cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
#include "undef.h"
#include "exits.h"
#include "cflags.h"

%mobiles

Name        = adjudicator
Pname       = "The adjudicator"
Location    = rome1
Strength    = 200
Damage      = 19
Aggression  = 0
Speed       = 0
Description = "
The adjudicator is watching the games intently."
Examine     = "
The adjudicator is a retired gladiator and scars cover all exposed parts of his
body.  Although he is getting on in years, he remains healthy and fit."
End         = adjudicator

Name        = scorekeeper
Pname       = "The Scorekeeper"
Location    = rome1
Strength    = 150
Damage      = 15
Aggression  = 0
Speed       = 0
Description = "
A scorekeeper has one eye on his stopwatch and the other on a clipboard."
Examine     = "
The scorekeeper is a young man of about 25 years of age and is very intently
studying his clipboard."
End         = scorekeeper

Name        = Demetrius
Location    = rome3
Strength    = 70
Damage      = 8
Aggression  = 0
Speed       = 0
Description = "
A filthy spectator is here watching the games."
Examine     = "
The spectator is filthy, half drunk and screaming his head off."
End         = Demetrius

Name        = Balorus
Location    = rome4
Strength    = 50
Damage      = 10
Aggression  = 0
Speed       = 0
Description = "
A spectator is here watching the games."
Examine     = "
The spectator is filthy, half drunk and screaming his head off."
End         = Balorus

Name        = Saturninus
Location    = rome8
Strength    = 50
Damage      = 10
Aggression  = 0
Speed       = 0
Description = "
A spectator is here watching the games."
Examine     = "
The spectator is filthy, half drunk and screaming his head off."
End         = Saturninus

Name        = Bassianus
Location    = rome22
Strength    = 50
Damage      = 10
Aggression  = 0
Speed       = 0
Description = "
A spectator is here watching the games."
Examine     = "
The spectator is filthy, half drunk and screaming his head off."
End         = Bassianus

Name        = Quintus
Location    = rome23
Strength    = 50
Damage      = 10
Aggression  = 0
Speed       = 0
Description = "
A drunken spectator is screaming his head of."
Examine     = "
The spectator is filthy, half drunk and screaming his head off."
End         = Quintus

Name        = nobleman
Pname       = "The Nobleman"
Location    = rome2
Strength    = 100
Damage      = 10
Aggression  = 0
Speed       = 1
Description = "
The nobleman stands here looking aloof."
Examine     = "
The nobleman is dressed in fine clothes and jewelry and has a very snobbish
attitude.  While he is getting old and his hair and beard are streaked with
gray, he is by no means an easy target."
End         = nobleman

Name        = Valentine
Location    = rome21
Strength    = 40
Damage      = 5
Aggression  = 0
Speed       = 0
Description = "
A slave stands here, wishing that she was free."
Sflags        { Female }
Examine     = "
A very pretty young woman who was captured instead of being killed when the
Roman legions subjugated her land."
End         = Valentine

Name        = Lavinia
Location    = rome6
Strength    = 40
Damage      = 5
Aggression  = 0
Speed       = 0
Description = "
A slave stands here, wishing that she was free."
Sflags        { Female }
Examine     = "
A very pretty young woman who was captured instead of being killed when the
Roman legions subjugated her land."
End         = Lavinia

Name        = Lucretia
Location    = rome49
Strength    = 60
Damage      = 6
Aggression  = 0
Speed       = 0
Description = "
A slave stands here waiting for her master."
Sflags        { Female }
Examine     = "
A very pretty young woman who was captured instead of being killed when the
Roman legions subjugated her land."
End         = Lucretia

Name        = gladiator
Pname       = "The Gladiator"
Location    = rome10
Strength    = 150
Damage      = 25
Aggression   = 1
Speed       = 0
Armor       = 10
Description = "
There is a gladiator standing here."
Examine     = "
A well muscled man who is very heavily armored and armed to the teeth.  He
lives for combat."
End         = gladiator

Name        = driver
Pname       = "The Driver"
Location    = rome16
Strength    = 90
Damage      = 11
Aggression  = 0
Speed       = 0
Armor       = 5
Description  = "
There is a chariot driver here."
Examine     = "
You see a very slight and small individual whose whole life is centered around
nothing but horses and speed."
End         = driver

Name        = coach
Pname       = "The Coach"
Location    = rome9
Strength    = 100
Damage      = 15
Aggression  = 0
Speed       = 5
Armor       = 0
Description = "
There is a coach standing here, going over last minute strategy."
End         = coach

Name        = doctor
Pname       = "The Doctor"
Location    = rome11
Strength    = 100
Damage      = 10
Aggression  = 0
Armor       = 0
Speed       = 0
Description = "A doctor is standing here."
Examine     = "
You see a young man, just out of med school, wearing a white coat and using
a stethoscope."
End         = doctor

Name        = nurse
Pname       = "A nurse"
Location    = rome11
Strength    = 80
Damage      = 12
Armor       = 10
Aggression   = 0
Speed       = 0
Description = "
There is a beautiful nurse standing here."
Sflags        { Female }
Examine     = "
The nurse is a very beautiful young lady who is about 22 years old.  She has
deep brown eyes and shoulder-length chestnut hair.  Her body is perfectly 
proportioned and she stands about five feet tall."
End         = nurse

Name        = Lartius
Location    = rome6
Strength    = 200
Damage      = 20
Armor       = 20
Aggression   = 0
Speed       = 0
Description = "
Lartius, Titus's shopkeeper, is here, minding the store."
Examine     = "
The shopkeeper is an older man in his middle to late fifties and looks like
he enjoys the quiet life.  There is a long scar running from the edge of his
mouth to his right ear, making it look like he is always smiling."
End         = Lartius

Name        = Junius
Location    = rome32
Strength    = 40
Damage      = 5
Armor       = 0
Aggression   = 0
Speed       = 5
Description = "
A poor peddler is standing here, trying to support his meager existence."
Examine     = "
You see a small, dirty man who doesn't look very healthy."
End         = Junius

Name        = Boetius
Location    = rome43
Strength    = 40
Damage      = 5
Armor       = 0
Aggression   = 0
Speed       = 5
Description = "
A fat peddler is standing here, trying to support his meager(?) existence."
Examine     = "
You see a small, dirty man who doesn't look very healthy."
End         = Boetius

Name        = Marcius
Location    = rome43
Strength    = 50
Damage      = 5
Armor       = 0
Aggression  = 0
Speed       = 5
Description = "
A haggard peddler is standing here, trying to support his meager existence."
Examine     = "
You see a small, dirty man who doesn't look very healthy."
End         = Marcius

Name        = Marcia
Location    = rome6
Strength    = 40
Damage      = 10
Armor       = 0
Aggression  = 0
Speed       = 5
Description = "
A small peddler is standing here, trying to support her meager existence."
Examine     = "
You see a small, dirty woman who doesn't look very healthy."
End         = Marcia

Name        = Colonius
Location    = rome40
Strength    = 50
Damage      = 5
Armor       = 0
Aggression  = 0
Speed       = 5
Description = "
A poor peddler is standing here, trying to support his meager existence."
Examine     = "
You see a small, dirty man who doesn't look very healthy."
End         = Colonius

Name        = page
Pname       = "A Page"
Location    = rome43
Strength    = 100
Damage      = 7
Armor       = 0
Aggression  = 0
Speed       = 0
Description = "
A page stands here, waiting to run an errand."
Examine     = "
You see a young boy who looks very strong and very fast.  He has the look of
a scholar about him."
End         = page

Name        = plaintiff
Pname       = "The Plaintiff"
Location    = rome50
Strength    = 200
Damage      = 14
Armor       = 0
Aggression  = 0
Speed       = 0
Description = "
The plaintiff stands here, pleading his case."
End         = plaintiff

Name        = Tullus
Location    = rome25
Strength    = 150
Damage      = 11
Armor       = 0
Aggression  = 0
Speed       = 0
Description = "
A ticket master is here, looking at you expectantly."
End         = Tullus

Name        = Aufidius
Location    = rome4
Strength    = 80
Damage      = 13
Armor       = 0
Aggression  = 0
Speed       = 8
Description = "
A stadium vendor is walking here, selling overpriced hotdogs and beer."
Examine     = "
The vendor is a scruffy looking man who isn't afraid of a fight and looks like
he's had just about enough of smart-mouthed spectators."
End         = Aufidius

Name        = Sicinius
Location    = rome8
Strength    = 90
Damage      = 12
Armor       = 0
Aggression   = 0
Speed       = 8
Description = "
A stadium vendor is walking here, selling ice cream and candy bars."
Examine     = "
The vendor is a scruffy looking man who isn't afraid of a fight and looks like
he's had just about enough of smart-mouthed spectators."
End         = Sicinius

Name        = Cominius
Location    = rome23
Strength    = 90
Damage      = 5
Armor       = 0
Aggression  = 0
Speed       = 6
Description = "
A citizen of Rome is standing here."
End         = Cominius

Name        = Dominius
Location    = rome12
Strength    = 190
Damage      = 5
Armor       = 0
Aggression  = 0
Speed       = 16
Description = "
A citizen of Rome is standing here."
End         = Dominius

Name        = Trebonius
Location    = rome32
Strength    = 190
Damage      = 5
Armor       = 0
Aggression  = 0
Speed       = 16
Description = "
A citizen of Rome is here."
End         = Trebonius

