowed or used in some time. The path is surrounded by wildflowers of many different varieties, which undulate in the light breeze. ^ Nibelung4 n:Nibelung6 s:Nibelung3 w:Nibelung19 e:hills20@caledonia; Altitude = 1500 lflags { Outdoors } Fork^ The path branches of in several directions here. To the west you hear running water, and to the north the trail starts to rise steeply. As you look around to try to decide where to go, you spy a path through a grassy field to the south. You could also climb east up the steep sides of a low mountain. ^ Nibelung5 e:Nibelung2; Altitude = 1400 lflags { Outdoors } River Bank^ You are standing along the east bank of a river, which meanders off to the north. The bank here is very sandy and your toes dig into the warm sand, relaxing you a bit. A gentle breeze sends ripples across the water, and stirs the branches of some trees nearby. ^ Nibelung6 n:Nibelung7 s:Nibelung4; Altitude = 1650 lflags { Outdoors } Alpine Way^ The path slopes gently up to the north. To the northeast you see the foot- hills of a large mountain range. It's snow-capped peaks can be seen rising up in the distance. The forest around you starts to thicken, and you notice a decrease in the amount of underbrush. A glance to the south reveals that the path splits up further on. ^ Nibelung7 n:Nibelung8 s:Nibelung6 u:Nibelung10; Altitude = 1900 lflags { Outdoors } Base of Teeth^ The trail's difficulty increases as you head north, but isn't as bad to the south. The foothills of the mountain rise above you, and a sense of awe and perhaps fear fills you. The path curves around a bend to the mouth of a canyon to the north. ^ Nibelung8 n:Nibelung9 s:Nibelung7; Altitude = 1950 lflags { Outdoors } Mouth of Canyon^ You are standing at the mouth of a very large canyon. The light here is dimmer, as the sun dips behind the western rim of the valley. To the south is the rocky soil of the base of the mountains. The peaks of the Teeth rise up to the east, their majestic beauty stealing your breath for a moment. ^ Nibelung9 s:Nibelung8; Altitude = 1950 lflags { Outdoors } Canyon^ It's not the Grand Canyon, but it'll do. The light here is very dim, as the sun is well beyond the rim of the canyon. It is much cooler here too, but the air is fresh and clean. There are some wildflowers and brush growing here and there. The northern end appears to be blocked, but there is a path to the south. There are some birds chirping in the distance. ^ Nibelung10 u:Nibelung11 d:Nibelung7 ; Altitude = 2400 lflags { Outdoors NoMobiles } Foothills^ The mountains rise up sharply before you. The air is much colder here, and a cold breeze blows down from the pass above you. Below you are the lowlands of this mountainous area, and grasses and scrub brush can be seen struggling to grow there. The path is littered with chunks of granite from the eons of creation that have passed. ^ Nibelung11 n:Nibelung12 d:Nibelung10; Altitude = 2750 lflags { Outdoors Cold } In The Teeth^ The peaks of the mountains surround you, their sharp outlines cutting into the horizon. A cold wind bites into your exposed flesh, chilling you. The path is now covered in snow, and glare from the sun causes you to squint a bit. The powdery snow crunches under the tread of your boots as you proceed along the trail. ^ Nibelung12 n:Nibelung14 s:Nibelung11 d:Nibelung13; Altitude = 4300 lflags { Outdoors Cold Soundproof } Mountain Peak^ You are amongst the peaks of the mountains. It is very cold here, and a strong wind stirs up the snow around you, making it difficult to see. The snow is much deeper here, and small amounts of it slip into your boots from time to time, making them cold. It seems very quiet and desolate up here, and no one has apparently been along in quite some time. But with the shifting, drifting snow, it is difficult to tell. ^ Nibelung13 u:Nibelung12; Altitude = 3300 lflags { Outdoors } Gorge^ There is a faint smell of ozone in the air. You are in a deep gorge below the mountain peaks, where you find some relief from the constant wind. There are some markings in the rocks, and some of them appear to have melted at some point in the near past. Apparently lightning storms are a common occurance here. There is a path that goes off into the peaks above you, which you could climb with only moderate difficulty. ^ Nibelung14 n:Nibelung16 s:Nibelung12 u:Nibelung17 d:Nibelung15 ; Altitude = 2800 lflags { Outdoors Cold } Alpine Pass^ You are in the northern foothills of Zaryat's Teeth. The tall mountain craggs rise up to the south, their snow covered peaks reflecting the orange glow of the setting sun. Above you there