#include "undef.h" #include "exits.h" #include "cflags.h" %mobiles Name = adjudicator Pname = "The adjudicator" Location = rome1 Strength = 200 Damage = 19 Aggression = 0 Speed = 0 Description = " The adjudicator is watching the games intently." Examine = " The adjudicator is a retired gladiator and scars cover all exposed parts of his body. Although he is getting on in years, he remains healthy and fit." End = adjudicator Name = scorekeeper Pname = "The Scorekeeper" Location = rome1 Strength = 150 Damage = 15 Aggression = 0 Speed = 0 Description = " A scorekeeper has one eye on his stopwatch and the other on a clipboard." Examine = " The scorekeeper is a young man of about 25 years of age and is very intently studying his clipboard." End = scorekeeper Name = Demetrius Location = rome3 Strength = 70 Damage = 8 Aggression = 0 Speed = 0 Description = " A filthy spectator is here watching the games." Examine = " The spectator is filthy, half drunk and screaming his head off." End = Demetrius Name = Balorus Location = rome4 Strength = 50 Damage = 10 Aggression = 0 Speed = 0 Description = " A spectator is here watching the games." Examine = " The spectator is filthy, half drunk and screaming his head off." End = Balorus Name = Saturninus Location = rome8 Strength = 50 Damage = 10 Aggression = 0 Speed = 0 Description = " A spectator is here watching the games." Examine = " The spectator is filthy, half drunk and screaming his head off." End = Saturninus Name = Bassianus Location = rome22 Strength = 50 Damage = 10 Aggression = 0 Speed = 0 Description = " A spectator is here watching the games." Examine = " The spectator is filthy, half drunk and screaming his head off." End = Bassianus Name = Quintus Location = rome23 Strength = 50 Damage = 10 Aggression = 0 Speed = 0 Description = " A drunken spectator is screaming his head of." Examine = " The spectator is filthy, half drunk and screaming his head off." End = Quintus Name = nobleman Pname = "The Nobleman" Location = rome2 Strength = 100 Damage = 10 Aggression = 0 Speed = 1 Description = " The nobleman stands here looking aloof." Examine = " The nobleman is dressed in fine clothes and jewelry and has a very snobbish attitude. While he is getting old and his hair and beard are streaked with gray, he is by no means an easy target." End = nobleman Name = Valentine Location = rome21 Strength = 40 Damage = 5 Aggression = 0 Speed = 0 Description = " A slave stands here, wishing that she was free." Sflags { Female } Examine = " A very pretty young woman who was captured instead of being killed when the Roman legions subjugated her land." End = Valentine Name = Lavinia Location = rome6 Strength = 40 Damage = 5 Aggression = 0 Speed = 0 Description = " A slave stands here, wishing that she was free." Sflags { Female } Examine = " A very pretty young woman who was captured instead of being killed when the Roman legions subjugated her land." End = Lavinia Name = Lucretia Location = rome49 Strength = 60 Damage = 6 Aggression = 0 Speed = 0 Description = " A slave stands here waiting for her master." Sflags { Female } Examine = " A very pretty young woman who was captured instead of being killed when the Roman legions subjugated her land." End = Lucretia Name = gladiator Pname = "The Gladiator" Location = rome10 Strength = 150 Damage = 25 Aggression = 1 Speed = 0 Armor = 10 Description = " There is a gladiator standing here." Examine = " A well muscled man who is very heavily armored and armed to the teeth. He lives for combat." End = gladiator Name = driver Pname = "The Driver" Location = rome16 Strength = 90 Damage = 11 Aggression = 0 Speed = 0 Armor = 5 Description = " There is a chariot driver here." Examine = " You see a very slight and small individual whose whole life is centered around nothing but horses and speed." End = driver Name = coach Pname = "The Coach" Location = rome9 Strength = 100 Damage = 15 Aggression = 0 Speed = 5 Armor = 0 Description = " There is a coach standing here, going over last minute strategy." End = coach Name = doctor Pname = "The Doctor" Location = rome11 Strength = 100 Damage = 10 Aggression = 0 Armor = 0 Speed = 0 Description = "A doctor is standing here." Examine = " You see a young man, just out of med school, wearing a white coat and using a stethoscope." End = doctor Name = nurse Pname = "A nurse" Location = rome11 Strength = 80 Damage = 12 Armor = 10 Aggression = 0 Speed = 0 Description = " There is a beautiful nurse standing here." Sflags { Female } Examine = " The nurse is a very beautiful young lady who is about 22 years old. She has deep brown eyes and shoulder-length chestnut hair. Her body is perfectly proportioned and she stands about five feet tall." End = nurse Name = Lartius Location = rome6 Strength = 200 Damage = 20 Armor = 20 Aggression = 0 Speed = 0 Description = " Lartius, Titus's shopkeeper, is here, minding the store." Examine = " The shopkeeper is an older man in his middle to late fifties and looks like he enjoys the quiet life. There is a long scar running from the edge of his mouth to his right ear, making it look like he is always smiling." End = Lartius Name = Junius Location = rome32 Strength = 40 Damage = 5 Armor = 0 Aggression = 0 Speed = 5 Description = " A poor peddler is standing here, trying to support his meager existence." Examine = " You see a small, dirty man who doesn't look very healthy." End = Junius Name = Boetius Location = rome43 Strength = 40 Damage = 5 Armor = 0 Aggression = 0 Speed = 5 Description = " A fat peddler is standing here, trying to support his meager(?) existence." Examine = " You see a small, dirty man who doesn't look very healthy." End = Boetius Name = Marcius Location = rome43 Strength = 50 Damage = 5 Armor = 0 Aggression = 0 Speed = 5 Description = " A haggard peddler is standing here, trying to support his meager existence." Examine = " You see a small, dirty man who doesn't look very healthy." End = Marcius Name = Marcia Location = rome6 Strength = 40 Damage = 10 Armor = 0 Aggression = 0 Speed = 5 Description = " A small peddler is standing here, trying to support her meager existence." Examine = " You see a small, dirty woman who doesn't look very healthy." End = Marcia Name = Colonius Location = rome40 Strength = 50 Damage = 5 Armor = 0 Aggression = 0 Speed = 5 Description = " A poor peddler is standing here, trying to support his meager existence." Examine = " You see a small, dirty man who doesn't look very healthy." End = Colonius Name = page Pname = "A Page" Location = rome43 Strength = 100 Damage = 7 Armor = 0 Aggression = 0 Speed = 0 Description = " A page stands here, waiting to run an errand." Examine = " You see a young boy who looks very strong and very fast. He has the look of a scholar about him." End = page Name = plaintiff Pname = "The Plaintiff" Location = rome50 Strength = 200 Damage = 14 Armor = 0 Aggression = 0 Speed = 0 Description = " The plaintiff stands here, pleading his case." End = plaintiff Name = Tullus Location = rome25 Strength = 150 Damage = 11 Armor = 0 Aggression = 0 Speed = 0 Description = " A ticket master is here, looking at you expectantly." End = Tullus Name = Aufidius Location = rome4 Strength = 80 Damage = 13 Armor = 0 Aggression = 0 Speed = 8 Description = " A stadium vendor is walking here, selling overpriced hotdogs and beer." Examine = " The vendor is a scruffy looking man who isn't afraid of a fight and looks like he's had just about enough of smart-mouthed spectators." End = Aufidius Name = Sicinius Location = rome8 Strength = 90 Damage = 12 Armor = 0 Aggression = 0 Speed = 8 Description = " A stadium vendor is walking here, selling ice cream and candy bars." Examine = " The vendor is a scruffy looking man who isn't afraid of a fight and looks like he's had just about enough of smart-mouthed spectators." End = Sicinius Name = Cominius Location = rome23 Strength = 90 Damage = 5 Armor = 0 Aggression = 0 Speed = 6 Description = " A citizen of Rome is standing here." End = Cominius Name = Dominius Location = rome12 Strength = 190 Damage = 5 Armor = 0 Aggression = 0 Speed = 16 Description = " A citizen of Rome is standing here." End = Dominius Name = Trebonius Location = rome32 Strength = 190 Damage = 5 Armor = 0 Aggression = 0 Speed = 16 Description = " A citizen of Rome is here." End = Trebonius Name = Lucullus Location = rome21 Strength = 90 Damage = 5 Armor = 0 Aggression = 0 Speed = 6 Description = " A citizen of Rome is standing here." End = Lucullus Name = Tonnus Location = rome31 Strength = 300 Damage = 25 Armor = 0 Aggression = 0 Speed = 10 Description = " Tonnus Rooverus, public enemy no. 1, is sneaking around, trying to take something away from you." End = Tonnus Name = Marcus Location = rome32 Strength = 200 Damage = 23 Armor = 0 Aggression = 0 Speed = 10 Description = " Marcus Dupus is trying to find out how he can install Turbo Pascal." End = Marcus Name = gateguard_1 Pname = "Popilius" Location = rome51 Strength = 200 Damage = 20 Armor = 20 Aggression = 0 Speed = 0 Description = " A gateguard stands here, tending the gate." Examine = " You see a strong, loyal public defender." End = gateguard_1 Name = gateguard_2 Pname = "Octavius" Location = rome29 Strength = 200 Damage = 20 Armor = 20 Aggression = 0 Speed = 0 Description = " A gateguard stands here, tending the gate." Examine = " You see a strong, loyal public defender." End = gateguard_2 Name = gateguard_3 Pname = "Ligarius" Location = rome35 Strength = 200 Damage = 20 Armor = 20 Aggression = 0 Speed = 0 Description = " A gateguard stands here, tending the gate." Examine = " You see a strong, loyal public defender." End = gateguard_3 Name = gateguard_4 Pname = "Decius" Location = rome5 Strength = 200 Damage = 20 Armor = 20 Aggression = 0 Speed = 0 Description = " A gateguard stands here, tending the gate." Examine = " You see a strong, loyal public defender." End = gateguard_4 Name = Adrianus Location = rome6 Strength = 250 Damage = 20 Armor = 0 Aggression = 0 Speed = 10 Description = " A soldier on leave is walking around." Examine = " You see a member of one of the emperor's elite legions. He looks VERY strong." End = Adrianus Name = Marullus Location = rome42 Strength = 250 Damage = 20 Armor = 0 Aggression = 0 Speed = 10 Description = " A soldier on leave is walking around." Examine = " You see a member of one of the emperor's elite legions. He looks VERY strong." End = Marullus Name = Sempronius Location = rome45 Strength = 251 Damage = 15 Armor = 0 Aggression = 0 Speed = 5 Description = " A soldier on leave is walking around." Examine = " You see a member of one of the emperor's elite legions. He looks VERY strong." End = Sempronius Name = Martius Location = rome51 Strength = 251 Damage = 15 Armor = 0 Aggression = 0 Speed = 5 Description = " A soldier on leave is wandering around." Examine = " You see a member of one of the emperor's elite legions. He looks VERY strong." End = Martius Name = Aemilius Location = rome30 Strength = 251 Damage = 15 Armor = 0 Aggression = 0 Speed = 5 Description = " A soldier on leave is looking for a nice pub to spend his pay in." Examine = " You see a member of one of the emperor's elite legions. He looks VERY strong." End = Aemilius Name = Caesar Location = rome36 Strength = 300 Damage = 20 Armor = 20 Aggression = 0 Speed = 0 Description = " Julius Caesar, the emperor of Rome is sitting here." Examine = " You see a man who is dressed in the finest of clothes, has eaten the best of foods and lived in the most opulent palace that Rome has ever known." End = Caesar Name = Velutus Location = rome36 Strength = 500 /*800 in asylum */ Damage = 22 Armor = 10 Aggression = 100 Speed = 0 Description = " There is a royal bodyguard here, ready to die for the emperor, if necessary." Examine = " The bodyguard is dressed in the finest of armor and wields the deadliest only the deadliest of weapons. He is very strong and would put up one hell of a fight." End = Velutus Name = judge Pname = "The Judge" Location = rome55 Strength = 250 Damage = 25 Armor = 25 Aggression = 0 Speed = 0 Description = " A judge is standing here, reading a case." End = judge Name = scheduler Pname = "The Scheduler" Location = rome43 Strength = 250 Damage = 25 Armor = 15 Aggression = 0 Speed = 0 Description = " The master scheduler is here, writing in an appointment book." End = scheduler Name = slimeball Pname = "A Slimeball" Location = rome57 Strength = 1000 Damage = 30 Armor = 20 Aggression = 90 Speed = 20 Description = " There is a slippery slimeball here." Examine = " There is a green ball of slime oozing from the coating on the walls." End = slimeball Name = slime Location = rome48 Strength = 1000 Damage = 30 Armor = 20 Aggression = 90 Speed = 20 Description = " There is a slippery slimeball here." Examine = " There is a green ball of slime oozing from the coating on the walls." End = slime Name = ball Location = rome54 Strength = 1000 Damage = 30 Armor = 20 Aggression = 90 Speed = 20 Description = " There is a slippery slimeball here." Examine = " There is a green ball of slime oozing from the coating on the walls." End = ball Name = Froboz Location = rome49 Strength = 500 Damage = 30 Armor = 20 Aggression = 0 Speed = 0 Description = " Froboz the wizard is standing here, working on a new spell." Examine = " You see a middle-aged man who's knowledge of magic, both offensive and defensive, is legendary. He literally glows with a pink aura." End = Froboz Name = Titus Location = rome7 Strength = 400 Damage = 35 Armor = 0 Aggression = 0 Speed = 0 Description = " Titus Andronicus is standing here, polishing a few swords." End = Titus Name = senator Pname = "A senator" Location = rome37 Strength = 130 Damage = 15 Armor = 0 Aggression = 0 Speed = 0 Description = " The senator is here, waiting for debate to begin." End = senator Name = bailiff Pname = "The Bailiff" Location = rome50 Strength = 200 Damage = 35 Armor = 15 Aggression = 0 Speed = 0 Description = " The bailiff stands here, keeping order in the courtroom." End = bailiff Name = defendant Pname = "The defendant" Location = rome50 Strength = 200 Damage = 20 Armor = 20 Aggression = 0 Speed = 0 Description = " A defendant stands here, pleading her case." End = defendant Name = Jupiter Location = rome47 Strength = 2500 Damage = 15 Armor = 40 Aggression = 0 Speed = 0 Description = " Jupiter, King of the Gods, is resting here." Mflags { CanFireball CanFrost CanShock NoSteal NoGrab} End = Jupiter Name = Venus Location = rome52 Strength = 2300 Damage = 47 Armor = 47 Aggression = 0 Speed = 0 Description = " Venus, the god of beauty and knowledge, is resting here." Mflags { CanFireball CanFrost CanShock } Sflags { Female } End = Venus Name = Mars Location = rome56 Strength = 2100 Damage = 43 Armor = 43 Aggression = 0 Speed = 0 Description = " Mars, the god of war and state, is here." Mflags { CanFireball CanFrost CanShock } End = Mars Name = Mercury Location = rome59 Strength = 1900 Damage = 40 Armor = 40 Aggression = 0 Speed = 0 Description = " Mercury, the messenger of the gods, is standing here." Mflags { CanFireball CanFrost CanShock } End = Mercury Name = Menenius Location = rome42 Strength = 200 Damage = 20 Armor = 20 Aggression = 0 Speed = 0 Description = " Menenius, Froboz's shopkeeper is here, minding the store." Examine = " The shopkeeper is an older man in his middle to late fifties and looks like he enjoys the quiet life. There is a long scar running from the edge of his mouth to his right ear, making it look like he is always smiling." End = Menenius Name = executioner Pname = "The Executioner" Location = rome61 Strength = 300 Damage = 30 Armor = 30 Aggression = 30 Speed = 0 Description = " The executioner stands here, waiting to torture some sorry soul." Examine = " You see a burly man who is wearin a black hood that obscures his face. He has a very sadistic attitude and clearly loves his work." End = executioner Name = Ventidius Location = rome62 Strength = 230 Damage = 23 Armor = 23 Aggression = 0 Speed = 0 Description = " The Baker looks at you calmly, wiping flour from his face with one hand." Examine = " A fat, nice looking baker. But you can see that he has many scars on his body." End = Ventidius Name = Lucius Location = rome63 Strength = 240 Damage = 24 Armor = 24 Aggression = 0 Speed = 0 Description = " Lucius the Grocer stands at the counter, with a slightly impatient look on his face." Examine = " A tall grocer, who moves two 200 pounds bag of flour around on his shoulders." End = Lucius %objects Name = longsworda Pname = longsword Location = WIELDED_BY:adjudicator Oflags { Weapon } Damage = 17 BValue = 50 Size = 17 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longsworda Name = longswordb Pname = longsword Location = WIELDED_BY:nobleman Oflags { Weapon } Damage = 18 BValue = 50 Size = 17 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordb Name = longswordc Pname = longsword Location = WIELDED_BY:driver Oflags { Weapon } Damage = 16 BValue = 50 Size = 17 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordc Name = longswordd Pname = longsword Location = WIELDED_BY:gladiator Oflags { Weapon } Damage = 17 BValue = 50 Size = 16 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordd Name = longsworde Pname = longsword Location = WIELDED_BY:gateguard_1 Oflags { Weapon } Damage = 18 BValue = 50 Size = 17 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longsworde Name = longswordf Pname = longsword Location = WIELDED_BY:gateguard_2 Oflags { Weapon } Damage = 15 BValue = 50 Size = 17 Desc[0] = " Another ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordf Name = longswordg Pname = longsword Location = WIELDED_BY:gateguard_3 Oflags { Weapon } Damage = 18 BValue = 50 Size = 17 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordg Name = longswordh Pname = longsword Location = WIELDED_BY:gateguard_4 Oflags { Weapon } Damage = 19 BValue = 50 Size = 19 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordh Name = longswordj Pname = longsword Location = WIELDED_BY:adrianus Oflags { Weapon } Damage = 17 BValue = 50 Size = 17 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordj Name = longswordk Pname = longsword Location = WIELDED_BY:marullus Oflags { Weapon } Damage = 17 BValue = 50 Size = 17 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordk Name = longswordl Pname = longsword Location = WIELDED_BY:sempronius