cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
%rainfall:550

%latitude:45

%mobiles

Name             = pan
PName            = "Pan"
Location         = fairybook105
Mflags	{ BarNorth }
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "Peter Pan threatens you with his Neversword."
End              = pan

Name             = boxer
PName            = "Boxer"
Location         = fairybook81
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A shadow dodges around behind you to throw the first punch."
End              = boxer

Name             = wendy
PName            = "Wendy"
Sflags             { Female }
Location         = fairybook91
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "The Wendy lady looks at you with tears in her eyes."
End              = wendy

Name             = tinkerbel
PName            = "Tinkerbel"
Sflags             { Female }
Location         = fairybook93
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Tinkerbel floats above you, screaming obscenities."
End              = tinkerbel

Name             = neverbird
PName            = "Neverbird"
Sflags             { Female }
Location         = fairybook98
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Never-Bird squawks at you, protecting her nest."
End              = neverbird

Name             = tootles
PName            = "Tootles"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Tootles, the unfortunate Lost Boy, shakes his sword menacingly."
End              = tootles

Name             = nibs
PName            = "Nibs"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Nibs, the debonair Lost Boy, smiles innocently as he hovers above you."
End              = nibs

Name             = slightly
PName            = "Slightly"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Slightly, the conceited Lost Boy, sneers at you from where he floats."
End              = slightly

Name             = curly
PName            = "Curly"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Curly, the guilty Lost Boy, points at you."
End              = curly

Name             = twin
PName            = "Twin"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Twin, the identical Lost Boy, swings his sword in the air."
End              = twin

Name             = twins
PName            = "Twins"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Twin, the identical Lost Boy, swings his sword in the air."
End              = twins

Name             = cecco
PName            = "Cecco"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Cecco, the Italian Pirate, grins evilly as he brandishes his sword."
End              = cecco

Name             = blacky
PName            = "Blacky"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Blacky, the African Pirate, eats children for breakfast."
End              = blacky

Name             = jukes
PName            = "Jukes"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Bill Jukes, the Tattooed Pirate, loves his candy."
End              = jukes

Name             = cookson
PName            = "Cookson"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Cookson, the Pirate Cook, wields a sharpened spatula."
End              = cookson

Name             = starkey
PName            = "Starkey"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Gentleman Starkey, the polite Pirate, asks permission to kill you."
End              = starkey

Name             = skylights
PName            = "Skylights"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Skylights, the Irish Pirate, has painted his hair green."
End              = skylights

Name             = smee
PName            = "Smee"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Smee, Hook's bo'sun, wields his blade mercilessly."
End              = smee

Name             = noodler
PName            = "Noodler"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Noodler, the tallest Pirate, has his hands on backwards."
End              = noodler

Name             = mullins
PName            = "Mullins"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Mullins, the angry Pirate, chases you around the room."
End              = mullins

Name             = mason
PName            = "Mason"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Mason, the smiling Pirate, laughs as he draws his sword."
End              = mason

Name             = captainhook
PName            = "Captainhook"
Location         = fairybook103
Strength         = 300
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Hook brandishes his hook, shouting "Bad form!" as he attacks."
End              = captainhook

Name             = panther
PName            = "Panther"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Panther, the silent Redskin, sneaks across the path."
End              = panther

Name             = walks
PName            = "Walks"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Walks at Night, the Redskin who walks at night, grins evilly."
End              = walks

Name             = laughing
PName            = "Laughing"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Laughing Tree, the tall Redskin, towers over you."
End              = laughing

Name             = eats
PName            = "Eats"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Eats All, the hungry Redskin, looks hungrily at you."
End              = eats

Name             = lily
PName            = "Lily"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Tiger Lily, the beautiful Redskin princess, proudly attacks you."
End              = lily

Name             = lion
PName            = "Lion"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A lion roars as he attacks."
End              = lion

Name             = boar
PName            = "Boar"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A boar roars as he attacks."
End              = boar

Name             = crocodile
PName            = "Crocodile"
Location         = fairybook104
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A gigantic crocodile ticks ominously as he crawls along the path."
End              = crocodile

Name             = ochre
PName            = "Ochre"
Sflags             { Female }
Location         = fairybook97
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A ochre mermaid swims past you, slapping you with her tail."
End              = ochre

Name             = vermillion
PName            = "Vermillion"
Sflags             { Female }
Location         = fairybook97
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A vermillion mermaid swims past you, slapping you with her fins."
End              = vermillion

Name             = duck
PName            = "Duck"
Location         = fairybook12
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A duck shakes its wings at you, splashing you with tears."
End              = duck

Name             = dodo
PName            = "Dodo"
Location         = fairybook12
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A dodo looks at you with confusion."
End              = dodo

Name             = lory
PName            = "Lory"
Location         = fairybook12
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A lory pecks at the ground, searching for grubs."
End              = lory

Name             = eaglet
PName            = "Eaglet"
Sflags             { Female }
Location         = fairybook12
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "An eaglet keens shrilly.  She looks hungry."
End              = eaglet

Name             = magpie
PName            = "Magpie"
Sflags             { Female }
Location         = fairybook12
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A magpie, shining brightly, saunters past you."
End              = magpie

Name             = canary
PName            = "Canary"
Sflags             { Female }
Location         = fairybook12
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A canary sings a lovely song."
End              = canary

Name             = billy
PName            = "Billy"
Location         = fairybook17
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Billy the Lizard slides down the chimney."
End              = billy

Name             = puppy
PName            = "Puppy"
Location         = fairybook22
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A puppy rolls over playfully."
End              = puppy

Name             = guinea
PName            = "Guinea"
Location         = fairybook21
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A guinea pig nuzzles you experimentally."
End              = guinea

Name             = guineapig
PName            = "Guineapig"
Location         = fairybook20
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A guinea pig pokes you playfully."
End              = guineapig

Name             = caterpillar
PName            = "Caterpillar"
Location         = fairybook24
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A hookah-smoking caterpillar fades in and out of existence."
End              = caterpillar

Name             = fishfoot
PName            = "Fishfoot"
Location         = fairybook28
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A footman stands at the door.  He looks like a fish."
End              = fishfoot

Name             = frogfoot
PName            = "Frogfoot"
Location         = fairybook28
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A footman stands at the door.  He looks like a frog."
End              = frogfoot

Name             = cooky
PName            = "Cooky"
Location         = fairybook29
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The cook pours pepper into the soup."
End              = cooky

Name             = duchess
PName            = "Duchess"
Location         = fairybook29
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Duchess protects her baby."
End              = duchess

Name             = cheshirecat
PName            = "CheshireCat"
Location         = fairybook29
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A cheshire cat grins at you from his perch."
End              = cheshirecat

Name             = babe
PName            = "Babe"
Sflags             { Female }
Location         = fairybook34
Strength         = 200
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "Babe Bunny hops around the room, impersonating famous comedians."
End              = babe

Name             = busterbunny
PName            = "Buster Bunny"
Location         = fairybook34
Strength         = 200
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "Buster Bunny tells bad jokes."
End              = busterbunny

Name             = bugs
PName            = "Bugs"
Location         = fairybook34
Strength         = 200
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "Bugs Bunny nibbles on a carrot."
End              = bugs

Name             = brucie
PName            = "Brucie"
Location         = fairybook34
Strength         = 200
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Brucie Bunny wails pitifully, trying to play the guitar."
End              = brucie

Name             = bianca
PName            = "Bianca"
Sflags             { Female }
Location         = fairybook34
Strength         = 200
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Bianca Bunny stretches herself out on the divan."
End              = bianca

Name             = brent
PName            = "Brent"
Location         = fairybook34
Strength         = 200
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Brent Bunny seduces a young rabbit."
End              = brent

Name             = beatrice
PName            = "Beatrice"
Sflags             { Female }
Location         = fairybook34
Strength         = 200
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Beatrice Bunny, Bet to her friends, chews your ear off with gossip."
End              = beatrice

Name             = dormouse
PName            = "Dormouse"
Location         = fairybook35
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Dormouse hides in the teapot."
End              = dormouse

Name             = hatter
PName            = "Hatter"
Location         = fairybook35
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "The Mad hatter offers you no tea."
End              = hatter

Name             = marchhare
PName            = "MarchHare"
Location         = fairybook35
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The March Hare runs around the top of the table."
End              = marchhare

Name             = five
PName            = "Five"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Five of Diamonds paints red roses white."
End              = five

Name             = seven
PName            = "Seven"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Seven of Diamonds paints white roses red."
End              = seven

Name             = two
PName            = "Two"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Two of Diamonds paints red roses white."
End              = two

Name             = ace
PName            = "Ace"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Ace of Clubs paints white roses red"
End              = ace

Name             = three
PName            = "Three"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Three of Clubs paints red roses white."
End              = three

Name             = four
PName            = "Four"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Four of Clubs paints white roses red"
End              = four

Name             = six
PName            = "Six"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Six of Clubs paints red roses white."
End              = six

Name             = eight
PName            = "Eight"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Eight of Clubs paints white roses red"
End              = eight

Name             = nine
PName            = "Nine"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Nine of Clubs paints red roses white."
End              = nine

Name             = ten
PName            = "Ten"
Location         = fairybook40
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Ten of Clubs paints white roses red"
End              = ten

Name             = kingohearts
PName            = "KingoHearts"
Location         = fairybook41
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The King of Hearts looks around with impunity."
End              = kingohearts

Name             = queenohearts
PName            = "QueenoHearts"
Sflags             { Female }
Location         = fairybook41
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Queen of Hearts shouts "Off with her head!""
End              = queenohearts

Name             = knaveohearts
PName            = "KnaveoHearts"
Sflags             { Female }
Location         = fairybook41
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Knave of Hearts stole some tarts."
End              = knaveohearts

Name             = flamingo
PName            = "Flamingo"
Location         = fairybook42
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flamingo has been polished for better croquet."
End              = flamingo

Name             = flamingogo
PName            = "Flamingogo"
Location         = fairybook42
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A flamingoa flaps his wings wildly."
End              = flamingogo

Name             = flaminga
PName            = "Flaminga"
Location         = fairybook42
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A flamingo stretches out her neck."
End              = flaminga

Name             = hedgehog
PName            = "Hedgehog"
Location         = fairybook42
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A hedgehog rolls across the field."
End              = hedgehog

Name             = hedgehogy
PName            = "Hedgehogy"
Location         = fairybook42
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A hedgehog bounces across the field."
End              = hedgehogy

Name             = hedgehogie
PName            = "Hedgehogie"
Location         = fairybook42
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A hedgehog cringes in expectation of your blow."
End              = hedgehogie

Name             = gryphon
PName            = "Gryphon"
Location         = fairybook43
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "The gryphon shakes his head sadly."
End              = gryphon

Name             = mock
PName            = "Mock"
Location         = fairybook43
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "The Mock Turtle talks about the good old days."
End              = mock

Name             = tigerlily
PName            = "Tigerlily"
Location         = fairybook48
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A tiger-lily nods her head at you."
End              = tigerlily

Name             = rose
PName            = "Rose"
Location         = fairybook49
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A rose points back the way you came."
End              = rose

Name             = daisy
PName            = "Daisy"
Sflags             { Female }
Location         = fairybook50
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A daisy shakes her head sadly."
End              = daisy

Name             = larkspur
PName            = "Larkspur"
Location         = fairybook51
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A lark-spur blows in the wind."
End              = larkspur

Name             = redqueen
PName            = "RedQueen"
Sflags             { Female }
Location         = fairybook53
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A woman in red stands before you."
End              = redqueen

Name             = guardo
PName            = "Guardo"
Location         = fairybook54
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A guard asks for your ticket."
End              = guardo

Name             = gentleman
PName            = "Gentleman"
Location         = fairybook55
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A gentleman reads his newspaper."
End              = gentleman

Name             = goat
PName            = "Goat"
Location         = fairybook55
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A goat peers at you through his spectacles."
End              = goat

Name             = beatle
PName            = "Beatle"
Location         = fairybook55
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A beetle crawls up your leg."
End              = beatle

Name             = gnat
PName            = "Gnat"
Location         = fairybook56
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A gnat lands on your shoulder."
End              = gnat

Name             = rockingfly
PName            = "Rockingfly"
Location         = fairybook56
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A Rockinghorsefly rocks in place."
End              = rockingfly

Name             = snapfly
PName            = "Snapfly"
Location         = fairybook56
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A Snapdragonfly explodes in your ear."
End              = snapfly

Name             = breadfly
PName            = "Breadfly"
Location         = fairybook56
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A Bread-And-Butterfly lands face down on your foot."
End              = breadfly

Name             = doe
PName            = "Doe"
Sflags             { Female }
Location         = fairybook57
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A small brown, four-legged thing stands here, looking at you with gentle eyes."
End              = doe

Name             = tweedledum
PName            = "TweedleDum"
Location         = fairybook59
Mflags	{ BarEast } 
Strength         = 200
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "Tweedle-Dum looks like his brother."
End              = tweedledum

Name             = tweedledee
PName            = "TweedleDee"
Location         = fairybook59
Mflags	{ BarWest }
Strength         = 200
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "Tweedle-Dee looks like his brother."
End              = tweedledee

Name             = oyster
PName            = "Oyster"
Location         = fairybook60
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "An oyster spits water at you."
End              = oyster

Name             = oysterer
PName            = "Oysterer"
Location         = fairybook60
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "An oyster lies here, cracked open on a rock."
End              = oysterer

Name             = walrus
PName            = "Walrus"
Location         = fairybook60
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Walrus dances in the sand."
End              = walrus

Name             = carpenter
PName            = "Carpenter"
Location         = fairybook60
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Carpenter tries to catch a fish."
End              = carpenter