is a clearing, which would appear to offer a beautiful vantage point to look out over the lands below. A trail winds its way down to the northern areas. ^ Nibelung15 ; lflags { Death } Steep Trail^ The trail gives way, tumbling you off into space. You've fallen...and you can't get up! ^ Nibelung16 s:Nibelung14 d:Nibelung18 ; Altitude = 2500 lflags { Outdoors NoMobiles } Wanderweg^ You are on a grassy path which winds its way through some of the northern foothills of the Teeth. To the south, the pass grows progressively difficult, but it is still possible to work your way through. The path narrows greatly to the north, and with a survey of the area, you see a structure off to the far north. ^ Nibelung17 d:Nibelung14 ; Altitude = 2900 lflags { Outdoors } Overlook^ You are in a small clearing in the north of Zaryat's Teeth. A wooden bench is off to one side, where you could rest and enjoy the view. The vista from here is an awe-inspiring one. You command a view of a valley, through which you see a small stream cutting its way. Beyond the stream, you see a very small temple on a hill. To the north, you see a large, fortress-like structure rising from the cliff-tops. The valley is adorned with trees, many of which still retain some autumn colors. Way off in the eastern horizon your keen eye spies a tower on a ledge, and some buildings to the south of it. There are some moors off to the far north-east. ^ Nibelung18 s:Nibelung16 u:Nibelung16 d:Paths@valley; Altitude = 1800 lflags { Outdoors } Narrow Path^ The path narrows here, and the going is a bit more difficult, but soon it becomes impossible to proceed further. From the looks of things there once was a path through here, but the years have allowed the bush to grow back with vengeance. ^ Nibelung19 e:Nibelung4 w:Nibelung20; Altitude = 1400 lflags { Outdoors } Sloping path^ There is a dirt path which slopes down to the west, and rises to the east. (Of course.) You can hear the sound of running water off to the west, and a bridge off in the distance makes you realize there must be a river there. There are fields of wildflowers stretching off to the north and south, their vibrant colors waving about in the cool autumn breeze. ^ Nibelung20 e:Nibelung19 w:Nibelung21 ; Altitude = 1300 lflags { Outdoors } By The River^ You are standing by a burbling river, the clean water passing over the riverbed, and continuing off to the north. The sunshine and warm breeze lend to a feeling of peacefulness in the area. Some cute fish are swimming about happily. To your west, a wooden bridge spans the river, and to the east a path slopes upwards. ^ Nibelung21 e:Nibelung20 w:Nibelung22; Altitude = 1250 lflags { Outdoors } Wooden Bridge^ You are standing on a wooden bridge which spans a small river below you. The sun reflects off the clear water, dazzling your eyes. On the railing are some carvings by various lovers and couples of years past. To the west is a road, which runs off into the horizon. ^ Nibelung22 n:Nibelung28 e:Nibelung21 s:Nibelung23 w:Nibelung26 ; Altitude = 1300 lflags { Outdoors } Junction^ The road splits off into several directions here. It appears to have rained here recently, and the road to the south looks muddy. A sandy patch lies off to the west, and you see a dilapidated structure off to the north. You hear a babbling river off to the east, its pleasant tones putting you into a relaxed mood. ^ Nibelung23 n:Nibelung22 s:Nibelung24; Altitude = 1300 lflags { Outdoors } Muddy Road^ You find yourself ankle deep in a grey-brownish mud, which sucks at your boots, almost pulling them off. The going is a bit more difficult, but you notice dryer road to the north and south. With a bit of perseverance you should be able to make it to either end. ^ Nibelung24 n:Nibelung23 s:Nibelung25; Altitude = 1300 lflags { Outdoors } Rocky Road^ You are standing in a tub of ice cream...no, wait, sorry. {We apologize for the inconvenience. The programmer has been zapped.