/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and *
* Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/* Conversion of Immortal powers to Immortal skills done by Thelonius */
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
int cmd;
int col;
rch = get_char( ch );
if ( !authorized( rch, "wizhelp" ) )
return;
buf1[0] = '\0';
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level < LEVEL_HERO
|| str_infix( cmd_table[cmd].name, rch->pcdata->immskll ) )
continue;
sprintf( buf, "%-10s", cmd_table[cmd].name );
strcat( buf1, buf );
if ( ++col % 8 == 0 )
strcat( buf1, "\r\n" );
}
if ( col % 8 != 0 )
strcat( buf1, "\r\n" );
send_to_char( buf1, ch );
return;
}
void do_bamfin( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "bamfin" ) )
return;
if ( !IS_NPC( ch ) )
{
if ( longstring( ch, argument ) )
return;
smash_tilde( argument );
free_string( ch->pcdata->bamfin );
ch->pcdata->bamfin = str_dup( argument );
send_to_char( "Ok.\r\n", ch );
}
return;
}
void do_bamfout( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "bamfout" ) )
return;
if ( !IS_NPC( ch ) )
{
if ( longstring( ch, argument ) )
return;
smash_tilde( argument );
free_string( ch->pcdata->bamfout );
ch->pcdata->bamfout = str_dup( argument );
send_to_char( "Ok.\r\n", ch );
}
return;
}
void do_deny( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "deny" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Deny whom?\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\r\n", ch );
return;
}
SET_BIT( victim->act, PLR_DENY );
send_to_char( "You are denied access!\r\n", victim );
send_to_char( "OK.\r\n", ch );
if ( victim->level < 2 )
victim->level = 2;
do_quit( victim, "" );
return;
}
void do_disconnect( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "disconnect" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Disconnect whom?\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( !victim->desc )
{
act( "$N doesn't have a descriptor.", ch, NULL, victim, TO_CHAR );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d == victim->desc )
{
close_socket( d );
send_to_char( "Ok.\r\n", ch );
return;
}
}
bug( "Do_disconnect: desc not found.", 0 );
send_to_char( "Descriptor not found!\r\n", ch );
return;
}
void do_pardon( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "pardon" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' )
{
send_to_char( "Syntax: pardon <character> <killer|thief>.\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( !str_cmp( arg2, "killer" ) )
{
if ( IS_SET( victim->act, PLR_KILLER ) )
{
REMOVE_BIT( victim->act, PLR_KILLER );
send_to_char( "Killer flag removed.\r\n", ch );
send_to_char( "You are no longer a KILLER.\r\n", victim );
}
return;
}
if ( !str_cmp( arg2, "thief" ) )
{
if ( IS_SET( victim->act, PLR_THIEF ) )
{
REMOVE_BIT( victim->act, PLR_THIEF );
send_to_char( "Thief flag removed.\r\n", ch );
send_to_char( "You are no longer a THIEF.\r\n", victim );
}
return;
}
send_to_char( "Syntax: pardon <character> <killer|thief>.\r\n", ch );
return;
}
void do_echo( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "echo" ) )
return;
if ( argument[0] == '\0' )
{
send_to_char( "Echo what?\r\n", ch );
return;
}
strcat( argument, "\r\n" );
send_to_all_char( argument );
return;
}
void do_recho( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
DESCRIPTOR_DATA *d;
rch = get_char( ch );
if ( !authorized( rch, "recho" ) )
return;
if ( argument[0] == '\0' )
{
send_to_char( "Recho what?\r\n", ch );
return;
}
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character->in_room == ch->in_room )
{
send_to_char( argument, d->character );
send_to_char( "\r\n", d->character );
}
}
return;
}
ROOM_INDEX_DATA *find_location( CHAR_DATA *ch, char *arg )
{
OBJ_DATA *obj;
CHAR_DATA *victim;
if ( is_number( arg ) )
return get_room_index( atoi( arg ) );
if ( ( victim = get_char_world( ch, arg ) ) )
return victim->in_room;
if ( ( obj = get_obj_world( ch, arg ) ) )
return obj->in_room;
return NULL;
}
void do_transfer( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
ROOM_INDEX_DATA *location;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "transfer" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' )
{
send_to_char( "Transfer whom (and where)?\r\n", ch );
return;
}
if ( !str_cmp( arg1, "all" ) )
{
for ( d = descriptor_list; d; d = d->next )
{
if ( d->connected == CON_PLAYING
&& d->character != ch
&& d->character->in_room
&& can_see( ch, d->character ) )
{
char buf [ MAX_STRING_LENGTH ];
sprintf( buf, "%s %s", d->character->name, arg2 );
do_transfer( ch, buf );
}
}
return;
}
/*
* Thanks to Grodyn for the optional location parameter.
*/
if ( arg2[0] == '\0' )
{
location = ch->in_room;
}
else
{
if ( !( location = find_location( ch, arg2 ) ) )
{
send_to_char( "No such location.\r\n", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\r\n", ch );
return;
}
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( !victim->in_room )
{
send_to_char( "They are in limbo.\r\n", ch );
return;
}
if ( victim->fighting )
stop_fighting( victim, TRUE );
act( "$n disappears in a mushroom cloud.", victim, NULL, NULL, TO_ROOM );
char_from_room( victim );
char_to_room( victim, location );
act( "$n arrives from a puff of smoke.", victim, NULL, NULL, TO_ROOM );
if ( ch != victim )
act( "$n has transferred you.", ch, NULL, victim, TO_VICT );
do_look( victim, "auto" );
send_to_char( "Ok.\r\n", ch );
}
void do_at( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *wch;
ROOM_INDEX_DATA *location;
ROOM_INDEX_DATA *original;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "at" ) )
return;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "At where what?\r\n", ch );
return;
}
if ( !( location = find_location( ch, arg ) ) )
{
send_to_char( "No such location.\r\n", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\r\n", ch );
return;
}
original = ch->in_room;
char_from_room( ch );
char_to_room( ch, location );
interpret( ch, argument );
/*
* See if 'ch' still exists before continuing!
* Handles 'at XXXX quit' case.
