/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and *
* Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* Local functions.
*/
bool is_note_to args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
void note_attach args( ( CHAR_DATA *ch ) );
void note_remove args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
void talk_channel args( ( CHAR_DATA *ch, char *argument,
int channel, const char *verb ) );
bool is_note_to( CHAR_DATA *ch, NOTE_DATA *pnote )
{
if ( !str_cmp( ch->name, pnote->sender ) )
return TRUE;
if ( is_name( "all", pnote->to_list ) )
return TRUE;
if ( IS_HERO( ch ) && ( is_name( "immortal", pnote->to_list )
|| is_name( "immortals", pnote->to_list )
|| is_name( "imm", pnote->to_list )
|| is_name( "immort", pnote->to_list ) ) )
return TRUE;
if ( is_name( ch->name, pnote->to_list ) )
return TRUE;
return FALSE;
}
void note_attach( CHAR_DATA *ch )
{
NOTE_DATA *pnote;
if ( ch->pnote )
return;
if ( !note_free )
{
pnote = alloc_perm( sizeof( *ch->pnote ) );
}
else
{
pnote = note_free;
note_free = note_free->next;
}
pnote->next = NULL;
pnote->sender = str_dup( ch->name );
pnote->date = str_dup( "" );
pnote->to_list = str_dup( "" );
pnote->subject = str_dup( "" );
pnote->text = str_dup( "" );
ch->pnote = pnote;
return;
}
void note_remove( CHAR_DATA *ch, NOTE_DATA *pnote )
{
FILE *fp;
NOTE_DATA *prev;
char *to_list;
char to_new [ MAX_INPUT_LENGTH ];
char to_one [ MAX_INPUT_LENGTH ];
/*
* Build a new to_list.
* Strip out this recipient.
*/
to_new[0] = '\0';
to_list = pnote->to_list;
while ( *to_list != '\0' )
{
to_list = one_argument( to_list, to_one );
if ( to_one[0] != '\0' && str_cmp( ch->name, to_one ) )
{
strcat( to_new, " " );
strcat( to_new, to_one );
}
}
/*
* Just a simple recipient removal?
*/
if ( str_cmp( ch->name, pnote->sender ) && to_new[0] != '\0' )
{
free_string( pnote->to_list );
pnote->to_list = str_dup( to_new + 1 );
return;
}
/*
* Remove note from linked list.
*/
if ( pnote == note_list )
{
note_list = pnote->next;
}
else
{
for ( prev = note_list; prev; prev = prev->next )
{
if ( prev->next == pnote )
break;
}
if ( !prev )
{
bug( "Note_remove: pnote not found.", 0 );
return;
}
prev->next = pnote->next;
}
free_string( pnote->text );
free_string( pnote->subject );
free_string( pnote->to_list );
free_string( pnote->date );
free_string( pnote->sender );
pnote->next = note_free;
note_free = pnote;
/*
* Rewrite entire list.