} Rocky Road [ take two ] You are on a cobblestone road, although upkeep has been minimal in recent times. Grass can be seen forcing its way through the cracks. Some brush is growing off to the side, but from the looks of things, it's not happy to be there. ^ Nibelung25 n:Nibelung24 s:Nibelung29; Altitude = 1300 lflags { Outdoors } Decaying Land^ The land here is, well, decaying. The trees are mere skeletons, and the grass is brown and dry. Nothing seems to be living here, and you notice the absence of birds chirping, and the usual hum of mosquitos. The air smells musty and old, like the inside of a vacuum. ^ Nibelung26 e:Nibelung22 w:Nibelung27; Altitude = 1250 lflags { Outdoors NoMobiles } Sandy Patch^ There is a sandy patch of ground here. A few bits of scrub brush are here, but otherwise there is no vegetation. Come to think of it, there are no animals here, either. The air smells tainted, as if a great spell had been cast, or as if some evil being has been here recently. ^ Nibelung27 e:Nibelung26 w:Nibelung45; Altitude = 1200 lflags { Outdoors } Barren Land^ The air here burns your nostrils slightly, as if it had a high sulphur content. To the east lies a sandy patch, and a path works its way off to the eastern horizon. To the west you see the ruins of a large castle. ^ Nibelung28 s:Nibelung22; Altitude = 1300 lflags { } Boathouse^ You find yourself in a boathouse of sorts. The ceiling has collapsed at one end, allowing sunlight to work its way into the room. Water is lapping up against the pilons, but if there ever was a boat here, it is long gone. The river can be seen flowing by the eastern side of the building. A bird's nest can be seen in one of the rafters, but it too appears to have been abandoned. ^ Nibelung29 n:Nibelung25 s:Nibelung31; Altitude = 1300 lflags { Outdoors } Village Gate^ On the path before you, the arched gateway to a town is attempting to stand. Off to the left and right, the remains of an outer wall taper off into the brush. Weeds can be seen growing here and there from the cracks. A rusted gate hangs off one hinge, but you realize it won't be much longer. ^ Nibelung30 e:Nibelung31 s:Nibelung33 ; lflags { } Schoolhouse^ You are standing in a little red schoolhouse. From your cursory glance, it doesn't appear as if anyone has been learning here recently. The chalkboard is smashed, and papers and books lie scattered about the room. The desks and chairs have been thrown about, lending to the look of chaos. A doorway leads out to the south. ^ Nibelung31 n:Nibelung29 e:Nibelung32 s:Nibelung34 w:Nibelung30 ; Altitude = 1300 lflags { Outdoors } Town Road^ You find yourself on a road which apparently leads into the center of town. To the left, a dilapidated schoolhouse is attempting to convey a look of importance, but failing miserably. A tavern is off to the right, if you are interested in refreshment. ^ Nibelung32 s:Nibelung35 w:Nibelung31 ; lflags { } Tavern^ You are in a tavern of once-reputable reputation. Now it is musty and damp, and in obvious disuse. The room has been cleared of tables and chairs, apparently put in storage long ago. Along the wall behind the bar is a large mirror, now cracked and dirty. The shelves are also bare, and some glass shards twinkle on the floor. Engraved on the top of the bar you read, "To be or not 2B?" ^ Nibelung33 n:Nibelung30 e:Nibelung34 ; Altitude = 1300 lflags { Outdoors } Playground^ The playground is overgrown with weeds now, although it probably was well cared for at one time. Some toys lie here, discarded long ago and left to rot. A little red schoolhouse lies to the north, and off to the east you notice a town square of some kind. ^ Nibelung34 n:Nibelung31 e:Nibelung35 s:Nibelung37 w:Nibelung33 ; Altitude = 1300 lflags { Outdoors } Town Square^ You are standing in the square of the town. The road is in really bad condition here and you realize that this town has been emptied of people for quite some time. To the north is the village gate, and lands beyond. Off to the west you see a play area of some sort. To the south you notice a bandstand or something. ^ Nibelung35 n:Nibelung32 s:Nibelung38 w:Nibelung34 ; Altitude = 1300 lflags { Outdoors } Cellar Hole^ The cellarhole is partially filled in with debris. Some brush is growing off to one side, and weeds seem to abound here. Off to the north stands a crumbling tavern, and to the south is a house. ^ Nibelung36 e:Nibelung37 ; lflags { } Mouldy Shop^ There are rotting shelves along one wall, and a table is slumped in the back of the shop. The damp floorboards sag a bit under your weight, and the place smells dank and musty. Some jars on one of the shelves have exploded, their rotten contents hardened onto the wall and floor. Bits of glass lie scattered about. ^ Nibelung37 n:Nibelung34 e:Nibelung38 s:Nibelung40 w:Nibelung36 ; lflags { } Rotten Gazebo^ You are standing in a dilapidated gazebo. The structure looks on the verge of collapse, and you realize that it wouldn't be all that bad if it did just that. A few wooden chairs remain here, but they don't appear strong enough to hold the band members anymore. The wood has long since lost any appeal and is now a dull grey color. Off to the east is a rotting old house, which looks like it is tired of standing there. On the doorpost