*/
for ( wch = char_list; wch; wch = wch->next )
{
if ( wch == ch )
{
char_from_room( ch );
char_to_room( ch, original );
break;
}
}
return;
}
void do_goto( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
ROOM_INDEX_DATA *location;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "goto" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Goto where?\r\n", ch );
return;
}
if ( !( location = find_location( ch, arg ) ) )
{
send_to_char( "No such location.\r\n", ch );
return;
}
if ( room_is_private( location ) )
{
send_to_char( "That room is private right now.\r\n", ch );
return;
}
if ( ch->fighting )
stop_fighting( ch, TRUE );
if ( !IS_SET( ch->act, PLR_WIZINVIS ) )
{
act( "$n $T.", ch, NULL,
( ch->pcdata && ch->pcdata->bamfout[0] != '\0' )
? ch->pcdata->bamfout : "leaves in a swirling mist", TO_ROOM );
}
char_from_room( ch );
char_to_room( ch, location );
if ( !IS_SET( ch->act, PLR_WIZINVIS ) )
{
act( "$n $T.", ch, NULL,
( ch->pcdata && ch->pcdata->bamfin[0] != '\0' )
? ch->pcdata->bamfin : "appears in a swirling mist", TO_ROOM );
}
do_look( ch, "auto" );
return;
}
void do_rstat( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
ROOM_INDEX_DATA *location;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
int door;
rch = get_char( ch );
if ( !authorized( rch, "rstat" ) )
return;
one_argument( argument, arg );
location = ( arg[0] == '\0' ) ? ch->in_room : find_location( ch, arg );
if ( !location )
{
send_to_char( "No such location.\r\n", ch );
return;
}
if ( ch->in_room != location && room_is_private( location ) )
{
send_to_char( "That room is private right now.\r\n", ch );
return;
}
buf1[0] = '\0';
sprintf( buf, "Name: '%s.'\r\nArea: '%s'.\r\n",
location->name,
location->area->name );
strcat( buf1, buf );
sprintf( buf,
"Vnum: %d. Sector: %d. Light: %d.\r\n",
location->vnum,
location->sector_type,
location->light );
strcat( buf1, buf );
sprintf( buf,
"Room flags: %d.\r\nDescription:\r\n%s",
location->room_flags,
location->description );
strcat( buf1, buf );
if ( location->extra_descr )
{
EXTRA_DESCR_DATA *ed;
strcat( buf1, "Extra description keywords: '" );
for ( ed = location->extra_descr; ed; ed = ed->next )
{
strcat( buf1, ed->keyword );
if ( ed->next )
strcat( buf1, " " );
}
strcat( buf1, "'.\r\n" );
}
strcat( buf1, "Characters:" );
/* Yes, we are reusing the variable rch. - Kahn */
for ( rch = location->people; rch; rch = rch->next_in_room )
{
/* Heh. Thanks to Zavod for this little security fix */
if ( can_see( ch, rch ) )
{
strcat( buf1, " " );
one_argument( rch->name, buf );
strcat( buf1, buf );
}
}
strcat( buf1, ".\r\nObjects: " );
for ( obj = location->contents; obj; obj = obj->next_content )
{
strcat( buf1, " " );
one_argument( obj->name, buf );
strcat( buf1, buf );
}
strcat( buf1, ".\r\n" );
for ( door = 0; door <= 5; door++ )
{
EXIT_DATA *pexit;
if ( ( pexit = location->exit[door] ) )
{
sprintf( buf,
"Door: %d. To: %d. Key: %d. Exit flags: %d.\r\n",
door,
pexit->to_room ? pexit->to_room->vnum : 0,
pexit->key,
pexit->exit_info );
strcat( buf1, buf );
sprintf( buf,
"Keyword: '%s'. Description: %s",
pexit->keyword,
pexit->description[0] != '\0' ? pexit->description
: "(none).\r\n" );
strcat( buf1, buf );
}
}
send_to_char( buf1, ch );
return;
}
void do_ostat( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
AFFECT_DATA *paf;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "ostat" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ostat what?\r\n", ch );
return;
}
buf1[0] = '\0';
if ( !( obj = get_obj_world( ch, arg ) ) )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch);
return;
}
sprintf( buf, "Name: %s.\r\n",
obj->name );
strcat( buf1, buf );
sprintf( buf, "Vnum: %d. Type: %s.\r\n",
obj->pIndexData->vnum, item_type_name( obj ) );
strcat( buf1, buf );
sprintf( buf, "Short description: %s.\r\nLong description: %s\r\n",
obj->short_descr, obj->description );
strcat( buf1, buf );
sprintf( buf, "Wear bits: %d. Extra bits: %s.\r\n",
obj->wear_flags, extra_bit_name( obj->extra_flags ) );
strcat( buf1, buf );
sprintf( buf, "Number: %d/%d. Weight: %d/%d.\r\n",
1, get_obj_number( obj ),
obj->weight, get_obj_weight( obj ) );
strcat( buf1, buf );
sprintf( buf, "Cost: %d. Timer: %d. Level: %d.\r\n",
obj->cost, obj->timer, obj->level );
strcat( buf1, buf );
sprintf( buf,
"In room: %d. In object: %s. Carried by: %s. Wear_loc: %d.\r\n",
!obj->in_room ? 0 : obj->in_room->vnum,
!obj->in_obj ? "(none)" : obj->in_obj->short_descr,
!obj->carried_by ? "(none)" : obj->carried_by->name,
obj->wear_loc );
strcat( buf1, buf );
sprintf( buf, "Values: %d %d %d %d.\r\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3] );
strcat( buf1, buf );
if ( obj->extra_descr || obj->pIndexData->extra_descr )
{
EXTRA_DESCR_DATA *ed;
strcat( buf1, "Extra description keywords: '" );
for ( ed = obj->extra_descr; ed; ed = ed->next )
{
strcat( buf1, ed->keyword );
if ( ed->next )
strcat( buf1, " " );
}
for ( ed = obj->pIndexData->extra_descr; ed; ed = ed->next )
{
strcat( buf1, ed->keyword );
if ( ed->next )
strcat( buf1, " " );
}
strcat( buf1, "'.\r\n" );
}
for ( paf = obj->affected; paf; paf = paf->next )
{
sprintf( buf, "Affects %s by %d.\r\n",
affect_loc_name( paf->location ), paf->modifier );
strcat( buf1, buf );
}
for ( paf = obj->pIndexData->affected; paf; paf = paf->next )
{
sprintf( buf, "Affects %s by %d.\r\n",
affect_loc_name( paf->location ), paf->modifier );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
return;
}
void do_mstat( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
AFFECT_DATA *paf;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "mstat" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mstat whom?\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
buf1[0] = '\0';
sprintf( buf, "Name: %s.\r\n",
victim->name );
strcat( buf1, buf );
sprintf( buf, "Race: %s.\r\n", race_table[victim->race].name );
strcat( buf1, buf );
sprintf( buf, "Vnum: %d. Sex: %s. Room: %d.\r\n",
IS_NPC( victim ) ? victim->pIndexData->vnum : 0,
victim->sex == SEX_MALE ? "male" :
victim->sex == SEX_FEMALE ? "female" : "neuter",
!victim->in_room ? 0 : victim->in_room->vnum );
strcat( buf1, buf );
sprintf( buf, "Str: %d. Int: %d. Wis: %d. Dex: %d. Con: %d.\r\n",
get_curr_str( victim ),
get_curr_int( victim ),
get_curr_wis( victim ),
get_curr_dex( victim ),
get_curr_con( victim ) );
strcat( buf1, buf );
sprintf( buf, "Hp: %d/%d. Mana: %d/%d. Move: %d/%d. Practices: %d.\r\n",
victim->hit, victim->max_hit,
victim->mana, victim->max_mana,
victim->move, victim->max_move,
victim->practice );
strcat( buf1, buf );
sprintf( buf,
"Lv: %d. Class: %d. Align: %d. AC: %d. Gold: %d. Exp: %d.\r\n",
victim->level, victim->class, victim->alignment,
GET_AC( victim ), victim->gold, victim->exp );
strcat( buf1, buf );
sprintf( buf, "Position: %d. Wimpy: %d.\r\n",
victim->position, victim->wimpy );
strcat( buf1, buf );
if ( IS_NPC( victim )
|| victim->level >= skill_table[gsn_dual].skill_level[victim->class] )
strcat ( buf1, "Primary Weapon " );
sprintf( buf, "Hitroll: %d Damroll: %d.\r\n",
get_hitroll( victim, WEAR_WIELD ),
get_damroll( victim, WEAR_WIELD ) );
strcat( buf1, buf );
if ( get_eq_char( victim, WEAR_WIELD_2 ) )
{
sprintf( buf, " Second Weapon Hitroll: %d Damroll: %d.\r\n",
get_hitroll( victim, WEAR_WIELD_2 ),
get_damroll( victim, WEAR_WIELD_2 ) );
strcat( buf1, buf );
}
if ( !IS_NPC( victim ) )
{
sprintf( buf, "Page Lines: %d.\r\n", victim->pcdata->pagelen );
strcat( buf1, buf );
}
sprintf( buf, "Fighting: %s.\r\n",
victim->fighting ? victim->fighting->name : "(none)" );
strcat( buf1, buf );
if ( !IS_NPC( victim ) )
{
sprintf( buf,
"Thirst: %d. Full: %d. Drunk: %d. Saving throw: %d.\r\n",
victim->pcdata->condition[COND_THIRST],
victim->pcdata->condition[COND_FULL ],
victim->pcdata->condition[COND_DRUNK ],
victim->saving_throw );
strcat( buf1, buf );
}
sprintf( buf, "Carry number: %d. Carry weight: %d.\r\n",
victim->carry_number, victim->carry_weight );
strcat( buf1, buf );
sprintf( buf, "Age: %d. Played: %d. Timer: %d. Act: %d.\r\n",
get_age( victim ),
(int) victim->played,
victim->timer,
victim->act );
strcat( buf1, buf );
sprintf( buf, "Master: %s. Leader: %s. Affected by: %s.\r\n",
victim->master ? victim->master->name : "(none)",
victim->leader ? victim->leader->name : "(none)",
affect_bit_name( victim->affected_by ) );
strcat( buf1, buf );
sprintf( buf, "Short description: %s.\r\nLong description: %s",
victim->short_descr,
victim->long_descr[0] != '\0' ? victim->long_descr
: "(none).\r\n" );
strcat( buf1, buf );
if ( IS_NPC( victim ) && victim->spec_fun != 0 )
strcat( buf1, "Mobile has spec fun.\r\n" );
for ( paf = victim->affected; paf; paf = paf->next )
{
if ( paf->deleted )
continue;
sprintf( buf,
"Spell: '%s' modifies %s by %d for %d hours with bits %s.\r\n",
skill_table[(int) paf->type].name,
affect_loc_name( paf->location ),
paf->modifier,
paf->duration,
affect_bit_name( paf->bitvector ) );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
return;
}
void do_mfind( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
MOB_INDEX_DATA *pMobIndex;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH*2 ];
char arg [ MAX_INPUT_LENGTH ];
extern int top_mob_index;
int vnum;
int nMatch;
bool fAll;
bool found;
rch = get_char( ch );
if ( !authorized( rch, "mfind" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mfind whom?\r\n", ch );
return;
}
buf1[0] = '\0';
fAll = !str_cmp( arg, "all" );
found = FALSE;
nMatch = 0;
/*
* Yeah, so iterating over all vnum's takes 10,000 loops.