Name        = Lucullus
Location    = rome21
Strength    = 90
Damage      = 5
Armor       = 0
Aggression  = 0
Speed       = 6
Description = "
A citizen of Rome is standing here."
End         = Lucullus

Name        = Tonnus
Location    = rome31
Strength    = 300
Damage      = 25
Armor       = 0
Aggression  = 0
Speed       = 10
Description = "
Tonnus Rooverus, public enemy no. 1, is sneaking around, trying
to take something away from you."
End         = Tonnus

Name        = Marcus
Location    = rome32
Strength    = 200
Damage      = 23
Armor       = 0
Aggression  = 0
Speed       = 10
Description = "
Marcus Dupus is trying to find out how he can install Turbo Pascal."
End         = Marcus

Name        = gateguard_1
Pname       = "Popilius"
Location    = rome51
Strength    = 200
Damage      = 20
Armor       = 20
Aggression  = 0
Speed       = 0
Description = "
A gateguard stands here, tending the gate."
Examine     = "
You see a strong, loyal public defender."
End         = gateguard_1

Name        = gateguard_2
Pname       = "Octavius"
Location    = rome29
Strength    = 200
Damage      = 20
Armor       = 20
Aggression  = 0
Speed       = 0
Description = "
A gateguard stands here, tending the gate."
Examine     = "
You see a strong, loyal public defender."
End         = gateguard_2

Name        = gateguard_3
Pname       = "Ligarius"
Location    = rome35
Strength    = 200
Damage      = 20
Armor       = 20
Aggression   = 0
Speed       = 0
Description = "
A gateguard stands here, tending the gate."
Examine     = "
You see a strong, loyal public defender."
End         = gateguard_3

Name        = gateguard_4
Pname       = "Decius"
Location    = rome5
Strength    = 200
Damage      = 20
Armor       = 20
Aggression   = 0
Speed       = 0
Description = "
A gateguard stands here, tending the gate."
Examine     = "
You see a strong, loyal public defender."
End         = gateguard_4

Name        = Adrianus
Location    = rome6
Strength    = 250
Damage      = 20
Armor       = 0
Aggression   = 0
Speed       = 10
Description = "
A soldier on leave is walking around."
Examine     = "
You see a member of one of the emperor's elite legions.  He looks VERY strong."
End         = Adrianus

Name        = Marullus
Location    = rome42
Strength    = 250
Damage      = 20
Armor       = 0
Aggression   = 0
Speed       = 10
Description = "
A soldier on leave is walking around."
Examine     = "
You see a member of one of the emperor's elite legions.  He looks VERY strong."
End         = Marullus

Name        = Sempronius
Location    = rome45
Strength    = 251
Damage      = 15
Armor       = 0
Aggression   = 0
Speed       = 5
Description = "
A soldier on leave is walking around."
Examine     = "
You see a member of one of the emperor's elite legions.  He looks VERY strong."
End         = Sempronius

Name        = Martius
Location    = rome51
Strength    = 251
Damage      = 15
Armor       = 0
Aggression   = 0
Speed       = 5
Description = "
A soldier on leave is wandering around."
Examine     = "
You see a member of one of the emperor's elite legions.  He looks VERY strong."
End         = Martius

Name        = Aemilius
Location    = rome30
Strength    = 251
Damage      = 15
Armor       = 0
Aggression   = 0
Speed       = 5
Description = "
A soldier on leave is looking for a nice pub to spend his pay in."
Examine     = "
You see a member of one of the emperor's elite legions.  He looks VERY strong."
End         = Aemilius

Name        = Caesar
Location    = rome36
Strength    = 300
Damage      = 20
Armor       = 20
Aggression   = 0
Speed       = 0
Description = "
Julius Caesar, the emperor of Rome is sitting here."
Examine     = "
You see a man who is dressed in the finest of clothes, has eaten the best of
foods and lived in the most opulent palace that Rome has ever known."
End         = Caesar

Name        = Velutus
Location    = rome36
Strength    = 500 /*800 in asylum */
Damage      = 22
Armor       = 10
Aggression   = 100
Speed       = 0
Description = "
There is a royal bodyguard here, ready to die for the emperor, if necessary."
Examine     = "
The bodyguard is dressed in the finest of armor and wields the deadliest only
the deadliest of weapons.  He is very strong and would put up one hell of a
fight."
End         = Velutus

Name        = judge
Pname       = "The Judge"
Location    = rome55
Strength    = 250
Damage      = 25
Armor       = 25
Aggression   = 0
Speed       = 0
Description = "
A judge is standing here, reading a case."
End         = judge

Name        = scheduler
Pname       = "The Scheduler"
Location    = rome43
Strength    = 250
Damage      = 25
Armor       = 15
Aggression   = 0
Speed       = 0
Description = "
The master scheduler is here, writing in an appointment book."
End         =  scheduler

Name        = slimeball
Pname       = "A Slimeball"
Location    = rome57
Strength    = 1000
Damage      = 30
Armor       = 20
Aggression   = 90
Speed       = 20
Description = "
There is a slippery slimeball here."
Examine     = "
There is a green ball of slime oozing from the coating on the walls."
End         = slimeball

Name        = slime
Location    = rome48
Strength    = 1000
Damage      = 30
Armor       = 20
Aggression   = 90
Speed       = 20
Description = "
There is a slippery slimeball here."
Examine     = "
There is a green ball of slime oozing from the coating on the walls."
End         = slime

Name        = ball
Location    = rome54
Strength    = 1000
Damage      = 30
Armor       = 20
Aggression   = 90
Speed       = 20
Description = "
There is a slippery slimeball here."
Examine     = "
There is a green ball of slime oozing from the coating on the walls."
End         = ball

Name        = Froboz
Location    = rome49
Strength    = 500
Damage      = 30
Armor       = 20
Aggression   = 0
Speed       = 0
Description = "
Froboz the wizard is standing here, working on a new spell."
Examine     = "
You see a middle-aged man who's knowledge of magic, both offensive and 
defensive, is legendary.  He literally glows with a pink aura."
End         = Froboz

Name        = Titus
Location    = rome7
Strength    = 400
Damage      = 35
Armor       = 0
Aggression   = 0
Speed       = 0
Description = "
Titus Andronicus is standing here, polishing a few swords."
End         = Titus

Name        = senator
Pname       = "A senator"
Location    = rome37
Strength    = 130
Damage      = 15
Armor       = 0
Aggression   = 0
Speed       = 0
Description = "
The senator is here, waiting for debate to begin."
End         = senator

Name        = bailiff
Pname       = "The Bailiff"
Location    = rome50
Strength    = 200
Damage      = 35
Armor       = 15
Aggression   = 0
Speed       = 0
Description = "
The bailiff stands here, keeping order in the courtroom."
End         = bailiff

Name        = defendant
Pname       = "The defendant"
Location    = rome50
Strength    = 200
Damage      = 20
Armor       = 20
Aggression   = 0
Speed       = 0
Description = "
A defendant stands here, pleading her case."
End         = defendant

Name        = Jupiter
Location    = rome47
Strength    = 2500
Damage      = 15
Armor       = 40
Aggression   = 0
Speed       = 0
Description = "
Jupiter, King of the Gods, is resting here."
Mflags        { CanFireball CanFrost CanShock NoSteal NoGrab}
End         = Jupiter

Name        = Venus
Location    = rome52
Strength    = 2300
Damage      = 47
Armor       = 47
Aggression   = 0
Speed       = 0
Description = "
Venus, the god of beauty and knowledge, is resting here."
Mflags        { CanFireball CanFrost CanShock }
Sflags        { Female }
End         = Venus

Name        = Mars
Location    = rome56
Strength    = 2100
Damage      = 43
Armor       = 43
Aggression   = 0
Speed       = 0
Description = "
Mars, the god of war and state, is here."
Mflags        { CanFireball CanFrost CanShock }
End         = Mars

Name        = Mercury
Location    = rome59
Strength    = 1900
Damage      = 40
Armor       = 40
Aggression   = 0
Speed       = 0
Description = "
Mercury, the messenger of the gods, is standing here."
Mflags        { CanFireball CanFrost CanShock }
End         = Mercury

Name        = Menenius
Location    = rome42
Strength    = 200
Damage      = 20
Armor       = 20
Aggression   = 0
Speed       = 0
Description = "
Menenius, Froboz's shopkeeper is here, minding the store."
Examine     = "
The shopkeeper is an older man in his middle to late fifties and looks like
he enjoys the quiet life.  There is a long scar running from the edge of his
mouth to his right ear, making it look like he is always smiling."
End         = Menenius

Name        = executioner
Pname       = "The Executioner"
Location    = rome61
Strength    = 300
Damage      = 30
Armor       = 30
Aggression   = 30
Speed       = 0
Description = "
The executioner stands here, waiting to torture some sorry soul."
Examine     = "
You see a burly man who is wearin a black hood that obscures his face.  He
has a very sadistic attitude and clearly loves his work."
End         = executioner

Name        = Ventidius
Location    = rome62
Strength    = 230
Damage      = 23
Armor       = 23
Aggression   = 0
Speed       = 0
Description = "
The Baker looks at you calmly, wiping flour from his face with one hand."
Examine     = "
A fat, nice looking baker. But you can see that he has many scars on his
body."
End         = Ventidius

Name        = Lucius
Location    = rome63
Strength    = 240
Damage      = 24
Armor       = 24
Aggression   = 0
Speed       = 0
Description = "
Lucius the Grocer stands at the counter, with a slightly impatient look
on his face."
Examine     = "
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders."
End         = Lucius