you see the rusted remains of the address, "2B". ^ Nibelung38 n:Nibelung35 s:Nibelung41 w:Nibelung37 d:Nibelung39 ; lflags { } Abandoned House^ Inside the abandoned house you find lots of cobwebs, some dust and little else. To the north, through some rotting doorposts, you see an old cellarhole. A bench is along one wall, one leg partially chewed out by parasites of some kind. A rotting door is off to your left, one hinge still holding it in place, the other has apparently decided to go on to better things. To the west, through another doorway, you see a gazebo. ^ Nibelung39 u:Nibelung38 ; lflags { Dark } Cellar^ The cellar is very damp and musty. Off in the blackness you hear the sound of dripping water. A mouse runs away into a crevasse at the sound of your approach. The floor - had it been dry - would be dirt, but is currently occupied with the task of being mud instead. It pulls at your boots slightly as you step off the final step. In front of you is a pedestal with a box resting on it. From its long, rectangular shape, and ornate finish, you guess it to be a coffin. ^ Nibelung40 n:Nibelung37 s:Nibelung43 ; Altitude = 1300 lflags { Outdoors } Monument^ You are in a small square of some kind, with a large granite monument in front of you. Its grey surface has a dull luster to it, and you see some runes etched into its side. To the south you spy a small white church, and to the east is a small alleyway, leading into darkness. ^ Nibelung41 n:Nibelung38 s:Nibelung44 w:Nibelung40 ; Altitude = 1300 lflags { Outdoors } Alley^ You are in a small alley. The street continues off to the west, towards the center of town, and ends in a wall to the east. Off to the south you see a parsonage to a church. There are some containers of garbage here, but the contents have been partially consumed by something. Your nose curls from the stench here. ^ Nibelung42 e:Nibelung43 ; Altitude = 1300 lflags { Outdoors } Cemetery^ The cemetery is a small, private lot. A few marble headstones mark the resting place of some of the town's former residents. Tufts of grass are growing here and there, but otherwise the ground is barren. A small breeze blows past, stirring the dust up a bit. One tombstone reads, "Here lies George Pratt. He missed the cliff, now he's flat." ^ Nibelung43 n:Nibelung40 e:Nibelung44 w:Nibelung42 ; lflags { } Rotting Church^ You find yourself inside an old church. Overturned pews, smashed windows, and graffiti on the walls show that it has been vandalized. The altar remains intact, however, but the linens have been removed long ago. Off to the west you see a small picket fence, and some gravestones. To the east is a parsonage. With a bit of deduction, you realize that the parsonage must be for this church. ^ Nibelung44 n:Nibelung41 w:Nibelung43 ; lflags { } Parsonage^ The parsonage, like most of the other buildings in the village, is damp and musty. The air hangs heavy here, as if it hadn't moved in several years. The tapestries along the opposite wall are rotten and covered with mildew. To the west you spy a rotting church, and to the north an open doorway opens out to an alley of sorts. ^ Nibelung45 e:Nibelung27 w:Nibelung46 u:Nibelung47 ; lflags { } Turm^ You are standing in an archway which runs through the center of a very large tower. Some steps lead upwards to the upper levels of the tower and a drawbridge is open to the west. Your boots click upon the cobblestones, and you notice a rusty porticullis dangling overhead. A path wanders off to the east. ^ Nibelung46 e:Nibelung45 w:Nibelung48 d:Nibelung49 ; Altitude = 1200 lflags { Outdoors } Drawbridge^ The drawbridge appears to have been open for many years. The chains hold- ing both sides are rusty and stiff. To your west you notice the inner gate to a castle, now in ruins, while a large tower, probably for fortification, rises to the east. The moat below appears to have dried out long ago. ^ Nibelung47 /* e:Puff's cave */ d:Nibelung45 ; lflags { Soundproof } Top of the Turm^ The top of the tower appears to have been empty for quite some time. Your boots stir up dust as you walk around, causing your nose to itch. Cobwebs adorn the corners, and you hear insects buzzing about busily outside. ^ Nibelung48 e:Nibelung46 w:Nibelung61 ; lflags { } Inner Gate^ The inner gate was once relied upon heavily, as you spy many scored marks in the door, as if a battering ram had struck it many times. The door is open now, allowing you to continue west, into the castle courtyard, or you can venture to the east, across a drawbrige. ^ Nibelung49 n:Nibelung50 s:Nibelung52 ; Altitude = 1200 lflags { Outdoors } In