Oflags { Weapon } Damage = 16 BValue = 50 Size = 14 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordl Name = longswordm Pname = longsword Location = WIELDED_BY:martius Oflags { Weapon } Damage = 19 BValue = 50 Size = 14 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordm Name = longswordn Pname = longsword Location = WIELDED_BY:aemilius Oflags { Weapon } Damage = 15 BValue = 50 Size = 14 Desc[0] = " An ordinary looking longsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = longswordn Name = broadswordq Pname = broadsword Location = WIELDED_BY:velutus Oflags { Weapon } Damage = 17 BValue = 50 Size = 17 Desc[0] = " An sharp looking broadsword lies here." Examine = " It may be ordinary looking, but it's sharp enough for its purpose." End = broadswordq Name = shielda Pname = shield Location = WORN_BY:adjudicator Oflags { Wearable Armor Shield } Armor = 25 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shielda Name = shieldb Pname = shield Location = WORN_BY:scorekeeper Oflags { Wearable Armor Shield } Armor = 25 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldb Name = shieldc Pname = shield Location = WORN_BY:nobleman Oflags { Wearable Armor Shield } Armor = 30 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldc Name = shieldd Pname = shield Location = WORN_BY:gateguard_1 Oflags { Wearable Armor Shield } Armor = 25 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldd Name = shielde Pname = shield Location = WORN_BY:gateguard_2 Oflags { Wearable Armor Shield } Armor = 40 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shielde Name = shieldf Pname = shield Location = WORN_BY:gateguard_3 Oflags { Wearable Armor Shield } Armor = 18 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldf Name = shieldg Pname = shield Location = WORN_BY:gateguard_4 Oflags { Wearable Armor Shield } Armor = 25 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldg Name = shieldh Pname = shield Location = WORN_BY:adrianus Oflags { Wearable Armor Shield } Armor = 40 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldh Name = shieldi Pname = shield Location = WORN_BY:Marullus Oflags { Wearable Armor Shield } Armor = 30 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldi Name = shieldj Pname = shield Location = WORN_BY:sempronius Oflags { Wearable Armor Shield } Armor = 25 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldj Name = shieldk Pname = shield Location = WORN_BY:martius Oflags { Wearable Armor Shield } Armor = 30 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldk Name = shieldl Pname = shield Location = WORN_BY:aemilius Oflags { Wearable Armor Shield } Armor = 40 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldl Name = shieldm Pname = shield Location = WORN_BY:velutus Oflags { Wearable Armor Shield } Armor = 55 Desc[0] = "A small, iron shield is gathering dust." Examine = "You see nothing special. Absolutely nothing." End = shieldm Name = pewter Altname = ring Location = WORN_BY:nobleman Oflags { WearOnHands Armor } BValue = 450 Armor = 30 Size = 4 Desc[0] = " There is a pewter ring lying here." End = pewter Name = bronze Altname = belt Location = WORN_BY:nobleman Oflags { WearOnBody Armor } Armor = 20 BValue = 300 Size = 20 Desc[0] = " There is a bronze belt sitting here." End = bronze Name = helmet Altname = combat Location = WORN_BY:gladiator Oflags { WearOnHead Armor } BValue = 40 Armor = 60 Size = 20 Desc[0] = " A Roman combat helmet has been left here." End = helmet Name = whistle Location = CARRIED_BY:coach Oflags { } BValue = 40 Size = 13 A coach's whistle has been left here." End = whistle Name = stethoscope Location = WORN_BY:doctor Oflags { WearOnNeck } BValue = 60 Size = 12 Desc[0] = " A doctor has left his stethoscope here." End = stethoscope Name = hairpin Location = WORN_BY:nurse Oflags { WearOnHead } BValue = 4 Size = 4 Desc[0] = " A woman's hairpin is lying here." End = hairpin Name = apple Altname = fruit Location = CARRIED_BY:junius Oflags { Food } BValue = 50 Size = 11 Desc[0] = " A delicious looking apple has been left here." End = apple Name = mango Altname = fruit Location = CARRIED_BY:junius Oflags { Food } BValue = 39 Size = 9 Desc[0] = "A delicious mango lies on the ground." Examine = "Come on, eat it, if it's that delicious!" End = mango Name = banana Altname = fruit Location = CARRIED_BY:marcius Oflags { Food } BValue = 39 Size = 9 Desc[0] = "A large banana lies on the ground." Examine = "Aren't you going to eat it?" End = banana Name = orangea Pname = orange Altname = fruit Location = CARRIED_BY:marcius Oflags { Food } BValue = 40 Size = 10 Desc[0] = " A sun-ripened orange has been left here." End = orangea Name = peach Altname = fruit Location = CARRIED_BY:marcia Oflags { Food } BValue = 80 Size = 12 Desc[0] = " A pink and yellow peach is just waiting to be picked up and eaten." Examine = " You see nothing special. Or.. wait a minute.. what's that button doing there? Oh.. you were mistaken. It's an ordinary peach. *sigh*" End = peach Name = grapes Altname = fruit Location = CARRIED_BY:marcia Oflags { Food } BValue = 70 Size = 12 Desc[0] = " A peddler forgot some grapes." End = grapes Name = strawberries Altname = fruit Location = CARRIED_BY:boetius Oflags { Food } BValue = 30 Size = 8 Desc[0] = " Ah, strawberries! You didn't see those in Boondocks before." End = strawberries Name = pineapple Altname = fruit Location = CARRIED_BY:boetius Oflags { Food } BValue = 40 Size = 10 Desc[0] = " This pineapple will do just nicely for an afternoon snack." End = pineapple Name = sandalsa Pname = sandals Altname = leather Location = WORN_BY:valentine Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsa Name = sandalsb Pname = sandals Altname = leather Location = WORN_BY:Lavinia Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsb Name = sandalsc Pname = sandals Altname = leather Location = WORN_BY:Lucretia Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsc Name = sandalsd Pname = sandals Altname = leather Location = WORN_BY:junius Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsd Name = sandalse Pname = sandals Altname = leather Location = WORN_BY:marcius Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalse Name = sandalsf Pname = sandals Altname = leather Location = WORN_BY:colonius Oflags { WearOnFeet ExcludeWear Armor } Armor = 1 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsf Name = sandalsg Pname = sandals Altname = leather Location = WORN_BY:Boetius Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsg Name = sandalsh Pname = sandals Altname = leather Location = WORN_BY:marcia Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsh Name = sandalsi Pname = sandals Altname = leather Location = WORN_BY:gateguard_1 Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsi Name = sandalsj Pname = sandals Altname = leather Location = WORN_BY:gateguard_2 Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsj Name = sandalsk Pname = sandals Altname = leather Location = WORN_BY:gateguard_3 Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsk Name = sandalsl Pname = sandals Altname = leather Location = WORN_BY:gateguard_4 Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsl Name = sandalsm Pname = sandals Altname = leather Location = WORN_BY:adrianus Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsm Name = sandalsn Pname = sandals Altname = leather Location = WORN_BY:Marullus Oflags { WearOnFeet Armor } Armor = 1 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsn Name = sandalsq Pname = sandals Altname = leather Location = WORN_BY:sempronius Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here, but they look more like tennisshoes." End = sandalsq Name = sandalsp Pname = sandals Altname = leather Location = WORN_BY:martius Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsp Name = sandalsr Pname = sandals Altname = leather Location = WORN_BY:aemilius Oflags { WearOnFeet ExcludeWear Armor } Armor = 0 BValue = 20 Size = 30 Desc[0] = " A pair of leather sandals has been dropped here." End = sandalsr Name = onyx Altname = ring Location = WORN_BY:Caesar Oflags { WearOnHands Armor } Armor = 50 BValue = 900 Size = 7 Desc[0] = " An onyx ring has been left here." End = onyx Name = doga Pname = hotdog Location = CARRIED_BY:aufidius Oflags { Food } BValue = 40 Size = 12 Desc[0] = " A hotdog loaded with chili and onions has been left here." End = doga Name = dogb Pname = hotdog Location = CARRIED_BY:sicinius Oflags { Food } BValue = 40 Size = 12 Desc[0] = " A hotdog loaded with chili and onions has been left here." End = dogb Name = silver Altname = bracelet Location = WORN_BY:plaintiff Oflags { WearOnArms Armor } Armor = 0 BValue = 800 Size = 9 Desc[0] = " A bracelet, made from silver and gold, has been carelessly left here." End = silver Name = sapphire Altname = ring Location = WORN_BY:judge Oflags { WearOnHands } BValue = 400 Size = 6 Desc[0] = " A sapphire ring has been left here." End = sapphire Name = pendant Altname = jade Location = WORN_BY:plaintiff Oflags { WearOnNeck } BValue = 1000 Size = 17 Desc[0] = " A beautiful jade pendant has been left here." End = pendant Name = robe Location = WORN_BY:froboz Oflags { WearOnBack