* Get_mob_index is fast, and I don't feel like threading another link.
* Do you?
* -- Furey
*/
for ( vnum = 0; nMatch < top_mob_index; vnum++ )
{
if ( ( pMobIndex = get_mob_index( vnum ) ) )
{
nMatch++;
if ( fAll || is_name( arg, pMobIndex->player_name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\r\n",
pMobIndex->vnum, capitalize( pMobIndex->short_descr ) );
if ( !fAll )
strcat( buf1, buf );
else
send_to_char( buf, ch );
}
}
}
if ( !found )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch);
return;
}
if ( !fAll )
send_to_char( buf1, ch );
return;
}
void do_ofind( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
OBJ_INDEX_DATA *pObjIndex;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH*2 ];
char arg [ MAX_INPUT_LENGTH ];
extern int top_obj_index;
int vnum;
int nMatch;
bool fAll;
bool found;
rch = get_char( ch );
if ( !authorized( rch, "ofind" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Ofind what?\r\n", ch );
return;
}
buf1[0] = '\0';
fAll = !str_cmp( arg, "all" );
found = FALSE;
nMatch = 0;
for ( vnum = 0; nMatch < top_obj_index; vnum++ )
{
if ( ( pObjIndex = get_obj_index( vnum ) ) )
{
nMatch++;
if ( fAll || is_name( arg, pObjIndex->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %s\r\n",
pObjIndex->vnum, capitalize( pObjIndex->short_descr ) );
if ( !fAll )
strcat( buf1, buf );
else
send_to_char( buf, ch );
}
}
}
if ( !found )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch);
return;
}
if ( !fAll )
send_to_char( buf1, ch );
return;
}
void do_mwhere( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH*5 ];
char arg [ MAX_INPUT_LENGTH ];
bool found;
rch = get_char( ch );
if ( !authorized( rch, "mwhere" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Mwhere whom?\r\n", ch );
return;
}
buf1[0] = '\0';
found = FALSE;
for ( victim = char_list; victim; victim = victim->next )
{
if ( IS_NPC( victim )
&& victim->in_room
&& is_name( arg, victim->name ) )
{
found = TRUE;
sprintf( buf, "[%5d] %-28s [%5d] %s\r\n",
victim->pIndexData->vnum,
victim->short_descr,
victim->in_room->vnum,
victim->in_room->name );
strcat( buf1, buf );
}
}
if ( !found )
{
act( "You didn't find any $T.", ch, NULL, arg, TO_CHAR );
return;
}
send_to_char( buf1, ch );
return;
}
void do_reboo( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "reboot" ) )
return;
send_to_char( "If you want to REBOOT, spell it out.\r\n", ch );
return;
}
void do_reboot( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
extern bool merc_down;
rch = get_char( ch );
if ( !authorized( rch, "reboot" ) )
return;
sprintf( buf, "Reboot by %s.", ch->name );
do_echo( ch, buf );
end_of_game( );
merc_down = TRUE;
return;
}
void do_shutdow( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "shutdown" ) )
return;
send_to_char( "If you want to SHUTDOWN, spell it out.\r\n", ch );
return;
}
void do_shutdown( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
extern bool merc_down;
rch = get_char( ch );
if ( !authorized( rch, "shutdown" ) )
return;
sprintf( buf, "Shutdown by %s.", ch->name );
append_file( ch, SHUTDOWN_FILE, buf );
strcat( buf, "\r\n" );
do_echo( ch, buf );
end_of_game( );
merc_down = TRUE;
return;
}
void do_snoop( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
DESCRIPTOR_DATA *d;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "snoop" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Snoop whom?\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( !victim->desc )
{
send_to_char( "No descriptor to snoop.\r\n", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Cancelling all snoops.\r\n", ch );
for ( d = descriptor_list; d; d = d->next )
{
if ( d->snoop_by == ch->desc )
d->snoop_by = NULL;
}
return;
}
if ( victim->desc->snoop_by )
{
send_to_char( "Busy already.\r\n", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\r\n", ch );
return;
}
if ( ch->desc )
{
for ( d = ch->desc->snoop_by; d; d = d->snoop_by )
{
if ( d->character == victim || d->original == victim )
{
send_to_char( "No snoop loops.\r\n", ch );
return;
}
}
}
victim->desc->snoop_by = ch->desc;
send_to_char( "Ok.\r\n", ch );
return;
}
void do_switch( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "switch" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Switch into whom?\r\n", ch );
return;
}
if ( !ch->desc )
return;
if ( ch->desc->original )
{
send_to_char( "You are already switched.\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Ok.\r\n", ch );
return;
}
/*
* Pointed out by Da Pub (What Mud)
*/
if ( !IS_NPC( victim ) )
{
send_to_char( "You cannot switch into a player!\r\n", ch );
return;
}
if ( victim->desc )
{
send_to_char( "Character in use.\r\n", ch );
return;
}
ch->pcdata->switched = TRUE;
ch->desc->character = victim;
ch->desc->original = ch;
victim->desc = ch->desc;
ch->desc = NULL;
send_to_char( "Ok.\r\n", victim );
return;
}
void do_return( CHAR_DATA *ch, char *argument )
{
if ( !ch->desc )
return;
if ( !ch->desc->original )
{
send_to_char( "You aren't switched.\r\n", ch );
return;
}
/* Note that we dont check for immortal ability to have return here.
* We assume we will automatically allow immortals with switch to return.
* Dont want to have our immortals stuck in a mobile's body do we? :)
* -Kahn */
send_to_char( "You return to your original body.\r\n", ch );
ch->desc->original->pcdata->switched = FALSE;
ch->desc->character = ch->desc->original;
ch->desc->original = NULL;
ch->desc->character->desc = ch->desc;
ch->desc = NULL;
return;
}
void do_mload( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
MOB_INDEX_DATA *pMobIndex;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "mload" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' || !is_number( arg ) )
{
send_to_char( "Syntax: mload <vnum>.\r\n", ch );
return;
}
if ( !( pMobIndex = get_mob_index( atoi( arg ) ) ) )
{
send_to_char( "No mob has that vnum.\r\n", ch );
return;
}
victim = create_mobile( pMobIndex );
char_to_room( victim, ch->in_room );
send_to_char( "Ok.\r\n", ch );
act( "$n has created $N!", ch, NULL, victim, TO_ROOM );
return;
}
void do_oload( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
OBJ_INDEX_DATA *pObjIndex;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
int level;
rch = get_char( ch );
if ( !authorized( rch, "oload" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || !is_number( arg1 ) )
{
send_to_char( "Syntax: oload <vnum> <level>.\r\n", ch );
return;
}
if ( arg2[0] == '\0' )
{
level = get_trust( ch );
}
else
{
/*
* New feature from Alander.