Name             = redking
PName            = "RedKing"
Location         = fairybook61
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Red King wakes up suddenly."
End              = redking

Name             = whitequeen
PName            = "WhiteQueen"
Sflags             { Female }
Location         = fairybook62
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "The White Queen cries out in pain."
End              = whitequeen

Name             = sheep
PName            = "Sheep"
Sflags             { Female }
Location         = fairybook63
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A Sheep sits in the corner, knitting."
End              = sheep

Name             = rush
PName            = "Rush"
Location         = fairybook64
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A Rush-Giant looms up suddenly from out of the swamp and attacks."
End              = rush

Name             = humpty
PName            = "Humpty"
Location         = fairybook66
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A rather large egg seems intent on not letting you pass."
End              = humpty

Name             = ed
PName            = "Ed"
Location         = fairybook67
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A horse bares its teeth at you."
End              = ed

Name             = francis
PName            = "Francis"
Location         = fairybook67
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A stallion rears and kicks at you!"
End              = francis

Name             = horse
PName            = "Horse"
Location         = fairybook67
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A horse nips at you."
End              = horse

Name             = quirk
PName            = "Quirk"
Location         = fairybook68
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A soldier threatens you with his sword."
End              = quirk

Name             = quentin
PName            = "Quentin"
Location         = fairybook68
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A soldier waves his shield at you."
End              = quentin

Name             = quisby
PName            = "Quisby"
Location         = fairybook68
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A soldier tells you to move."
End              = quisby

Name             = haigha
PName            = "Haigha"
Location         = fairybook71
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "Haigha waits on the King."
End              = haigha

Name             = hatta
PName            = "Hatta"
Location         = fairybook71
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "Hatta waits on the King."
End              = hatta

Name             = kingy
PName            = "Kingy"
Location         = fairybook71
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The King gives orders to his servants."
End              = kingy

Name             = unicorny
PName            = "Unicorny"
Location         = fairybook72
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Unicorny tosses his mane in anger."
End              = unicorny

Name             = whiteknight
PName            = "WhiteKnight"
Location         = fairybook73
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The White Knight falls on his head."
End              = whiteknight

Name             = redknight
PName            = "RedKnight"
Location         = fairybook73
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "The Red Knight falls from his horse."
End              = redknight

Name             = knaght
PName            = "Knaght"
Location         = fairybook77
Strength         = 150
Mflags	{ BarUp }
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A Knight bars your way up.  "The Queen is resting," he says."
End              = knaght

Name             = knught
PName            = "Knught"
Location         = fairybook77
Mflags	{ BarUp }
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A Knight will not let you go up the steps."
End              = knught

Name             = mutton
PName            = "Mutton"
Location         = fairybook78
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A leg of mutton introduces itself to you."
End              = mutton

Name             = pudding
PName            = "Pudding"
Location         = fairybook78
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A plate of pudding introduces itself to you."
End              = pudding

Name             = alice
PName            = "Alice"
Location         = fairybook80
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Alice sits here, glaring at you."
End              = alice

Name             = em
PName            = "Em"
Sflags             { Female }
Location         = fairybook108
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Auntie Em works hard in the garden."
End              = em

Name             = henry
PName            = "Henry"
Location         = fairybook107
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Uncle Henry hides his head in the cellar."
End              = henry

Name             = dorothy
PName            = "Dorothy"
Sflags             { Female }
Location         = fairybook109
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Dorothy looks at you with innocent eyes."
End              = dorothy

Name             = toto
PName            = "Toto"
Location         = fairybook109
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Toto snarls and chews on your pant leg."
End              = toto

Name             = munchkin
PName            = "Munchkin"
Location         = fairybook110
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A munchkin stares at you with fear in his eyes."
End              = munchkin

Name             = timmer
PName            = "Timmer"
Location         = fairybook111
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A munchkin welcomes you to munchkin land."
End              = timmer

Name             = toomer
PName            = "Toomer"
Location         = fairybook112
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A munchkin offers you a lollypop."
End              = toomer

Name             = tommer
PName            = "Tommer"
Location         = fairybook113
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A munchkin carries a pail of water."
End              = tommer

Name             = glinda
PName            = "Glinda"
Location         = fairybook114
Strength         = 150
Damage           = 10
Armor            = 0
Eflags 	         { Frost Shock }
Aggression       = 25
Speed            = 2
Description      = "Glinda the Good Witch smiles benevolently at you."
End              = glinda

Name             = boq
PName            = "Boq"
Location         = fairybook115
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Boq the innkeeper asks you for a tip."
End              = boq

Name             = scarecrow
PName            = "Scarecrow"
Location         = fairybook117
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 1
Description      = "A scarecrow hangs upon a pole."
End              = scarecrow

Name             = crow
PName            = "Crow"
Location         = fairybook117
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A crow spins and wheels in the air around your head."
End              = crow

Name             = jem
PName            = "Jem"
Location         = fairybook117
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A crow dives lower to see you better."
End              = jem

Name             = tem
PName            = "Tem"
Location         = fairybook117
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A crow screams at you with indolence."
End              = tem

Name             = lem
PName            = "Lem"
Location         = fairybook117
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A crow lets out a startled 'Squawk!' as someone pulls his tail."
End              = lem

Name             = woodman
PName            = "Woodman"
Location         = fairybook122
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 1
Description      = "A statue of a woodcutter stands here, made of tin."
End              = woodman

Name             = coward
PName            = "Coward"
Location         = fairybook125
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 1
Description      = "A lion jumps out of the brush and attacks you!"
End              = coward

Name             = kalidah
PName            = "Kalidah"
Location         = fairybook131
Strength         = 350
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A kalidah snarls and flexes his muscles as he stalks you."
End              = kalidah

Name             = kally
PName            = "Kally"
Sflags             { Female }
Location         = fairybook132
Strength         = 350
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 0
Description      = "A kalidah waits silently in the bushes for you to pass by."
End              = kally

Name             = stork
PName            = "Stork"
Location         = fairybook133
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A very large stork lands in front of you."
End              = stork

Name             = wildcat
PName            = "Wildcat"
Location         = fairybook136
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A wildcat snarls at you from her treetop perch."
End              = wildcat

Name             = fieldmouse
PName            = "Fieldmouse"
Location         = fairybook135
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A field-mouse scampers past you."
End              = fieldmouse

Name             = mouse
PName            = "Mouse"
Location         = fairybook137
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A mouse crawls into your bag, looking for food."
End              = mouse

Name             = gateman
PName            = "Gateman"
Location         = fairybook140
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "The Guardian of the Gate offers you a pair of spectacles."
End              = gateman

Name             = soldier
PName            = "Soldier"
Location         = fairybook141
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A soldier asks you your business with the Great Oz."
End              = soldier

Name             = oz
PName            = "Oz"
Location         = fairybook145
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Oz the Great and Terrible roars 'What do you want?'"
End              = oz

Name             = crower
PName            = "Crower"
Location         = fairybook149
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A huge crow swoops down and attacks you!"
End              = crower

Name             = kingcrow
PName            = "Kingcrow"
Location         = fairybook150
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "The King of the Crows drops a rock on your head!"
End              = kingcrow

Name             = swarm
PName            = "Swarm"
Location         = fairybook151
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A swarm of bees flies around your head, looking for a place to sting."
End              = swarm

Name             = eppe
PName            = "Eppe"
Location         = fairybook152
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flying monkey carries a rope."
End              = eppe

Name             = peppe
PName            = "Peppe"
Location         = fairybook152
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flying monkey carrying a harness flies towards you."
End              = peppe

Name             = kekke
PName            = "Kekke"
Location         = fairybook152
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flying monkey with a bridle and saddle grins at you."
End              = kekke

Name             = hillo
PName            = "Hillo"
Location         = fairybook153
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flying monkey swings his mace wildly."
End              = hillo

Name             = hollo
PName            = "Hollo"
Location         = fairybook153
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flying monkey throws darts at you with deadly accuracy."
End              = hollo

Name             = hello
PName            = "Hello"
Location         = fairybook154
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flying monkey smiles politely."
End              = hello

Name             = zizzy
PName            = "Zizzy"
Location         = fairybook154
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flying monkey hums as he flies in circles over your head."
End              = zizzy

Name             = zuzzy
PName            = "Zuzzy"
Location         = fairybook155
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flying monkey calls out nasty names as she dances out of your reach."
End              = zuzzy

Name             = zik
PName            = "Zik"
Location         = fairybook155
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A flying monkey wears a golden cap."
End              = zik

Name             = witch
PName            = "Witch"
Location         = fairybook151
Strength         = 350
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "The Wicked Witch of the West grins evilly at you."
End              = witch

Name             = winky
PName            = "Winky"
Location         = fairybook151
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "One of the winkies backs away in fear."
End              = winky

Name             = blinky
PName            = "Blinky"
Location         = fairybook156
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "One of the winkies winks knowingly at you."
End              = blinky

Name             = winkie
PName            = "Winkie"
Location         = fairybook156
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "One of the winkies blinks frantically."
End              = winkie

Name             = quelala
PName            = "Quelala"
Sflags             { Female }
Location         = fairybook161
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "Quelala, once a princess, has been reduced to the state of a peasant."
End              = quelala

Name             = humbug
PName            = "Humbug"
Location         = fairybook145
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A tiny man shouts "Pay no attention to the man behind the curtain!""
End              = humbug

Name             = elm
PName            = "Elm"
Location         = fairybook168
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A tree threatens you with its branches."
End              = elm

Name             = oak
PName            = "Oak"
Location         = fairybook168
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A tree waves its limbs menacingly at you."
End              = oak

Name             = maple
PName            = "Maple"
Location         = fairybook168
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A tree grumbles at you from deep inside its trunk."
End              = maple

Name             = chinadog
PName            = "Chinadog"
Location         = fairybook167
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A dog, made of china, snarls at you."
End              = chinadog

Name             = chinacow
PName            = "Chinacow"
Location         = fairybook167
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A cow, made of china, chews china grass."
End              = chinacow

Name             = chinamaid
PName            = "Chinamaid"
Sflags             { Female }
Location         = fairybook167
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A milk-maid, made of china, milks the china cow carefully."
End              = chinamaid

Name             = chinaprincess
PName            = "Chinaprincess"
Sflags             { Female }
Location         = fairybook167
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A princess, made of china, sits regally on a pillow."
End              = chinaprincess

Name             = tiger
PName            = "Tiger"
Location         = fairybook169
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A tiger stalks his prey."
End              = tiger

Name             = elephant
PName            = "Elephant"
Location         = fairybook162
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "An elephant raises his trunk and bellows."
End              = elephant

Name             = grizzly
PName            = "Grizzly"
Location         = fairybook165
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A bear looks hungrily in your direction."
End              = grizzly

Name             = wolfie
PName            = "Wolfie"
Location         = fairybook164
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A wolfie howls at the sun."
End              = wolfie

Name             = fox
PName            = "Fox"
Location         = fairybook163
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A fox hides in the bushes."
End              = fox

Name             = tarantula
PName            = "Tarantula"
Location         = fairybook169
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A giant spider crawls on a strand of fine webbing."
End              = tarantula

Name             = amazon
PName            = "Amazon"
Sflags             { Female }
Location         = fairybook170
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "An amazon warrior stops you in your path."
End              = amazon

Name             = quadling
PName            = "Quadling"
Location         = fairybook162
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A quadling stands before you."
End              = quadling

Name             = flathead
PName            = "Flathead"
Location         = fairybook163
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A quadling stands before you."
End              = flathead

Name             = eraserhead
PName            = "Eraserhead"
Location         = fairybook164
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A quadling stands before you. "
End              = eraserhead

Name             = sleepyhead
PName            = "Sleepyhead"
Location         = fairybook165
Strength         = 150
Damage           = 10
Armor            = 0
Aggression       = 25
Speed            = 2
Description      = "A quadling stands before you."
End              = sleepyhead

%objects

Name             = small_curtain
PName            = curtain
AltName          = small
Location         = IN_ROOM:fairybook10
Oflags             { Lockable Openable NoGet }
Linked           = small_curtain_1
MaxState         = 2
State            = 2
Desc[0]          = "The curtains are open."
Desc[1]          = "The curtains are closed."
Desc[2]          = "A curtain hangs in the corner."
End              = small_curtain

Name             = small_curtain_1
PName            = curtain
AltName          = small
Location         = IN_ROOM:fairybook11
Oflags             { Lockable Openable NoGet }
Linked           = small_curtain
MaxState         = 2
State            = 2
Desc[0]          = "The curtains are open."
Desc[1]          = "The curtains are closed."
Desc[2]          = "A curtain hangs in the corner."
End              = small_curtain_1

Name             = little_door
PName            = door
AltName          = little
Location         = IN_ROOM:fairybook14
Oflags             { Lockable Openable NoGet }
Linked           = little_door_1
MaxState         = 2
State            = 2
Desc[0]          = "The tiny door is open."
Desc[1]          = "The tiny door is closed."
Desc[2]          = "The tiny door is locked."
End              = little_door

Name             = little_door_1
PName            = door
AltName          = little
Location         = IN_ROOM:fairybook15
Oflags             { Lockable Openable NoGet }
Linked           = little_door
MaxState         = 2
State            = 2
Desc[0]          = "The tiny door is open."
Desc[1]          = "The tiny door is closed."
Desc[2]          = "The tiny door is locked."
End              = little_door_1

Name             = brown_door
PName            = door
AltName          = brown
Location         = IN_ROOM:fairybook28
Oflags             { Lockable Openable NoGet }
Linked           = brown_door_1
MaxState         = 2
State            = 2
Desc[0]          = "The door is open."
Desc[1]          = "The door is closed."
Desc[2]          = "The door is locked."
End              = brown_door