Armor MagicProtect } /*make magic protect mat*/ Armor = 50 BValue = 10 Size = 6 Desc[0] = " Froboz's robe has been dropped here." Examine = " This is Froboz's magical robe it looks rather stronger and protecting, maybe even from &+rmagic&*. " End = robe Name = tempered Altname = sword Location = WIELDED_BY:Tullus Oflags { Weapon } Damage = 16 BValue = 160 Size = 16 Desc[0] = " A nasty looking tempered sword is lying here." End = tempered Name = quencheda Pname = quenched Altname = sword Location = WIELDED_BY:caesar Oflags { Weapon } Damage = 25 BValue = 150 Size = 25 Desc[0] = " Caesar's quenched sword has been left here." End = quencheda Name = quenchedb Pname = quenched Altname = sword Location = WIELDED_BY:menenius Oflags { Weapon } Damage = 22 BValue = 150 Size = 22 Desc[0] = " A very bloody quenched sword has been left here." End = quenchedb Name = bracers Altname = moorish Location = WORN_BY:caesar Oflags { WearOnLegs Armor } BValue = 300 Armor = 40 Size = 14 Desc[0] = " A pair of Moorish bracers has been dropped here." End = bracers Name = plate Altname = combat Location = WORN_BY:velutus Oflags { WearOnBody Armor } Armor = 40 BValue = 200 Size = 25 Desc[0] = " A piece of military combat plate has been left here." End = plate Name = boots Altname = combat Location = WORN_BY:velutus Oflags { WearOnFeet ExcludeWear Armor } Armor = 20 BValue = 100 Size = 10 Desc[0] = " A pair of combat boots have been left here. They're very sturdy." Examine = " You'd look very cool in them. Whether they'd protect you from anything is another matter entirely." End = boots Name = thunderbolt Location = WIELDED_BY:jupiter Oflags { Weapon } Damage = 35 BValue = 8000 Size = 40 Desc[0] = " Jupiter's Thunderbolt has been left here." End = thunderbolt Name = loincloth Altname = red Location = WORN_BY:Mars Oflags { WearOnLegs Armor } Armor = 10 BValue = 7000 Size = 30 Desc[0] = " Mar's red loincloth is resting here." End = loincloth Name = crystal Altname = necklace Location = WORN_BY:Venus Oflags { WearOnNeck } BValue = 6000 Size = 30 Desc[0] = " Someone has left the crystal Necklace of Knowledge here!" End = crystal Name = winged Altname = sandals Location = WORN_BY:Mercury Oflags { WearOnFeet ExcludeWear } BValue = 5000 Size = 30 Desc[0] = " Mercury's winged sandals have been left here." End = winged Name = musty Altname = scroll Location = CARRIED_BY:Caesar Oflags { } BValue = 20 Size = 10 Desc[0] = " A musty scroll has been dropped here." Examine = " Memo to myself: Check out Brutus. He is behaving very strange lately." End = musty Name = ornate Altname = scroll Location = CARRIED_BY:Froboz Oflags { } BValue = 800 Size = 20 Desc[0] = " An ornate scroll has been left here." Examine = " It's about a powerful spell, which would turn strawberries into camels. Apparently Froboz made this spell for a Dutch friend of his, an excentric wizard with a bolar-hat." End = ornate Name = plain Altname = scroll Location = CARRIED_BY:Froboz Oflags { } BValue = 180 Size = 20 Desc[0] = " A plain scroll is lying on the ground." Examine = " Nothing is written on this scroll. Froboz kept it in his possession in case he needed something to write on when inspiration hit him." End = plain Name = latumfus Altname = staff Location = CARRIED_BY:nurse Oflags { } BValue = 100 Size = 25 Desc[0] = " There is a staff of Latumfus lying here on the ground." End = latumfus Name = kodarta Altname = staff Location = CARRIED_BY:doctor Oflags { } BValue = 250 Size = 25 Desc[0] = " The Kodarta staff has been carelessly left here." End = kodarta Name = wand Location = CARRIED_BY:Froboz Oflags { } BValue = 10 Size = 10 Desc[0] = " There is a prototype of a new magical wand lying here." Examine = " You can't figure out what its purpose is. You could ask Froboz, but he's dead now. Too bad." End = wand Name = potion Altname = orange Location = CARRIED_BY:slimeball Oflags { Food } BValue = 40 Size = 12 Desc[0] = " There is a flask, containing a blaze orange potion, resting here." End = potion Name = mace Location = WIELDED_BY:executioner Oflags { Weapon } Damage = 1 BValue = 100 Size = 23 Desc[0] = " The executioner's mace is lying here." Examine = " A typical weapon for one who tortures people: you would die very slowly, indeed, if hit with this weapon." End = mace Name = rusty Altname = key Location = CARRIED_BY:bailiff Oflags { Key } BValue = 16 Size = 16 Desc[0] = " There is a rusty key here." End = rusty Name = double Altname = key Location = CARRIED_BY:driver Oflags { Key } BValue = 15 Size = 15 Desc[0] = " A double sided key has been left here." End = double Name = diamond Altname = key Location = CARRIED_BY:Sicinius Oflags { Key } BValue = 14 Size = 14 Desc[0] = " A diamond studded key is sitting on the ground." End = diamond Name = pearl Altname = key Location = CARRIED_BY:Tullus Oflags { Key } BValue = 13 Size = 13 Desc[0] = " A key with a pearl handle is sitting on the ground." End = pearl Name = aquamarine Altname = key Location = CARRIED_BY:scorekeeper Oflags { Key } BValue = 12 Size = 12 Desc[0] = " There is an aquamarine colored key here." End = aquamarine Name = opal Altname = key Location = CARRIED_BY:senator Oflags { Key } BValue = 11 Size = 11 Desc[0] = " An opal key has been left here." End = opal Name = steel Altname = key Location = CARRIED_BY:judge Oflags { Key } BValue = 10 Size = 10 Desc[0] = " A steel key is lying on the ground." End = steel Name = scorecards Altname = cards Location = IN_ROOM:rome1 Oflags { NoGet } Desc[0] = "" Examine = " The cards all have been filled in with the judges evaluations of today's combatants. It seems that Sparticus is having a good day." End = scorecards Name = pencils Altname = pencil Location = IN_ROOM:rome1 Oflags { NoGet } Desc[0] = "" Examine = " An ordinary number 2 lead pencil. Judging by the teeth marks on the shaft, the user should see a dentist very soon!" End = pencils Name = road Location = IN_ROOM:rome5 Oflags { NoGet } Desc[0] = "" Examine = " You can barely make out a storefront through the foliage." End = road Name = wgate Pname = gate Location = IN_ROOM:rome5 Oflags { NoGet } Desc[0] = "" Examine = " The gate has been permanently rusted shut and is further secured by a large chain and padlock. Don't even bother THINKING about trying to open it." End = wgate Name = swordsa Pname = swords Altname = weapons Location = IN_ROOM:rome6 Oflags { NoGet } Desc[0] = "" Examine = " Titus has enough hardware in here to outfit a large army. Maybe that's why he has a lucrative contract to sell weapons to the emperor's armies for outrageous prices." End = swordsa Name = weaponsa Pname = weapons Altname = swords Location = IN_ROOM:rome7 Oflags { NoGet } Desc[0] = "" Examine = " There are literally thousands of each. Take your pick." End = weaponsa Name = landscape Altname = country Location = IN_ROOM:rome8 Oflags { NoGet } Desc[0] = "" Examine = " You can see the entire city of Rome from here. The buildings housing the Roman government are to the east. To the south east, off in the distance, is the massive aquaduct and further in that direction lies the Mountain of the Gods." End = landscape Name = leech Altname = leeches Location = IN_ROOM:rome11 Oflags { NoGet } Desc[0] = "" Examine = " DISGUSTING! Each is about the size of matchbox and very slimy. You are VERY glad that you have access to a cleric!" End = leech Name = furnishings Altname = furniture Location = IN_ROOM:rome13 Oflags { NoGet } Desc[0] = "" Examine = " The furniture that you see is very simple and plain. It is made of rough hewn wood and fastened together with nails. It looks very uncomfortable." End = furnishings Name = laundry Altname = wash Location = IN_ROOM:rome14 Oflags { NoGet } Desc[0] = "" Examine = " It smells of sweat and is covered with mud." End = laundry Name = line Altname = lines Location = IN_ROOM:rome18 Oflags { NoGet } Desc[0] = "" Examine = " The lines are very long and people look impatient." End = line Name = statue Altname = caligula Location = IN_ROOM:rome18 Oflags { NoGet } Desc[0] = "" Examine = " A larger than life stone statue of Caligula, the Mad Emperor looks at you. It looks like it is holding a phallus." End = statue Name = hole Altname = toilet Location = IN_ROOM:rome20 Oflags { NoGet } Desc[0] = "" Examine = " You walk over to the hole and see that there is a large turd floating in a pool black water about 2 feet below the surface of the ground. As you lean closer to get a better look, your nose catches a concentrated dose of the fragrant aroma wafting upwards. Your stomach decides that it has had enough of this shoddy treatment and you puke until it is empty." End = hole Name = roll Altname = paper Location = IN_ROOM:rome20 Oflags { NoGet } Desc[0] = "" Examine = " Hey!! This is first-class stuff!! - White Cloud brand with lotion. The roll is about half-used." End = roll Name = tiberius Altname = statue Location = IN_ROOM:rome24 Oflags { NoGet } Desc[0] = "" Examine = " The statue of Tiberius, made of iron, stands here." End = tiberius Name = cashbox Altname = box Location = IN_ROOM:rome25 Oflags { NoGet } Desc[0] = "" Examine = " It's a shame that the exchange rate for Roman money is so low. What amounts to a fortune in Rome