the Moat^ You find yourself in the castle moat. It continues around to the north and south, while huge stone walls tower up to the east and west. Climbing appears impossible. The ground is covered in mossy vegetation. ^ Nibelung50 n:Nibelung51 s:Nibelung49 ; Altitude = 1200 lflags { Outdoors } In the Moat^ You are in the castle moat. Stone walls rise up to the east and west, while the moat continues to the north and south. ^ Nibelung51 s:Nibelung50 ; Altitude = 1200 lflags { Outdoors } In the Moat^ You have reached the northern end of the moat. Stone walls and a cliff face block all exits, except to the south. ^ Nibelung52 n:Nibelung49 s:Nibelung53 ; Altitude = 1200 lflags { Outdoors } In the Moat^ You are in the castle moat. Stone walls rise up to the east and west, while the moat continues to the north and south. ^ Nibelung53 n:Nibelung52 w:^grate ; Altitude = 1200 lflags { Outdoors } In the Moat^ You are in the castle moat. Stone walls rise up around you. As you stand here, you notice your boots are getting wet. You hear running water off to the west. ^ Nibelung54 e:^grate2 u:Nibelung62 ; lflags { NoMobiles } Water Way^ Water cascades down around you, and runs back up again, as if by magic. It appears to be recycling itself for a fountain. You notice sunlight filtering down from the surface. ^ Nibelung55 w:Nibelung56 ; lflags { Dark } Guardhouse^ The guardhouse is very small. A tiny table is off to one side with a ledger on it. Some hooks run along the far wall, and a small stool is in one corner. Murky sunlight struggles to shine through the streaked window. To the west is the northern gate of the castle. ^ Nibelung56 e:Nibelung55 s:Nibelung57 ; Altitude = 1200 lflags { Outdoors } Northern Gate^ You have found the northern gate of the castle. A large iron porticullis bars exit to the north. To the east you notice a small guardhouse, while the castle wall runs off to the south. ^ Nibelung57 n:Nibelung56 s:Nibelung58 w:Nibelung63 ; Altitude = 1200 lflags { Outdoors } Along the Wall^ You are standing along the wall of the castle. Notched turrets mark off sections of the wall periodically. Parts of the mortar are now crumbling away, littering the walkway around you. There is a doorway to the west. ^ Nibelung58 n:Nibelung57 s:Nibelung60 w:Nibelung64 u:Nibelung59 ; Altitude = 1200 lflags { Outdoors } Along the Wall^ The wall here seems in a little better shape. Looking around, you notice a turret above you in the wall. Apparently such turrets were used to launch arrows and dump boiling oil on attacking enemies below. ^ Nibelung59 d:Nibelung58 ; Altitude = 1200 lflags { Outdoors Soundproof } Turret^ The turret appears to have been vacated long ago. You recoil a bit from the stench of bird droppings which coat the turret. A very large birds nest has been constructed in one corner. From the various clues lying about, it is a very large bird, and it might be wise to leave, before it returns. ^ Nibelung60 n:Nibelung58 s:Nibelung61 w:Nibelung65 ; Altitude = 1200 lflags { Outdoors } Along the Wall^ You are standing along the wall of the castle. Bits of mortar from the wall lie on the ground, as the wall begins its slow decay. You notice a small side yard through a doorway to the left. ^ Nibelung61 n:Nibelung60 e:Nibelung48 s:Nibelung62 w:Nibelung66 ; Altitude = 1200 lflags { Outdoors } Cobbled Courtyard^ Your boots click upon the cobblestones as you enter the castle's main courtyard. One of the castle's walls runs along the perimeter to the north, while a fountain burbles happily to the south. A path runs east, through the inner gates, to lands beyond. ^ Nibelung62 n:Nibelung61 w:Nibelung67 d:Nibelung54 ; Altitude = 1200 lflags { Outdoors } Fountain^ A small, circular fountain is here, spraying water up into the air. Sun- light reflects off the surface, dazzling your eyes. A light breeze tugs at the spray, scattering it and causing a rainbow to appear. To the north you spy a courtyard, and to the west a small doorway opens into the castle proper. ^ Nibelung63 e:Nibelung57 s:Nibelung64 ; lflags { Dark } Tapestry Room^ This small room used to house the castle's many fine tapestries. A few mouldy ones remain, hanging limply and unattractively from the walls. Some straw covers the floor, apparently an attempt to make the room more comfort- able. There are several iron hooks in the wall that used to hold torches, but have been emptied long ago. ^ Nibelung64 n:Nibelung63 e:Nibelung58 s:Nibelung65 ; lflags { } Chapel^ You are standing in the chapel for the castle. A small altar indicating no specific denomination is in one corner. Some murals adorn one wall, and