Name             = brown_door_1
PName            = door
AltName          = brown
Location         = IN_ROOM:fairybook29
Oflags             { Lockable Openable NoGet }
Linked           = brown_door
MaxState         = 2
State            = 2
Desc[0]          = "The door is open."
Desc[1]          = "The door is closed."
Desc[2]          = "The door is locked."
End              = brown_door_1

Name             = door_tree
PName            = tree
AltName          = door
Location         = IN_ROOM:fairybook38
Oflags             { Lockable Openable NoGet }
Linked           = door_tree_1
MaxState         = 2
State            = 2
Desc[0]          = "The tree is open."
Desc[1]          = "The tree is closed."
End              = door_tree

Name             = door_tree_1
PName            = tree
AltName          = door
Location         = IN_ROOM:fairybook39
Oflags             { Lockable Openable NoGet }
Linked           = door_tree
MaxState         = 2
State            = 2
Desc[0]          = "The tree is open."
Desc[1]          = "The tree is closed."
End              = door_tree_1

Name             = door_window
PName            = window
AltName          = door
Location         = IN_ROOM:fairybook81
Oflags             { Lockable Openable NoGet }
Linked           = door_window_1
MaxState         = 2
State            = 2
Desc[0]          = "The window is open."
Desc[1]          = "The window is closed."
Desc[2]          = "The window is locked."
End              = door_window

Name             = door_window_1
PName            = window
AltName          = door
Location         = IN_ROOM:fairybook82
Oflags             { Lockable Openable NoGet }
Linked           = door_window
MaxState         = 2
State            = 2
Desc[0]          = "The window is open."
Desc[1]          = "The window is closed."
Desc[2]          = "The window is locked."
End              = door_window_1

Name             = hole_tree
PName            = tree
AltName          = hole
Location         = IN_ROOM:fairybook90
Oflags             { Lockable Openable NoGet }
Linked           = hole_tree_1
MaxState         = 2
State            = 2
Desc[0]          = "The tree is open."
Desc[1]          = "The tree is closed."
End              = hole_tree

Name             = hole_tree_1
PName            = tree
AltName          = hole
Location         = IN_ROOM:fairybook91
Oflags             { Lockable Openable NoGet }
Linked           = hole_tree
MaxState         = 2
State            = 2
Desc[0]          = "The tree is open."
Desc[1]          = "The tree is closed."
End              = hole_tree_1

Name             = large_gates
PName            = gates
AltName          = large
Location         = IN_ROOM:fairybook142
Oflags             { Lockable Openable NoGet }
Linked           = large_gates_1
MaxState         = 2
State            = 2
Desc[0]          = "The gates are open."
Desc[1]          = "The gates are closed."
Desc[2]          = "The gates are locked."
End              = large_gates

Name             = large_gates_1
PName            = gates
AltName          = large
Location         = IN_ROOM:fairybook143
Oflags             { Lockable Openable NoGet }
Linked           = large_gates
MaxState         = 2
State            = 2
Desc[0]          = "The gates are open."
Desc[1]          = "The gates are closed."
Desc[2]          = "The gates are locked."
End              = large_gates_1

Name             = discreet_curtain
PName            = curtain
AltName          = discreet
Location         = IN_ROOM:fairybook145
Oflags             { Lockable Openable NoGet }
Linked           = discreet_curtain_1
MaxState         = 2
State            = 2
Desc[0]          = "The curtain is open."
Desc[1]          = "The curtain is closed."
Desc[2]          = "A curtain hangs discreetly in one corner."
End              = discreet_curtain

Name             = discreet_curtain_1
PName            = curtain
AltName          = discreet
Location         = IN_ROOM:fairybook146
Oflags             { Lockable Openable NoGet }
Linked           = discreet_curtain
MaxState         = 2
State            = 2
Desc[0]          = "The curtain is open."
Desc[1]          = "The curtain is closed."
Desc[2]          = "A curtain hangs discreetly in one corner."
End              = discreet_curtain_1

Name             = chain_daisies
PName            = daisies
AltName          = chain
Location         = IN_ROOM:fairybook4
BValue           = 50
Size             = 10
Weight           = 10
Desc[0]          = "A chain of daisies lies here, carelessly dropped by the side of the hole."
Examine          = "The daisies have been woven by tiny hands.
"
End              = chain_daisies

Name             = marmalade_jar
PName            = jar
AltName          = marmalade
Location         = IN_ROOM:fairybook6
Oflags             { Food }
/* FoodVal          = 11 */
BValue           = 30
Size             = 5
Weight           = 5
Desc[0]          = "A jar on one shelf is labelled 'Orange Marmalade.'"
Examine          = "The jar smells like fresh oranges.
"
End              = marmalade_jar

Name             = brown_box
PName            = box
AltName          = brown
Location         = IN_ROOM:fairybook11
Oflags             { Container }
BValue           = 50
Size             = 20
Weight           = 10
Desc[0]          = "A box lies at your feet."
Examine          = "The box looks quite large.
"
End              = brown_box

Name             = mailbox
Location         = IN_ROOM:fairybook16
Oflags             { Container NoGet }
BValue           = 50
Size             = 20
Weight           = 10
State            = 1
Desc[0]          = "A mailbox stands here.  Written on it, in white letters, is the name 'W. Rabbit.'"
Examine          = "Would you read someone else's mail?!?
"
End              = mailbox

Name             = white_gloves
PName            = gloves
AltName          = white
Location         = IN_ROOM:fairybook18
Oflags             { Wearable }
Aflags		   { Hands }
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A pair of small, white gloves lies here."
Examine          = "These gloves were made for paws, not for fingers!
"
End              = white_gloves

Name             = small_fan
PName            = fan
AltName          = small
Location         = IN_ROOM:fairybook18
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A fan has been dropped here."
Examine          = "The small fan cheers for the Cubs.
"
End              = small_fan

Name             = carrot_cake
PName            = cake
AltName          = carrot
Location         = IN_ROOM:fairybook19
Oflags             { Food }
/* FoodVal          = 18 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A piece of carrot cake is sitting here."
Examine          = "It smells pretty good...
"
End              = carrot_cake

Name             = small_bottle
PName            = bottle
AltName          = small
Location         = IN_ROOM:fairybook20
Oflags             { Food }
/* FoodVal          = 8 */
BValue           = 50
Size             = 10
Weight           = 10
Desc[0]          = "A little bottle lies here on the table."
Examine          = "The bottle says 'drink me'.
"
End              = small_bottle

Name             = chess_set
PName            = set
AltName          = chess
Location         = IN_ROOM:fairybook20
BValue           = 50
Size             = 20
Weight           = 10
Desc[0]          = "A chess set stands on the table."
Examine          = "The pieces are very realistic looking...
"
End              = chess_set

Name             = bong_hookah
PName            = hookah
AltName          = bong
Location         = CARRIED_BY:caterpillar
BValue           = 150
Size             = 20
Weight           = 10
Desc[0]          = "A hookah rests on the ground, waiting to be used."
Examine          = "The hookah has been lit, and you smell wonderful scents coming from it...
"
End              = bong_hookah

Name             = notwine_cup
PName            = cup
AltName          = notwine
Location         = IN_ROOM:fairybook35
Oflags             { Food }
/* FoodVal          = 5 */
BValue           = 50
Size             = 10
Weight           = 10
Desc[0]          = "A cup of not-wine stands before you."
Examine          = "I wonder how filling this would be...
"
End              = notwine_cup

Name             = pot_teapot
PName            = teapot
AltName          = pot
Location         = IN_ROOM:fairybook35
Oflags             { Container }
BValue           = 100
Size             = 10
Weight           = 10
Desc[0]          = "A tea-pot is balanced atop a pile of sugar cubes."
Examine          = "A few dormouse hairs float in the tea.
"
End              = pot_teapot

Name             = white_hat
PName            = hat
AltName          = white
Location         = IN_ROOM:fairybook37
Oflags             { Wearable }
Aflags		   { Head }
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A hat lies discarded here in the center of the room."
Examine          = "Written on the inside brim is the name 'Mad Hatter'.
"
End              = white_hat

Name             = rose_white
PName            = white
AltName          = rose
Location         = IN_ROOM:fairybook40
BValue           = 150
Size             = 10
Weight           = 10
Desc[0]          = "A white rose lies here, fallen from the tree."
Examine          = "You detect some white paint on the rose...
"
End              = rose_white

Name             = rose_red
PName            = red
AltName          = rose
Location         = IN_ROOM:fairybook40
BValue           = 150
Size             = 10
Weight           = 10
Desc[0]          = "A red rose hangs on a low branch."
Examine          = "You detect some red paint on the rose...
"
End              = rose_red

Name             = fallen_daisy
PName            = daisy
AltName          = fallen
Location         = IN_ROOM:fairybook41
BValue           = 150
Size             = 5
Weight           = 5
Desc[0]          = "A daisy lies fallen at your feet."
Examine          = "It has no scent at all.
"
End              = fallen_daisy

Name             = slice_bread
PName            = bread
AltName          = slice
Location         = IN_ROOM:fairybook41
Oflags             { Food }
/* FoodVal          = 9 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A bread tree grows here.  One slice is within your reach."
Examine          = "The bread smells fresh-baked.
"
End              = slice_bread

Name             = diary_notebook
PName            = notebook
AltName          = diary
Location         = IN_ROOM:fairybook37
BValue           = 100
Size             = 5
Weight           = 5
Desc[0]          = "Lying on one step is a tiny notebook."
Examine          = "You squint at the writing, and can barely make out the title 'Jabberwocky'.
"
End              = diary_notebook

Name             = scented_rush
PName            = rush
AltName          = scented
Location         = IN_ROOM:fairybook64
BValue           = 70
Size             = 10
Weight           = 10
Desc[0]          = "A pretty, scented rush lies here."
Examine          = "It smells good to me...
"
End              = scented_rush

Name             = piece_egg
PName            = egg
AltName          = piece
Location         = IN_ROOM:fairybook68
Oflags             { Food }
/* FoodVal          = 8 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A piece of egg here looks edible."
Examine          = "It smells rather raw, and looks uncooked.
"
End              = piece_egg

Name             = cake_loaf
PName            = loaf
AltName          = cake
Location         = IN_ROOM:fairybook72
Oflags             { Food }
/* FoodVal          = 15 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A loaf of plum cake lies here, a prize for the victor."
Examine          = "Blech!  Plum cake!
"
End              = cake_loaf

Name             = wooden_box
PName            = box
AltName          = wooden
Location         = IN_ROOM:fairybook73
Oflags             { Container }
BValue           = 50
Size             = 20
Weight           = 10
Desc[0]          = "A box lies here, upside-down."
Examine          = "It is upside-down so that things don't fly out from underneath it.
"
End              = wooden_box

Name             = dusty_bag
PName            = bag
AltName          = dusty
Location         = IN_ROOM:fairybook74
Oflags             { Container }
BValue           = 50
Size             = 20
Weight           = 10
Desc[0]          = "A bag lies here in the dust of the road."
Examine          = "It's full of dust.
"
End              = dusty_bag

Name             = sticks_candlesticks
PName            = candlesticks
AltName          = sticks
Location         = IN_CONTAINER:dusty_bag
BValue           = 50
Size             = 15
Weight           = 10
Desc[0]          = "A pair of golden candlesticks was was hidden inside the bag."
Examine          = "Perhaps these belong to Jean-Claude Val Jean?
"
End              = sticks_candlesticks

Name             = golden_crown
PName            = crown
AltName          = golden
Location         = IN_ROOM:fairybook75
Oflags             { Wearable }
Aflags		   { Head }
BValue           = 200
Size             = 20
Weight           = 10
Desc[0]          = "Alice's golden crown lies here, waiting for someone to pick it up."
Examine          = "It glistens in the sunlight.
"
End              = golden_crown

Name             = soup_tureen
PName            = tureen
AltName          = soup
Location         = IN_ROOM:fairybook78
Oflags             { Container }
BValue           = 50
Size             = 20
Weight           = 10
Desc[0]          = "A soup tureen lies on its side.  Soup leaks out of it."
Examine          = "Looks like you were too late...all the soup is gone.  Better luck next time.
"
End              = soup_tureen

Name             = regal_sceptre
PName            = sceptre
AltName          = regal
Location         = IN_ROOM:fairybook79
BValue           = 150
Size             = 15
Weight           = 10
Desc[0]          = "A sceptre lies here."
Examine          = "It is carved with a large 'A'.
"
End              = regal_sceptre

Name             = wonderland_book
PName            = book
AltName          = wonderland
Location         = IN_ROOM:fairybook80
BValue           = 350
Size             = 20
Weight           = 10
Desc[0]          = "A copy of the book 'Alice's Adventures in Wonderland' sits on the nightstand."
Examine          = "The book makes for interesting reading, and seems somehow familiar...
"
End              = wonderland_book

Name             = bouncy_bed
PName            = bed
AltName          = bouncy
Location         = IN_ROOM:fairybook80
Oflags             { Pushable Pushtoggle NoGet }
BValue           = 50
State            = 1
Desc[0]          = "A huge canopy bed is here, right next to a trap door."
Desc[0]          = "A huge canopy bed is pushed against the wall."
Examine          = "It is very bouncy, and very heavy.
"
End              = bouncy_bed

Name             = thimble_kiss
PName            = kiss
AltName          = thimble
Location         = IN_ROOM:fairybook82
BValue           = 100
Size             = 5
Weight           = 5
Desc[0]          = "A kiss lies on the floor, forgotten.  It is shaped like a thimble."
Examine          = "It shines with an innocence long forgotten.
"
End              = thimble_kiss