isn't even worth one gold coin. The contents of the box add up to about .... well forget it. It isn't worth your time or trouble to carry it around." End = cashbox Name = structure Location = IN_ROOM:rome26 Oflags { NoGet } Desc[0] = "" Examine = " That would probably be the Coliseum. There are a few good matches scheduled for today." End = structure Name = shrubs Altname = trees Location = IN_ROOM:rome27 Oflags { NoGet } Desc[0] = "" Examine = " All of the plants, trees and shrubs are perfectly trimmed, without so much as a dead leaf anywhere to be seen. You welcome the shade that they give from the harsh sun above." End = shrubs Name = floor Altname = tile Location = IN_ROOM:rome28 Oflags { NoGet } Desc[0] = "" Examine = " Very expensive! A lot of master craftsmen labored long and hard to produce such a work of art." End = floor Name = windows Location = IN_ROOM:rome28 Oflags { NoGet } Desc[0] = "" Examine = " They are intricate and the scenes that they depict cast honor on several of the gods." End = windows Name = furniture Location = IN_ROOM:rome28 Oflags { NoGet } Desc[0] = "" Examine = " You hope to eventually be able to own a piece of furniture just like these someday. These are only dreams, of course." End = furniture Name = ngate Pname = gate Location = IN_ROOM:rome29 Oflags { NoGet } Desc[0] = "" Examine = " The gate is made of solid iron and is well maintained." End = ngate Name = nroad Pname = road Location = IN_ROOM:rome29 Oflags { NoGet } Desc[0] = "" Examine = " The road is wide and very muddy." End = nroad Name = vendors Altname = vendor Location = IN_ROOM:rome32 Oflags { NoGet } Desc[0] = "" Examine = " There are several sidewalk vendors here, selling fresh fruits and vegetables, home baked goods, fine jewelry and other items. Most of the items for sale are of very high quality." End = vendors Name = aquaduct Altname = structure Location = IN_ROOM:rome32 Oflags { NoGet } Desc[0] = "" Examine = " To the southeast, off in the distance, stands a large stone structure that is used to channel water into the city." End = aquaduct Name = sgate Pname = gate Location = IN_ROOM:rome35 Oflags { NoGet } Desc[0] = "" Examine = " The gate appears to be closed and locked against intruders." End = sgate Name = walnut Altname = desk Location = IN_ROOM:rome36 Oflags { NoGet } Desc[0] = "" Examine = " The desk is made of solid walnut and gold inlay. It is exquisitely carved with superior craftsmanship, the likes of which has rarely been seen. It was probably brought to Rome from Gaul." End = walnut Name = documents Altname = papers Location = IN_ROOM:rome36 Oflags { NoGet } Desc[0] = "" Examine = " The documents are all written on reed scrolls made in Egypt and have been sealed with wax." End = documents Name = bookcase Altname = books Location = IN_ROOM:rome36 Oflags { NoGet } Desc[0] = "" Examine = " The books are very old and contain the wisdom of wise men from throughout the entire Roman empire. They appear to be collecting dust." End = bookcase Name = flowers Altname = plants Location = IN_ROOM:rome36 Oflags { NoGet } Desc[0] = "" Examine = " The plants contribute to a very relaxing atmosphere." End = flowers Name = crowds Altname = people Location = IN_ROOM:rome39 Oflags { NoGet } Desc[0] = "" Examine = " It looks like some kind of bizarre or festival is occurring to the west. There are hundreds of people of all classes shopping, talking or eating." End = crowds Name = telescope Altname = viewer Location = IN_ROOM:rome40 Oflags { NoGet } Desc[0] = "" Examine = " If it were operational, it would offer a spectacular view of the Mountain of the Gods. Unfortunately, it appears to have been vandalized." End = telescope Name = platform Pname = sign Location = IN_ROOM:rome40 Oflags { NoGet } Desc[0] = "" Examine = " ******************************************** * * * The Roman Aqueduct and Mountain * * Observation Platform * * * * Designed and built by the Froboz * * Magic Platform Company * * * ********************************************" End = platform Name = slimea Pname = slime Altname = algae Location = IN_ROOM:rome41 Oflags { NoGet } Desc[0] = "" Examine = " Due to the availability of moisture and nutrients, a green, viscous slime has grown and covered everything with a slippery coating. It seems to go out of its way to drip on you." End = slimea Name = fog Altname = mist Location = IN_ROOM:rome42 Oflags { NoGet } Desc[0] = "" Examine = " This is some really strange stuff! You have never seen anything this color before. Your legs are totally obscured from the knee down." End = fog Name = signcourt Pname = sign Location = IN_ROOM:rome43 Oflags { NoGet } Desc[0] = "" Examine = " There is a sign on the door that says: MUNICIPAL COURT OF ROME. It appears to be open." End = signcourt Name = stairs Altname = stairway Location = IN_ROOM:rome45 Oflags { NoGet } Desc[0] = "" Examine = " The stairs are immaculately polished and made of white marble." End = stairs Name = statues Altname = statue Location = IN_ROOM:rome45 Oflags { NoGet } Desc[0] = "" Examine = " There is really nothing noteworthy about them." End = statues Name = stone Altname = structure Location = IN_ROOM:rome46 Oflags { NoGet } Desc[0] = "" Examine = " You see a massive stone structure, built several centuries ago, that is used to channel water into the city." End = stone Name = mountain Location = IN_ROOM:rome46 Oflags { NoGet } Desc[0] = "" Examine = " Off to the southwest, you can see a huge mountain that is partially obscured by the haze. It is rumored that the gods reside there and protect the city." End = mountain Name = workbench Altname = tubes Location = IN_ROOM:rome49 Oflags { NoGet } Desc[0] = "" Examine = " These are all tools of great power. You cannot even begin to understand what any of this stuff does." End = workbench Name = beakers Altname = dishes Location = IN_ROOM:rome49 Oflags { NoGet } Desc[0] = "" Examine = " These are all tools of great power. You cannot even begin to understand what any of this stuff does." End = beakers Name = cinders Altname = ashes Location = IN_ROOM:rome49 Oflags { NoGet } Desc[0] = "" Examine = " The ashes are a very fine grayish white powder that seems to be the only worldly remains of Froboz's "test specimens"." End = cinders Name = stand Altname = bench Location = IN_ROOM:rome50 Oflags { NoGet } Desc[0] = "" Examine = " You see large wooden structures that are designed to separate the judge, jury and witnesses from the rest of the courtroom. They are made of polished oak and are strictly functional." End = stand Name = seal Location = IN_ROOM:rome50 Oflags { NoGet } Desc[0] = "" Examine = " The seal of the emperor is mounted above the judge's stand." End = seal Name = spires Altname = towers Location = IN_ROOM:rome51 Oflags { NoGet } Desc[0] = "" Examine = " There are two tall spires on either side of the gate and are constantly manned by the city guards. They are made of stone and stand about 40 feet tall." End = spires Name = egate Pname = gate Location = rome51 Oflags { NoGet } Desc[0] = "" Examine = " The gate is fabricated from iron and has been designed to keep intruders out of the city." End = egate Name = traila Pname = trail Location = IN_ROOM:rome52 Oflags { NoGet } Desc[0] = "" Examine = " The mountain trail is a little muddy, due to the recent rains." End = traila Name = slimeb Pname = algae Altname = slime Location = IN_ROOM:rome54 Oflags { NoGet } Desc[0] = "" Examine = " Due to the availability of moisture and nutrients, a green, viscous slime has grown and covered the everything with a slippery coating. It seems to go out of its way to drip on you." End = slimeb Name = tombs Altname = books Location = IN_ROOM:rome55 Oflags { NoGet } Desc[0] = "" Examine = " The books are very large and filled with Roman legal precedent." End = tombs Name = papers Altname = documents Location = IN_ROOM:rome55 Oflags { NoGet } Desc[0] = "" Examine = " There are hundreds of pages of petitions, lawsuits and court orders sitting on the desk. One particularly interesting case involves a nobleman, a slave and a roll of toilet paper." End = papers Name = vegetationa Altname = vegetation Location = IN_ROOM:rome56 Oflags { NoGet } Desc[0] = "" Examine = " All of the vegetation is lush, green and in full bloom. You wish that you could take the time to stop and enjoy it properly." End = vegetationa Name = trail Altname = path Location = IN_ROOM:rome56 Oflags { NoGet } Desc[0] = "" Examine = " The path is a little muddy, possibly due to a recent thundershower." End = trail Name = stream Altname = brook Location = IN_ROOM:rome58 Oflags { NoGet } Desc[0] = "" Examine = " A stream of the clearest, cleanest water that you have ever seen winds its way through the valley." End = stream Name = fish Location = IN_ROOM:rome58 Oflags { NoGet } Desc[0] = "" Examine = " A variety of species swims peacefully in the cool, clear water." End = fish Name = fruit Altname = fruittrees Location = IN_ROOM:rome58 Oflags { NoGet } Desc[0] = "" Examine = " The fruit trees, nourished by the fertile ground at the edge of the stream and sustained by the brilliant sunshine, line the banks of the stream and are laden with fruit." End = fruit Name = vegetationc