*/
if ( !is_number( arg2 ) )
{
send_to_char( "Syntax: oload <vnum> <level>.\r\n", ch );
return;
}
level = atoi( arg2 );
if ( level < 0 || level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\r\n", ch );
return;
}
}
if ( !( pObjIndex = get_obj_index( atoi( arg1 ) ) ) )
{
send_to_char( "No object has that vnum.\r\n", ch );
return;
}
obj = create_object( pObjIndex, level );
if ( CAN_WEAR( obj, ITEM_TAKE ) )
{
obj_to_char( obj, ch );
}
else
{
obj_to_room( obj, ch->in_room );
act( "$n has created $p!", ch, obj, NULL, TO_ROOM );
}
send_to_char( "Ok.\r\n", ch );
return;
}
void do_purge( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "purge" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
/* 'purge' */
OBJ_DATA *obj_next;
CHAR_DATA *vnext;
for ( victim = ch->in_room->people; victim; victim = vnext )
{
vnext = victim->next_in_room;
if ( victim->deleted )
continue;
if ( IS_NPC( victim ) && victim != ch )
extract_char( victim, TRUE );
}
for ( obj = ch->in_room->contents; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->deleted )
continue;
extract_obj( obj );
}
send_to_char( "Ok.\r\n", ch );
act( "$n purges the room!", ch, NULL, NULL, TO_ROOM);
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( !IS_NPC( victim ) )
{
send_to_char( "Not on PC's.\r\n", ch );
return;
}
act( "$n purges $N.", ch, NULL, victim, TO_NOTVICT );
extract_char( victim, TRUE );
return;
}
void do_advance( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
int level;
int iLevel;
rch = get_char( ch );
if ( !authorized( rch, "advance" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: advance <char> <level>.\r\n", ch );
return;
}
if ( !( victim = get_char_room( ch, arg1 ) ) )
{
send_to_char( "That player is not here.\r\n", ch);
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
level = atoi( arg2 );
if ( level < 1 || level > MAX_LEVEL )
{
char buf [ MAX_STRING_LENGTH ];
sprintf( buf, "Advance within range 1 to %d.\r\n", MAX_LEVEL );
send_to_char( buf, ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust level.\r\n", ch );
return;
}
/*
* Lower level:
* Reset to level 1.
* Then raise again.
* Currently, an imp can lower another imp.
* -- Swiftest
*/
if ( level <= victim->level )
{
int sn;
send_to_char( "Lowering a player's level!\r\n", ch );
send_to_char( "**** OOOOHHHHHHHHHH NNNNOOOO ****\r\n", victim );
victim->level = 1;
victim->exp = 1000;
victim->max_hit = 10;
victim->max_mana = 100;
victim->max_move = 100;
for ( sn = 0; sn < MAX_SKILL; sn++ )
victim->pcdata->learned[sn] = 0;
victim->practice = 0;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
advance_level( victim );
}
else
{
send_to_char( "Raising a player's level!\r\n", ch );
send_to_char( "**** OOOOHHHHHHHHHH YYYYEEEESSS ****\r\n", victim );
}
for ( iLevel = victim->level ; iLevel < level; iLevel++ )
{
send_to_char( "You raise a level!! ", victim );
victim->level += 1;
advance_level( victim );
}
victim->exp = 1000 * UMAX( 1, victim->level );
victim->trust = 0;
return;
}
void do_trust( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
int level;
rch = get_char( ch );
if ( !authorized( rch, "trust" ) )
return;
argument = one_argument( argument, arg1 );
one_argument( argument, arg2 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || !is_number( arg2 ) )
{
send_to_char( "Syntax: trust <char> <level>.\r\n", ch );
return;
}
if ( !( victim = get_char_room( ch, arg1 ) ) )
{
send_to_char( "That player is not here.\r\n", ch );
return;
}
level = atoi( arg2 );
if ( level < 1 || level > MAX_LEVEL )
{
char buf [ MAX_STRING_LENGTH ];
sprintf( buf, "Trust within range 1 to %d.\r\n", MAX_LEVEL );
send_to_char( buf, ch );
return;
}
if ( level > get_trust( ch ) )
{
send_to_char( "Limited to your trust.\r\n", ch );
return;
}
victim->trust = level;
return;
}
void do_restore( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "restore" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Restore whom?\r\n", ch );
return;
}
/* Restore All feature coded by Katrina */
if ( !str_cmp( arg, "all" ) )
{
for ( victim = char_list; victim; victim = victim->next )
{
if ( victim->deleted )
continue;
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
}
send_to_char( "Aww...how sweet :)...Done.\r\n", ch );
}
else
{
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
victim->hit = victim->max_hit;
victim->mana = victim->max_mana;
victim->move = victim->max_move;
update_pos( victim );
act( "$n has restored you.", ch, NULL, victim, TO_VICT );
send_to_char( "Ok.\r\n", ch );
}
return;
}
void do_freeze( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "freeze" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Freeze whom?\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\r\n", ch );
return;
}
if ( IS_SET( victim->act, PLR_FREEZE ) )
{
REMOVE_BIT( victim->act, PLR_FREEZE );
send_to_char( "FREEZE removed.\r\n", ch );
send_to_char( "You can play again.\r\n", victim );
}
else
{
SET_BIT( victim->act, PLR_FREEZE );
send_to_char( "FREEZE set.\r\n", ch );
send_to_char( "You can't do ANYthing!\r\n", victim );
}
save_char_obj( victim );
return;
}
void do_log( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "log" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Log whom?\r\n", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
if ( fLogAll )
{
fLogAll = FALSE;
send_to_char( "Log ALL off.\r\n", ch );
}
else
{
fLogAll = TRUE;
send_to_char( "Log ALL on.\r\n", ch );
}
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
/*
* No level check, gods can log anyone.