Name             = bear_teddy
PName            = teddy
AltName          = bear
Location         = IN_ROOM:fairybook92
Oflags             { Wearable }
Aflags		   { Back }
BValue           = 100
Size             = 10
Weight           = 10
Desc[0]          = "A teddy bear lies here, left behind long ago."
Examine          = "The teddy bear looks lonely.  No one has cuddled it in quite some
time.
"
End              = bear_teddy

Name             = fairy_dust
PName            = dust
AltName          = fairy
Location         = IN_ROOM:fairybook93
Oflags             { Wearable }
Aflags		   { Head Face Arms Back Chest Legs Hands }
BValue           = 100
Size             = 5
Weight           = 5
Desc[0]          = "A bag of fairy dust lies here."
Examine          = "Think of the magic you could perform with this dust...
"
End              = fairy_dust

Name             = broken_arrowhead
PName            = arrowhead
AltName          = broken
Location         = IN_ROOM:fairybook94
BValue           = 150
Size             = 3
Weight           = 3
Desc[0]          = "An arrowhead is here, half-buried in the dirt."
Examine          = "The arrowhead is broken and scarred.  The arrow has long since rotted away.
"
End              = broken_arrowhead

Name             = coral_comb
PName            = comb
AltName          = coral
Location         = IN_ROOM:fairybook96
BValue           = 150
Size             = 5
Weight           = 5
Desc[0]          = "A comb lies here, dropped by a mermaid."
Examine          = "Maybe you could return it, if you knew whose it was?
"
End              = coral_comb

Name             = picnic_basket
PName            = basket
AltName          = picnic
Location         = IN_ROOM:fairybook106
Oflags             { Container }
BValue           = 50
Size             = 15
Weight           = 10
Desc[0]          = "A basket lies here, covered with a white kerchief."
Examine          = "You peek under the kerchief, but it is too dark to see inside.
"
End              = picnic_basket

Name             = dress_frock
PName            = frock
AltName          = dress
Location         = IN_ROOM:fairybook106
Oflags             { Wearable }
Aflags		   { Legs }
BValue           = 150
Size             = 5
Weight           = 5
Desc[0]          = "A blue-and-white checked frock hangs on a peg."
Examine          = "It was made for a young girl.  Do you really think it would fit?
"
End              = dress_frock

Name             = silver_slippers
PName            = slippers
AltName          = silver
Location         = IN_ROOM:fairybook110
Oflags             { Wearable }
Aflags		   { Feet }
BValue           = 90
Size             = 5
Weight           = 5
Desc[0]          = "Lying on the ground next to the house is a pair of silver slippers."
Examine          = "They look like they might fit.  Written on the bottom of each sole is the word 'home'.
"
End              = silver_slippers

Name             = pail_water
PName            = water
AltName          = pail
Location         = IN_ROOM:fairybook111
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A pail of fresh water stands next to the well."
Examine          = "The water looks cool and refreshing.
"
End              = pail_water

Name             = fresh_apple
PName            = apple
AltName          = fresh
Location         = IN_ROOM:fairybook112
Oflags             { Food }
/* FoodVal          = 8 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "An apple hangs from a tree, speakling red in the sunlight."
Examine          = "The apple looks crisp and refreshing.
"
End              = fresh_apple

Name             = blue_pitcher
PName            = pitcher
AltName          = blue
Location         = IN_ROOM:fairybook115
BValue           = 70
Size             = 5
Weight           = 5
Desc[0]          = "A blue pitcher sits here, on a blue table."
Examine          = "The pticher is empty.
"
End              = blue_pitcher

Name             = oats_nuts
PName            = nuts
AltName          = oats
Location         = IN_ROOM:fairybook127
Oflags             { Food }
/* FoodVal          = 4 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A pile of nuts has been stored here for the winter."
Examine          = "Would you take a squirrel's food?
"
End              = oats_nuts

Name             = flower_poppy
PName            = poppy
AltName          = flower
Location         = IN_ROOM:fairybook134
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A poppy lies here, waiting to be plucked."
Examine          = "The poppy is quite intoxicating.
"
End              = flower_poppy

Name             = distant_gate
PName            = gate
AltName          = distant
Location         = IN_ROOM:fairybook140
Oflags             { NoGet }
BValue           = 50
Size             = 20
Weight           = 10
State            = 1
Desc[0]          = "In the distance is an emerald gate."
Examine          = "The gate is studded with emeralds.
"
End              = distant_gate

Name             = watch_heart
PName            = heart
AltName          = watch
Location         = CARRIED_BY:woodman
BValue           = 250
Size             = 5
Weight           = 5
Desc[0]          = "The Woodman's heart ticks away softly."
Examine          = "Have a heart!
"
End              = watch_heart

Name             = diploma_brain
PName            = brain
AltName          = diploma
Location         = CARRIED_BY:scarecrow
BValue           = 250
Size             = 5
Weight           = 5
Desc[0]          = "The Scarecrow's brain has been rolled up to keep it safe."
Examine          = "If you only had a brain...
"
End              = diploma_brain

Name             = medal_courage
PName            = courage
AltName          = medal
Location         = CARRIED_BY:coward
BValue           = 200
Size             = 5
Weight           = 5
Desc[0]          = "The Cowardly Lion's courage has fallen from where it was pinned on his chest."
Examine          = "It takes courage to be the King of the Beasts!
"
End              = medal_courage

Name             = sword_neversword
PName            = neversword
AltName          = sword
Location         = CARRIED_BY:pan
Oflags             { Weapon }
BValue           = 80
Damage           = 15
Size             = 20
Weight           = 10
Desc[0]          = "The Neversword gleams brightly from where it lays."
Examine          = "Whoever wields this sword has control of Neverland!
"
End              = sword_neversword

Name             = steel_hook
PName            = hook
AltName          = steel
Location         = CARRIED_BY:captainhook
Oflags             { Weapon }
BValue           = 80
Damage           = 10
Size             = 18
Weight           = 10
Desc[0]          = "A sharpened steel hook lies in the sand."
Examine          = "The hook has pieces of ragged flesh stuck onto it.
"
End              = steel_hook

Name             = sword_corkscrew
PName            = corkscrew
AltName          = sword
Location         = CARRIED_BY:smee
Oflags             { Weapon }
BValue           = 70
Damage           = 15
Size             = 20
Weight           = 10
Desc[0]          = "Corkscrew, SmeeUs sword, is the latest innovation in curved swords."
Examine          = "The sword is shaped like a giant corkscrew.
"
End              = sword_corkscrew

Name             = pig_baby
PName            = baby
AltName          = pig
Location         = CARRIED_BY:duchess
Oflags             { Weapon }
BValue           = 60
Damage           = 25
Size             = 20
Weight           = 10
Desc[0]          = "The baby lies on the ground, squealing."
Examine          = "The baby has cute little eyes and a pug nose.
"
End              = pig_baby

Name             = club_rattle
PName            = rattle
AltName          = club
Location         = CARRIED_BY:tweedledum
Oflags             { Weapon }
BValue           = 50
Damage           = 5
Size             = 5
Weight           = 5
Desc[0]          = "Tweedle-dee has broken his brother's rattle."
Examine          = "Yep, it's broken all right.
"
End              = club_rattle

Name             = carpet_armor
PName            = armor
AltName          = carpet
Location         = CARRIED_BY:tweedledum
Oflags             { Armor  Wearable }
Aflags		   { Arms Legs Chest Back }
BValue           = 50
Armor            = 30
Size             = 20
Weight           = 10
Desc[0]          = "Tweedle-dum's armor is made of carpet."
Examine          = "It looks like a rug.
"
End              = carpet_armor

Name             = spear_umbrella
PName            = umbrella
AltName          = spear
Location         = CARRIED_BY:tweedledee
Oflags             { Weapon }
BValue           = 80
Damage           = 5
Size             = 10
Weight           = 10
Desc[0]          = "Tweedle-dee's umbrella is no match for his brother's rattle!"
Examine          = "The umbrella is rusted shut.
"
End              = spear_umbrella

Name             = armor_helmet
PName            = helmet
AltName          = armor
Location         = CARRIED_BY:tweedledee
Oflags             { Armor  Wearable }
Aflags		   { Head Face }
BValue           = 50
Armor            = 38
Size             = 20
Weight           = 10
Desc[0]          = "Tweedle-dee's helmet lies here.  It looks like a garbage can lid."
Examine          = "It smells like a garbage can lid.
"
End              = armor_helmet

Name             = bone_brush
PName            = brush
AltName          = bone
Location         = CARRIED_BY:whitequeen
BValue           = 90
Size             = 5
Weight           = 5
Desc[0]          = "The White Queen's brush lies here."
Examine          = "Bits of white hair are stuck in the bristles.
"
End              = bone_brush

Name             = cloth_shawl
PName            = shawl
AltName          = cloth
Location         = CARRIED_BY:whitequeen
Oflags             { Wearable }
Aflags		   { Neck Back }
BValue           = 90
Size             = 5
Weight           = 5
Desc[0]          = "The White Queen's shawl is hung upon a branch."
Examine          = "It is woven of sheep hair.
"
End              = cloth_shawl

Name             = sandwich_ham
PName            = ham
AltName          = sandwich
Location         = CARRIED_BY:haigha
Oflags             { Food }
/* FoodVal          = 10 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A ham sandwich lies upon a silver plate."
Examine          = "The sandwich was made with bad mayonaise.
"
End              = sandwich_ham

Name             = bale_hay
PName            = hay
AltName          = bale
Location         = CARRIED_BY:hatta
Oflags             { Food }
/* FoodVal          = 6 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A bale of hay rests upon the path."
Examine          = "Yum yum!  Looks tasty...if you're a horse.
"
End              = bale_hay

Name             = bread_white
PName            = white
AltName          = bread
Location         = CARRIED_BY:lion
Oflags             { Food }
/* FoodVal          = 9 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A slice of white bread has been dropped in the dust."
Examine          = "The bread still looks edible.
"
End              = bread_white

Name             = bread_brown
PName            = brown
AltName          = bread
Location         = CARRIED_BY:unicorny
Oflags             { Food }
/* FoodVal          = 9 */
BValue           = 50
Size             = 5
Weight           = 5
Desc[0]          = "A slice of white bread has been dropped in the dust."
Examine          = "The bread still looks edible.
"
End              = bread_brown

Name             = trap_door
PName            = door
AltName          = trap
Location         = IN_ROOM:fairybook80
Oflags             { Lockable Openable Destroyed NoGet }
MaxState         = 2
State            = 2
Desc[0]          = "The trap door is open"
Desc[1]          = "The trap door is closed."
Desc[2]          = "The trap door is locked."
End              = trap_door

Name = fairytale_book
PName = book
AltName = fairytale
Location = IN_ROOM:Fairybook98
BValue = 300
Size = 10
Weight = 10
Desc[0] = "A book sits here, forgotten."
Examine = "This book is a collection of fairytales from
long ago. It seems that someone has torn out the last 
four pages!
"
End = fairytale_book

Name = page_1
PName = page
AltName = page
Location = IN_ROOM:Fairybook125
BValue = 300
Size = 10
Weight = 10
Desc[0] = "A piece of paper flutters in the breeze."
Examine = "This page continues the fairytale.
"
End = page_1

Name = page_2
PName = page
AltName = page
Location = IN_ROOM:Fairybook90
BValue = 300
Size = 10
Weight = 10
Desc[0] = "A piece of paper flutters in the breeze."
Examine = "This page continues the fairytale.
"
End = page_2

Name = page_3
PName = page
AltName = page
Location = IN_ROOM:Fairybook24
BValue = 300
Size = 10
Weight = 10
Desc[0] = "A piece of paper flutters in the breeze."
Examine = "This page continues the fairytale.
"
End = page_3

Name = page_4
PName = page
AltName = page
Location = IN_ROOM:Fairybook65
BValue = 300
Size = 10
Weight = 10
Desc[0] = "A piece of paper flutters in the breeze."
Examine = "This page continues the fairytale.
"
End = page_4