Pname = vegetation Altname = trees Location = IN_ROOM:rome59 Oflags { NoGet } Desc[0] = "" Examine = " The trees are old and tower hundreds of feet above the ground. If you stand still and listen carefully, you can hear the birds singing." End = vegetationc Name = cells Altname = cell Location = IN_ROOM:rome60 Oflags { NoGet } Desc[0] = "" Examine = " You can see small and very cramped cells which are filthy. You shiver and vow to never do anything that would cause you to become a resident." End = cells %locations rome1 d:rome2; lflags { } The Judging Booth^ You stand in the midst of a small room with windows on the east and south walls. These windows provide a complete view of the competition fields. There are sev eral scorecards, pencils and other items that are used by the judges sitting on a table. The only exit is a trapdoor leading down. ^ rome2 u:rome1 d:rome3; lflags { } Caesar's Private Box^ This is the best view in the house! You can see gladiators fighting or the chariot races with an unobstructed view. The seats are upholstered in red velvet and are in top-notch condition. There is a rickety ladder leading up and a marble staircase leading down. ^ rome3 s:rome4 u:rome2 d:rome10; lflags { } West Side Commoner's Seating Area^ This is the western side commoner's seating area. There are row upon row of rough wooden benches bolted to the floor. There is stadium garbage every- where and the smell makes you want to puke. Stairs lead up to Caesar's private box, a small ramp leads down to the playing field and a hallway leads south. ^ rome4 n:rome3 e:rome11; lflags { } Southern Commoner's Seats^ This is the southeastern part of the common seating areas. The benches here are made of stone and are probably centuries old. A few scratches on one of the benches catch your eye. An acrid smell is coming from the east and a tunnel leads off to the north. ^ rome5 e:rome12 s:rome6; lflags { } The Abandoned Gate^ This used to be a gateway to and from western Rome. There is an iron gate blocking your way. Judging by the amount of rust and foliage growing on the bars, it hasn't been open for years. Looking through the gate at the barren landscape that lies beyond, you can see why. A dirt road leads off to the east, and a store is directly south. ^ rome6 n:rome5 s:rome7; lflags { } Swords 'R Us^ Welcome to the weaponshop of Titus Andronicus!! Rare halberds, whips, swords and other instruments of death are proudly displayed on the walls and in gleaming glass cases. More common weapons are stacked like wood on the floor. To the north you can barely make out a gate. There is a very secure looking door to the south. ^ rome7 n:rome6; lflags { } The Back Room^ If you thought that there were a lot of weapons in the front of the store, you haven't seen anything yet!! There is barely enough room to walk amongst the crates of armor and swords. No wonder Rome will stand for a thousand years. The only exit is through a door to the north. ^ rome8 d:rome15; lflags { } Peanut Heaven^ You are now so high up that you begin to feel lightheaded and your nose feels like it is going to start bleeding. There aren't even benches to sit on here; just bare dirty stone. The view of the surrounding country is spectacular. Unfortunately you can barely see the playing field. There is a set of steps here, leading down. ^ rome9 e:rome16 s:rome10; lflags { } The Practice and Warm-up Area^ There are many gladiators, chariot drivers and their coaches here, warming up in preparation for the games. The dust rising from the parched earth makes you want to sneeze. A short tunnel leads east and the thunder of pounding hooves and the clash of weapons can be heard coming from the south. ^ rome10 n:rome9 u:rome3 d:rome17; lflags { } The Jousting Arena^ This is a wide open grassy plane....LOOK OUT!!!! You are almost skewered by a gladiator's lance as he makes his charge. A practicing area is due north and you can hear loud snarls and roars from below. ^ rome11 e:rome18 w:rome4; lflags { } The First-Aid Station^ This is the place to come to if one is overcome by the heat and gore. (Or if a lion gets loose.) You see a jar of live leeches and other barbaric medical apparatus lying about here. From the west comes the roar of the crowd, and a hall leads east. The doctor will be with you shortly. ^ rome12 e:rome19 s:rome13 w:rome5; lflags { } A Dirt Road^ You are on a parched and dusty rural road which runs east and west. There is a structure lying to the south. ^ rome13 n:rome12 e:rome20 s:rome14; lflags { } The Commoner's House^ You are standing in the main living quarters of a common Roman citizen. The furnishings are sparse and it is warm here. A putrid odor is coming from the east and passages lead north and south. ^ rome14 n:rome13; lflags { } The Bedchamber^ This is the bedroom. There is a hard and lumpy bed in the far corner. It looks like the commoner's wife has been shirking her duties lately, as there is a big pile of soiled laundry here. The only way out is from where you came. ^ rome15 e:rome22 u:rome8; lflags { } The Nobleman's Box^ These are the "better" seats used primarily by the upper class of Rome. There is a large seating area to the east and a staircase leading up here. The view of the chariot track is pretty good. ^ rome16 w:rome9 u:rome23 d:rome17; lflags { } Race Track^ This is a hard dirt track about a quarter of a mile long. There are hoof prints everywhere, and you see a large cloud of dust approaching. You had better move before you get run over. A small tunnel leads west, you can see the crowd to the east. You can hear loud snarls and roars coming from below. ^ rome17 ; lflags { Death } The Lion Pit^ Let's just say that your demise was not pretty and that the lions had a tasty mid-day snack.....YOU. I'm very sorry, but, you are really dead!! ^ rome18 e:rome25 s:rome19 w:rome10; lflags { } South Entrance to the Coliseum^ You are standing at the south entrance to the Coliseum. There are citizens of Rome everywhere, apparently in a mad rush to get in. A statue of Caligula the Mad Emperor overlooks the area. There are long lines of people standing to the east, an acrid smell is coming from the west and a busy road lies to the south. ^ rome19 n:rome18 e:rome26 w:rome12; lflags { } The Main Highway^ This is a well built and heavily traveled road running from east to west, and there is a large structure built entirely of stone to the north. ^ rome20 w:rome13; lflags { } The Outhouse^ PEEEEEEEEEEEEEEEE-YEEEEEWWWWWWWW!!!!! Boy does it stink in here!!! You taste bile in your mouth and your eyes begin to water. As you wipe away your tears, you see that this is a small room, in the far corner of which a hole is dug. The odor intensifies as you move closer and there is a roll of toilet paper sitting on the ground. The only exit is to the west and your nose and stomach are strongly suggesting that you use it. ^ rome21 e:rome27; lflags { } The Slave Quarters^ This is where the slaves sleep. There are hard boards set out for use as beds and not much else. The only exit is to the north. ^ rome22 s:rome23 w:rome15; lflags { } The Common Seating^ This is where many of the common Roman citizens are seated during the games. These are the cheapest seats in the house, as glare from the sun is usually a problem during the afternoon. Like the other common seating areas, this place could stand extensive renovation and a thorough cleaning. This area extends to the south and a much more elegant seating area can be seen to the west. ^ rome23 n:rome22 s:rome24; lflags { } The Common Seating^ This is where many of the common Roman citizens are seated during the games. Like the other commoners' areas in the coliseum, it could use extensive renovation and cleaning. This area extends to the north and lots of noise can be heard coming from the south. ^ rome24 n:rome23 e:rome31 s:rome25; lflags { } East Entrance to Coliseum^ You are standing at the east entrance to the Coliseum. There are people everywhere, apparently in a mad rush to get in. A statue of Tiberius, an emperor of a time long since passed, stands here looking out over the crowd. There is a passage to the north, the ticket booth is to the south and a gate opening to the city lies to the east. ^ rome25 n:rome24 w:rome18; lflags { } At the Ticket Booth^ People are standing in long lines here, waiting to buy tickets. There are 3 vendors working furiously, but hopelessly backed up. Ticket stubs litter the ground and you can see that the people are getting very impatient. There is a large, open cashbox here. Main entrances to the Coliseum are to the north and west. ^ rome26 e:rome33 s:rome27 w:rome19; lflags { } Paved Road^ You are on a paved road that runs east to west. You can see an elaborate looking estate to the south and to the north-west, off in the distance, you can see a very large stone structure. ^ rome27 n:rome26 e:rome34 s:rome28 w:rome21; lflags { } Noble Estate^ You are on the grounds of a nobleman's estate which is hundreds of times the size and splendor of anything that a common citizen of Rome would ever hope to own. Everything is lush and green. The grass is perfectly manicured and the trees are all bearing fruit. Ornamental