*/
fclose( fpReserve );
if ( !( fp = fopen( NOTE_FILE, "w" ) ) )
{
perror( NOTE_FILE );
}
else
{
for ( pnote = note_list; pnote; pnote = pnote->next )
{
fprintf( fp, "Sender %s~\n", pnote->sender );
fprintf( fp, "Date %s~\n", pnote->date );
fprintf( fp, "Stamp %ld\n", (unsigned long)pnote->date_stamp );
fprintf( fp, "To %s~\n", pnote->to_list );
fprintf( fp, "Subject %s~\n", pnote->subject );
fprintf( fp, "Text\n%s~\n\n", pnote->text );
}
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/* Date stamp idea comes from Alander of ROM */
void do_note( CHAR_DATA *ch, char *argument )
{
NOTE_DATA *pnote;
char buf [ MAX_STRING_LENGTH ];
char buf1 [ MAX_STRING_LENGTH*7 ];
char arg [ MAX_INPUT_LENGTH ];
int vnum;
int anum;
if ( IS_NPC( ch ) )
return;
argument = one_argument( argument, arg );
smash_tilde( argument );
if ( arg[0] == '\0' )
{
do_note( ch, "read" );
return;
}
if ( !str_cmp( arg, "list" ) )
{
vnum = 0;
buf1[0] = '\0';
for ( pnote = note_list; pnote; pnote = pnote->next )
{
if ( is_note_to( ch, pnote ) )
{
sprintf( buf, "[%3d%s] %s: %s\r\n",
vnum,
( pnote->date_stamp > ch->last_note
&& str_cmp( pnote->sender, ch->name ) ) ? "N" : " ",
pnote->sender, pnote->subject );
strcat( buf1, buf );
vnum++;
}
}
send_to_char( buf1, ch );
return;
}
if ( !str_cmp( arg, "read" ) )
{
bool fAll;
if ( !str_cmp( argument, "all" ) )
{
fAll = TRUE;
anum = 0;
}
else if ( argument[0] == '\0' || !str_prefix( argument, "next" ) )
/* read next unread note */
{
vnum = 0;
buf1[0] = '\0';
for ( pnote = note_list; pnote; pnote = pnote->next )
{
if ( is_note_to( ch, pnote )
&& str_cmp( ch->name, pnote->sender )
&& ch->last_note < pnote->date_stamp )
{
break;
}
else
{
if ( is_note_to( ch, pnote ) )
vnum++;
}
}
if ( pnote )
{
sprintf( buf, "[%3d] %s: %s\r\n%s\r\nTo: %s\r\n",
vnum,
pnote->sender,
pnote->subject,
pnote->date,
pnote->to_list );
strcat( buf1, buf );
strcat( buf1, pnote->text );
ch->last_note = UMAX( ch->last_note, pnote->date_stamp );
send_to_char( buf1, ch );
return;
}
send_to_char( "You have no unread notes.\r\n", ch );
return;
}
else if ( is_number( argument ) )
{
fAll = FALSE;
anum = atoi( argument );
}
else
{
send_to_char( "Note read which number?\r\n", ch );
return;
}
vnum = 0;
buf1[0] = '\0';
for ( pnote = note_list; pnote; pnote = pnote->next )
{
if ( is_note_to( ch, pnote ) )
{
if ( vnum == anum || fAll )
{
sprintf( buf, "[%3d] %s: %s\r\n%s\r\nTo: %s\r\n",
vnum,
pnote->sender,
pnote->subject,
pnote->date,
pnote->to_list );
strcat( buf1, buf );
strcat( buf1, pnote->text );
if ( !fAll )
send_to_char( buf1, ch );
else
strcat( buf1, "\r\n" );
ch->last_note = UMAX( ch->last_note, pnote->date_stamp );
if ( !fAll )
return;
}
vnum++;
}
}
if ( !fAll )
send_to_char( "No such note.\r\n", ch );
else
send_to_char( buf1, ch );
return;
}
if ( !str_cmp( arg, "+" ) )
{
note_attach( ch );
strcpy( buf, ch->pnote->text );
if ( strlen( buf ) + strlen( argument ) >= MAX_STRING_LENGTH - 200 )
{
send_to_char( "Note too long.\r\n", ch );
return;
}
strcat( buf, argument );
strcat( buf, "\r\n" );
free_string( ch->pnote->text );
ch->pnote->text = str_dup( buf );
send_to_char( "Ok.\r\n", ch );
return;
}
if ( !str_cmp( arg, "subject" ) )
{
note_attach( ch );
free_string( ch->pnote->subject );
ch->pnote->subject = str_dup( argument );
send_to_char( "Ok.\r\n", ch );
return;
}
if ( !str_cmp( arg, "to" ) )
{
note_attach( ch );
free_string( ch->pnote->to_list );
ch->pnote->to_list = str_dup( argument );
send_to_char( "Ok.\r\n", ch );
return;
}
if ( !str_cmp( arg, "clear" ) )
{
if ( ch->pnote )
{
free_string( ch->pnote->text );
free_string( ch->pnote->subject );
free_string( ch->pnote->to_list );
free_string( ch->pnote->date );
free_string( ch->pnote->sender );
ch->pnote->next = note_free;
note_free = ch->pnote;
ch->pnote = NULL;
}
send_to_char( "Ok.\r\n", ch );
return;
}
if ( !str_cmp( arg, "show" ) )
