cdirt/ascii/
cdirt/data/BULL/
cdirt/data/ZONES/PENDING/
cdirt/pending/
cdirt/src/utils/
cdirt/utils/
make it so that the mud forces people to compile before running update.
(so that the game can precompile zones) perhaps store the zone name
and last modification date, which forces the game to recompile
modified or new zones.

fix comparecom to not show item #s to mortals
work on untiecom and tiecom, make them work properly when zones removed
also make throwcom look better
get rid of brkword
put in altnames for mobiles
indent code with indent
make a stdinc.h file which includes standard headers which are needed
in files that bring up errors when they are included normally.
make stat look more like show
store as an lflag?
make fobn and fpbn understand the "@" character
make it so that you can't abbreviate zones (stupid)
make it so that you can goto defender2 (2nd mobile
make all mud data loaded from "extern.h" and "global.h"
put in timestats for some reason
make start locations changeable for objects & mobiles
make bootstrap allow an extra space after flagset, and recover from more errs
migrate over remaining things from bootstrap (done?)
put in trace command
make classes work again (ex foods etc)
redo directory structure to make a system and user directory
WHY DOES THE ORDER MATTER IN THE INCLUDE LINE??
put in wall command
thryannen not in
make player booleans part of internal flagset IFLAGS
add flag to allow player to destruct other's clones (and get owner working
right - test that part too)

add a frontend to clone to allow you to :
CREATE OBJECT Sword
CREATE LOCATION blah
CREATE MOBILE schwag