make it so that the mud forces people to compile before running update. (so that the game can precompile zones) perhaps store the zone name and last modification date, which forces the game to recompile modified or new zones. fix comparecom to not show item #s to mortals work on untiecom and tiecom, make them work properly when zones removed also make throwcom look better get rid of brkword put in altnames for mobiles indent code with indent make a stdinc.h file which includes standard headers which are needed in files that bring up errors when they are included normally. make stat look more like show store as an lflag? make fobn and fpbn understand the "@" character make it so that you can't abbreviate zones (stupid) make it so that you can goto defender2 (2nd mobile make all mud data loaded from "extern.h" and "global.h" put in timestats for some reason make start locations changeable for objects & mobiles make bootstrap allow an extra space after flagset, and recover from more errs migrate over remaining things from bootstrap (done?) put in trace command make classes work again (ex foods etc) redo directory structure to make a system and user directory WHY DOES THE ORDER MATTER IN THE INCLUDE LINE?? put in wall command thryannen not in make player booleans part of internal flagset IFLAGS add flag to allow player to destruct other's clones (and get owner working right - test that part too) add a frontend to clone to allow you to : CREATE OBJECT Sword CREATE LOCATION blah CREATE MOBILE schwag