%objects


Name      = longsworda
Pname     = longsword
Location  = WIELDED_BY:adjudicator
Oflags      { Weapon }
Damage    = 17
BValue    = 50
Size      = 17
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longsworda


Name      = longswordb
Pname     = longsword
Location  = WIELDED_BY:nobleman
Oflags      { Weapon }
Damage    = 18
BValue    = 50
Size      = 17
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordb

Name      = longswordc
Pname     = longsword
Location  = WIELDED_BY:driver
Oflags      { Weapon }
Damage    = 16
BValue    = 50
Size      = 17
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordc

Name      = longswordd
Pname     = longsword
Location  = WIELDED_BY:gladiator
Oflags      { Weapon }
Damage    = 17
BValue    = 50
Size      = 16
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordd

Name      = longsworde
Pname     = longsword
Location  = WIELDED_BY:gateguard_1
Oflags      { Weapon }
Damage    = 18
BValue    = 50
Size      = 17
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longsworde

Name      = longswordf
Pname     = longsword
Location  = WIELDED_BY:gateguard_2
Oflags      { Weapon }
Damage    = 15
BValue    = 50
Size      = 17
Desc[0]   = "
Another ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordf

Name      = longswordg
Pname     = longsword
Location  = WIELDED_BY:gateguard_3
Oflags      { Weapon }
Damage    = 18
BValue    = 50
Size      = 17
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordg

Name      = longswordh
Pname     = longsword
Location  = WIELDED_BY:gateguard_4
Oflags      { Weapon }
Damage    = 19
BValue    = 50
Size      = 19
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordh

Name      = longswordj
Pname     = longsword
Location  = WIELDED_BY:adrianus
Oflags      { Weapon }
Damage    = 17
BValue    = 50
Size      = 17
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordj

Name      = longswordk
Pname     = longsword
Location  = WIELDED_BY:marullus
Oflags      { Weapon }
Damage    = 17
BValue    = 50
Size      = 17
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordk

Name      = longswordl
Pname     = longsword
Location  = WIELDED_BY:sempronius
Oflags      { Weapon }
Damage    = 16
BValue    = 50
Size      = 14
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordl

Name      = longswordm
Pname     = longsword
Location  = WIELDED_BY:martius
Oflags      { Weapon }
Damage    = 19
BValue    = 50
Size      = 14
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordm

Name      = longswordn
Pname     = longsword
Location  = WIELDED_BY:aemilius
Oflags      { Weapon }
Damage    = 15
BValue    = 50
Size      = 14
Desc[0]   = "
An ordinary looking longsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = longswordn

Name      = broadswordq
Pname     = broadsword
Location  = WIELDED_BY:velutus
Oflags      { Weapon }
Damage    = 17
BValue    = 50
Size      = 17
Desc[0]   = "
An sharp looking broadsword lies here."
Examine   = "
It may be ordinary looking, but it's sharp enough for its purpose."
End       = broadswordq

Name      = shielda
Pname     = shield
Location  = WORN_BY:adjudicator
Oflags      { Wearable Armor Shield }
Armor     = 25
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shielda

Name      = shieldb
Pname     = shield
Location  = WORN_BY:scorekeeper
Oflags      { Wearable Armor Shield }
Armor     = 25
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldb

Name      = shieldc
Pname     = shield
Location  = WORN_BY:nobleman
Oflags      { Wearable Armor Shield }
Armor     = 30
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldc

Name      = shieldd
Pname     = shield
Location  = WORN_BY:gateguard_1
Oflags      { Wearable Armor Shield }
Armor     = 25
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldd

Name      = shielde
Pname     = shield
Location  = WORN_BY:gateguard_2
Oflags      { Wearable Armor Shield }
Armor     = 40
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shielde

Name      = shieldf
Pname     = shield
Location  = WORN_BY:gateguard_3
Oflags      { Wearable Armor Shield }
Armor     = 18
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldf

Name      = shieldg
Pname     = shield
Location  = WORN_BY:gateguard_4
Oflags      { Wearable Armor Shield }
Armor     = 25
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldg

Name      = shieldh
Pname     = shield
Location  = WORN_BY:adrianus
Oflags      { Wearable Armor Shield }
Armor     = 40
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldh

Name      = shieldi
Pname     = shield
Location  = WORN_BY:Marullus
Oflags      { Wearable Armor Shield }
Armor     = 30
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldi

Name      = shieldj
Pname     = shield
Location  = WORN_BY:sempronius
Oflags      { Wearable Armor Shield }
Armor     = 25
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldj

Name      = shieldk
Pname     = shield
Location  = WORN_BY:martius
Oflags      { Wearable Armor Shield }
Armor     = 30
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldk

Name      = shieldl
Pname     = shield
Location  = WORN_BY:aemilius
Oflags      { Wearable Armor Shield }
Armor     = 40
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldl

Name      = shieldm
Pname     = shield
Location  = WORN_BY:velutus
Oflags      { Wearable Armor Shield }
Armor     = 55
Desc[0]   = "A small, iron shield is gathering dust."
Examine   = "You see nothing special. Absolutely nothing."
End       = shieldm

Name      = pewter
Altname   = ring
Location  = WORN_BY:nobleman
Oflags      { WearOnHands Armor }
BValue    = 450
Armor     = 30
Size      = 4
Desc[0]   = "
There is a pewter ring lying here."
End       = pewter

Name      = bronze
Altname   = belt
Location  = WORN_BY:nobleman
Oflags      { WearOnBody Armor }
Armor     = 20
BValue    = 300
Size      = 20
Desc[0]   = "
There is a bronze belt sitting here."
End       = bronze

Name      = helmet
Altname   = combat
Location  = WORN_BY:gladiator
Oflags      { WearOnHead Armor }
BValue    = 40
Armor     = 60
Size      = 20
Desc[0]   = "
A Roman combat helmet has been left here."
End       = helmet

Name      = whistle
Location  = CARRIED_BY:coach
Oflags      { }
BValue    = 40
Size      = 13
A coach's whistle has been left here."
End       = whistle

Name      = stethoscope
Location  = WORN_BY:doctor
Oflags      { WearOnNeck }
BValue    = 60
Size      = 12
Desc[0]   = "
A doctor has left his stethoscope here."
End       = stethoscope

Name      = hairpin
Location  = WORN_BY:nurse
Oflags      { WearOnHead }
BValue    = 4
Size      = 4
Desc[0]   = "
A woman's hairpin is lying here."
End       = hairpin

Name      = apple
Altname   = fruit
Location  = CARRIED_BY:junius
Oflags      { Food }
BValue    = 50
Size      = 11
Desc[0]   = "
A delicious looking apple has been left here."
End       = apple

Name      = mango
Altname   = fruit
Location  = CARRIED_BY:junius
Oflags      { Food }
BValue    = 39
Size      = 9
Desc[0]   = "A delicious mango lies on the ground."
Examine   = "Come on, eat it, if it's that delicious!"
End       = mango

Name      = banana
Altname   = fruit
Location  = CARRIED_BY:marcius
Oflags      { Food }
BValue    = 39
Size      = 9
Desc[0]   = "A large banana lies on the ground."
Examine   = "Aren't you going to eat it?"
End       = banana

Name      = orangea
Pname	  = orange
Altname   = fruit
Location  = CARRIED_BY:marcius
Oflags      { Food }
BValue    = 40
Size      = 10
Desc[0]   = "
A sun-ripened orange has been left here."
End       = orangea

Name      = peach
Altname   = fruit
Location  = CARRIED_BY:marcia
Oflags      { Food }
BValue    = 80
Size      = 12
Desc[0]   = "
A pink and yellow peach is just waiting to be picked up and eaten."
Examine   = "
You see nothing special.

Or.. wait a minute.. what's that button doing there?
Oh.. you were mistaken. It's an ordinary peach. *sigh*"
End       = peach

Name      = grapes
Altname   = fruit
Location  = CARRIED_BY:marcia
Oflags      { Food }
BValue    = 70
Size      = 12
Desc[0]   = "
A peddler forgot some grapes."
End       = grapes

Name      = strawberries
Altname   = fruit
Location  = CARRIED_BY:boetius
Oflags      { Food }
BValue    = 30
Size      = 8
Desc[0]   = "
Ah, strawberries! You didn't see those in Boondocks before."
End       = strawberries

Name      = pineapple
Altname   = fruit
Location  = CARRIED_BY:boetius
Oflags      { Food }
BValue    = 40
Size      = 10
Desc[0]   = "
This pineapple will do just nicely for an afternoon snack."
End       = pineapple

Name      = sandalsa
Pname     = sandals
Altname   = leather
Location  = WORN_BY:valentine
Oflags      { WearOnFeet ExcludeWear Armor }
Armor     = 0          
BValue    = 20
Size      = 30          
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsa

Name      = sandalsb
Pname     = sandals
Altname   = leather
Location  = WORN_BY:Lavinia
Oflags      { WearOnFeet ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsb

Name      = sandalsc
Pname     = sandals
Altname   = leather
Location  = WORN_BY:Lucretia
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsc

Name      = sandalsd
Pname     = sandals
Altname   = leather
Location  = WORN_BY:junius
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsd

Name      = sandalse
Pname     = sandals
Altname   = leather
Location  = WORN_BY:marcius
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalse

Name      = sandalsf
Pname     = sandals
Altname   = leather
Location  = WORN_BY:colonius
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 1
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsf

Name      = sandalsg
Pname     = sandals
Altname   = leather
Location  = WORN_BY:Boetius
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsg

Name      = sandalsh
Pname     = sandals
Altname   = leather
Location  = WORN_BY:marcia
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsh

Name      = sandalsi
Pname     = sandals
Altname   = leather
Location  = WORN_BY:gateguard_1
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsi

Name      = sandalsj
Pname     = sandals
Altname   = leather
Location  = WORN_BY:gateguard_2
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsj

Name      = sandalsk
Pname     = sandals
Altname   = leather
Location  = WORN_BY:gateguard_3
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsk

Name      = sandalsl
Pname     = sandals
Altname   = leather
Location  = WORN_BY:gateguard_4
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsl

Name      = sandalsm
Pname     = sandals
Altname   = leather
Location  = WORN_BY:adrianus
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsm

Name      = sandalsn
Pname     = sandals
Altname   = leather
Location  = WORN_BY:Marullus
Oflags      { WearOnFeet Armor }
Armor     = 1
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsn

Name      = sandalsq
Pname     = sandals
Altname   = leather
Location  = WORN_BY:sempronius
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here, but they look more like
tennisshoes."
End       = sandalsq

Name      = sandalsp
Pname     = sandals
Altname   = leather
Location  = WORN_BY:martius
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsp

Name      = sandalsr
Pname     = sandals
Altname   = leather
Location  = WORN_BY:aemilius
Oflags      { WearOnFeet  ExcludeWear Armor }
Armor     = 0
BValue    = 20
Size      = 30
Desc[0]   = "
A pair of leather sandals has been dropped here."
End       = sandalsr

Name      = onyx
Altname   = ring
Location  = WORN_BY:Caesar
Oflags      { WearOnHands Armor }
Armor     = 50
BValue    = 900
Size      = 7
Desc[0]   = "
An onyx ring has been left here."
End       = onyx

Name      = doga
Pname     = hotdog
Location  = CARRIED_BY:aufidius
Oflags      { Food }
BValue    = 40
Size      = 12
Desc[0]   = "
A hotdog loaded with chili and onions has been left here."
End       = doga

Name      = dogb
Pname     = hotdog
Location  = CARRIED_BY:sicinius
Oflags      { Food }
BValue    = 40
Size      = 12
Desc[0]   = "
A hotdog loaded with chili and onions has been left here."
End       = dogb
                 
Name      = silver
Altname   = bracelet
Location  = WORN_BY:plaintiff
Oflags      { WearOnArms Armor }
Armor     = 0
BValue    = 800
Size      = 9
Desc[0]   = "
A bracelet, made from silver and gold, has been carelessly left here."
End       = silver

Name      = sapphire
Altname   = ring
Location  = WORN_BY:judge
Oflags      { WearOnHands }
BValue    = 400
Size      = 6
Desc[0]   = "
A sapphire ring has been left here."
End       = sapphire

Name      = pendant
Altname   = jade
Location  = WORN_BY:plaintiff
Oflags      { WearOnNeck }
BValue    = 1000
Size      = 17
Desc[0]   = "
A beautiful jade pendant has been left here."
End       = pendant

Name      = robe
Location  = WORN_BY:froboz
Oflags      { WearOnBack Armor MagicProtect } /*make magic protect mat*/
Armor	  = 50
BValue    = 10
Size      = 6
Desc[0]   = "
Froboz's robe has been dropped here."
Examine	  = "
This is Froboz's magical robe it looks rather stronger and protecting,
maybe even from &+rmagic&*. "
End       = robe

Name      = tempered
Altname   = sword
Location  = WIELDED_BY:Tullus
Oflags      { Weapon }
Damage    = 16
BValue    = 160
Size      = 16
Desc[0]   = "
A nasty looking tempered sword is lying here."
End       = tempered

Name      = quencheda
Pname     = quenched
Altname   = sword
Location  = WIELDED_BY:caesar
Oflags      { Weapon }
Damage    = 25
BValue    = 150
Size      = 25
Desc[0]   = "
Caesar's quenched sword has been left here."
End       = quencheda

Name      = quenchedb
Pname     = quenched
Altname   = sword
Location  = WIELDED_BY:menenius
Oflags      { Weapon }
Damage    = 22
BValue    = 150
Size      = 22
Desc[0]   = "
A very bloody quenched sword has been left here."
End       = quenchedb

Name      = bracers
Altname   = moorish
Location  = WORN_BY:caesar
Oflags      { WearOnLegs Armor }
BValue    = 300
Armor     = 40
Size      = 14
Desc[0]   = "
A pair of Moorish bracers has been dropped here."
End       = bracers

Name      = plate
Altname   = combat
Location  = WORN_BY:velutus
Oflags      { WearOnBody Armor }
Armor     = 40
BValue    = 200
Size      = 25
Desc[0]   = "
A piece of military combat plate has been left here."
End       = plate

Name      = boots
Altname   = combat
Location  = WORN_BY:velutus
Oflags      { WearOnFeet ExcludeWear Armor }
Armor     = 20
BValue    = 100
Size      = 10
Desc[0]   = "
A pair of combat boots have been left here. They're very sturdy."
Examine   = "
You'd look very cool in them. Whether they'd protect you from anything
is another matter entirely."
End       = boots

Name      = thunderbolt
Location  = WIELDED_BY:jupiter
Oflags      { Weapon }
Damage    = 35
BValue    = 8000
Size      = 40
Desc[0]   = "
Jupiter's Thunderbolt has been left here."
End       = thunderbolt

Name      = loincloth
Altname   = red
Location  = WORN_BY:Mars
Oflags      { WearOnLegs Armor }
Armor     = 10
BValue    = 7000
Size      = 30
Desc[0]   = "
Mar's red loincloth is resting here."
End       = loincloth

Name      = crystal
Altname   = necklace
Location  = WORN_BY:Venus
Oflags      { WearOnNeck }
BValue    = 6000
Size      = 30
Desc[0]   = "
Someone has left the crystal Necklace of Knowledge here!"
End       = crystal

Name      = winged
Altname   = sandals
Location  = WORN_BY:Mercury
Oflags      { WearOnFeet ExcludeWear }
BValue    = 5000
Size      = 30
Desc[0]   = "
Mercury's winged sandals have been left here."
End       = winged

Name      = musty
Altname   = scroll
Location  = CARRIED_BY:Caesar
Oflags      { }
BValue    = 20
Size      = 10
Desc[0]   = "
A musty scroll has been dropped here."
Examine   = "
Memo to myself: Check out Brutus. He is behaving very strange lately."
End       = musty

Name      = ornate
Altname   = scroll
Location  = CARRIED_BY:Froboz
Oflags      { }
BValue    = 800
Size      = 20
Desc[0]   = "
An ornate scroll has been left here."
Examine   = "
It's about a powerful spell, which would turn strawberries into camels.
Apparently Froboz made this spell for a Dutch friend of his, an excentric
wizard with a bolar-hat."
End       = ornate

Name      = plain
Altname   = scroll
Location  = CARRIED_BY:Froboz
Oflags      { }
BValue    = 180
Size      = 20
Desc[0]   = "
A plain scroll is lying on the ground."
Examine   = "
Nothing is written on this scroll. Froboz kept it in his possession in case
he needed something to write on when inspiration hit him."
End       = plain

Name      = latumfus
Altname   = staff
Location  = CARRIED_BY:nurse
Oflags      { }
BValue    = 100
Size      = 25
Desc[0]   = "
There is a staff of Latumfus lying here on the ground."
End       = latumfus

Name      = kodarta
Altname   = staff
Location  = CARRIED_BY:doctor
Oflags      { }
BValue    = 250
Size      = 25
Desc[0]   = "
The Kodarta staff has been carelessly left here."
End       = kodarta

Name      = wand
Location  = CARRIED_BY:Froboz
Oflags      { }
BValue    = 10
Size      = 10
Desc[0]   = "
There is a prototype of a new magical wand lying here."
Examine   = "
You can't figure out what its purpose is. You could ask Froboz, but he's
dead now. Too bad."
End       = wand

Name      = potion
Altname	  = orange
Location  = CARRIED_BY:slimeball
Oflags      { Food }
BValue    = 40
Size      = 12
Desc[0]   = "
There is a flask, containing a blaze orange potion, resting here."
End       = potion

Name      = mace
Location  = WIELDED_BY:executioner
Oflags      { Weapon }
Damage    = 1
BValue    = 100
Size      = 23
Desc[0]   = "
The executioner's mace is lying here."
Examine   = "
A typical weapon for one who tortures people: you would die very slowly,
indeed, if hit with this weapon."
End       = mace

 
Name      = rusty
Altname   = key
Location  = CARRIED_BY:bailiff
Oflags      { Key }
BValue    = 16
Size      = 16
Desc[0]   = "
There is a rusty key here."
End       = rusty

Name      = double
Altname   = key
Location  = CARRIED_BY:driver
Oflags      { Key }
BValue    = 15
Size      = 15
Desc[0]   = "
A double sided key has been left here."
End       = double

Name      = diamond
Altname   = key
Location  = CARRIED_BY:Sicinius
Oflags      { Key }
BValue    = 14
Size      = 14
Desc[0]   = "
A diamond studded key is sitting on the ground."
End       = diamond