{
if ( !ch->pnote )
{
send_to_char( "You have no note in progress.\r\n", ch );
return;
}
sprintf( buf, "%s: %s\r\nTo: %s\r\n",
ch->pnote->sender,
ch->pnote->subject,
ch->pnote->to_list );
send_to_char( buf, ch );
send_to_char( ch->pnote->text, ch );
return;
}
if ( !str_cmp( arg, "post" ) || !str_prefix( arg, "send" ) )
{
FILE *fp;
char *strtime;
if ( !ch->pnote )
{
send_to_char( "You have no note in progress.\r\n", ch );
return;
}
if ( !str_cmp( ch->pnote->to_list, "" ) )
{
send_to_char(
"You need to provide a recipient (name, all, or immortal).\r\n",
ch );
return;
}
if ( !str_cmp( ch->pnote->subject, "" ) )
{
send_to_char( "You need to provide a subject.\r\n", ch );
return;
}
ch->pnote->next = NULL;
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string( ch->pnote->date );
ch->pnote->date = str_dup( strtime );
ch->pnote->date_stamp = current_time;
if ( !note_list )
{
note_list = ch->pnote;
}
else
{
for ( pnote = note_list; pnote->next; pnote = pnote->next )
;
pnote->next = ch->pnote;
}
pnote = ch->pnote;
ch->pnote = NULL;
fclose( fpReserve );
if ( !( fp = fopen( NOTE_FILE, "a" ) ) )
{
perror( NOTE_FILE );
}
else
{
fprintf( fp, "Sender %s~\n", pnote->sender );
fprintf( fp, "Date %s~\n", pnote->date );
fprintf( fp, "Stamp %ld\n", (unsigned long)pnote->date_stamp );
fprintf( fp, "To %s~\n", pnote->to_list );
fprintf( fp, "Subject %s~\n", pnote->subject );
fprintf( fp, "Text\n%s~\n\n", pnote->text );
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
send_to_char( "Ok.\r\n", ch );
return;
}
if ( !str_cmp( arg, "remove" ) )
{
if ( !is_number( argument ) )
{
send_to_char( "Note remove which number?\r\n", ch );
return;
}
anum = atoi( argument );
vnum = 0;
for ( pnote = note_list; pnote; pnote = pnote->next )
{
if ( is_note_to( ch, pnote ) && vnum++ == anum )
{
note_remove( ch, pnote );
send_to_char( "Ok.\r\n", ch );
return;
}
}
send_to_char( "No such note.\r\n", ch );
return;
}
send_to_char( "Huh? Type 'help note' for usage.\r\n", ch );
return;
}
/*
* Generic channel function.
*/
void talk_channel( CHAR_DATA *ch, char *argument, int channel,
const char *verb )
{
DESCRIPTOR_DATA *d;
char buf [ MAX_STRING_LENGTH ];
int position;
if ( argument[0] == '\0' )
{
sprintf( buf, "%s what?\r\n", verb );
buf[0] = UPPER( buf[0] );
return;
}
if ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_SILENCE ) )
{
sprintf( buf, "You can't %s.\r\n", verb );
send_to_char( buf, ch );
return;
}
if ( IS_AFFECTED( ch, AFF_MUTE )
|| IS_SET( ch->in_room->room_flags, ROOM_CONE_OF_SILENCE ) )
{
send_to_char( "You can't seem to break the silence.\r\n", ch );
return;
}
REMOVE_BIT( ch->deaf, channel );
switch ( channel )
{
default:
sprintf( buf, "You %s '%s'\r\n", verb, argument );
send_to_char( buf, ch );
sprintf( buf, "$n %ss '$t'", verb );
break;
case CHANNEL_IMMTALK:
sprintf( buf, "$n: $t" );
position = ch->position;
ch->position = POS_STANDING;
act( buf, ch, argument, NULL, TO_CHAR );
ch->position = position;
break;
}
for ( d = descriptor_list; d; d = d->next )
{
CHAR_DATA *och;
CHAR_DATA *vch;
och = d->original ? d->original : d->character;
vch = d->character;
if ( d->connected == CON_PLAYING
&& vch != ch
&& !IS_SET( och->deaf, channel )
&& !IS_SET( och->in_room->room_flags, ROOM_CONE_OF_SILENCE ) )
{
if ( channel == CHANNEL_IMMTALK && !IS_HERO( och ) )
continue;
if ( channel == CHANNEL_YELL
&& vch->in_room->area != ch->in_room->area )
continue;
position = vch->position;
if ( channel != CHANNEL_SHOUT && channel != CHANNEL_YELL )
vch->position = POS_STANDING;
act( buf, ch, argument, vch, TO_VICT );
vch->position = position;
}
}
return;
}
void do_auction( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_AUCTION, "auction" );
return;
}
void do_chat( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_CHAT, "chat" );
return;
}
/*
* Alander's new channels.