*/
if ( IS_SET( victim->act, PLR_LOG ) )
{
REMOVE_BIT( victim->act, PLR_LOG );
send_to_char( "LOG removed.\r\n", ch );
}
else
{
SET_BIT( victim->act, PLR_LOG );
send_to_char( "LOG set.\r\n", ch );
}
return;
}
void do_noemote( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "noemote" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Noemote whom?\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\r\n", ch );
return;
}
if ( IS_SET( victim->act, PLR_NO_EMOTE ) )
{
REMOVE_BIT( victim->act, PLR_NO_EMOTE );
send_to_char( "NO_EMOTE removed.\r\n", ch );
send_to_char( "You can emote again.\r\n", victim );
}
else
{
SET_BIT( victim->act, PLR_NO_EMOTE );
send_to_char( "You can't emote!\r\n", victim );
send_to_char( "NO_EMOTE set.\r\n", ch );
}
return;
}
void do_notell( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "notell" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Notell whom?", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\r\n", ch );
return;
}
if ( IS_SET( victim->act, PLR_NO_TELL ) )
{
REMOVE_BIT( victim->act, PLR_NO_TELL );
send_to_char( "NO_TELL removed.\r\n", ch );
send_to_char( "You can tell again.\r\n", victim );
}
else
{
SET_BIT( victim->act, PLR_NO_TELL );
send_to_char( "NO_TELL set.\r\n", ch );
send_to_char( "You can't tell!\r\n", victim );
}
return;
}
void do_silence( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "silence" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Silence whom?\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "You failed.\r\n", ch );
return;
}
if ( IS_SET( victim->act, PLR_SILENCE ) )
{
REMOVE_BIT( victim->act, PLR_SILENCE );
send_to_char( "You can use channels again.\r\n", victim );
send_to_char( "SILENCE removed.\r\n", ch );
}
else
{
SET_BIT( victim->act, PLR_SILENCE );
send_to_char( "You can't use channels!\r\n", victim );
send_to_char( "SILENCE set.\r\n", ch );
}
return;
}
void do_peace( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "peace" ) )
return;
/* Yes, we are reusing rch. -Kahn */
for ( rch = ch->in_room->people; rch; rch = rch->next_in_room )
{
if ( rch->fighting )
stop_fighting( rch, TRUE );
}
send_to_char( "Ok.\r\n", ch );
return;
}
BAN_DATA * ban_free;
BAN_DATA * ban_list;
void do_ban( CHAR_DATA *ch, char *argument )
{
BAN_DATA *pban;
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
if ( IS_NPC( ch ) )
return;
rch = get_char( ch );
if ( !authorized( rch, "ban" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
strcpy( buf, "Banned sites:\r\n" );
for ( pban = ban_list; pban; pban = pban->next )
{
strcat( buf, pban->name );
strcat( buf, "\r\n" );
}
send_to_char( buf, ch );
return;
}
for ( pban = ban_list; pban; pban = pban->next )
{
if ( !str_cmp( arg, pban->name ) )
{
send_to_char( "That site is already banned!\r\n", ch );
return;
}
}
if ( !ban_free )
{
pban = alloc_perm( sizeof( *pban ) );
}
else
{
pban = ban_free;
ban_free = ban_free->next;
}
pban->name = str_dup( arg );
pban->next = ban_list;
ban_list = pban;
send_to_char( "Ok.\r\n", ch );
ban_update( );
return;
}
void do_allow( CHAR_DATA *ch, char *argument )
{
BAN_DATA *prev;
BAN_DATA *curr;
CHAR_DATA *rch;
char arg [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "allow" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Remove which site from the ban list?\r\n", ch );
return;
}
prev = NULL;
for ( curr = ban_list; curr; prev = curr, curr = curr->next )
{
if ( !str_cmp( arg, curr->name ) )
{
if ( !prev )
ban_list = ban_list->next;
else
prev->next = curr->next;
free_string( curr->name );
curr->next = ban_free;
ban_free = curr;
send_to_char( "Ok.\r\n", ch );
ban_update( );
return;
}
}
send_to_char( "Site is not banned.\r\n", ch );
return;
}
void do_wizlock( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
extern bool wizlock;
rch = get_char( ch );
if ( !authorized( rch, "wizlock" ) )
return;
wizlock = !wizlock;
if ( wizlock )
send_to_char( "Game wizlocked.\r\n", ch );
else
send_to_char( "Game un-wizlocked.\r\n", ch );
return;
}
void do_slookup( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH*3];
char arg [ MAX_INPUT_LENGTH ];
int sn;
rch = get_char( ch );
if ( !authorized( rch, "slookup" ) )
return;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Slookup what?\r\n", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
buf1[0] = '\0';
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( !skill_table[sn].name )
break;
sprintf( buf, "Sn: %4d Skill/spell: '%s'\r\n",
sn, skill_table[sn].name );
strcat( buf1, buf );
}
send_to_char( buf1, ch );
}
else
{
if ( is_number( arg ) )
{
sn = atoi( arg );
if ( sn >= 0
&& sn < MAX_SKILL
&& skill_table[sn].name )
{
sprintf( buf, "Sn: %4d Skill/spell: '%s'\r\n",
sn, skill_table[sn].name );
send_to_char( buf, ch );
return;
}
}
if ( ( sn = skill_lookup( arg ) ) < 0 )
{
send_to_char( "No such skill or spell.\r\n", ch );
return;
}
sprintf( buf, "Sn: %4d Skill/spell: '%s'\r\n",
sn, skill_table[sn].name );
send_to_char( buf, ch );
}
return;
}
void do_sset( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char arg3 [ MAX_INPUT_LENGTH ];
int value;
int sn;
bool fAll;
rch = get_char( ch );
if ( !authorized( rch, "sset" ) )
return;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
one_argument( argument, arg3 );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: sset <victim> <skill> <value>\r\n", ch );
send_to_char( "or: sset <victim> all <value>\r\n", ch );
send_to_char( "Skill being any skill or spell.\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( ch->level <= victim->level && ch != victim )
{
send_to_char( "You may not sset your peer nor your superior.\r\n",
ch );
return;
}
fAll = !str_cmp( arg2, "all" );
sn = 0;
if ( !fAll && ( sn = skill_lookup( arg2 ) ) < 0 )
{
send_to_char( "No such skill or spell.\r\n", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\r\n", ch );
return;
}
value = atoi( arg3 );
if ( value < 0 || value > 100 )
{
send_to_char( "Value range is 0 to 100.\r\n", ch );
return;
}
if ( fAll )
{
if ( get_trust( ch ) < L_DIR )
{
send_to_char( "Only Directors may sset all.\r\n", ch );
return;
}
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name )
{
if ( skill_table[sn].skill_level[victim->class] <= LEVEL_HERO )
victim->pcdata->learned[sn] = value;
else
if ( skill_table[sn].skill_level[victim->class]
<= get_trust( victim ) )
victim->pcdata->learned[sn] = 1;
}
}
}
else
{
victim->pcdata->learned[sn] = value;
}
return;
}
void do_mset( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char buf [ MAX_STRING_LENGTH ];
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char arg3 [ MAX_INPUT_LENGTH ];
int value;
int max;
rch = get_char( ch );
if ( !authorized( rch, "mset" ) )
return;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: mset <victim> <field> <value>\r\n", ch );
send_to_char( "or: mset <victim> <string> <value>\r\n", ch );
send_to_char( "\r\n", ch );
send_to_char( "Field being one of:\r\n", ch );
send_to_char( " str int wis dex con class sex race level\r\n", ch );
send_to_char( " gold hp mana move practice align\r\n", ch );
send_to_char( " thirst drunk full", ch );
send_to_char( "\r\n", ch );
send_to_char( "String being one of:\r\n", ch );
send_to_char( " name short long title spec\r\n", ch );
return;
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = is_number( arg3 ) ? atoi( arg3 ) : -1;
/*
* Set something.