Name      = pearl
Altname   = key
Location  = CARRIED_BY:Tullus
Oflags      { Key }
BValue    = 13
Size      = 13
Desc[0]   = "
A key with a pearl handle is sitting on the ground."
End       = pearl

Name      = aquamarine
Altname   = key
Location  = CARRIED_BY:scorekeeper
Oflags      { Key }
BValue    = 12
Size      = 12
Desc[0]   = "
There is an aquamarine colored key here."
End       = aquamarine

Name      = opal
Altname   = key
Location  = CARRIED_BY:senator
Oflags      { Key }
BValue    = 11
Size      = 11
Desc[0]   = "
An opal key has been left here."
End       = opal

Name      = steel
Altname   = key
Location  = CARRIED_BY:judge
Oflags      { Key }
BValue    = 10
Size      = 10
Desc[0]   = "
A steel key is lying on the ground."
End       = steel

Name      = scorecards
Altname   = cards
Location  = IN_ROOM:rome1
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The cards all have been filled in with the judges evaluations of today's
combatants.  It seems that Sparticus is having a good day."
End       = scorecards

Name      = pencils
Altname   = pencil
Location  = IN_ROOM:rome1
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
An ordinary number 2 lead pencil.  Judging by the teeth marks on the shaft, the
user should see a dentist very soon!"
End       = pencils

Name      = road
Location  = IN_ROOM:rome5
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
You can barely make out a storefront through the foliage."
End       = road

Name      = wgate
Pname     = gate
Location  = IN_ROOM:rome5
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The gate has been permanently rusted shut and is further secured by a large
chain and padlock.  Don't even bother THINKING about trying to open it."
End       = wgate

Name      = swordsa
Pname     = swords
Altname   = weapons
Location  = IN_ROOM:rome6
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
Titus has enough hardware in here to outfit a large army.  Maybe that's why
he has a lucrative contract to sell weapons to the emperor's armies for
outrageous prices."
End       = swordsa

Name      = weaponsa
Pname     = weapons
Altname   = swords
Location  = IN_ROOM:rome7
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
There are literally thousands of each.  Take your pick."
End       = weaponsa

Name      = landscape
Altname   = country
Location  = IN_ROOM:rome8
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
You can see the entire city of Rome from here.  The buildings housing the
Roman government are to the east.  To the south east, off in the distance, is
the massive aquaduct and further in that direction lies the Mountain of the
Gods."
End       = landscape

Name      = leech
Altname   = leeches
Location  = IN_ROOM:rome11
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
DISGUSTING!  Each is about the size of matchbox and very slimy.  You are VERY
glad that you have access to a cleric!"
End       = leech

Name      = furnishings
Altname   = furniture
Location  = IN_ROOM:rome13
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The furniture that you see is very simple and plain.  It is made of rough hewn
wood and fastened together with nails.  It looks very uncomfortable."
End       = furnishings

Name      = laundry
Altname   = wash
Location  = IN_ROOM:rome14
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
It smells of sweat and is covered with mud."
End       = laundry

Name      = line
Altname   = lines
Location  = IN_ROOM:rome18
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The lines are very long and people look impatient."
End       = line

Name      = statue
Altname   = caligula
Location = IN_ROOM:rome18
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
A larger than life stone statue of Caligula, the Mad Emperor looks at you. It
looks like it is holding a phallus."
End       = statue
   
Name      = hole
Altname   = toilet
Location  = IN_ROOM:rome20
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
You walk over to the hole and see that there is a large turd floating in a
pool black water about 2 feet below the surface of the ground.  As you lean
closer to get a better look, your nose catches a concentrated dose of the
fragrant aroma wafting upwards.  Your stomach decides that it has had enough
of this shoddy treatment and you puke until it is empty."
End       = hole

Name      = roll
Altname   = paper
Location  = IN_ROOM:rome20
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
Hey!!  This is first-class stuff!! - White Cloud brand with lotion.  The roll
is about half-used."
End       = roll

Name      = tiberius
Altname   = statue
Location  = IN_ROOM:rome24
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The statue of Tiberius, made of iron, stands here."
End       = tiberius

Name      = cashbox
Altname   = box
Location  = IN_ROOM:rome25
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
It's a shame that the exchange rate for Roman money is so low.  What amounts
to a fortune in Rome isn't even worth one gold coin.  The contents of the box
add up to about .... well forget it.  It isn't worth your time or trouble to
carry it around."
End       = cashbox

Name      = structure
Location  = IN_ROOM:rome26
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
That would probably be the Coliseum.  There are a few good matches scheduled
for today."
End       = structure

Name      = shrubs
Altname   = trees
Location  = IN_ROOM:rome27
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
All of the plants, trees and shrubs are perfectly trimmed, without so much as
a dead leaf anywhere to be seen.  You welcome the shade that they give from
the harsh sun above."
End       = shrubs

Name      = floor
Altname   = tile
Location  = IN_ROOM:rome28
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
Very expensive!  A lot of master craftsmen labored long and hard to produce
such a work of art."
End       = floor

Name      = windows
Location  = IN_ROOM:rome28
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
They are intricate and the scenes that they depict cast honor on several of
the gods."
End       = windows

Name      = furniture
Location  = IN_ROOM:rome28
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
You hope to eventually be able to own a piece of furniture just like these
someday.  These are only dreams, of course."
End       = furniture

Name      = ngate
Pname     = gate
Location  = IN_ROOM:rome29
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The gate is made of solid iron and is well maintained."
End       = ngate

Name      = nroad
Pname     = road
Location  = IN_ROOM:rome29
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The road is wide and very muddy."
End       = nroad

Name      = vendors
Altname   = vendor
Location  = IN_ROOM:rome32
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
There are several sidewalk vendors here, selling fresh fruits and vegetables,
home baked goods, fine jewelry and other items.  Most of the items for sale are
of very high quality."
End       = vendors

Name      = aquaduct
Altname   = structure
Location  = IN_ROOM:rome32
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
To the southeast, off in the distance, stands a large stone structure that is
used to channel water into the city."
End       = aquaduct

Name      = sgate
Pname     = gate
Location  = IN_ROOM:rome35
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The gate appears to be closed and locked against intruders."
End       = sgate

Name      = walnut
Altname   = desk
Location  = IN_ROOM:rome36
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The desk is made of solid walnut and gold inlay.  It is exquisitely carved
with superior craftsmanship, the likes of which has rarely been seen.  It was
probably brought to Rome from Gaul."
End       = walnut

Name      = documents
Altname   = papers
Location  = IN_ROOM:rome36
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The documents are all written on reed scrolls made in Egypt and have been
sealed with wax."
End       = documents

Name      = bookcase
Altname   = books
Location  = IN_ROOM:rome36
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The books are very old and contain the wisdom of wise men from throughout the
entire Roman empire.  They appear to be collecting dust."
End       = bookcase

Name      = flowers
Altname   = plants
Location  = IN_ROOM:rome36
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The plants contribute to a very relaxing atmosphere."
End       = flowers

Name      = crowds
Altname   = people
Location  = IN_ROOM:rome39
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
It looks like some kind of bizarre or festival is occurring to the west.  There
are hundreds of people of all classes shopping, talking or eating."
End       = crowds

Name      = telescope
Altname   = viewer
Location  = IN_ROOM:rome40
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
If it were operational, it would offer a spectacular view of the Mountain of
the Gods.  Unfortunately, it appears to have been vandalized."
End       = telescope

Name      = platform
Pname     = sign
Location  = IN_ROOM:rome40
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
         ********************************************
         *                                          *
         *      The Roman Aqueduct and Mountain     *
         *           Observation Platform           *
         *                                          *
         *       Designed and built by the Froboz   *
         *            Magic Platform Company        *
         *                                          *
         ********************************************"
End       = platform

Name      = slimea
Pname     = slime
Altname   = algae
Location  = IN_ROOM:rome41
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
Due to the availability of moisture and nutrients, a green, viscous slime has
grown and covered everything with a slippery coating.  It seems to go out of
its way to drip on you."
End       = slimea

Name      = fog
Altname   = mist
Location  = IN_ROOM:rome42
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
This is some really strange stuff!  You have never seen anything this color
before.  Your legs are totally obscured from the knee down."
End       = fog

Name      = signcourt
Pname     = sign
Location  = IN_ROOM:rome43
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
There is a sign on the door that says:  MUNICIPAL COURT OF ROME.  It appears
to be open."
End       = signcourt

Name      = stairs
Altname   = stairway
Location  = IN_ROOM:rome45
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The stairs are immaculately polished and made of white marble."
End       = stairs

Name      = statues
Altname   = statue
Location  = IN_ROOM:rome45
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
There is really nothing noteworthy about them."
End       = statues

Name      = stone
Altname   = structure
Location  = IN_ROOM:rome46
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
You see a massive stone structure, built several centuries ago, that is used
to channel water into the city."
End       = stone

Name      = mountain
Location  = IN_ROOM:rome46
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
Off to the southwest, you can see  a huge mountain that is partially obscured
by the haze.  It is rumored that the gods reside there and protect the city."
End       = mountain

Name      = workbench
Altname   = tubes
Location  = IN_ROOM:rome49
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
These are all tools of great power.  You cannot even begin to understand what
any of this stuff does."
End       = workbench

Name      = beakers
Altname   = dishes
Location  = IN_ROOM:rome49
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
These are all tools of great power.  You cannot even begin to understand what
any of this stuff does."
End       = beakers

Name      = cinders
Altname   = ashes
Location  = IN_ROOM:rome49
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The ashes are a very fine grayish white powder that seems to be the only
worldly remains of Froboz's "test specimens"."
End       = cinders