*/
void do_music( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_MUSIC, "music" );
return;
}
void do_question( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_QUESTION, "question" );
return;
}
void do_answer( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_QUESTION, "answer" );
return;
}
void do_shout( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_SHOUT, "shout" );
WAIT_STATE( ch, 12 );
return;
}
void do_yell( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_YELL, "yell" );
return;
}
void do_immtalk( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *rch;
rch = get_char( ch );
if ( !authorized( rch, "immtalk" ) )
return;
talk_channel( ch, argument, CHANNEL_IMMTALK, "immtalk" );
return;
}
void do_say( CHAR_DATA *ch, char *argument )
{
if ( argument[0] == '\0' )
{
send_to_char( "Say what?\r\n", ch );
return;
}
if ( IS_AFFECTED( ch, AFF_MUTE )
|| IS_SET( ch->in_room->room_flags, ROOM_CONE_OF_SILENCE ) )
{
send_to_char( "You can't seem to break the silence.\r\n", ch );
return;
}
act( "$n says '$T'", ch, NULL, argument, TO_ROOM );
act( "You say '$T'", ch, NULL, argument, TO_CHAR );
return;
}
void do_tell( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
int position;
if ( IS_AFFECTED( ch, AFF_MUTE )
|| IS_SET( ch->in_room->room_flags, ROOM_CONE_OF_SILENCE ) )
{
send_to_char( "You can't seem to break the silence.\r\n", ch );
return;
}
one_argument( argument, arg );
/*
* Can tell to PC's anywhere, but NPC's only in same room.
* -- Furey
*/
if ( !( victim = get_char_world( ch, arg ) )
|| ( IS_NPC( victim ) && victim->in_room != ch->in_room ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( ( !IS_NPC( ch ) && ( IS_SET( ch->act, PLR_SILENCE )
|| IS_SET( ch->act, PLR_NO_TELL ) ) )
|| IS_SET( victim->in_room->room_flags, ROOM_CONE_OF_SILENCE ) )
{
send_to_char( "Your message didn't get through.\r\n", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Tell whom what?\r\n", ch );
return;
}
if ( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
act( "You tell $N '$t'", ch, argument, victim, TO_CHAR );
position = victim->position;
victim->position = POS_STANDING;
act( "$n tells you '$t'", ch, argument, victim, TO_VICT );
victim->position = position;
victim->reply = ch;
if ( IS_SET( victim->act, PLR_AFK ) )
act( "Just so you know, $E is AFK.", ch, NULL, victim, TO_CHAR );
return;
}
void do_reply( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
int position;
if ( IS_AFFECTED( ch, AFF_MUTE )
|| IS_SET( ch->in_room->room_flags, ROOM_CONE_OF_SILENCE ) )
{
send_to_char( "You can't seem to break the silence.\r\n", ch );
return;
}
if ( !( victim = ch->reply ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( ( !IS_NPC( ch ) && ( IS_SET( ch->act, PLR_SILENCE )
|| IS_SET( ch->act, PLR_NO_TELL ) ) )
|| IS_SET( victim->in_room->room_flags, ROOM_CONE_OF_SILENCE ) )
{
send_to_char( "Your message didn't get through.\r\n", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Reply what?\r\n", ch );
return;
}
if ( !IS_IMMORTAL( ch ) && !IS_AWAKE( victim ) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
act( "You tell $N '$t'", ch, argument, victim, TO_CHAR );
position = victim->position;
victim->position = POS_STANDING;
act( "$n tells you '$t'", ch, argument, victim, TO_VICT );
victim->position = position;
victim->reply = ch;
if ( IS_SET( victim->act, PLR_AFK ) )
act( "Just so you know, $E is AFK.", ch, NULL, victim, TO_CHAR );
return;
}
void do_emote( CHAR_DATA *ch, char *argument )
{
char buf [ MAX_STRING_LENGTH ];
char *plast;
if ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_NO_EMOTE ) )
{
send_to_char( "You can't show your emotions.\r\n", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Emote what?\r\n", ch );
return;
}
for ( plast = argument; *plast != '\0'; plast++ )
;
strcpy( buf, argument );
if ( isalpha( plast[-1] ) )
strcat( buf, "." );
act( "$n $T", ch, NULL, buf, TO_ROOM );
act( "$n $T", ch, NULL, buf, TO_CHAR );
return;
}
/*
* All the posing stuff.