*/
if ( !str_cmp( arg2, "str" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( class_table[ch->class].attr_prime == APPLY_STR )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Strength range is 3 to %d.\r\n", max );
send_to_char( buf, ch );
return;
}
victim->pcdata->perm_str = value;
return;
}
if ( !str_cmp( arg2, "int" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( class_table[ch->class].attr_prime == APPLY_INT )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Intelligence range is 3 to %d.\r\n", max );
send_to_char( buf, ch );
return;
}
victim->pcdata->perm_int = value;
return;
}
if ( !str_cmp( arg2, "wis" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( class_table[ch->class].attr_prime == APPLY_WIS )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Wisdom range is 3 to %d.\r\n", max );
send_to_char( buf, ch );
return;
}
victim->pcdata->perm_wis = value;
return;
}
if ( !str_cmp( arg2, "dex" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( class_table[ch->class].attr_prime == APPLY_DEX )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Dexterity range is 3 to %d.\r\n", max );
send_to_char( buf, ch );
return;
}
victim->pcdata->perm_dex = value;
return;
}
if ( !str_cmp( arg2, "con" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( class_table[ch->class].attr_prime == APPLY_CON )
max = 25;
else
max = 18;
if ( value < 3 || value > max )
{
sprintf( buf, "Constitution range is 3 to %d.\r\n", max );
send_to_char( buf, ch );
return;
}
victim->pcdata->perm_con = value;
return;
}
if ( !str_cmp( arg2, "class" ) )
{
if ( value < 0 || value >= MAX_CLASS )
{
char buf [ MAX_STRING_LENGTH ];
sprintf( buf, "Class range is 0 to %d.\n", MAX_CLASS-1 );
send_to_char( buf, ch );
return;
}
victim->class = value;
return;
}
if ( !str_cmp( arg2, "sex" ) )
{
if ( IS_AFFECTED( victim, AFF_CHANGE_SEX ) )
{
send_to_char( "This person is affect by change sex.\r\n", ch );
send_to_char( "Try again later.\r\n", ch );
return;
}
if ( value < 0 || value > 2 )
{
send_to_char( "Sex range is 0 to 2.\r\n", ch );
return;
}
victim->sex = value;
return;
}
if ( !str_cmp( arg2, "race" ) )
{
OBJ_DATA *wield;
OBJ_DATA *wield2;
int race;
if ( IS_AFFECTED( victim, AFF_POLYMORPH ) )
{
send_to_char( "This person is affected by polymorph other.\r\n",
ch );
send_to_char( "Try again later.\r\n", ch );
return;
}
race = race_lookup( arg3 );
if ( race < 0 )
{
send_to_char( "Invalid race.\r\n", ch );
return;
}
if ( !IS_SET( race_table[ race ].race_abilities, RACE_PC_AVAIL )
&& get_trust( ch ) < L_DIR )
{
send_to_char( "You may not set a race not available to PC's.\r\n",
ch );
return;
}
victim->race = race;
if ( ( wield = get_eq_char( victim, WEAR_WIELD ) )
&& !IS_SET( race_table[ victim->race ].race_abilities,
RACE_WEAPON_WIELD ) )
{
act( "You drop $p.", victim, wield, NULL, TO_CHAR );
act( "$n drops $p.", victim, wield, NULL, TO_ROOM );
obj_from_char( wield );
obj_to_room( wield, victim->in_room );
}
if ( ( wield2 = get_eq_char( victim, WEAR_WIELD_2 ) )
&& !IS_SET( race_table[ victim->race ].race_abilities,
RACE_WEAPON_WIELD ) )
{
act( "You drop $p.", victim, wield2, NULL, TO_CHAR );
act( "$n drops $p.", victim, wield2, NULL, TO_ROOM );
obj_from_char( wield2 );
obj_to_room( wield2, victim->in_room );
}
return;
}
if ( !str_cmp( arg2, "level" ) )
{
if ( !IS_NPC( victim ) )
{
send_to_char( "Not on PC's.\r\n", ch );
return;
}
if ( value < 0 || value > 50 )
{
send_to_char( "Level range is 0 to 50.\r\n", ch );
return;
}
victim->level = value;
return;
}
if ( !str_cmp( arg2, "gold" ) )
{
victim->gold = value;
return;
}
if ( !str_cmp( arg2, "hp" ) )
{
if ( value < -10 || value > 30000 )
{
send_to_char( "Hp range is -10 to 30,000 hit points.\r\n", ch );
return;
}
if ( victim->fighting && value < 0 )
{
send_to_char( "You cannot set a fighting person's hp below 0.\r\n",
ch );
return;
}
victim->max_hit = value;
return;
}
if ( !str_cmp( arg2, "mana" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Mana range is 0 to 30,000 mana points.\r\n", ch );
return;
}
victim->max_mana = value;
return;
}
if ( !str_cmp( arg2, "move" ) )
{
if ( value < 0 || value > 30000 )
{
send_to_char( "Move range is 0 to 30,000 move points.\r\n", ch );
return;
}
victim->max_move = value;
return;
}
if ( !str_cmp( arg2, "practice" ) )
{
if ( value < 0 || value > 100 )
{
send_to_char( "Practice range is 0 to 100 sessions.\r\n", ch );
return;
}
victim->practice = value;
return;
}
if ( !str_cmp( arg2, "align" ) )
{
if ( value < -1000 || value > 1000 )
{
send_to_char( "Alignment range is -1000 to 1000.\r\n", ch );
return;
}
victim->alignment = value;
return;
}
if ( !str_cmp( arg2, "thirst" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( ( value < 0 || value > 100 )
&& get_trust( victim ) < LEVEL_IMMORTAL )
{
send_to_char( "Thirst range is 0 to 100.\r\n", ch );
return;
}
else
if ( value < -1 || value > 100 )
{
send_to_char( "Thirst range is -1 to 100.\r\n", ch );
return;
}
victim->pcdata->condition[COND_THIRST] = value;
return;
}
if ( !str_cmp( arg2, "drunk" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( value < 0 || value > 100 )
{
send_to_char( "Drunk range is 0 to 100.\r\n", ch );
return;
}
victim->pcdata->condition[COND_DRUNK] = value;
return;
}
if ( !str_cmp( arg2, "full" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( ( value < 0 || value > 100 )
&& get_trust( victim ) < LEVEL_IMMORTAL )
{
send_to_char( "Full range is 0 to 100.\r\n", ch );
return;
}
else
if ( value < -1 || value > 100 )
{
send_to_char( "Full range is -1 to 100.\r\n", ch );
return;
}
victim->pcdata->condition[COND_FULL] = value;
return;
}
if ( !str_cmp( arg2, "name" ) )
{
if ( !IS_NPC( victim ) )
{
send_to_char( "Not on PC's.\r\n", ch );
return;
}
if ( longstring( ch, arg3 ) )
return;
free_string( victim->name );
victim->name = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "short" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( victim->short_descr );
victim->short_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "long" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( victim->long_descr );
strcat( arg3, "\r\n" );
victim->long_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "title" ) )
{
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
set_title( victim, arg3 );
return;
}
if ( !str_cmp( arg2, "spec" ) )
{
if ( !IS_NPC( victim ) )
{
send_to_char( "Not on PC's.\r\n", ch );
return;
}
if ( ( victim->spec_fun = spec_lookup( arg3 ) ) == 0 )
{
send_to_char( "No such spec fun.\r\n", ch );
return;
}
return;
}
/*
* Generate usage message.
*/
do_mset( ch, "" );
return;
}
void do_oset( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
CHAR_DATA *rch;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char arg3 [ MAX_INPUT_LENGTH ];
char arg4 [ MAX_INPUT_LENGTH ];
int value;
rch = get_char( ch );
if ( !authorized( rch, "oset" ) )
return;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: oset <object> <field> <value>\r\n", ch );
send_to_char( "or: oset <object> <string> <value>\r\n", ch );
send_to_char( "\r\n", ch );
send_to_char( "Field being one of:\r\n", ch );
send_to_char( " value0 value1 value2 value3\r\n", ch );
send_to_char( " extra wear level weight cost timer\r\n", ch );
send_to_char( "\r\n", ch );
send_to_char( "String being one of:\r\n", ch );
send_to_char( " name short long ed\r\n", ch );
return;
}
if ( !( obj = get_obj_world( ch, arg1 ) ) )
{
send_to_char( "Nothing like that in hell, earth, or heaven.\r\n", ch );
return;
}
/*
* Snarf the value (which need not be numeric).
*/
value = atoi( arg3 );
/*
* Set something.
*/
if ( !str_cmp( arg2, "value0" ) || !str_cmp( arg2, "v0" ) )
{
obj->value[0] = value;
return;
}
if ( !str_cmp( arg2, "value1" ) || !str_cmp( arg2, "v1" ) )
{
obj->value[1] = value;
return;
}
if ( !str_cmp( arg2, "value2" ) || !str_cmp( arg2, "v2" ) )
{
obj->value[2] = value;
return;
}
if ( !str_cmp( arg2, "value3" ) || !str_cmp( arg2, "v3" ) )
{
obj->value[3] = value;
return;
}
if ( !str_cmp( arg2, "extra" ) )
{
obj->extra_flags = value;
return;
}
if ( !str_cmp( arg2, "wear" ) )
{
obj->wear_flags = value;
return;
}
if ( !str_cmp( arg2, "level" ) )
{
obj->level = value;
return;
}
if ( !str_cmp( arg2, "weight" ) )
{
if ( obj->carried_by != NULL && !IS_NPC( obj->carried_by ) )
{
send_to_char(
"You may not modify an item's weight while on a PC.\r\n",
ch);
return;
}
obj->weight = value;
return;
}
if ( !str_cmp( arg2, "cost" ) )
{
obj->cost = value;
return;
}
if ( !str_cmp( arg2, "timer" ) )
{
obj->timer = value;
return;
}
if ( !str_cmp( arg2, "name" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( obj->name );
obj->name = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "short" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( obj->short_descr );
obj->short_descr = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "long" ) )
{
if ( longstring( ch, arg3 ) )
return;
free_string( obj->description );
obj->description = str_dup( arg3 );
return;
}
if ( !str_cmp( arg2, "ed" ) )
{
EXTRA_DESCR_DATA *ed;
argument = one_argument( argument, arg3 );
argument = one_argument( argument, arg4 );
if ( arg4[0] == '\0' )
{
send_to_char( "Syntax: oset <object> ed <keyword> <string>\r\n",
ch );
return;
}
if ( !extra_descr_free )
{
ed = alloc_perm( sizeof( *ed ) );
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = str_dup( arg3 );
ed->description = str_dup( argument );
ed->deleted = FALSE;
ed->next = obj->extra_descr;
obj->extra_descr = ed;
return;
}
/*
* Generate usage message.