%locations

fairybook3 e:fairybook4 w:fairytale99@fairytale;
lflags { Outdoors }
A Sleepy Bank^
You stand on the bank of a gently flowing river. Daisies grow all
around you, soaking up the warm summer sun. Their smell is quite
intoxicating, and makes you feel quite relaxed. A large oak tree
rises from the bank, spreading its branches wide to provide shade
for anyone who wishes to curl up at its base and rest for awhile.
Just as you decide to take a nap in these Elysian surroundings, a
white rabbit with pink eyes runs past you muttering to itself and
vanishes to the east. In the direction that it disappeared you see a
large hole in the ground. To the west is the door to the library, and
the paths to the north and south don't seem to go anywhere.
^
fairybook4 e:fairybook5 w:fairybook3 d:fairybook5;
lflags { Outdoors }
The Edge of the Hole^
You stand in front of a hole, set into the side of a hill. Except for its
size, it looks like the entrance to a rabbit's warren. As much as you
try, you cannot see more than a few feet in. A path also leads to the 
west, where you see a large tree.
^
fairybook5 d:fairybook6;
lflags { }
Down the Hole^
The rabbit hole goes straight, like a tunnel, for a few feet, and then
sharply descends as you find yourself falling into a deep well.
The descent goes slowly, and you are able to brake your fall at a few
places. However, you cannot continue up again. I wonder how you
shall get out again.
^
fairybook6 d:fairybook7;
lflags { NoMobiles }
Falling . . .^
Cupboards and shelves line the walls. here and there you see maps
and pictures hanging upon pegs. The shaft continues down.
^
fairybook7 d:fairybook8;
lflags { }
Falling . . .^
You continue your descent, wondering how many miles you have
fallen. You must be approaching the center of the earth.
^
fairybook8 e:fairybook9;
lflags { }
Falling . . .^
The descent continues. Perhaps you will fall right through the earth?
Surely they will miss you at dinner tonight . . .
With a thump, you land in a heap of sticks and dry leaves. You jump
to your feet and look around to find yourself in a long passage,
stretching to the north. Squinting, you can barely make out a
bobbing, white shape down the passage to the east.
^
fairybook9 s:fairybook10 w:fairybook8;
lflags { }
Low Hall^
The passage here connects a long, low hall to the east and a small,
cluttered hallway to the west.
^
fairybook10 w:fairybook9 d:^small_curtain;
lflags { }
Low Hall^
You step into a long, low hall, lit by a row of lamps hanging from the
roof. There are doors all around you, but they are all locked. A
three-legged table stands before you, made of glass. Below the table
is a curtain, and to the west is a low hall.
^
fairybook11 e:fairybook12 u:^small_curtain_1;
lflags { }
Under the Table^
You stand beneath the glass table, staring up through it. From here,
you realize that you can't reach the doorknobs of any of the doors. To
the east is a large body of water.
^
fairybook12 e:fairybook13 w:fairybook11;
lflags { }
Ocean of Tears^
You stand in a puddle up to your waist, which turns out to be deeper
than it looks. Fortunately, it is an ocean of tears, filled with salt
water which buoys you up. You see other creatures splashing their way
toward the shore to the east. To the west is dry land, and a large
table.
^
fairybook13 e:fairybook14 w:fairybook12;
lflags { }
The Ocean Shore^
You stand on the shore of a large ocean, which stretches out to the 
distant west. To the east is a small door, set into midair.
^
fairybook14 e:^little_door w:fairybook13;
lflags { }
The Door^
You stand before a tiny door. It is carved with intricate, tiny details
of mythical beasts and noble knights. And ladies, of course. The door
hangs in mid-air, devoid of support. To the west is the shore of a
large ocean.
^
fairybook15 s:fairybook16 w:^little_door_1;
lflags { Outdoors }
Little Path^
You stand on a garden path, which stretches out to the east and west.
For some reason, you are certain that you shall be late for
something. You notice that the trees here are made of toothpicks and
tissue paper, and seem quite old. To the west us a small door, through
which you can make out an ocean far in the distance. Far ahead to the
south, you see a white blur on the same path as you. 
^
fairybook16 n:fairybook15 e:fairybook17 s:fairybook22;
lflags { Outdoors }
Mailbox^
The path divides here, in three directions. To the north and south it
travels through the woods, and to the east a footpath leads to a tiny
house.
^
fairybook17 e:fairybook18 w:fairybook16;
lflags { Outdoors }
House^
A neat little house stands before you. On the door is a brass
nameplate with the name "W. Rabbit" engraved on it. The house
itself is white, with green shutters and a chimney. A path leads 
off to the west.
^
fairybook18 n:fairybook19 e:fairybook20 w:fairybook17;
lflags { }
The Foyer^
Through the open door to the west you see a path leading into the
forest. To the east is the stairs, and to the north is a small kitchen.
You stand in the foyer of the Rabbit house. Pictures of cartoon
characters such as Thumper and Bugs hang here, flanking a mirror.
^
fairybook19 s:fairybook18;
lflags { }
Kitchen^
On the stove of this warm room a pot boils. You smell carrot stew
wafting through the air, but it is certainly too hot to eat. A small
table and three chairs occupy the center of the room, and kitchen
utensils hang on the wall. The foyer is to the south.
^
fairybook20 w:fairybook18 u:fairybook21;
lflags { }
Stairs^
A staircase extends up to the room above. The foyer is to the west.
^
fairybook21 e:fairybook46 d:fairybook20;
lflags { }
The Upper Room^
You have found your way into a tidy little room. A table stands
against the window, and on it stands a little bottle. A large mirror
occupies the north wall of the room, and you fancy that you could
walk into it if you wanted to. A staircase leads down.
^
fairybook22 n:fairybook16 s:fairybook23;
lflags { Outdoors }
The Path^
The path here continues through the woods, which are becoming
thicker and greener. In fact, as you watch, the trees seem to grow in
size. The path extends here north and south.
^
fairybook23 n:fairybook22 e:fairybook27 s:fairybook27 w:fairybook25 u:fairybook24;
lflags { Outdoors }
Mushroom Field^
The forest has unexpectedly become a field of mushrooms. To the
east you can see trees, as to the south. To the west is a field of red
flowers, from which a sweet smell emits. To the north is a path
through the forest. Rising in front of you here is a tall mushroom,
the tallest you have ever seen. With a bit of effort, you might be 
able to pull yourself up onto it.
^
fairybook24 d:fairybook23;
lflags { NoMobiles Outdoors }
The Mushroom^
You stand atop a mushroom, over-looking the rest of the mushroom
field. The mushroom you stand on is purple and red, and you cannot
recall having ever seen one like this before. From here, you can see
the field of flowers to the west, the paths to the north and south, 
and a house to the east.
^
fairybook25 e:fairybook23 w:fairybook135;
lflags { Outdoors }
Field of Flowers^
You find yourself in a huge field of poppies. Your thoughts fly about
your head without meaning as you begin to hallucinate about
wicked witches on broomsticks and tin woodsmen. You feel the urge
to sleep here, safe from the rest of the world. To the east is a 
field of mushrooms, and to the west the field becomes larger.
^
fairybook26 d:fairybook27;
lflags { NoMobiles Outdoors }
Tree^
You find yourself in the tallest tree in the woods. Here the birds of
the forest built elaborate nests and raised the cost of living in this
branch of the tree. A pigeon nest beckons to the north, and a canary
does as well to the east. Below you is a forest path.
^
fairybook27 e:fairybook28 w:fairybook23 u:fairybook26;
lflags { Outdoors }
Path^
The path continues east and west, where you see mushrooms and a
cottage, respectively. Above you is a tall, climbable tree.
^
fairybook28 e:fairybook29 w:fairybook27;
lflags { Outdoors }
Cottage^
You stand outside a small house, about four feet high. Magically, you
begin to shrink in size until you are staring up at a two-story
bungalow. To the east is the entrance to the small house, and to the
west is a path. 
^
fairybook29 e:fairybook30 w:fairybook28;
lflags { }
Inside the Cottage^
The door leads into a large kitchen, which is full of smoke from one
end to the other. A woman sits on a three-legged stool in the
middle, nursing a baby. A second woman leans over the fire,
stirring a large cauldron which seems to be full of soup. The scent
of pepper hangs heavily in the air, and a jar of it stands alone on a
shelf. Open doors lead out to the east and the west.
As you enter the room, a cat grins at you before vanishing entirely.
^
fairybook30 e:fairybook31 w:fairybook29;
lflags { Outdoors }
Path^
The path runs east and west here. You wonder which way you should
go. The sun is beating down on your poor forehead, and you begin
to see tiny coins flipping themselves...
^
fairybook31 n:fairybook32 s:fairybook35 w:fairybook30;
lflags { Outdoors }
Intersection^
You stand at an intersection of three paths. To the west you see a
small house in the distance, to the north is a tiny grey hut, and to
the south it leads to a clearing. A signpost here tells you that the
west is 'The Duchess', the north is 'March Hare', and the south is 'Mad
Hatter.'
^
fairybook32 e:fairybook33 s:fairybook31;
lflags { Outdoors }
March Hare's House^
You suspect this is the home of the March Hare by its appearance.
The chimneys are shaped like ears and the roof is thatched with fur.
You peer into one of the windows and see that the interior is
decorated in early Art Deco, or else that the maid has died. A door
enters the house, and a path twists behind you to the south.
^
fairybook33 n:fairybook34 w:fairybook32;
lflags { NoMobiles }
Inside the Hare House^
The first thing you notice inside this small building is the overall
mess. Perhaps it has been burgled: the sofa cushions are missing,
and ink has been poured over all of the plants. A tiny door leads to
the north, and the exit is west. A sign next to the door reads
'Beware of the". The end of the sign appears to have been chewed
off.
^
fairybook34 s:fairybook33;
lflags { NoMobiles }
Nursery^
The room is filled with cribs, and each crib seems to be full of
screaming bunnies. They would be cute if they were not so plentiful.
You hear a noise behind you, and turn to see five or six older bunnies
approaching with tiny swords made of paper clips.
^
fairybook35 n:fairybook31 e:fairybook36 w:fairybook38;
lflags { }
Mad Hatter^
There is a table set under a tree in front of a house. Three rather odd
characters sit around it. The table is rather large, but the three are
crowded at one corner. An armchair is empty at the head of the
table. On top of the table is a full spread for tea. A path leads to
the west, a second leads north, and a house stands to the east.
^
fairybook36 w:fairybook35 u:fairybook37;
lflags { }
In Hat House^
The house is shaped like a giant hat. The room you now stand in is
large and round, with a large and round, with a ladder climbing up
through a hole in the center of the ceiling. Hats hang all around the
room, almost covering the door to the west.
^
fairybook37 d:fairybook36;
lflags { NoMobiles }
Hatter's Bedroom^
The floor of this room is decorated with a large black-and-white
checkerboard pattern. The walls are curved slightly, creating the
illusion of being inside a giant checkered hat. In the center of the
room is a hat the size of a rowboat, with an open top. Curious, you
peer over the top to find that the inside is padded. In random places
around the room, someone has left hats lying around. Below you is a 
large room.
^
fairybook38 n:fairybook39 e:fairybook35;
lflags { Outdoors }
Odd Path^
The path continues this direction for awhile, then suddenly stops.
Surrounded by trees, you wonder if you have reached a dead end. As
you stand here, a small door slowly swings open to the east. Through
the door is a garden. 
^
fairybook39 e:fairybook40 s:fairybook38;
lflags { }
Inside the Tree^
You stand inside a tree, the inside of which is covered with crystal.
There are two doors, one to the east and one to the west. Through
the door to the west is a path, and to the east lies a garden. A 
sign on the door reads "Beware the cards."
^
fairybook40 s:fairybook41 w:fairybook39;
lflags { Outdoors }
Beautiful Garden^
You find yourself in a beautiful garden, among bright flower beds
and cool fountains. A large rose tree stands at the entrance, with
three gardeners standing in front of it painting the white roses red.
In the distance to the south, you see a croquet field. There is a 
door in the center of the tree, through which you see a crystal room.
^
fairybook41 n:fairybook40 s:fairybook42;
lflags { Outdoors NoMobiles }
The Grand Procession^
You follow the path which connects the north entrance to the garden and
the south entrance to the croquet field. Trees alongside the path are 
laden with fruits, vegetables, and flowers. 
^
fairybook42 n:fairybook41 e:fairybook43;
lflags { Outdoors NoMobiles }
Croquet Field^
You suspect that you have never seen such a curious croquet ground
in your life. It is all ridges and furrows, bumpy and uneven ground.
The croquet balls are live hedgehogs, the mallets are live
flamingoes. The arches are made of giant playing card soldiers,
doubled over on their hands and feet. To the north is a path leading
to the garden, and to the east you see a low building.
^
fairybook43 e:fairybook44 w:fairybook42;
lflags { NoMobiles }
Court House^
The building before you is marked, quite clearly, "Court House."
Headless bodies have been randomly scattered around the entrance.
Inside, to the east, is the court room. To the west is the croquet
field.
^
fairybook44 w:fairybook43 u:fairybook45;
lflags { NoMobiles }
Court Room^
The King and Queen of Hearts are seated on their throne. A great
crowd is assembled about them - all sorts of little birds and beasts,
as well as the whole pack of cards; the Knave stands before them, in
chains, with a soldier on each side to guard him; near the King
stands the White Rabbit, with a trumpet in one hand and a scroll of
parchment in the other. The King serves as judge,. wearing his
crown atop a white powdered wig. Twelve creatures sit in the jury
box, the jurors. You realize that most of these creatures are merely
ghosts of those you have killed. A great desk looms above you,
behind which sits the Judge.
^
fairybook45 d:fairybook3;
lflags { NoMobiles }
Behind the Great Desk^
You stand behind the great desk, overlooking the courtroom. It is
littered with bodies. An escape hatch is hidden here beneath the desk.
^
fairybook46 w:fairybook21 d:fairybook47;
lflags { }
Through the Looking Glass^
You stand in a tidy little room. A table stands against the window,
and on it stands a little bottle. A large mirror occupies the west
wall of the room, and you fancy that you could walk into it if you