Name      = stand
Altname   = bench
Location  = IN_ROOM:rome50
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
You see large wooden structures that are designed to separate the judge, jury
and witnesses from the rest of the courtroom.  They are made of polished
oak and are strictly functional."
End       = stand

Name      = seal
Location  = IN_ROOM:rome50
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The seal of the emperor is mounted above the judge's stand."
End       = seal

Name      = spires
Altname   = towers
Location  = IN_ROOM:rome51
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
There are two tall spires on either side of the gate and are constantly manned
by the city guards.  They are made of stone and stand about 40 feet tall."
End       = spires

Name      = egate
Pname     = gate
Location  = rome51
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The gate is fabricated from iron and has been designed to keep intruders out
of the city."
End       = egate

Name      = traila
Pname     = trail
Location  = IN_ROOM:rome52
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The mountain trail is a little muddy, due to the recent rains."
End       = traila

Name      = slimeb
Pname     = algae
Altname   = slime
Location  = IN_ROOM:rome54
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
Due to the availability of moisture and nutrients, a green, viscous slime has
grown and covered the everything with a slippery coating.  It seems to go out
of its way to drip on you."
End       = slimeb

Name      = tombs
Altname   = books
Location  = IN_ROOM:rome55
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The books are very large and filled with Roman legal precedent."
End       = tombs

Name      = papers
Altname   = documents
Location  = IN_ROOM:rome55
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
There are hundreds of pages of petitions, lawsuits and court orders sitting
on the desk.  One particularly interesting case involves a nobleman, a slave
and a roll of toilet paper."
End       = papers

Name      = vegetationa
Altname   = vegetation
Location  = IN_ROOM:rome56
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
All of the vegetation is lush, green and in full bloom.  You wish that you
could take the time to stop and enjoy it properly."
End       = vegetationa

Name      = trail
Altname   = path
Location  = IN_ROOM:rome56
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The path is a little muddy, possibly due to a recent thundershower."
End       = trail

Name      = stream
Altname   = brook
Location  = IN_ROOM:rome58
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
A stream of the clearest, cleanest water that you have ever seen winds its way
through the valley."
End       = stream

Name      = fish
Location  = IN_ROOM:rome58
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
A variety of species swims peacefully in the cool, clear water."
End       = fish

Name      = fruit
Altname   = fruittrees
Location  = IN_ROOM:rome58
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The fruit trees, nourished by the fertile ground at the edge of the stream and
sustained by the brilliant sunshine, line the banks of the stream and are
laden with fruit."
End       = fruit

Name      = vegetationc
Pname     = vegetation
Altname   = trees
Location  = IN_ROOM:rome59
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
The trees are old and tower hundreds of feet above the ground.  If you stand
still and listen carefully, you can hear the birds singing."
End       = vegetationc

Name      = cells
Altname   = cell
Location  = IN_ROOM:rome60
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
You can see small and very cramped cells which are filthy.  You shiver and
vow to never do anything that would cause you to become a resident."
End       = cells