*/
do_oset( ch, "" );
return;
}
void do_rset( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *person;
ROOM_INDEX_DATA *location;
char arg1 [ MAX_INPUT_LENGTH ];
char arg2 [ MAX_INPUT_LENGTH ];
char arg3 [ MAX_INPUT_LENGTH ];
int value;
rch = get_char( ch );
if ( !authorized( rch, "rset" ) )
return;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
strcpy( arg3, argument );
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: rset <location> <field> value\r\n", ch );
send_to_char( "\r\n", ch );
send_to_char( "Field being one of:\r\n", ch );
send_to_char( " flags sector\r\n", ch );
return;
}
if ( !( location = find_location( ch, arg1 ) ) )
{
send_to_char( "No such location.\r\n", ch );
return;
}
/*
* Snarf the value.
*/
if ( !is_number( arg3 ) )
{
send_to_char( "Value must be numeric.\r\n", ch );
return;
}
value = atoi( arg3 );
for ( person = location->people; person;
person = person->next_in_room )
if ( person != ch && person->level >= ch->level )
{
send_to_char(
"Your superior is in this room, no rsetting now.\r\n", ch );
return;
}
/*
* Set something.
*/
if ( !str_cmp( arg2, "flags" ) )
{
location->room_flags = value;
return;
}
if ( !str_cmp( arg2, "sector" ) )
{
location->sector_type = value;
return;
}
/*
* Generate usage message.
*/
do_rset( ch, "" );
return;
}
void do_users( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
DESCRIPTOR_DATA *d;
char buf [ MAX_STRING_LENGTH ];
char buf2 [ MAX_STRING_LENGTH ];
int count;
rch = get_char( ch );
if ( !authorized( rch, "users" ) )
return;
count = 0;
buf[0] = '\0';
buf2[0] = '\0';
for ( d = descriptor_list; d; d = d->next )
{
if ( d->character && can_see( ch, d->character ) )
{
count++;
sprintf( buf + strlen( buf ), "[%3d %2d] %s@%s\r\n",
d->descriptor,
d->connected,
d->original ? d->original->name :
d->character ? d->character->name : "(none)",
d->host );
}
}
sprintf( buf2, "%d user%s\r\n", count, count == 1 ? "" : "s" );
strcat( buf, buf2 );
send_to_char( buf, ch );
return;
}
/*
* Thanks to Grodyn for pointing out bugs in this function.
*/
void do_force( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
char arg [ MAX_INPUT_LENGTH ];
int trust;
int cmd;
rch = get_char( ch );
if ( !authorized( rch, "force" ) )
return;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Force whom to do what?\r\n", ch );
return;
}
/*
* Look for command in command table.
*/
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( argument[0] == cmd_table[cmd].name[0]
&& !str_prefix( argument, cmd_table[cmd].name )
&& ( cmd_table[cmd].level > trust ) )
{
send_to_char( "You can't even do that yourself!\r\n", ch );
return;
}
}
if ( !str_cmp( arg, "all" ) )
{
CHAR_DATA *vch;
for ( vch = char_list; vch; vch = vch->next )
{
if ( vch->deleted )
continue;
if ( !IS_NPC( vch ) && get_trust( vch ) < get_trust( ch ) )
{
act( "$n forces you to '$t'.", ch, argument, vch, TO_VICT );
interpret( vch, argument );
}
}
}
else
{
CHAR_DATA *victim;
if ( !( victim = get_char_world( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\r\n", ch );
return;
}
if ( get_trust( victim ) >= get_trust( ch ) )
{
send_to_char( "Do it yourself!\r\n", ch );
return;
}
act( "$n forces you to '$t'.", ch, argument, victim, TO_VICT );
interpret( victim, argument );
}
send_to_char( "Ok.\r\n", ch );
return;
}
/*
* New routines by Dionysos.
*/
void do_invis( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
return;
if ( !authorized( ch, "wizinvis" ) )
return;
if ( IS_SET( ch->act, PLR_WIZINVIS ) )
{
REMOVE_BIT( ch->act, PLR_WIZINVIS );
send_to_char( "You slowly fade back into existence.\r\n", ch );
act( "$n slowly fades into existence.", ch, NULL, NULL, TO_ROOM );
}
else
{
SET_BIT( ch->act, PLR_WIZINVIS );
send_to_char( "You slowly vanish into thin air.\r\n", ch );
act( "$n slowly fades into thin air.", ch, NULL, NULL, TO_ROOM );
}
return;
}
void do_holylight( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
return;
if ( !authorized( ch, "holylight" ) )
return;
if ( IS_SET( ch->act, PLR_HOLYLIGHT ) )
{
REMOVE_BIT( ch->act, PLR_HOLYLIGHT );
send_to_char( "Holy light mode off.\r\n", ch );
}
else
{
SET_BIT( ch->act, PLR_HOLYLIGHT );
send_to_char( "Holy light mode on.\r\n", ch );
}
return;
}
/* Wizify and Wizbit sent in by M. B. King */
void do_wizify( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "wizify" ) )
return;
one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: wizify <name>\r\n" , ch );
return;
}
if ( !( victim = get_char_world( ch, arg1 ) ) )
{
send_to_char( "They aren't here.\r\n" , ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on mobs.\r\n", ch );
return;
}
if ( !IS_SET( victim->act, PLR_WIZBIT ) )
{
SET_BIT( victim->act, PLR_WIZBIT );
act( "$N wizified.", ch, NULL, victim, TO_CHAR );
act( "$n has wizified you!", ch, NULL, victim, TO_VICT );
}
else
{
REMOVE_BIT( victim->act, PLR_WIZBIT );
act( "$N dewizzed.", ch, NULL, victim, TO_CHAR );
act( "$n has dewizzed you!", ch, NULL, victim, TO_VICT );
}
do_save( victim, "");
return;
}
/* Idea from Talen of Vego's do_where command */
void do_owhere( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
OBJ_DATA *in_obj;
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH*6 ];
char arg [ MAX_INPUT_LENGTH ];
int obj_counter = 1;
bool found = FALSE;
rch = get_char( ch );
if ( !authorized( rch, "owhere" ) )
return;
one_argument( argument, arg );
if( arg[0] == '\0' )
{
send_to_char( "Syntax: owhere <object>.\r\n", ch );
return;
}
else
{
buf1[0] = '\0';
for ( obj = object_list; obj; obj = obj->next )
{
if ( !can_see_obj( ch, obj ) || !is_name( arg, obj->name ) )
continue;
found = TRUE;
for ( in_obj = obj; in_obj->in_obj;
in_obj = in_obj->in_obj )
;
if ( in_obj->carried_by )
{
if ( !can_see( ch, in_obj->carried_by ) )
continue;
sprintf( buf, "[%2d] %s carried by %s at [%4d].\r\n",
obj_counter, obj->short_descr,
PERS( in_obj->carried_by, ch ),
in_obj->carried_by->in_room->vnum );
}
else
{
sprintf( buf, "[%2d] %s in %s at [%4d].\r\n", obj_counter,
obj->short_descr, ( !in_obj->in_room ) ?
"somewhere" : in_obj->in_room->name,
( !in_obj->in_room ) ?