tried to. A staircase leads down. The clock on the mantle grins at you.
^
fairybook47 e:fairybook48 u:fairybook46;
lflags { }
Downstairs^
You stand at the bottom of the stairs. To the east lies a garden path,
and above you is a small room.
^
fairybook48 n:fairybook48 e:fairybook49 s:fairybook50 w:fairybook48;
lflags { Outdoors }
Garden of Live Flowers^
A path here leads up to the top of a hill. You wander up and down,
try turn after turn, but always wind up back where you began.
^
fairybook49 n:fairybook50 e:fairybook50 s:fairybook51 w:fairybook48;
lflags { Outdoors }
Garden of Live Flowers^
A path here leads up to the top of a hill. You wander up and down,
try turn after turn, but always wind up back where you began.
^
fairybook50 n:fairybook49 e:fairybook48 s:fairybook51 w:fairybook50;
lflags { Outdoors }
Garden of Live Flowers^
A path here leads up to the top of a hill. You wander up and down,
try turn after turn, but always wind up back where you began.
^
fairybook51 n:fairybook47 e:fairybook48 s:fairybook50 w:fairybook51 u:fairybook52;
lflags { Outdoors NoMobiles }
Garden of Live Flowers^
A path here leads up to the top of a hill. You wander up and down,
try turn after turn, but always wind up back where you began.
^
fairybook52 u:fairybook53 d:fairybook51;
lflags { Outdoors }
Up the Hill^
You climb halfway up the hill. Above you is the top of the hill. Below
you is a long garden path. 
^
fairybook53 e:fairybook54 w:fairybook52 d:fairybook54;
lflags { Outdoors }
Overlook^
You stand at the top of the hill and stand without speaking for a few
minutes, looking out in all directions over the country - and a most
curious country it is. A number of tiny little brooks run straight
across it from side to side, and the ground between is divided into
squares by a number of little green hedges, that reach from brook to
brook. You realize that it is laid out just like a chess board, and
search for the playing pieces. Sure enough, you see them. You also
see a path leading from your current location, down the hill, and
across the field to the east.
^
fairybook54 e:fairybook55;
lflags { Outdoors }
The Third Square^
The path you follow crosses six tiny brooks. You leap the first and
find yourself standing before a ticket gate. Through the gate to the
east is a train.
^
fairybook55 e:fairybook56;
lflags { Outdoors }
The Train^
You stand in a large train, full of an odd assortment of travellers.
The seats are made of naugha-hide, and the ceiling is made of glass.
As you wait, you feel an odd twist in your stomach. The scenery
outside changes suddenly, and you are at your destination. The exit
is to the east.
^
fairybook56 e:fairybook57;
lflags { Outdoors }
The Bugs^
You hop a tiny brook and find yourself in another garden. All
around you are bugs of various shapes and sizes: a gnat, a
rockinghorse-fly, a snapdragonfly, and a bread-and-butter fly. The
garden gives way to a field to the east, and then a dark wood.
^
fairybook57 e:fairybook58;
lflags { NoMobiles Outdoors }
Dark Wood^
You are almost frightened by the feeling of darkness which radiates
from this wood. You step in anyway, noticing that you are cool and
comfortable beneath the shade of the - of the - um - oh no! You've
forgotten! This must be the wood in which nothing has a name! I
hope you can find the - what's it called? Path! Yes, that's it!
Whatever you call it, it leads to the east.
^
fairybook58 e:fairybook59 w:fairybook57;
lflags { Outdoors }
Way Out^
You find yourself standing upon a path which leads out of the
woods. Standing here are two signposts. One points to the east and
reads "To Tweedle-dum's House." The other points to the east and
reads "To the House of Tweedle-Dee." The path also leads west into
the dark wood. 
^
fairybook59 s:fairybook60 w:fairybook58;
lflags { Outdoors }
Tweedle House^
You turn the corner quite sharply and find yourself gazing at a tiny
house. Beneath the trees, quite blocking the path, two men stand
with their arms linked. Perhaps they will let you continue, perhaps
not.
^
fairybook60 n:fairybook59 s:fairybook61;
lflags { NoMobiles Outdoors }
Odd Beach^
You continue down the path and find yourself suddenly on a beach.
To the north and south are wooded paths, but here is a piece of
sandy paradise. The surf crashes at your feet, washing up shells and
stones and things.
^
fairybook61 e:fairybook60 w:fairybook62;
lflags { Outdoors }
Red King^
The Red King slumbers here, snoring loudly. He has a tall red
nightcap on, with a tassel, and lies crumpled up into a sort of untidy
heap. You suspect that he is dreaming of you, and wonder what will
happen if he wakes up. . . To the east and the west, the path
continues.
^
fairybook62 e:fairybook63 w:fairybook62;
lflags { Outdoors }
Still In the Woods^
A woman dressed in white is here, leaning against a tree. She looks
at you oddly for a moment, and then begins to scream about the cut
on her hand. You look, but see no blood. You wonder if she lives
backwards . . . The path goes east and west here. You see a small
building to the east and a wall to the west.
^
fairybook63 e:fairybook64;
lflags { Outdoors }
Sheep Store^
You step across another brook and your surroundings change again.
You find yourself standing in a shop, full of all manner of curious
things - but the oddest part of it is that whenever you look hard at
any shelf, to make out exactly what it has on it, that particular
shelf is always quite empty, though the others round it are crowded
as full as they can hold. The shop becomes deeper to the east.
^
fairybook64 e:fairybook65;
lflags { NoMobiles Outdoors }
Deeper^
The shop extends here, where scented rushes grow from the cracks
in the floor. You are caught up in their beauty and fragrance and
wish you might have some. The shop continues to the east, where it 
meets a wall.
^
fairybook65 w:fairybook64 u:fairybook66;
lflags { NoMobiles Outdoors }
The Wall^
You come across a high wall, which looks especially narrow. Sitting
atop it is a rather large egg, babbling away to itself about horses
and doorways. A short ladder ascends the wall. To the west is the
inside of a small shop.
^
fairybook66 n:fairybook67 d:fairybook65;
lflags { Outdoors }
Top of the Wall^
You balance carefully upon the top of the wall. To the north is a
ladder descending to the other side of it. A ladder descends here 
as well.
^
fairybook67 s:fairybook66 d:fairybook68;
lflags { Outdoors }
North Side^
A ladder here descends to the path. You wonder who built this silly
thing here. To the south, across the wall, is a ladder climbing
down the other side. 
^
fairybook68 w:fairybook69 u:fairybook67;
lflags { Outdoors }
Omlette Path^
At the foot of the ladder which leads up the wall is a rather large
mess of egg. It appears that someone has tried to make an omlette,
and had to break some eggs. . . the path leads on to the west. Above
you, the ladder climbs the wall. 
^
fairybook69 e:fairybook68 w:fairybook70;
lflags { Outdoors }
Horse Path^
A troop of horses run past you to help repair the broken egg,
Humpty Dumpy. A few of them stop to harass you. The path goes east
and west.
^
fairybook70 e:fairybook69 w:fairybook71;
lflags { NoMobiles }
Soldier Path^
A score of soldiers hurry past you to help repair the broken egg,
humpty Dumpty. A few of them stop to harass you. The path goes east 
and west.
^
fairybook71 e:fairybook70 w:fairybook72;
lflags { Outdoors }
The Road to Town^
You approach the town along this road. In the distance, to the west,
you can see two messengers far ahead of you. Far to the east is a 
tall wall.
^
fairybook72 e:fairybook71 w:fairybook73;
lflags { Outdoors }
Battlefield^
You enter a great arena, where hundreds of people watch the battles
each Thursday night. At the moment, the crowds are absent. Two
banners fly here: one displaying a proud lion and the other
displaying a noble unicorn. The exits are to the west and east.
^
fairybook73 e:fairybook72 w:fairybook74;
lflags { Outdoors }
Knight Tracks^
You carefully follow the path, when suddenly a loud noise causes you
to jump into the bushes. Two Knights thunder pass you from
opposite directions, intersecting in front of you. With a loud crash
they meet, and both are unseated. They both see you at the same
moment, and prepare to attack. They stand in place, waiting for your
first move. The path continues east and west.
^
fairybook74 e:fairybook73 w:fairybook75;
lflags { NoMobiles }
Castle Path^
The path continues west, across a brook to a castle. It also goes
east, towards a battlefield. Perhaps you have reached the end of
your quest?
^
fairybook75 w:fairybook76;
lflags { Outdoors }
Eighth Square^
You step across the final brook, onto a lawn as soft as moss, with
little flower beds dotted about it here and there. Lying in the center
of one of these flower beds, you see something shiny.
^
fairybook76 w:fairybook77;
lflags { Outdoors }
Queen's Home^
You stand before the house of Queen Alice, the queen of all of
Wonderland. The castle in which she lives is smaller than most
castles, with the typical moat and turrets and the like. It
stands to the west. 
^
fairybook77 n:fairybook79 e:fairybook76 s:fairybook78 u:fairybook80;
lflags { }
Entry Hall^
You are greeted by two great knights. Each has a large letter 'A' on
his chest, and each holds a large weapon. The first one tells you
that the throne room is to the north and the dining hall is to the
south. The second one asks what your business is. The exit is to the
east, and a bedroom is above you.
^
fairybook78 e:fairybook77;
lflags { }
Dining Hall^
The hall is occupied by a large dining table. About fifty guests of all
kinds sit there expectantly. At the head of the table are three large
chairs. Two are occupied while the third sits empty. The only exit is
to the east.
^
fairybook79 s:fairybook78;
lflags { NoMobiles }
Throne Room^
Three large thrones rest upon three stone diases. Each is a different
color: The one on the right is red, the one on the left is white, and
the one in the center is golden. The hall is otherwise decorated with
the letter 'A' in various places: on banners, flags, paintings - even
carved into the floor. The exit is to the south.
^
fairybook80 d:fairybook77 w:fairytale99@fairytale;
lflags { NoMobiles }
Bedroom^
You ascend to an A-shaped room. As you gaze around it, you are
astonished at the awesome spectacle about. All of the things here
are made of gold, and all are adorned with the letter 'A'. Upon the A-
shaped bed lies a beautiful little girl with blonde hair and a blue
dress. A strange window looks west into a library.
^
fairybook81 e:fairytale99@fairytale w:^door_window;
lflags { }
The Room^
You stand in a bedroom. The door to the east leads to a library. 
A window is to the east. Three empty beds are here, two on one side and
one on the other side. Between the two sides, across from the door,
is a large, open window. All around the room, at the top of the
walls, is painted a mural depicting pirate ships, sea monsters,
indians, and lots of neat things. You begin to feel young just looking
at them. You are suddenly aware of a shimmering light in the air,
which tinkles like a bell, swoops over you, and sprinkles you with a
glittering powder. If you know how, you feel that you can fly . . .
^
fairybook82 n:fairybook83 e:^door_window_1;
lflags { Outdoors }
Outside the Window^
You stand on the windowledge thinking happy thoughts. Below you, in the
yard, is a large english sheepdog, who barks at you as if to say
"Come down this instant and go to bed!" But the night air smells of
adventure, and you are too awake to sleep now. Ahead of you you can
see the stars . . .
^
fairybook83 n:fairybook85 e:fairybook84 s:fairybook83 w:fairybook87;
lflags { Outdoors }
Starry Night^
You pass a star on your right.
^
fairybook84 n:fairybook83 e:fairybook86 s:fairybook84 w:fairybook87;
lflags { Outdoors }
Starry Night^
You pass a star on your right.
^
fairybook85 n:fairybook86 e:fairybook87 s:fairybook87 w:fairybook88;
lflags { Outdoors }
Starry Night^
You pass a star on your right.
^
fairybook86 n:fairybook83 e:fairybook88 s:fairybook87 w:fairybook86;
lflags { Outdoors }
Starry Night^
You pass a star on your left.
^
fairybook87 n:fairybook88 e:fairybook83 s:fairybook85 w:fairybook89;
lflags { Outdoors }
Starry Night^
You pass a star on your right.
^
fairybook88;
lflags { Death }
Sunrise^
Blinded by the morning sun, you accidentally land in the ocean. The
salt water washes off the fairy dust, and you realize that you can no
longer fly. A shark fin breaks the surface in the distance . . .
^
fairybook89 e:fairybook84 s:fairybook83 w:fairybook87 d:fairybook104;
lflags { Outdoors }
Morning ^
Morning dawns over the horizon, and you see Neverland stretched out
below you. You recognize parts of it from your dreams . . There is
the lagoon, and the cave, and the pirate ship, and the mysterious
river, and the war-path, and ahead of you you see a large clearing . . .
^
fairybook90 e:fairybook104 d:^hole_tree;
lflags { Outdoors }
The Clearing^
You stand in a clearing. Before you stands a great tree, with a score
of smaller trees around the outside ring of the clearing. In each
tree is a hole just big enough for a small boy or girl, but you are too
old and too big for such games . . .
^
fairybook91 e:fairybook93 w:fairybook92 u:^hole_tree_1;
lflags { }
Inside the Tree^
The home underground is one large room, with a floor in which you
can dig if you want to go fishing, and from which sprout great
mushrooms of a charming colour. These mushrooms can be used as
stools, and grow in a circle around a Nevertree, which tries hard to
grow in the centre of the room. There is an enormous fireplace
which is in almost any part of the room where you care to light it.
Across this is strung strings of fibre, from which one can hang the
wash. The bed is standing against the wall. The basket in which the
youngest Lost Boy sleeps is to the west, and Tinkerbell's apartment
is to the east.
^
fairybook92 e:fairybook91;
lflags { NoMobiles }
Basket^
A large basket hangs from the ceiling, padded to make it more
comfortable than any bed you have ever slept in. You can climb
out to the east.
^
fairybook93 w:fairybook91;
lflags { }
Tinkerbell's Apartment^
The private apartment of Tinkerbell can be shut off from the rest of
the home by pulling a curtain across the doorway. The couch is a
genuine Queen Mab with club legs. The mirror is a Puss-in-boots, of
which there are now only three. The wash-stand is Pie-crust and
reversible, the chest of drawers an authentic Charming the Sixth,
and the carpet and rugs of the best (the early) period of Margery and
Robin. There is a chandelier from Tiddlywinks. You can exit west.
^
fairybook94 e:fairybook105 w:fairybook104;
lflags { Outdoors }
Slightly Gulch^
Slightly Gulch, the site of a famous battle between the Lost Boys
and the Redskins, has been a piece of history for years. The Redskins
and Lost Boys decided one day to trade sides completely, and left at