a cross hangs from the ceiling behind the altar. Light shines in from a window on one wall. To the north is the tapestry room, east affords an exit to the exterior of the castle, while to the south you spy a small side yard. ^ Nibelung65 n:Nibelung64 e:Nibelung60 s:Nibelung66 ; Altitude = 1200 lflags { Outdoors } Side Yard^ The side yard is a small plot of grass wedged between the chapel to the north and the main castle entrance to the south. To the east is the castle wall. Along the side of the castle entrance are some marigolds and other flowers, providing a sweet fragrance to the air about you. ^ Nibelung66 n:Nibelung65 e:Nibelung61 s:Nibelung67 w:Nibelung80 ; lflags { } Castle Hohenzollern^ As you enter this room, you can't help but notice the large coat of arms placed in one corner of the room. A few statues and a suit of armor are placed around the room as a form of decoration. The ceiling is adorned with a paint- ing of the heavens opening, and an outpouring of cherubim and seraphim adorn the edges. The trim of the room is a prime example of baroque architecture. To the north you notice a small side yard through a doorway, while the eastern exit opens out into a courtyard. An antechamber is through a doorway to the south, and to the west you notice a large, empty hall. ^ Nibelung67 n:Nibelung66 e:Nibelung62 s:^hole w:Nibelung78 ; lflags { } Anteroom^ You find yourself in a small anteroom of the castle. The room is now bare, but looks like it was once comfortably furnished. Some cobwebs have been spun by spiders past, and now collect dust in the corners. To the north you see the main entrance to the castle, to the west is the library. A small hole has been made on the south wall. ^ Nibelung68 n:^hole2 s:Nibelung69 u:Nibelung70 d:Nibelung72 ; lflags { Dark } Tower Base^ You are standing in the base of a large tower. Steps lead upward into dark- ness, and continue down below. Things smell musty and old here, as if no one had been about for some time. A finger run along the railing would surely be dirty from dust. ^ Nibelung69 n:Nibelung68 ; lflags { Dark } Research Room^ Many beakers, flasks and retorts make the purpose of this room clear. Along one wall a bookshelf leans, covered with old, leather-bound books of varying size and color. A table in the center of the room is covered in beakers full of different liquids, some purple, some green, and many other colors. A wooden stool sits next to the table, apparently for the person who worked in the lab. A draft blows in from the tower base to the north. ^ Nibelung70 u:Nibelung71 d:Nibelung68 ; lflags { Dark Soundproof } Tower Stairs^ The railing is the only thing between you and certain death below. The steps continue upward into a room, and spiral down below into the darkness. The air seems a little cooler here, apparently the tower is well ventilated. ^ Nibelung71 d:Nibelung70 ; lflags { Dark } Parsifal's Tower^ This is apparently the tower of the wizard Parsifal. As you think back, you recall hearing of the greatness of Parsifal in a Bard's tale long ago. Once the Hohenzollern family was well-respected, but seemed to have run into problems with a dragon that Parsifal had tried to tame. Nothing had been heard from the family since, and no one ever successfully returned from their castle. A small bed is in one corner of the room, and a table in the other. The table is covered with old books and sheets of parchment. A chair has been overturned in the center of the room. ^ Nibelung72 u:Nibelung68 d:Nibelung73 ; lflags { Dark } Damp Tunnel^ Water drips from the ceiling and runs along miniscule cracks in the walls. A thin layer of mud on the floor coats about an inch of your boots, and makes walking difficult as you slide about. The tunnel slopes down sharply, and it takes great effort to keep from sliding to the bottom. You can make out the base of the tower above you. ^ Nibelung73 e:Nibelung74 u:Nibelung72 ; lflags { Dark } Damp Tunnel^ The air is clammy and cool against your exposed skin. The dampness pervades the air and room about you, chilling you a bit. Apparently this used to be under the moat and leaked quite profusely. The tunnel continues off to the east, and slopes upwards sharply. ^ Nibelung74 e:Nibelung75 w:Nibelung73 ; lflags { Dark } Musty Corridor^ You are in a very dank, smelly, musty, {fill in adjective here}, hallway which leads to a room to the east, or into a damp tunnel to the west. Moss grows upon the walls, and calcite adorns the floor in various spots. Water is beginning to seep into your boots, wetting your toes a little. ^ Nibelung75 w:Nibelung74 d:Nibelung76 ; lflags { Dark } Damp Room^ You are in a small room, which is very damp and chilly. A breeze is coming in from a small hole off to one side. You notice some light coming from that direction, though not enough to see by. The purpose of this room is unclear, but you would venture to speculate that it was used as a means of escape in times of war. ^ Nibelung76 u:Nibelung75 ; lflags { Death } Moat^ You slide down through the hole, only to discover that the moat is far below you....seconds later, your legs are driven up into the rest of your body as you hit the bottom. ^ Nibelung77 n:Nibelung78 ; lflags { Dark } Castle Treasury^ The treasury seems to have been ransacked several times before. If there ever was a treasure, you can be sure it is long gone. Some shelves which lined the back wall are now broken or empty. A legend has been enscribed into one wall, apparently engraved with some spell. It reads: Whosoever partaketh of the wizard's delight shall not quake nor quiver at any plight. ^ Nibelung78 n:Nibelung79 e:Nibelung67 s:Nibelung77 ; lflags { } Library^ Bookshelves run from floor to ceiling along every wall. The room smells very musty and dry, like autumn leaves on a warm day. Books of varying color, size, and topic adorn the shelves. The room is dimly lit by some sort of magical aura. ^ Nibelung79 n:Nibelung80 s:Nibelung78 ; lflags { } Trophy Room^ You are in a room with murals adorning the walls, depicting the great con- flicts once fought by the knights of this castle. Some chairs and a small tapestry are arranged about a fire, which burns happily in a large stone fire- place. Some logs are stacked off to one side of the fireplace, and a poker hangs just off to the right. ^ Nibelung80 n:Nibelung81 e:Nibelung66 s:Nibelung79 w:Nibelung90 ; lflags { } Knights' Hall^ You are standing in a very long hall. The wooden floorboards echo to the tread of your booted feet as you walk down the hall. The many windows in this hall allow a great amount of light into the room. Stuffed animal heads, like lions and tigers and bears (Oh my!), are hung periodically along the wall. The ceiling is painted with murals depicting the hunts where the various trophies were acquired. To the east is the main entrance of the castle, and to the south is a trophy room. A large table in the room to the west brings you to the conclusion that it's a dining room. ^ Nibelung81 n:Nibelung82 s:Nibelung80 w:Nibelung89 ; lflags { Dark } Inner Hall^ This room appears to be one of the inner halls of the castle. A doorway opens up to a guard's room to the north, while another doorway stands to the west. The hall is rather cramped compared to some of the other rooms of the castle proper. A few small tapestries attempt to enliven the otherwise dismal walls of the hall. ^ Nibelung82 s:Nibelung81 w:Nibelung83 ; lflags { Dark } Guards' Room^ You are in a very small room, apparently a place for the guards to sit and monitor prisoners. A small table and chair are in one corner, while the rest of the room is empty. Some papers, probably logbooks, lie scattered about the table. To the south you notice a hallway, and a few steps west would take you into a smaller hallway, which apparently leads to the dungeons. ^ Nibelung83 e:Nibelung82 d:Nibelung84 ; lflags { Dark } Damp Hall^ This short hallway links the guard room to the dungeons below. A chilled breeze blows from the stairwell, sending shivers up your spine. The walls are moist to the touch, and you notice mildew growing here and there, giving the walls a polka-dot effect. ^ Nibelung84 u:Nibelung83 d:^bench ; lflags { Dark } Dungeon^ The dungeon is cold and dank, as dungeons tend to be. Some rusted shackles hang from one wall, and you spy a ball and chain in one corner. The floor is covered in a thin layer of green slime, making walking treacherous. As you look about, you notice claw marks in the floor leading towards a bench at the far wall, where they suddenly end. ^ Nibelung85 s:Nibelung86 u:^bench2 ; lflags { Dark } Tunnel^ As far as you can tell, the tunnel continues to the south, or you can crawl back up into the dungeon above. Your flickering light illuminates the curved ceiling above and you notice some small stalactites forming. ^ Nibelung86 n:Nibelung85 s:Nibelung87 d:Nibelung87 ; lflags { Dark NoSummon } Carniverous Cave^ You are in an enormous cave. The ceiling is well out of the range of your lightsource, as are several of the walls. You can hear the echo of dripping water in the distance. A great feeling of awe overcomes you as you contemplate the great power that must have gone into the makings of such a large cavern. The dampness