plants are in perfectly situated to enhance and adorn the three statues of dedicated to gods Jupiter, Venus and Neptune. A tranquil path leads east and west, there is a paved road to the north and an extravagant house lies to the south. ^ rome28 n:rome27; lflags { } An Opulent House^ You stand in a house, the size and splendor of which almost defies the imagination. The floor is done with hand crafted marble tile with silver and jeweled inlays. The light coming through the exquisitely crafted stained glass windows bathes the room in splendor and the furniture looks as though it was made by master craftsmen from all over the empire. A path through the estate is north of here. ^ rome29 s:rome30; lflags { } The Great North Gate^ This is the northern gateway to the city of Rome. The huge gate appears to be closed and locked against intrusion. A large road muddy road runs through the gate and into the countryside. Nero Drive runs south from here. ^ rome30 n:rome29 s:rome31 w:rome62; lflags { } Nero Drive^ You are walking on a paved road that runs south through the city of Rome. A great gate is directly north of here. The Roman citizens are very friendly and tip their hats or say hello as you pass. ^ rome31 n:rome30 s:rome32 w:rome24; lflags { } Nero Drive^ You are walking on a great paved road that runs north and south through the city. People are hurrying from one place to another, but always stop to say hello. Most of the people are either coming from or going to the town square. Nero Drive continues to the north, and you can see a large open area to the south. ^ rome32 n:rome31 e:rome39 s:rome33; lflags { } Town Square^ You are standing in the middle of a large open area which is the common area of Rome. During the day, this place is alive with the hustle and bustle of all of the citizens of Rome and everyone in the city is sure to stop by at some time or another. There are several street vendors peddling their wares and the overall atmosphere is carnival-like in nature. To the southeast, off in the distance, you can see the aqueduct and the buildings of the Roman government lie to the northwest. Nero Drive leads north and south from here and Clay Avenue runs east. ^ rome33 n:rome32 e:rome40 s:rome34 w:rome26; lflags { } Nero Drive^ You are walking on a paved road that runs north and south through the city of Rome. There are many people here, as polite as always. Most of them are either coming from or going to the town square which lies to the north. Nero Drive continues to the south. There is an observation area overlooking the aqueduct to the east and a paved road leads west. ^ rome34 n:rome33 s:rome35 w:rome27; lflags { } Nero Drive^ This is a busy paved road that runs north through the city. The people of Rome are very friendly and say hello as you pass. A gate leading out of the city lies to the south and a small path goes west towards a nobleman's estate. To the east, off in the distance, lies the great mountain. It is rumored that the gods watch over and protect the empire from there. ^ rome35 n:rome34 e:rome42; lflags { } The South Gate^ This is the southern gateway to the city of Rome. The bronze gate is closed and locked. Looking through the bars, you see a heavily traveled road leading out of the city. Nero Drive starts here and runs north and a wizard's shop lies to the east. ^ rome36 n:rome43 s:rome37; lflags { } The Emperor's Private Office^ You are standing in the emperor's private office. The room is richly furnished with the finest of the loot brought back from conquests of far away lands. There is a massive, intricately carved desk here, upon which are important documents, decrees and other paperwork involved in running the empire. On the far wall, there is a marble bookcase that is well stocked with the works of Homer, Plato, Socrates and other wise men. Further, it seems that the current emperor likes flowers as there are many potted and cut specimens throughout the room. There is a french door leading to the waiting room and a wooden door to the south. ^ rome37 n:rome36 e:rome44 s:rome38; lflags { } The Senate Chambers^ This is the working room where elected senators from all over the empire gather to advise the emperor. An official seal of the emperor is hanging on the far wall. There is a wooden door to the north and a bronze door to the east and doublehung door to the south. ^ rome38 n:rome37; lflags { } The House of Commons^ This is the lower house of the advising body to the emperor. Common men from all parts of Rome work here to further assist the senators in advising the emperor on critical matters of state. The seal of the emperor is painted on the far wall. The only exit is to the north. ^ rome39 e:rome46 s:rome41 w:rome32; lflags { } Clay Avenue^ You are on a wide well traveled road running east and west through the heart of Rome. There are large crowds of people to the west and the road continues to the east. The aqueduct is directly south of here. ^ rome40 w:rome33; lflags { } Observation Lookout^ You are on a platform overlooking a massive aqueduct. There is a telescope mounted to the railing that surrounds the area and you can hear the gurgle of water as it is channeled into the city. Off in the distance, you can see the Mountain of the Gods. There is a sign mounted to the railing and a ramp leads west. ^ rome41 n:rome39 e:rome48 s:rome41 w:rome54; lflags { NoMobiles } The Aquaduct^ You are in a massive stone structure that has been designed to channel water into the city of Rome. Due to the recent drought, the water level is low, allowing passage without a boat. The walls and floor are covered with algae and slime producing treacherous footing conditions. There are exits to the north, south and east. ^ rome42 e:rome49 w:rome35; lflags { } The Mage's Shop^ You are standing in the mage's shop. Magical ointments, charms and potions are sitting on shelves and behind a glass counter. There is a dense neon blue fog hugging the floor here, making it impossible to see below your knees. You suddenly hear muttering coming from the back room, possibly from .... KKKKKAAAAAAAABBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMM!!!!!! You are deafened by the noise from a tremendous explosion and the concussion from the blast staggers you! The shopkeeper seems to pay no heed to this. The door to the back room opens and an older man, wearing a pointed hat, whose face is smudged with soot, sticks his head out. "Is everyone alright? Sorry about that. I was testing a new mage's spell. I'll try to give advance notice next time," he says. The door then closes. ^ rome43 e:rome50 w:rome36 s:rome44; lflags { } The Waiting Room^ You are standing in a very large room with a high ceiling and there are a few people waiting here to see the emperor on urgent matters. The master scheduler tells you to have a seat and sends a page to inform his highness of your arrival. There are large doors to the east and a gold plated door to the west along with an exit leads south to the foyer. ^ rome44 n:rome43 w:rome37 d:rome45; lflags { } The Entrance Foyer^ You have just entered the main government building of the Roman Empire and are standing in a massive room with an elaborately decorated domed roof. There are many people here; messengers and senators being the most numerous. There is a large, ornate door to the west, a hallway leads north and marble stairs that lead out of the building are to the south. ^ rome45 u:rome44 d:rome46; lflags { } Outside the Capitol^ You stand on white marble steps that lead up and into the Capitol Building. There are several statues, none of any real significance, at the entrance to the building. The main entrance to the building is at the top of the steps. ^ rome46 n:rome63 e:rome51 w:rome39; lflags { } Clay Avenue^ You are standing on a wide, heavily traveled road that runs east and west through the heart of the city. There are marble steps leading up. To the south, off in the distance, you can see a large stone structure and a mountain that is partially obscured by the haze. There is a general store to the north. ^ rome47 d:rome52; lflags { Private NoMobiles } The Summit of The Mountain of the Gods^ You are at the summit of a very high mountain and are standing above the clouds. The sun is shining brilliantly here and the clouds below look like balls of cotton. The path that you have been walking on is damp and the scent of lilac is in the air. ^ rome48 e:rome57 s:rome41 w:rome54; lflags { } The Aqueduct^ You are in a massive stone structure that has been designed to channel water into the city of Rome. Due to the recent drought, the water level is low, allowing passage without a boat. The walls and floor are covered with algae and slime, producing treacherous footing conditions. There are exits in all four cardinal directions. ^ rome49 w:rome42; lflags { } Froboz's Workshop^ You are standing in the workshop of Froboz the Great, the most powerful and famous mage that Rome has ever known. Workbenches line the walls and are covered with various test tubes, beakers, petri dishes and crucibles and there is an odor in here that can best be described as a combination of old sweat socks and