the end of the day declaring a stalemate. It is populated by sparse
shrubs and bushes and the occasional scraggly tree. Exits lie to the
east and the west.
^
fairybook95 e:fairybook96 s:fairybook104;
lflags { Outdoors }
The Lagoon^
The Mermaid's Lagoon is an infamous place. The surf crashes up on
the beach of pure, white sand. It is a wonderful place for swimming,
diving, or building sand castles. The water is so clear that you can
see fish as deep as 30 meters, which is pretty deep. A great
distance from the shore to the east is Marooner's Rock.
^
fairybook96 e:fairybook98 w:fairybook95 d:fairybook97;
lflags { Outdoors }
Marooner's Rock^
Marooner's Rock is a large rock sticking out of the lagoon. It is so
called because Captain Hook used to tie prisoners up and leave them
there to drown in the tide. During low tide, the mermaids relax
there and comb out their hair. The Lost Boys often dive from the
rock as well, playing among the coral reefs under the water.
The shore lies to the west, and to the east is the nest of the
Never-bird.
^
fairybook97 u:fairybook96;
lflags { }
Underwater^
The reefs beneath the waves serve as an underwater home for the
mermaids. Each one has her own house here beneath the waves, with
her name written upon the door. They are all asleep now, except for
the guard patrol . . . A dark shadow reminds you that Marooners Rock
is above you.
^
fairybook98 w:fairybook96;
lflags { Outdoors }
The Never-Bird Nest^
The Never-Bird lives in a nest which once grew above the lagoon.
When the pirates cut down the tree, they threw the nest into the
lagoon, where the Never-Bird found it again. As it is a Never-Bird
nest, it floats, and has been used as a regular nest for years. 
To the west is Marooners Rock.
^
fairybook99 n:fairybook100 s:fairybook104 u:fairybook100;
lflags { Outdoors }
The Jolly Roger^
You stand at the dock of Kidd's Creek, overlooking the pirate ship the
Jolly Roger. It lies before you, low in the water, a rakish-looking
craft foul to the hull, every beam in her detestable, like ground
strown with mangled feathers. She is the cannibal of the seas. Two
huge windows dominate the rear of the ship, which look into Hook's
cabin. At the front end of the ship is a huge skeleton, holding aloft a
sword which slices through the sails of enemy ships. It is trimmed
in black and red and swarms with pirates. The deck of the ship
is above you, and a large clearing is to the south.
^
fairybook100 n:fairybook101 e:fairybook103 s:fairybook102 d:fairybook99;
lflags { Outdoors }
The Deck^
You stand on the deck of the most-feared pirate ship in the land. To
the north is the cabin in which prisoners are kept, to the south is the
powder magazine, and to the east is Captain Hook's cabin. Below you
is the dock.
^
fairybook101 s:fairybook100;
lflags { }
The Cabin^
The cabin where prisoners are kept until it is time for them to walk
the plank is a stark and lonely room. names are carved into the
walls, such as Tootles and Twin. A single window looks out across
the ocean. The deck is to the south.
^
fairybook102 n:fairybook100;
lflags { }
The Powder Magazine^
A room full of gunpowder, shells, and cannonballs. The walls are
painted black to add to the darkness of this room; not wise, but
effective. The deck is to the north.
^
fairybook103 w:fairybook100;
lflags { }
Hook's Cabin^
Hook's cabin occupies most of the lower level of the ship. It
contains a tiny swimming pool, a bunk, a table full of food, and a pile
of treasure the likes of which you have never seen. Golden fittings
line the walls and the furniture, and even the pool sparkles in the
light. The opulence and wealth in this room are astounding in their
brilliance and cannot be described. The deck is to the west.
^
fairybook104 n:fairybook99 e:fairybook94 s:fairybook95 w:fairybook90;
lflags { Outdoors }
The Never-Path^
You stand on the Never-Path. From here at the crossroads you can
choose any direction to follow, any adventure to try, any story to
live.
To the east lies Slightly Gulch, where the Redskins battle the Lost
Boys. To the west is the Clearing, where the Lost Boys live. To the
north is Kidd's Creek, where the Jolly Roger is berthed. To the south
is the Mermaid's Lagoon, where Peter Pan once nearly died to save
Tiger Lily. Choose your path . . .
^
fairybook105 n:fairytale99@fairytale e:fairybook94;
lflags { Outdoors }
The Doorway Home^
Guarded by a single boy, the doorway home beckons. "Once you go,"
The boy tells you, "you may never return . . ." He draws his sword,
prepared to prevent you from leaving Neverland. An exit lies north,
beyond him. To the east is a large gulch.
^
fairybook106 n:fairytale99@fairytale e:fairybook108 d:fairybook107;
lflags { }
Kansas^
Dorothy's house in Kansas is small, for the lumber to build it had to
be carried by wagon for several miles. There are four walls, a floor,
and a roof, which make one room; and this room contains a rusty
looking cooking stove, a cupboard for the dishes, a table, three or
four chairs, and two beds. A trap-door leads down to the cyclone
cellar, a door to the east leads to the garden, and a shimmering door
to the north goes back to the library.
^
fairybook107 u:fairybook106;
lflags { }
Cyclone Cellar^
The smell of fresh earth assails your nostrils as you climb into the
cyclone cellar, which is really nothing more than a hole dug in the
ground. Kansas is rather prone to tornados, and it never hurts to be
safe just in case one arrives. The house is upstairs.
^
fairybook108 w:fairybook109;
lflags { NoMobiles }
Garden^
The garden consists of three or four scraggly flowers growing in a
sun-baked clay field. Not a tree or a house breaks the broad sweep
of flat country that reaches the edge of the sky in all directions.
The plowed land has been baked into a grey mass, with little cracks
running through it. From here, you can see that the sun has blistered
the paint on the house, and it is now as dull and grey as everything
else. To the west is the house. 
^
fairybook109 e:fairybook110;
lflags { }
Kansas^
Dorothy's house in Kansas is small, for the lumber to build it had to
be carried by wagon for several miles. There are four walls, a floor,
and a roof, which make one room; and this room contains a rusty
looking cooking stove, a cupboard for the dishes, a table, three or
four chairs, and two beds. A trap-door leads down to the cyclone
cellar, a door to the east leads to the garden, and a shimmering door
to the north goes back to the library.
Suddenly, from the north, you hear a low wail of wind. A cyclone is
coming! You run to the trapdoor, but just before you get there the
house is shaken violently and you are thrown to the floor. The house
seems to spin three or four times and rises in the air. Through the
trap-door, you can see the ground rapidly receding. After a few
hours of flight, the house lands with a crash.
^
fairybook110 n:fairybook111 e:fairybook112 w:fairybook109;
lflags { Outdoors }
Munchkin Country^
You stand in the midst of a country of marvelous beauty. There are
patches of green sward all about, with stately trees bearing rich and
luscious fruits. Banks of gorgeous flowers are on every hand, and
birds with rare and brilliant plumage sing and flutter in the trees
and bushes. A little way off is a small brook, rushing and sparkling
along between green banks, and murmuring pleasantly.
^
fairybook111 s:fairybook110;
lflags { NoMobiles }
Brook^
Alongside this gentle brook is a soft, green bank. The brook itself
gurgles happily, the water clear and sparkling. The trees which
grow here are full of delicious fruit. The exit is to the south.
^
fairybook112 e:fairybook113 w:fairybook110;
lflags { Outdoors }
Yellow Brick Road^
You stand on the hard, yellow roadbed. The sun shines bright and 
the birds sing sweet, and you feel good. The country around you 
is very pretty. Neat fences stand at the sides of the road, 
painted a dainty blue color, and beyond them are fields of
green and vegetables in abundance. To the east and west the path 
continues.
^
fairybook113 e:fairybook114 w:fairybook111;
lflags { Outdoors }
Golden Path^
You stand on the path. The houses alongside the road are off-
looking dwellings: each is round, with a big dome for a roof. All are
painted blue, for in this part of the country the favorite color is
blue. The path continues east and west.
^
fairybook114 n:fairybook115 e:fairybook116 w:fairybook113;
lflags { Outdoors }
Golden Path^
You notice a house larger than the rest. On the green lawn before
it, many men and women are dancing. Five little fiddlers play as
loudly as possible and the people are laughing and singing, while a
big table nearby is loaded with delicious fruits and nuts, pie and
cakes, and many other food things to eat. The path continues east
and west, and the house lies to me north.
^
fairybook115 s:fairybook114;
lflags { Outdoors }
In the House^
The house is primarily a bedroom. The bed here is covered with blue
sheets, and a blue rug lies next to it. A blue table stands next to the
bed. The only exit is to the south.
^
fairybook116 e:fairybook118 s:fairybook117 w:fairybook114;
lflags { Outdoors }
The Golden Path^
In the distance, to the south, you can see a large cornfield 
beyond the fence alongside the road. In the field, you see 
a scarecrow, placed high on a pole to keep the birds away 
from the corn. The path continues east and west.
^
fairybook117 n:fairybook116;
lflags { Outdoors }
Scarecrow's Field^
You stand in a huge cornfield. Overlooking the field is a scarecrow.
Its head is a small sack stuffed with straw, with eyes, nose, and
mouth painted on it to represent a face. An old, pointed blue hat,
that once belonged to a Munchkin, is perched upon this head, and the
rest of the figure is a blue suit of clothes, worn and faded, which
has also been stuffed with straw. On the feet are some old boots
with blue tops, and the figure is raised above the stalks of corn by
means of the pole stuck up its back. As you look, it winks at you.
The only exit is to the north.
^
fairybook118 e:fairybook119 w:fairybook116;
lflags { Outdoors }
Golden path^
The path continues east and west, and you see a forest in the 
distance to the west. It looks as though the path will go 
through the forest. Hope there's nothing bad in there . . . 
^
fairybook119 e:fairybook120 w:fairybook118;
lflags { Outdoors }
Rough Path^
The golden path here begins to get rough, and the walking becomes
difficult. The yellow bricks are here very uneven, sometimes broken
or altogether missing. The farms are not nearly so well cared for
here as they were further back, and the farther the path goes to
the east the more dismal and lonesome the country becomes.
^
fairybook120 e:fairybook121 s:fairybook123 w:fairybook119;
lflags { Outdoors }
Rough Path^
There are no fences at all by the road anymore, and the land is rough
and untilled. You come to a great forest, where the trees grow so
big and close together that their branches meet over the road of
yellow brick. It is almost dark under the trees, for the branches
shut out most of the daylight. To the east you see a little cottage,
built of logs and branches.
^
fairybook121 e:fairybook122 w:fairybook120;
lflags { Outdoors }
In the Cottage^
The cottage is built of logs and branches. In one corner is a pile of
leaves. A rickety chair and table sit in another corner. Two exits
leave this room: one to the east and one to the west.
^
fairybook122 w:fairybook121;
lflags { Outdoors }
Little Spring^
You walk through a short stretch of forest until you reach a little
spring of clear water. Standing beside the spring is a statue of a
woodman, made entirely of tin. In front of him is a tree, partly
chopped through. The only exit is to the west.
^
fairybook123 n:fairybook120 s:fairybook124;
lflags { Outdoors }
Forest Path^
The rough path turns into a forested path, as bits of moss grow
between the golden stones of the path. The woods here as think,
covering the bricks with dried branches and dead leaves from the
trees. Birds fly high overhead, occasionally swooping down to pick
an insect out of the air. The exits are north and south.
^
fairybook124 n:fairybook123 s:fairybook125;
lflags { Outdoors }
Forest Path^
The rough, forested path continues here. The trees are thicker here
than before, and are dotted here and there with bird's nests.
Sometimes you can hear the growls and snarls of the beasts of the
forest, waiting to pounce on you. The path goes north and south.
^
fairybook125 n:fairybook124 s:fairybook126;
lflags { Outdoors }
Forest Path^
The path extends on to the north and south through the heavy forest.
^
fairybook126 n:fairybook125 s:fairybook128 w:fairybook127;
lflags { Outdoors }
The Big Tree^
The path continues, parting to go around a large tree. The tree looks
easy to climb, and you catch a brief glimpse of a board through the
branches. The path goes on to the north and south.
^
fairybook127 d:fairybook126;
lflags { }
The Tree House^
The think foliage around the tree-house prevents you from seeing the
ground below or the sky above. The tree-house consists of a floor,
three walls, and a ceiling, and seems to be placed here so that
travellers can rest. The exit is down.
^
fairybook128 n:fairybook126 e:fairybook129;
lflags { Outdoors }
The Great Ditch^
You stand at a great ditch that crosses the road and divides the forest
as far as you can see on either side. It is a very wide ditch, and
when you look over the edge you can see many big, jagged rocks at
the bottom. The sides are too steep to climb down, but you might be
able to jump across. . . The path continues to the north.
^
fairybook129 n:fairybook130 w:fairybook128;
lflags { Outdoors }
Forest^
You find the forest very thick here, and it looks dark and gloomy
to the north. To the east is a great ditch, and to the north the yellow
brick road enters the forest.
^
fairybook130 n:fairybook131 s:fairybook129;
lflags { Outdoors }
Forest^
A signpost here warns of the Kalidahs, with bodies like bears and
heads like tigers, and with claws so long and sharp that they could
tear you in two as easily as you squash a bug. The path goes north and
south.
^
fairybook131 n:fairybook132 s:fairybook130;
lflags { Outdoors }
Gulch^
You have come to a ditch. A great tree has fallen across it,
making a natural bridge. You can easily walk across it to the other
side, where the forest thins out. The path goes north and south.
^
fairybook132 n:fairybook133 s:fairybook131;
lflags { Outdoors }
Forest^
The yellow brick road continues, as the forest begins to thin out.
To the south a fallen tree crosses a ditch, and to the north is a
broad, flowing swiftly river. On the other side of the water you 
can see the road of yellow brick running through a beautiful 
country, with green meadows dotted with bright flowers and all 
the road bordered with trees hanging full of delicious fruits.
^
fairybook133 w:fairybook134;
lflags { Outdoors }
Flowered Bank^