%locations


rome1 d:rome2;
lflags { }
The Judging Booth^
You stand in the midst of a small room with windows on the east and south walls.
  These windows provide a complete view of the competition fields. There are sev
eral scorecards, pencils and other items that are used by the judges sitting on
a table.  The only exit is a trapdoor leading down.
^
rome2 u:rome1 d:rome3;
lflags { }
Caesar's Private Box^
This is the best view in the house!  You can see gladiators fighting or the
chariot races with an unobstructed view.  The seats are upholstered in red
velvet and are in top-notch condition.  There is a rickety ladder leading
up and a marble staircase leading down.
^
rome3 s:rome4 u:rome2 d:rome10;
lflags { }
West Side Commoner's Seating Area^
This is the western side commoner's seating area.  There are row upon row of
rough wooden benches bolted to the floor.  There is stadium garbage every-
where and the smell makes you want to puke.  Stairs lead up to Caesar's
private box, a small ramp leads down to the playing field and a hallway
leads south.
^
rome4 n:rome3 e:rome11;
lflags { }
Southern Commoner's Seats^
This is the southeastern part of the common seating areas.  The benches here
are made of stone and are probably centuries old.  A few scratches on one of
the benches catch your eye.  An acrid smell is coming from the east and a
tunnel leads off to the north.
^
rome5 e:rome12 s:rome6;
lflags { }
The Abandoned Gate^
This used to be a gateway to and from western Rome.  There is an iron gate
blocking your way.  Judging by the amount of rust and foliage growing on the
bars, it hasn't been open for years.  Looking through the gate at the barren
landscape that lies beyond, you can see why.  A dirt road leads off to the
east, and a store is directly south.
^
rome6 n:rome5 s:rome7;
lflags { }
Swords 'R  Us^
Welcome to the weaponshop of Titus Andronicus!!  Rare halberds, whips, swords
and other instruments of death are proudly displayed on the walls and in
gleaming glass cases.  More common weapons are stacked like wood on the floor.
To the north you can barely make out a gate.  There is a very secure looking
door to the south.
^
rome7 n:rome6;
lflags { }
The Back Room^
If you thought that there were a lot of weapons in the front of the store,
you haven't seen anything yet!!  There is barely enough room to walk amongst
the crates of armor and swords.  No wonder Rome will stand for a thousand
years.  The only exit is through a door to the north.
^
rome8 d:rome15;
lflags { }
Peanut Heaven^
You are now so high up that you begin to feel lightheaded and your nose feels
like it is going to start bleeding.  There aren't even benches to sit on here;
just bare dirty stone.  The view of the surrounding country is spectacular.
Unfortunately you can barely see the playing field.  There is a set of steps
here, leading down.
^
rome9 e:rome16 s:rome10;
lflags { }
The Practice and Warm-up Area^
There are many gladiators, chariot drivers and their coaches here, warming up
in preparation for the games.  The dust rising from the parched earth makes
you want to sneeze.  A short tunnel leads east and the thunder of pounding
hooves and the clash of weapons can be heard coming from the south.
^
rome10 n:rome9 u:rome3 d:rome17;
lflags { }
The Jousting Arena^
This is a wide open grassy plane....LOOK OUT!!!!  You are almost skewered by a
gladiator's lance as he makes his charge.  A practicing area is due north and
you can hear loud snarls and roars from below.
^
rome11 e:rome18 w:rome4;
lflags { }
The First-Aid Station^
This is the place to come to if one is overcome by the heat and gore.  (Or if
a lion gets loose.)  You see a jar of live leeches and other barbaric medical
apparatus lying about here.  From the west comes the roar of the crowd, and a
hall leads east.  The doctor will be with you shortly.
^
rome12 e:rome19 s:rome13 w:rome5;
lflags { }
A Dirt Road^
You are on a parched and dusty rural road which runs east and west.  There is
a structure lying to the south.
^
rome13 n:rome12 e:rome20 s:rome14;
lflags { }
The Commoner's House^
You are standing in the main living quarters of a common Roman citizen.  The
furnishings are sparse and it is warm here.  A putrid odor is coming from the
east and passages lead north and south.
^
rome14 n:rome13;
lflags { }
The Bedchamber^
This is the bedroom.  There is a hard and lumpy bed in the far corner.  It
looks like the commoner's wife has been shirking her duties lately, as there
is a big pile of soiled laundry here.  The only way out is from where you
came.
^
rome15 e:rome22 u:rome8;
lflags { }
The Nobleman's Box^
These are the "better" seats used primarily by the upper class of Rome.  There
is a large seating area to the east and a staircase leading up here.  The view
of the chariot track is pretty good.
^
rome16 w:rome9 u:rome23 d:rome17;
lflags { }
Race Track^
This is a hard dirt track about a quarter of a mile long.  There are hoof
prints everywhere, and you see a large cloud of dust approaching.  You had
better move before you get run over.  A small tunnel leads west, you can see
the crowd to the east.  You can hear loud snarls and roars coming from below.
^
rome17 ;
lflags { Death }
The Lion Pit^
Let's just say that your demise was not pretty and that the lions had a tasty
mid-day snack.....YOU.  I'm very sorry, but, you are really dead!!
^
rome18 e:rome25 s:rome19 w:rome10;
lflags { }
South Entrance to the Coliseum^
You are standing at the south entrance to the Coliseum.  There are citizens of
Rome everywhere, apparently in a mad rush to get in.  A statue of Caligula the
Mad Emperor overlooks the area.  There are long lines of people standing to the
east, an acrid smell is coming from the west and a busy road lies to the south.
^
rome19 n:rome18 e:rome26 w:rome12;
lflags { }
The Main Highway^
This is a well built and heavily traveled road running from east to west, and
there is a large structure built entirely of stone to the north.
^
rome20 w:rome13;
lflags { }
The Outhouse^
PEEEEEEEEEEEEEEEE-YEEEEEWWWWWWWW!!!!!  Boy does it stink in here!!!  You taste
bile in your mouth and your eyes begin to water.  As you wipe away your tears,
you see that this is a small room, in the far corner of which a hole is dug.
The odor intensifies as you move closer and there is a roll of toilet paper
sitting on the ground.  The only exit is to the west and your nose and stomach
are strongly suggesting that you use it.
^
rome21 e:rome27;
lflags { }
The Slave Quarters^
This is where the slaves sleep.  There are hard boards set out for use as beds
and not much else.  The only exit is to the north.
^
rome22 s:rome23 w:rome15;
lflags { }
The Common Seating^
This is where many of the common Roman citizens are seated during the games.
These are the cheapest seats in the house, as glare from the sun is usually a
problem during the afternoon.  Like the other common seating areas, this place
could stand extensive renovation and a thorough cleaning.  This area extends
to the south and a much more elegant seating area can be seen to the west.
^
rome23 n:rome22 s:rome24;
lflags { }
The Common Seating^
This is where many of the common Roman citizens are seated during the games.
Like the other commoners' areas in the coliseum, it could use extensive
renovation and cleaning.  This area extends to the north and lots of noise can
be heard coming from the south.
^
rome24 n:rome23 e:rome31 s:rome25;
lflags { }
East Entrance to Coliseum^
You are standing at the east entrance to the Coliseum.  There are people
everywhere, apparently in a mad rush to get in.  A statue of Tiberius, an
emperor of a time long since passed, stands here looking out over the crowd.
There is a passage to the north, the ticket booth is to the south and a gate
opening to the city lies to the east.
^
rome25 n:rome24 w:rome18;
lflags { }
At the Ticket Booth^
People are standing in long lines here, waiting to buy tickets.  There are
3 vendors working furiously, but hopelessly backed up.  Ticket stubs litter
the ground and you can see that the people are getting very impatient.  There
is a large, open cashbox here.  Main entrances to the Coliseum are to the north
and west.
^
rome26 e:rome33 s:rome27 w:rome19;
lflags { }
Paved Road^
You are on a paved road that runs east to west.  You can see an elaborate
looking estate to the south and to the north-west, off in the distance, you
can see a very large stone structure.
^
rome27 n:rome26 e:rome34 s:rome28 w:rome21;
lflags { }
Noble Estate^
You are on the grounds of a nobleman's estate which is hundreds of times the
size and splendor of anything that a common citizen of Rome would ever hope
to own.  Everything is lush and green.  The grass is perfectly manicured and
the trees are all bearing fruit.  Ornamental plants are in perfectly situated
to enhance and adorn the three statues of dedicated to gods Jupiter, Venus and
Neptune.  A tranquil path leads east and west, there is a paved road to the
north and an extravagant house lies to the south.
^
rome28 n:rome27;
lflags { }
An Opulent House^
You stand in a house, the size and splendor of which almost defies the
imagination.  The floor is done with hand crafted marble tile with silver
and jeweled inlays.  The light coming through the exquisitely crafted stained
glass windows bathes the room in splendor and the furniture looks as though it
was made by master craftsmen from all over the empire.  A path through the
estate is north of here.
^
rome29 s:rome30;
lflags { }
The Great North Gate^
This is the northern gateway to the city of Rome.  The huge gate appears to be
closed and locked against intrusion.  A large road muddy road runs through the
gate and into the countryside.  Nero Drive runs south from here.
^
rome30 n:rome29 s:rome31 w:rome62;
lflags { }
Nero Drive^
You are walking on a paved road that runs south through the city of Rome.  A
great gate is directly north of here.  The Roman citizens are very friendly
and tip their hats or say hello as you pass.
^
rome31 n:rome30 s:rome32 w:rome24;
lflags { }
Nero Drive^
You are walking on a great paved road that runs north and south through the
city.  People are hurrying from one place to another, but always stop to say
hello.  Most of the people are either coming from or going to the town square.
Nero Drive continues to the north, and you can see a large open area to the
south.
^
rome32 n:rome31 e:rome39 s:rome33;
lflags { }
Town Square^
You are standing in the middle of a large open area which is the common area
of Rome.  During the day, this place is alive with the hustle and bustle of
all of the citizens of Rome and everyone in the city is sure to stop by at
some time or another.  There are several street vendors peddling their wares
and the overall atmosphere is carnival-like in nature.  To the southeast, off
in the distance, you can see the aqueduct and the buildings of the Roman
government lie to the northwest.  Nero Drive leads north and south from here
and Clay Avenue runs east.
^
rome33 n:rome32 e:rome40 s:rome34 w:rome26;
lflags { }
Nero Drive^
You are walking on a paved road that runs north and south through the city of
Rome.  There are many people here, as polite as always.  Most of them are
either coming from or going to the town square which lies to the north.  Nero
Drive continues to the south.  There is an observation area overlooking the
aqueduct to the east and a paved road leads west.
^
rome34 n:rome33 s:rome35 w:rome27;
lflags { }
Nero Drive^
This is a busy paved road that runs north through the city.  The people of
Rome are very friendly and say hello as you pass.  A gate leading out of the
city lies to the south and a small path goes west towards a nobleman's estate.
To the east, off in the distance, lies the great mountain.  It is rumored that
the gods watch over and protect the empire from there.
^
rome35 n:rome34 e:rome42;
lflags { }
The South Gate^
This is the southern gateway to the city of Rome.  The bronze gate is closed
and locked.  Looking through the bars, you see a heavily traveled road leading
out of the city.  Nero Drive starts here and runs north and a wizard's shop
lies to the east.
^
rome36 n:rome43 s:rome37;
lflags { }
The Emperor's Private Office^
You are standing in the emperor's private office.  The room is richly
furnished with the finest of the loot brought back from conquests of far
away lands.  There is a massive, intricately carved desk here, upon which
are important documents, decrees and other paperwork involved in running the
empire.  On the far wall, there is a marble bookcase that is well stocked
with the works of Homer, Plato, Socrates and other wise men.  Further, it
seems that the current emperor likes flowers as there are many potted and cut
specimens throughout the room.  There is a french door leading to the waiting
room and a wooden door to the south.
^
rome37 n:rome36 e:rome44 s:rome38;
lflags { }
The Senate Chambers^
This is the working room where elected senators from all over the empire
gather to advise the emperor.  An official seal of the emperor is hanging on
the far wall.  There is a wooden door to the north and a bronze door to the
east and doublehung door to the south.
^
rome38 n:rome37;
lflags { }
The House of Commons^
This is the lower house of the advising body to the emperor.  Common men from
all parts of Rome work here to further assist the senators in advising the
emperor on critical matters of state.  The seal of the emperor is painted on
the far wall.  The only exit is to the north.
^
rome39 e:rome46 s:rome41 w:rome32;
lflags { }
Clay Avenue^
You are on a wide well traveled road running east and west through the heart
of Rome.  There are large crowds of people to the west and the road continues
to the east.  The aqueduct is directly south of here.
^
rome40 w:rome33;
lflags { }
Observation Lookout^
You are on a platform overlooking a massive aqueduct.  There is a telescope
mounted to the railing that surrounds the area and you can hear the gurgle of
water as it is channeled into the city.  Off in the distance, you can see the
Mountain of the Gods.  There is a sign mounted to the railing and a ramp leads
west.
^
rome41 n:rome39 e:rome48 s:rome41 w:rome54;
lflags { NoMobiles }
The Aquaduct^
You are in a massive stone structure that has been designed to channel water
into the city of Rome.  Due to the recent drought, the water level is low,
allowing passage without a boat.  The walls and floor are covered with algae
and slime producing treacherous footing conditions.  There are exits to the
north, south and east.
^
rome42 e:rome49 w:rome35;
lflags { }
The Mage's Shop^
You are standing in the mage's shop.  Magical ointments, charms and potions
are sitting on shelves and behind a glass counter.  There is a dense neon
blue fog hugging the floor here, making it impossible to see below your knees.
You suddenly hear muttering coming from the back room, possibly from ....
KKKKKAAAAAAAABBBBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMMM!!!!!!
You are deafened by the noise from a tremendous explosion and the concussion
from the blast staggers you!  The shopkeeper seems to pay no heed to this.
The door to the back room opens and an older man, wearing a pointed hat, whose
face is smudged with soot, sticks his head out.  "Is everyone alright?  Sorry
about that.  I was testing a new mage's spell.  I'll try to give advance notice
next time," he says.  The door then closes.
^
rome43 e:rome50 w:rome36 s:rome44;
lflags { }
The Waiting Room^
You are standing in a very large room with a high ceiling and there are a few
people waiting here to see the emperor on urgent matters. The master scheduler
tells you to have a seat and sends a page to inform his highness of your
arrival.  There are large doors to the east and a gold plated door to the west
along with an exit leads south
to the foyer.
^
rome44 n:rome43 w:rome37 d:rome45;
lflags { }
The Entrance Foyer^
You have just entered the main government building of the Roman Empire and are
standing in a massive room with an elaborately decorated domed roof.  There
are many people here; messengers and senators being the most numerous.  There
is a large, ornate door to the west, a hallway leads north and marble stairs
that lead out of the building are to the south.
^
rome45 u:rome44 d:rome46;
lflags { }
Outside the Capitol^
You stand on white marble steps that lead up and into the Capitol Building.
There are several statues, none of any real significance, at the entrance to
the building.  The main entrance to the building is at the top of the steps.
^
rome46 n:rome63 e:rome51 w:rome39;
lflags { }
Clay Avenue^
You are standing on a wide, heavily traveled road that runs east and west
through the heart of the city.  There are marble steps leading up.  To the
south, off in the distance, you can see a large stone structure and a mountain
that is partially obscured by the haze.  There is a general store to the north.
^
rome47 d:rome52;
lflags { Private NoMobiles }
The Summit of The Mountain of the Gods^
You are at the summit of a very high mountain and are standing above the
clouds.  The sun is shining brilliantly here and the clouds below look like
balls of cotton.  The path that you have been walking on is damp and the scent
of lilac is in the air.
^
rome48 e:rome57  s:rome41 w:rome54;
lflags { }
The Aqueduct^
You are in a massive stone structure that has been designed to channel water
into the city of Rome.  Due to the recent drought, the water level is low,
allowing passage without a boat.  The walls and floor are covered with algae
and slime, producing treacherous footing conditions.  There are exits in all
four cardinal directions.
^
rome49 w:rome42;
lflags { }
Froboz's Workshop^
You are standing in the workshop of Froboz the Great, the most powerful and
famous mage that Rome has ever known.  Workbenches line the walls and are
covered with various test tubes, beakers, petri dishes and crucibles and there
is an odor in here that can best be described as a combination of old sweat
socks and burning tires.  The only exit is back through the door through which
you came.  In the middle of the room, you see a pile of ashes that looks like
it once was a body and Froboz is busy making adjustments on a new type of
magic wand .... possibly the one responsible for the explosion a few minutes
ago.  He removes a jeweler's loupe from his eye as he turns around.  "How in
the name of Merlin did you get in here??!!" he asks.  "Oh, nevermind!  Since
you are here, you can serve as witnesses to the final test of the new mage's
spell:  'ectowatt'."  With this he makes a magical gesture and the Paladin
Knight appears.  Crossing his fingers, Froboz waves the wand his direction and
what happens next is incredible!  The Paladin is enveloped in what appears to
be a small, well contained, thermonuclear explosion.  When the smoke clears
you can see that the Paladin and all of equipment has been reduced to a large
pile of flaming cinders.  Froboz throws his head back and cackles with insane
glee.  "Now, my young friends, what can I do for you?" he asks.
^
rome50 e:rome55 s:rome60 w:rome43;
lflags { }
The Courtroom^
You stand inside of a large courtroom in which common civil disputes and
criminal matters are decided.  There is a judge's bench and a witness stand
on the far side of the room and a jury's box along side.  The emperor's seal
is prominently displayed on the wall behind the judge's stand, reminding all
who enter that he is an extension of his highness.  There is a door, possibly
leading to the judge's chambers, to the east and the waiting room is to the
west.
^
rome51 e:rome64 w:rome46;
lflags { }
The East Gate of Rome^
You are standing inside of the eastern gate of Rome.  There are two tall
spires built into the city wall, from which the guards can see the whole
eastern side of the city.  The gate is currently open and to the east,
there is a heavily used road, made of packed clay, that leads out of Rome.
Another road leads westward into the city.
^
rome52 u:rome47 d:rome56;
lflags { }
A Mountain Path^
You stand on a small trail that leads up and down.  It has recently been
raining and there are small puddles everywhere.  You are just below the
clouds and the view of the surrounding countryside is breathtaking.
^
rome53 n:rome41 e:rome54 s:rome58;
lflags { }
The Aquaduct^
You are in a massive stone structure that has been designed to channel water
into the city of Rome.  Due to the recent drought, the water level is low,
allowing passage without a boat.  The walls and floor are covered with algae
and slime, producing treacherous footing conditions.  There are exits in all
four cardinal directions.
^
rome54 n:rome41 e:rome53 s:rome58 w:rome48;
lflags { }
The Aquaduct^
You are in a massive stone structure that has been designed to channel water
into the city of Rome.  Due to the recent drought, the water level is low,
allowing passage without a boat.  The walls and floor are covered with algae
and slime, producing treacherous footing conditions.  There are exits in all
four cardinal directions.
^
rome55 w:rome50;
lflags { }
Judge's Chambers^
You are in a small room that is filled with legal tomes.  There is a small
desk here, literally buried under legal documents.  There is also a small
window overlooking the northern part of the city.
^
rome56 u:rome52 d:rome59;
lflags { }
A Mountain Path^
You are standing on a small trail that leads through a grove of trees.  Every
thing is lush and green here and it appears to have been raining recently.
"This would be an ideal place for a picnic," you think to yourself.
^
rome57 n:rome54 e:rome54 s:rome58 w:rome41;
lflags { }
The Aquaduct^
You are in a massive stone structure that has been designed to channel water
into the city of Rome.  Due to a recent drought, the water level is low,
allowing passage without a boat.  The walls and floor are covered with algae
and slime, producing treacherous footing conditions.  A valley lies to the
south and the other cardinal directions lead further into the aqueduct.
^
rome58 n:rome54 u:rome59;
lflags { }
The Valley of the Gods^
You stand in a tranquil valley at the base of a large mountain.  A quiet
stream, with fruit trees growing along its banks, winds its way peacefully
through the valley and enters a large stone structure that lies to the west.
There are birds singing and every now and then a ripple breaks the surface
of the stream.  You can see a path leading up, through the trees.  There is
a small hole, from which you can hear rushing water, to the north.
^
rome59 u:rome56 d:rome58;
lflags { }
A Mountain Path^
You are standing on a path that leads up through a stand of large trees.
Everything is green and it seems like eternal spring - this is Mother Nature
at her finest.  It is possible to descend into a tranquil valley from here.
^
rome60 n:rome50 e:rome61;
lflags { }
The Holding Cells^
You are standing in the holding cell area, just off of the courtroom.  Those
who are recently convicted of serious crimes are brought here, pending torture
and execution.  The courtroom lies to the north and another exit goes east.
^
rome61 w:rome60;
lflags { }
The Torture Chamber^
You are standing in a very small room in which there are many tools designed
specifically for inflicting pain and suffering.  Some of them are familiar,
such as the rack and the iron maidens.  Others, you have never seen before
and they make you wonder about the kind of sadistic mind that dreamt them up.
The only exit is to the west.
^
rome62 e:rome30;
lflags { }
The Roman Bakery^
You are standing in the bakery of Rome and your mouth waters at the delicious
aromas wafting from the kitchen.  The only exit is to the east.
^
rome63 s:rome46;
lflags { }
The General Store^
You are standing in the only general store of Rome.  The walls and shelves
are covered with all of the various items required by Roman citizens and
stalwart mudders.  Clay Avenue lies to the south.
^
rome64 e:rome65 w:rome51;
lflags { }
Before Rome^
You travel upon an East-West road wide enough for 30 men to march
abreast.  It is packed hard through heavy use.  To the west stand the
Gates of Rome inviting you to enter and partake of all the glory and
splendor that is Rome.
^
rome65 e:rome66 w:rome64;
lflags { }
Clay Road^
You travel upon an East-West road wide enough for 30 men to march
abreast.  It is packed hard through heavy use.  To the west, you eyes
catch the splendors of a mighty city.  North of here, there is a large 
concrete landing pad.
^
rome66 e:rome67 w:rome65;
lflags { }
Clay Road^
You travel upon an East-West road wide enough for 30 men to march
abreast.
^
rome67 w:rome66 n:Rbank@valley;
lflags { NoMobiles Peace }
End of the Clay Road^
The mighty clay road turns into lesser, but still well traveled roads
here.  You feel a surge run through your body as you look East into the
desert that Rome has conquered. This looks like a safe place to rest 
before starting into one of the power and dangerous cities ever to exist.
^