burning tires. The only exit is back through the door through which you came. In the middle of the room, you see a pile of ashes that looks like it once was a body and Froboz is busy making adjustments on a new type of magic wand .... possibly the one responsible for the explosion a few minutes ago. He removes a jeweler's loupe from his eye as he turns around. "How in the name of Merlin did you get in here??!!" he asks. "Oh, nevermind! Since you are here, you can serve as witnesses to the final test of the new mage's spell: 'ectowatt'." With this he makes a magical gesture and the Paladin Knight appears. Crossing his fingers, Froboz waves the wand his direction and what happens next is incredible! The Paladin is enveloped in what appears to be a small, well contained, thermonuclear explosion. When the smoke clears you can see that the Paladin and all of equipment has been reduced to a large pile of flaming cinders. Froboz throws his head back and cackles with insane glee. "Now, my young friends, what can I do for you?" he asks. ^ rome50 e:rome55 s:rome60 w:rome43; lflags { } The Courtroom^ You stand inside of a large courtroom in which common civil disputes and criminal matters are decided. There is a judge's bench and a witness stand on the far side of the room and a jury's box along side. The emperor's seal is prominently displayed on the wall behind the judge's stand, reminding all who enter that he is an extension of his highness. There is a door, possibly leading to the judge's chambers, to the east and the waiting room is to the west. ^ rome51 e:rome64 w:rome46; lflags { } The East Gate of Rome^ You are standing inside of the eastern gate of Rome. There are two tall spires built into the city wall, from which the guards can see the whole eastern side of the city. The gate is currently open and to the east, there is a heavily used road, made of packed clay, that leads out of Rome. Another road leads westward into the city. ^ rome52 u:rome47 d:rome56; lflags { } A Mountain Path^ You stand on a small trail that leads up and down. It has recently been raining and there are small puddles everywhere. You are just below the clouds and the view of the surrounding countryside is breathtaking. ^ rome53 n:rome41 e:rome54 s:rome58; lflags { } The Aquaduct^ You are in a massive stone structure that has been designed to channel water into the city of Rome. Due to the recent drought, the water level is low, allowing passage without a boat. The walls and floor are covered with algae and slime, producing treacherous footing conditions. There are exits in all four cardinal directions. ^ rome54 n:rome41 e:rome53 s:rome58 w:rome48; lflags { } The Aquaduct^ You are in a massive stone structure that has been designed to channel water into the city of Rome. Due to the recent drought, the water level is low, allowing passage without a boat. The walls and floor are covered with algae and slime, producing treacherous footing conditions. There are exits in all four cardinal directions. ^ rome55 w:rome50; lflags { } Judge's Chambers^ You are in a small room that is filled with legal tomes. There is a small desk here, literally buried under legal documents. There is also a small window overlooking the northern part of the city. ^ rome56 u:rome52 d:rome59; lflags { } A Mountain Path^ You are standing on a small trail that leads through a grove of trees. Every thing is lush and green here and it appears to have been raining recently. "This would be an ideal place for a picnic," you think to yourself. ^ rome57 n:rome54 e:rome54 s:rome58 w:rome41; lflags { } The Aquaduct^ You are in a massive stone structure that has been designed to channel water into the city of Rome. Due to a recent drought, the water level is low, allowing passage without a boat. The walls and floor are covered with algae and slime, producing treacherous footing conditions. A valley lies to the south and the other cardinal directions lead further into the aqueduct. ^ rome58 n:rome54 u:rome59; lflags { } The Valley of the Gods^ You stand in a tranquil valley at the base of a large mountain. A quiet stream, with fruit trees growing along its banks, winds its way peacefully through the valley and enters a large stone structure that lies to the west. There are birds singing and every now and then a ripple breaks the surface of the stream. You can see a path leading up, through the trees. There is a small hole, from which you can hear rushing water, to the north. ^ rome59 u:rome56 d:rome58; lflags { } A Mountain Path^ You are standing on a path that leads up through a stand of large trees. Everything is green and it seems like eternal spring - this is Mother Nature at her finest. It is possible to descend into a tranquil valley from here. ^ rome60 n:rome50 e:rome61; lflags { } The Holding Cells^ You are standing in the holding cell area, just off of the courtroom. Those who are recently convicted of serious crimes are brought here, pending torture and execution. The courtroom lies to the north and another exit goes east. ^ rome61 w:rome60; lflags { } The Torture Chamber^ You are standing in a very small room in which there are many tools designed specifically for inflicting pain and suffering. Some of them are familiar, such as the rack and the iron maidens. Others, you have never seen before and they make you wonder about the kind of sadistic mind that dreamt them up. The only exit is to the west. ^ rome62 e:rome30; lflags { } The Roman Bakery^ You are standing in the bakery of Rome and your mouth waters at the delicious aromas wafting from the kitchen. The only exit is to the east. ^ rome63 s:rome46; lflags { } The General Store^ You are standing in the only general store of Rome. The walls and shelves are covered with all of the various items required by Roman citizens and stalwart mudders. Clay Avenue lies to the south. ^ rome64 e:rome65 w:rome51; lflags { } Before Rome^ You travel upon an East-West road wide enough for 30 men to march abreast. It is packed hard through heavy use. To the west stand the Gates of Rome inviting you to enter and partake of all the glory and splendor that is Rome. ^ rome65 e:rome66 w:rome64; lflags { } Clay Road^ You travel upon an East-West road wide enough for 30 men to march abreast. It is packed hard through heavy use. To the west, you eyes catch the splendors of a mighty city. North of here, there is a large concrete landing pad. ^ rome66 e:rome67 w:rome65; lflags { } Clay Road^ You travel upon an East-West road wide enough for 30 men to march abreast. ^ rome67 w:rome66 n:Rbank@valley; lflags { NoMobiles Peace } End of the Clay Road^ The mighty clay road turns into lesser, but still well traveled roads here. You feel a surge run through your body as you look East into the desert that Rome has conquered. This looks like a safe place to rest before starting into one of the power and dangerous cities ever to exist. ^ rome68 s:rome65; lflags { NoMobiles } Rome Central Station^ You are standing on a hastily constructed train platform about 70 meters long and several meters wide. There are train tracks to your east and west. The station exit is to the south. ^ /*objects i think for writers wiz room Name = classring Altname = ring Location = Oflags { NoGet WearOnHand } Desc[0] = " Onivel's class ring is lying here. It is intricately engraved." End = classring Name = inscription Altname = inside Location = Oflags { NoGet } Desc[0] = "" Examine = " On the inside of the ring, directly behind the stone, the letters JDL have been inscribed." End = inscription Name = birthstone Altname = outside Location = Oflags { NoGet } Desc[0] = "" Examine = " There is a massive, multi-faceted diamond, denoting Onivel's birth-month, set in the ring." End = birthstone Name = engravings Location = Oflags { NoGet } Desc[0] = "" Examine = " On the outside of the ring, the words Yough High School and 88 have been engraved. The work could only have been done by a master craftsman." End = engravings Name = phaser Location = Oflags { Weapon } Damage = 20 BValue = 200 Size = 20 Desc[0] = " A Mark II combat phaser is sitting here, in its recharger." End = phaser Name = plywood Altname = sign Location = IN_ROOM:rome35 Oflags { NoGet } Desc[0] = " There is a plywood sign bolted to the wall here." Examine = " Rome was written by Onivel of JediMUD in the spring of 1992. It was originally debugged and tested on Renaissance DikuMUD and then ported to CircleMUD and finally JediMUD. I would like to sincerely thank the following people who gave invaluable help in the design and construction of this area: Rasmussen of CircleMUD -- for idea to write Rome in the first place and for advice with coding Roman god routines. Destiny of Apocalypse -- for encouragement, proofreading, help in refining the area concept and allowing me to put my first area on her MUD. Miranda, Romulus, Ikee, and all the others who assisted with balance, bugs and typo eradication, or just had a good time here. Thanks. -Onivel *** This zone was ported to DIRT 3.0 for Boondocks AberMUD *** *** by Zarniwoop (zarn@rugrcx.rug.nl), October 1993 ***" End = plywood * Keep these items out of the game. --Zarniwoop, 5th September 1993 * */