You jump into the river, and are swept downstream. You swim hard
and fast, and finally climb out onto the bank, a few hundred 
meters from the road. You decide to walk upstream to get back 
where you belong. The path is through the woods to the west.
^
fairybook134 w:fairybook135;
lflags { Outdoors }
Field of Flowers^
You walk along, listening to the singing of the brightly-colored birds
and looking at the lovely flowers which have now become so thick
that the ground is carpeted with them. They are big yellow and
white and blue and purple blossoms, besides great clusters of
scarlet poppies, which are so brilliant in color that they almost
dazzle your eyes. Their spicy scent makes you feel rather light-
headed. The field continues west.
^
fairybook135 e:fairybook134 w:fairybook136;
lflags { Outdoors }
Field of Poppies^
You now come across more and more of the big scarlet poppies and
fewer and fewer of the other flowers; and soon you find yourself in
the midst of a great field of poppies. It is well-known in this
country that when there are many of these flowers together their
odor is so powerful that anyone who breathes it falls asleep, and if
the sleeper is not carried away from the scent of the flowers he
sleeps on and on forever. You feel your eyelids drooping . . . The
path continues east and west.
^
fairybook136 n:fairybook137 w:fairybook135;
lflags { Outdoors }
On the Road^
You stand on the yellow brick road, which goes north to the 
Emerald City and west to a poppy field.
^
fairybook137 n:fairybook138 s:fairybook136;
lflags { Outdoors }
Golden Road^
The road is smooth and well-paved here, and the country about is
beautiful. You can see fences built beside the road; painted the 
green of the Winkies rather than the blue of the munchkins. You pass
many houses as well, all painted green. In the distance you see a
green glow. To the north and south the path continues.
^
fairybook138 n:fairybook140 e:fairybook139 s:fairybook137 w:fairybook148;
lflags { }
Farmhouse^
You stand in front of a good-sized farmhouse by the side of the
road. The green glow is brighter now, outshining the luster of the 
road. A path meanders to the west from here, leading off into a patch of
darkness. A sign here reads Glinda and points into the farmhouse. To
the south the path goes into the woods.
^
fairybook139 s:fairybook161 w:fairybook138;
lflags { }
Inside the Farmhouse^
The farmhouse is well lit by emeralds, set into the ceiling. Your
skin takes on an unhealthy pallor in this light. There is a couch in
the corner, as well as a footrest. A door leads to the south, through 
which you see a green field. The west door leads to the golden path.  
^
fairybook140 n:fairybook141 s:fairybook138;
lflags { Outdoors }
Outside the City^
You see a beautiful green glow in the sky before you, coming from
the huge wall which surrounds the City to the north. It is high, 
and thick, and of a bright green color.
^
fairybook141 n:fairybook142 s:fairybook140;
lflags { }
Inside the City^
Even with your eyes protected by green spectacles, you would
dazzled by the brilliancy of the Emerald City. The streets are lined
with beautiful houses all built of green marble and studded
everywhere with sparkling emeralds. You walk over a pavement of
the same green marble, and where the blocks are joined together are
rows of emeralds, set closely, and glittering in the brightness of the
sun. The window panes are of green glass; even the sun above the
city has a green tint, and the rays of the sun appear green. The
path goes north and south.
^
fairybook142 n:^large_gates s:fairybook141;
lflags { }
The Wizard's Palace^
You stand outside a towering green castle. Carved into the gates is
the gigantic word 'OZ'. The path leads south. 
^
fairybook143 n:fairybook144 s:^large_gates_1;
lflags { }
Inside the Palace^
You enter a big room with a green carpet and lovely green furniture
set with emeralds. You wipe your feet upon a green mat and look
down the hall. The path continues north.
^
fairybook144 n:fairybook145 s:fairybook143 u:fairybook147;
lflags { }
Green Hallway^
>From here, you can see the entrance to the Throne Room as well as
the entrance to the castle. A staircase leads up, and a sign next to
the stairs reads 'Upstairs to Alice's Room'.
^
fairybook145 s:fairybook144 w:^discreet_curtain;
lflags { }
The Throne Room^
You stand in a big, round room with a high, arched roof, and the walls
and ceiling and floor are covered with large emeralds set closely
together. In the center of the roof is a great light, as bright as the
sun, which make the emeralds sparkle in a wonderful manner. A big
throne of green marble stands in the middle of the room. It is
shaped like a chair and sparkles with gems, as does everything else.
In the center of the chair is an enormous head, without body to
support it or any arms or legs whatever. The path leads south, and
a curtain hangs in the west corner.
^
fairybook146 e:^discreet_curtain_1;
lflags { }
Control Room^
It is from here that the Wizard controls the great Oz. Knobs and
levers stick out of the walls, and little flashing lights nearly blind
you. A curtain hangs in the east corner. 
^
fairybook147 d:fairybook144;
lflags { }
Emerald Bedroom^
You are in what was once described as 'the sweetest little room in
the world', with a soft, comfortable bed that has sheets of green
silk and a green velvet counterpane. There is a tiny fountain in the
middle of the room, that shoots a spray of green perfume into the
air, to fall back into a beautifully carved green marble basin.
Beautiful green flowers stand in the windows, and there is a shelf
with a row of little green books. A staircase leads down.
^
fairybook148 e:fairybook138 w:fairybook149;
lflags { Outdoors }
Western Path^
Walking over fields of soft green grass dotted here and there with
daisies and buttercups, you see a sign that points to the west.
The sign tells you that that is the direction towards the castle of 
the Wicked Witch of the West, and you recall hearing a rumor that
she has reportedly enslaved all trespassers. The path also goes east
to the yellow brick road.
^
fairybook149 e:fairybook148 w:fairybook150;
lflags { Outdoors }
Fields^
The ground here is rough and hilly. There are no farms or houses 
in this country of the west, and the ground is untilled. The path 
continues to the east and west.
^
fairybook150 e:fairybook149 w:fairybook151;
lflags { Outdoors }
Forest^
You stand at the entrance to the dark forest of the west. To the
east are some fields. As soon as you step beneath the canopy of
trees, the sun vanishes as though someone turned it off. It is 
rumored that packs of wolves, swarms of bees, and flocks of
crows monitor the forest to prevent visitors from reaching the
Witch's castle.
^
fairybook151 e:fairybook150 w:fairybook152;
lflags { Outdoors }
Winkie Village^
You stand in the village of the Winkies, the Munchkins of the west.
They are cowardly people who do only what they are told. They roam
the area dressed in leather armor and carry spears, so that no-one
wants to speak to them and maybe tell them to do something. The path 
goes east and west from here.
^
fairybook152 e:fairybook151 w:fairybook153;
lflags { Outdoors }
Forest^
The forest here is frightening and dark. You are filled with the
ominous feeling that you are being watched by something with
many eyes. . . The path goes east and west.
^
fairybook153 e:fairybook152 w:fairybook154;
lflags { Outdoors }
Forest^
The forest path continues through the pine needles and fallen leaves.
You think you see something in the leaves above you, but upon closer
examination you decide that your eyes must be playing tricks on you.
The path goes east and west.
^
fairybook154 e:fairybook153 w:fairybook155;
lflags { Outdoors }
Forest^
The light ahead seems to indicate an end to the trees which you have
become so used to seeing. As if to herald the fact that you are
near the edge of the forest, the birds begin to sing more loudly 
than usual. The path goes east and west.
^
fairybook155 e:fairybook154 w:fairybook156;
lflags { Outdoors }
Rocky Lands^
The path here wanders east and west through a field of rocks. 
Sharp stones are underfoot, as well as larger boulders, the 
largest the size of your head. A few corpses are scattered
around here, covered with dented armor. Blood has stained 
the stones red, as well as the clay.
^
fairybook156 e:fairybook155 w:fairybook157;
lflags { Outdoors }
Yellow Castle^
You stand before the gates of the Yellow Castle. Here it is rumored
that the wicked witch of the west lives. Of course, you know how
reliable rumors are. The castle is painted a shade of yellow which
you can neither name nor recognize. The walls are high, and the
windows pointed. The path goes east and west.
^
fairybook157 n:fairybook158 e:fairybook156 s:fairybook159 u:fairybook160;
lflags { }
Courtyard^
You stand on the cobbled stones of the yellow courtyard. The walls
seem to glow with an un-earthly light, washing out your features
and making your skin turn orange. From here you can go up to
Dorothy's room, out to the exercise yard to the south, or to the
kitchen to the north. The exit from the building is to the east.
^
fairybook158 s:fairybook157;
lflags { }
Kitchen^
You enter the kitchen. Workers scatter at your approach, in fear
of their Witch's wrath falling on them for even looking for you.
Food lies in various states of preparation on the tables and
counters, and you are suddenly filled with hunger. The exit is
to the south.
^
fairybook159 n:fairybook157;
lflags { }
Fenced Yard^
A spike has been driven into the ground at the center of the yard.
This small field looks as though it was intended to be a dog run,
but it doesn't smell much like dogs. In fact, it smells like a big
cat. The exit is north.
^
fairybook160 d:fairybook157;
lflags { NoMobiles }
Dorothy's Room^
Dorothy's room is the prime tourist attraction at this castle.
It is decorated in pink and white, and is the only room here which
is not colored yellow. In fact, there is no yellow in the whole room.
Her bed has been turned down, as though in preparation for her
return. The exit is down.
^
fairybook161 n:fairybook138 s:fairybook162;
lflags { Outdoors }
Southern Path^
This path goes north and south, where the castle of Glinda the Good
Witch is rumored to stand. This area is inhabited by living trees,
Quadlings, and China people. Not Chinese people - China people.
^
fairybook162 n:fairybook161 s:fairybook163;
lflags { Outdoors }
Forest^
You walk through the forest, keeping your eyes open for anything
which looks out of the ordinary. The path goes north and south.
^
fairybook163 n:fairybook162 s:fairybook164;
lflags { Outdoors }
Forest^
You continue done the forest path, content that you are ready for
anything at all which might happen. The path goes north and south.
^
fairybook164 n:fairybook163 s:fairybook165;
lflags { Outdoors }
Forest^
You hear an owl call in a way you have never heard. It is as though
it knows something you don't know. Perhaps you aren't as prepared
as you want to be. . . The path goes north and south.
^
fairybook165 n:fairybook164 u:fairybook166;
lflags { Outdoors }
Wall^
A huge wall stands here, built among the trees. It is made of clay
laid over tall trees, and looks thick enough to support people
standing on top of it. Fortunately, there is a ladder here to assist
you in case you want to climb it. The path goes north from here.
^
fairybook166 u:fairybook167 d:fairybook165;
lflags { Outdoors }
Atop the Wall^
You stand atop the wall, looking into the yard beyond. Before you is
a great stretch of country having a floor as smooth and shining and
white as the bottom of a big platter. Scattered around are many
houses made entirely of china and painted in the brightest colours.
These houses are quite small, the biggest of them reaching only as
high as your waist. There are also pretty little barns, with china
fences around them, and many cows and sheep and horses and pigs
and chickens, all made of china, standing around in groups. But the
strangest of all are the people who live in this queer country. There
are milk-maids and shepherdesses, with bright-colored bodices and
golden spots all over their gowns; and princesses with most
gorgeous frocks of silver and gold and purple; and shepherds dressed
in knee-breeches with pink and yellow and blue stripes down them,
and golden buckles on their shoes; and princes with jewelled crowns
upon their heads, wearing ermine robes and satin doublets; and funny
clowns in ruffled gowns, with round red spots upon their cheeks and
tall, pointed caps. And, strangest of all, these people are all made
of china, even to their clothes, and are so small that the tallest of
them is no higher than your knee. A ladder leads down to the China
Land, and up to a strange path.
^
fairybook167 s:fairybook168 u:fairybook166;
lflags { Outdoors }
China Land^
You stand on the other side of the wall. Little people made of china
are running all over, being bothersome. A ladder leads up, and a
path leads south.
^
fairybook168 n:fairybook167 s:fairybook169;
lflags { Outdoors }
Evil Forest^
You enter a part of the forest which is like no forest you have ever
seen. Here, in the land of the South, nothing is as it appears. Danger
lurks behind every tree. Heck, danger *is* every tree. In fact, the
trees here seem to be moving on their own. . . The path leads north
and south.
^
fairybook169 n:fairybook168 s:fairybook170;
lflags { Outdoors }
Forest^
The trees seems to be normal here, not nearly as vicious as
they could be. In fact, they don't look particularly threatening in the
least bit. The sun is filtered through the leaves, making the ground a
pleasant shade of green. The path goes north and south.
^
fairybook170 n:fairybook169 s:fairybook171;
lflags { }
Glinda's Castle^
You stand outside Glinda's castle, the home of the Good Witch of the
South. The gates are to me south, and a path goes north.
^
fairybook171 n:fairybook170 e:fairybook172 s:fairybook173;
lflags { }
Hallway^
The hallway is decorated with pictures of famous people in Oz's
history. You recognize the Tin Woodman, the Scarecrow, the
Cowardly Lion, and Dorothy, posed together as they began their
historic journey. The hallway goes north and south, as well as
east to a powder room.
^
fairybook172 w:fairybook171;
lflags { NoMobiles }
Powder Room^
You stand in the room used by guests to clean up. The exit is west.
^
fairybook173 n:fairybook172 d:fairytale99@fairytale;
lflags { }
Throne Room^
Your breath is taken away by the sight of the crystal room which you
now stand in. Everything in the room is made of crystal, shining in
the light which comes from the diamonds in the ceiling. Sitting in
the crystal throne which dominates the opposite wall is Glinda, the
Good Witch. Her shining gown dazzles you with its brilliance, and
she asks if you are ready to go home yet. She waves a hand, and a
hole appears in front of her. Down the hole, you can see a library.
An exit goes north.
^