0 : in_obj->in_room->vnum );
}
obj_counter++;
buf[0] = UPPER( buf[0] );
strcat( buf1, buf );
/* Only see the first 101 */
if ( obj_counter > 100 )
break;
}
send_to_char( buf1, ch );
}
if ( !found )
send_to_char(
"Nothing like that in hell, earth, or heaven.\r\n" , ch );
return;
}
void do_numlock( CHAR_DATA *ch, char *argument ) /*By Globi*/
{
CHAR_DATA *rch;
char buf [ MAX_STRING_LENGTH ];
char arg1 [ MAX_INPUT_LENGTH ];
extern int numlock;
int temp;
rch = get_char( ch );
if ( !authorized( rch, "numlock" ) )
return;
one_argument( argument, arg1 );
temp = atoi( arg1 );
if ( arg1[0] == '\0' ) /* Prints out the current value */
{
sprintf( buf, "Current numlock setting is: %d.\r\n", numlock );
send_to_char( buf, ch );
return;
}
if ( ( temp < 0 ) || ( temp > LEVEL_HERO ) )
{
sprintf( buf, "Level must be between 0 and %d.\r\n", LEVEL_HERO );
send_to_char( buf, ch );
return;
}
numlock = temp; /* Only set numlock if arg supplied and within range */
if ( numlock != 0 )
{
sprintf( buf, "Game numlocked to levels %d and below.\r\n", numlock );
send_to_char( buf, ch );
}
else
send_to_char( "Game now open to all levels.\r\n", ch );
return;
}
void do_newlock( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
extern int numlock;
char buf [ MAX_STRING_LENGTH ];
rch = get_char( ch );
if ( !authorized( rch, "newlock" ) )
return;
if ( numlock != 0 && get_trust( ch ) < L_SEN )
{
send_to_char( "You may not change the current numlock setting\r\n",
ch );
sprintf( buf, "Game numlocked to levels %d and below.\r\n", numlock );
send_to_char( buf, ch );
return;
}
if ( numlock != 0 )
{
sprintf( buf, "Game numlocked to levels %d and below.\r\n", numlock );
send_to_char( buf, ch );
send_to_char( "Changing to: ", ch );
}
numlock = 1;
send_to_char( "Game locked to new characters.\r\n", ch );
return;
}
void do_sstime( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
extern time_t down_time;
extern time_t warning1;
extern time_t warning2;
extern bool Reboot;
char buf [ MAX_STRING_LENGTH ];
char arg1 [ MAX_INPUT_LENGTH ];
int number;
rch = get_char( ch );
if ( !authorized( rch, "sstime" ) )
return;
smash_tilde( argument );
argument = one_argument( argument, arg1 );
if ( !str_cmp( arg1, "reboot" ) )
{
Reboot = !Reboot;
sprintf( buf, "Reboot is %s.\r\n", Reboot ? "on" : "off" );
send_to_char( buf, ch );
return;
}
number = atoi( arg1 );
if ( arg1[0] == '\0' || !is_number( arg1 ) || number < 0 )
{
send_to_char( "Syntax: sstime <value>/reboot\r\n", ch );
send_to_char( "\r\n", ch );
send_to_char( "Value is number of minutes till reboot/shutdown.", ch );
send_to_char( " Or 0 to turn off.\r\n", ch );
send_to_char( "Reboot will toggle reboot on or off.\r\n", ch );
send_to_char( "\r\n", ch );
if ( down_time > 0 )
{
sprintf( buf, "1st warning: %d minutes (%d seconds).\r\n",
UMAX( ( (int) warning1 - (int) current_time ) / 60, 0 ),
UMAX( ( (int) warning1 - (int) current_time ), 0 ) );
send_to_char( buf, ch );
sprintf( buf, "2nd warning: %d minutes (%d seconds).\r\n",
UMAX( ( (int) warning2 - (int) current_time ) / 60, 0 ),
UMAX( ( (int) warning2 - (int) current_time ), 0 ) );
send_to_char( buf, ch );
sprintf( buf, "%s%d minutes (%d seconds).\r\n",
Reboot ? "Reboot: " : "Shutdown: ",
UMAX( ( (int) down_time - (int) current_time ) / 60, 0 ),
UMAX( ( (int) down_time - (int) current_time ), 0 ) );
send_to_char( buf, ch );
}
else
send_to_char( "Automatic reboot/shutdown: off.\r\n", ch );
return;
}
/* Set something */
if ( number > 0 )
{
down_time = current_time + ( number * 60 );
if ( number < 6 )
{
warning2 = down_time - 150;
warning1 = warning2 - 75;
}
else
{
warning2 = down_time - 150;
warning1 = warning2 - 150;
}
sprintf( buf, "%s will be in %d minutes (%d seconds).\r\n",
Reboot ? "Reboot" : "Shutdown",
( (int) down_time - (int) current_time ) / 60,
( (int) down_time - (int) current_time ) );
send_to_char( buf, ch );
sprintf( buf, "1st Warning will be in %d minutes (%d seconds).\r\n",
( (int) warning1 - (int) current_time ) / 60,
( (int) warning1 - (int) current_time ) );
send_to_char( buf, ch );
sprintf( buf, "2nd Warning will be in %d minutes (%d seconds).\r\n",
( (int) warning2 - (int) current_time ) / 60,
( (int) warning2 - (int) current_time ) );
send_to_char( buf, ch );
}
else
{
down_time = 0;
sprintf( buf, "Auto%s is now off.\r\n",
Reboot ? "reboot" : "shutdown" );
send_to_char( buf, ch );
}
return;
}
void do_imtlset( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
CHAR_DATA *victim;
char arg1 [ MAX_INPUT_LENGTH ];
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH ];
int cmd;
int col = 0;
rch = get_char( ch );
if ( !authorized( rch, "imtlset" ) )
return;
argument = one_argument( argument, arg1 );
if ( arg1[0] == '\0' )
{
send_to_char( "Syntax: imtlset <victim> + <immortal skills>\r\n", ch );
send_to_char( "or: imtlset <victim> -\r\n", ch );
send_to_char( "or: imtlset <victim>\r\n", ch );
return;
}
if ( !( victim = get_char_world( rch, arg1 ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_NPC( victim ) )
{
send_to_char( "Not on NPC's.\r\n", ch );
return;
}
if ( rch->level <= victim->level && rch != victim )
{
send_to_char( "You may not imtlset your peer nor your superior.\r\n",
ch );
return;
}
if ( argument[0] == '+' || argument[0] == '-' )
{
buf[0] = '\0';
smash_tilde( argument );
if ( argument[0] == '+' )
{
if ( victim->pcdata->immskll )
strcat( buf, victim->pcdata->immskll );
argument++;
while ( isspace( *argument ) )
argument++;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level > get_trust( rch ) )
continue;
if ( !str_cmp( argument, cmd_table[cmd].name ) )
break;
}
if ( cmd_table[cmd].name[0] == '\0' )
{
send_to_char( "That is not an immskill.\r\n", ch );
return;
}
if ( !str_infix( argument, victim->pcdata->immskll ) )
{
send_to_char( "That skill has already been set.\r\n", ch );
return;
}
}
if ( argument[0] == '-' )
{
free_string( victim->pcdata->immskll );
victim->pcdata->immskll = str_dup( "" );
send_to_char( "Immskills have been deleted.\r\n", ch );
return;
}
strcat( buf, argument );
strcat( buf, " " ); /* This line is really not needed but makes
pfile look nice - Kahn */
free_string( victim->pcdata->immskll );
victim->pcdata->immskll = str_dup( buf );
}
sprintf( buf, "Immortal skills set for %s:\r\n", victim->name );
send_to_char( buf, ch );
buf1[0] = '\0';
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].level < LEVEL_HERO
|| str_infix( cmd_table[cmd].name, victim->pcdata->immskll ) )
continue;
sprintf( buf, "%-10s", cmd_table[cmd].name );
strcat( buf1, buf );
if ( ++col % 8 == 0 )
strcat( buf1, "\r\n" );
}
if ( col % 8 != 0 )
strcat( buf1, "\r\n" );
send_to_char( buf1, ch );
return;
}