rome68 s:rome65;
lflags { NoMobiles }
Rome Central Station^
You are standing on a hastily constructed train platform about 70 meters long
and several meters wide.  There are train tracks to your east and west.  The
station exit is to the south.
^



/*objects i think for writers wiz room
Name      = classring
Altname   = ring
Location  =
Oflags      { NoGet WearOnHand }
Desc[0]   = "
Onivel's class ring is lying here.  It is intricately engraved."
End       = classring

Name      = inscription
Altname   = inside
Location  =
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
On the inside of the ring, directly behind the stone, the letters JDL have 
been inscribed."
End       = inscription

Name      = birthstone
Altname   = outside
Location  =
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
There is a massive, multi-faceted diamond, denoting Onivel's birth-month, set
in the ring."
End       = birthstone

Name      = engravings
Location  =
Oflags      { NoGet }
Desc[0]   = ""
Examine   = "
On the outside of the ring, the words Yough High School and 88 have been 
engraved.  The work could only have been done by a master craftsman."
End       = engravings

Name      = phaser
Location  =
Oflags      { Weapon }
Damage    = 20
BValue    = 200
Size      = 20
Desc[0]   = "
A Mark II combat phaser is sitting here, in its recharger."
End       = phaser

Name      = plywood
Altname   = sign
Location  = IN_ROOM:rome35
Oflags      { NoGet }
Desc[0]   = "
There is a plywood sign bolted to the wall here."
Examine   = "
   Rome was written by Onivel of JediMUD in the spring of 1992.  It was
originally debugged and tested on Renaissance DikuMUD and then ported to
CircleMUD and finally JediMUD.  I would like to sincerely thank the following
people who gave invaluable help in the design and construction of this area:

 Rasmussen of CircleMUD  -- for idea to write Rome in the first place and for
			    advice with coding Roman god routines.

 Destiny of Apocalypse   -- for encouragement, proofreading, help in refining
                            the area concept and allowing me to put my first 
			    area on her MUD.

 Miranda, Romulus, Ikee, and all the others who assisted with balance, bugs
 and typo eradication, or just had a good time here.

 Thanks.
   -Onivel

 ***  This zone was ported to DIRT 3.0 for Boondocks AberMUD  ***
 ***  by Zarniwoop (zarn@rugrcx.rug.nl), October 1993         ***"
End       = plywood

* Keep these items out of the game.  --Zarniwoop, 5th September 1993 *
*/