chills you a bit as you weave across the room, trying to avoid some puddles of greenish water that lie about. A small opening in the south wall catches your attention. ^ Nibelung87 n:Nibelung86 u:Nibelung86 ; lflags { Dark } Faffner's Lair^ You find yourself in a smaller cavern than the last one, but still rather impressive. Stalagmites poke up from the floor here and there about the room. Several shelves have been carved into one wall, apparently to store small items. As you walk further into the room, you notice some bones lying about the floor. A few seconds later, it dawns on you that these are human bones. ^ Nibelung88 e:Nibelung89 ; lflags { Dark } Armory^ ar*mory, n. / pl. ar*mor*ies (14c) a place where arms and military equipment are stored; esp: one used for training military reserve personnel. - Webster's. There is an exit to the east. A legend has been rudely carved into one wall which reads: The arrow of the proper hue will always fly straight and true. ^ Nibelung89 e:Nibelung81 w:Nibelung88 ; lflags { Dark } Cloakroom^ A place for you to hang your coat. Many hooks along one wall facilitate this action. To the east you notice an entry to the inner hall, and in a westerly direction there's a small armory. ^ Nibelung90 e:Nibelung80 s:Nibelung91 ; lflags { } Dining Hall^ The center of the room is occupied by a very large oak table, which seats about 200 people. An equal number of chairs runs along both sides, and an arrangement of dried flowers has been placed as a centerpiece. There are buckets in two corners, the function of which you would rather not think about. A doorway to the east leads to a large hall, and you notice the kitchens to the south. ^ Nibelung91 n:Nibelung90 w:Nibelung92 d:Nibelung93 ; lflags { } Kitchens^ Pots and pans are scattered everywhere. Some foodstuffs lie rotting on one table, and a mouse scurries off into a corner. A large black, cast-iron stove is along the far wall, and shelves for food storage line another. To the north a swinging door leads to the dining room, and to the west is a small chamber, apparently used for the servants. ^ Nibelung92 e:Nibelung91 ; lflags { } Servants' Quarters^ This very cramped room makes you happy you took up adventuring instead of the food service industry. A great proportion of the floor's area is occupied by beds, now mouldy and decaying. Seems the maid's gone off on vacation. The kitchen is off to the east. ^ Nibelung93 u:Nibelung91 d:Nibelung94 ; lflags { Dark } Basement^ The basement is full of papers, now rotting, food, now rotting, and castle furniture, now rotting. The rock walls are slightly damp to the touch and the packed dirt of the floor is rather muddy now. Some rusting braces in the walls were once used for torches, which are now gone. A tunnel slopes sharply downwards into a room below, while stairs will take you back to the kitchen above. ^ Nibelung94 s:Nibelung95 u:Nibelung93 d:Nibelung95 ; lflags { Dark } Odiferous Passage^ The room smells. Very bad. It seems this passage leads to the castle's primitive waste disposal system. Upwards will return you to the slightly less aromatic basement. The sound of running water can be heard below. ^ Nibelung95 n:Nibelung94 u:Nibelung94 d:Nibelung96 ; lflags { Dark } In the Sewer^ You are in the castle's sewer. The smell erases any doubt of that fact from your mind. Water, about ankle deep, runs past your feet into the moat below. The walls are covered in a strange blue slime. ^ Nibelung96 u:Nibelung95 ; lflags { } In the Moat^ You are in the castle's moat. Steep walls rise up around you. Water runs out of a hole in the wall above you, and continues down through the grass into the valley below. ^ Nibelung97 n:Nibelung98 s:Nibelung17 ; lflags { Party Peaceful NoMagic NoMobiles NoSummon } The Overlook Lobby^ From here the dining room can be seen, filling with only the most distinguished adventurers. The Overlook Restaurant boasts of it's high standards. Only the wealthiest players can afford to eat here. Waiters busily scuttle around, filling the orders of the patrons within. A walnut podium stands discreetly before the entrance to the main dining area, blocking your view and your passage. ^ Nibelung98 s:Nibelung97 ; lflags { Party Peaceful NoMagic NoMobiles NoSummon } The Overlook^ Silk draperies and soft music mark this room. The muted conversations of other patrons can be heard, discussing the days arduous adventures. A tuxedo-clad host leads you to your table. As you sit down, you notice a few of the other patrons glancing at you respectfully. It appears your name has spread further than even you had suspected. ^