*/
struct pose_table_type
{
char * message[ 2*MAX_CLASS ];
};
const struct pose_table_type pose_table [] =
{
{
{
"You sizzle with energy.",
"$n sizzles with energy.",
"You feel very holy.",
"$n looks very holy.",
"You perform a small card trick.",
"$n performs a small card trick.",
"You show your bulging muscles.",
"$n shows $s bulging muscles.",
"Stop it with the Ouija board, will ya?",
"Great, $n is playing with $s Ouija board again."
}
},
{
{
"You turn into a butterfly, then return to your normal shape.",
"$n turns into a butterfly, then returns to $s normal shape.",
"You nonchalantly turn wine into water.",
"$n nonchalantly turns wine into water.",
"You wiggle your ears alternately.",
"$n wiggles $s ears alternately.",
"You crack nuts between your fingers.",
"$n cracks nuts between $s fingers.",
"You read everyone's mind....and shudder with disgust.",
"$n reads your mind...eww, you pervert!"
}
},
{
{
"Blue sparks fly from your fingers.",
"Blue sparks fly from $n's fingers.",
"A halo appears over your head.",
"A halo appears over $n's head.",
"You nimbly tie yourself into a knot.",
"$n nimbly ties $mself into a knot.",
"You grizzle your teeth and look mean.",
"$n grizzles $s teeth and looks mean.",
"You show everyone your awards for perfect school attendance",
"You aren't impressed by $n's school attendance awards. Geek."
}
},
{
{
"Little red lights dance in your eyes.",
"Little red lights dance in $n's eyes.",
"You recite words of wisdom.",
"$n recites words of wisdom.",
"You juggle with daggers, apples, and eyeballs.",
"$n juggles with daggers, apples, and eyeballs.",
"You hit your head, and your eyes roll.",
"$n hits $s head, and $s eyes roll.",
"A will-o-the-wisp arrives with your slippers.",
"A will-o-the-wisp arrives with $n's slippers."
}
},
{
{
"A slimy green monster appears before you and bows.",
"A slimy green monster appears before $n and bows.",
"Deep in prayer, you levitate.",
"Deep in prayer, $n levitates.",
"You steal the underwear off every person in the room.",
"Your underwear is gone! $n stole it!",
"Crunch, crunch -- you munch a bottle.",
"Crunch, crunch -- $n munches a bottle.",
"What's with the extra leg?",
"Why did $n sprout an extra leg just now?"
}
},
{
{
"You turn everybody into a little pink elephant.",
"You are turned into a little pink elephant by $n.",
"An angel consults you.",
"An angel consults $n.",
"The dice roll ... and you win again.",
"The dice roll ... and $n wins again.",
"... 98, 99, 100 ... you do pushups.",
"... 98, 99, 100 ... $n does pushups.",
"The spoons flee as you begin to concentrate.",
"The spoons flee as $n begins to concentrate."
}
},
{
{
"A small ball of light dances on your fingertips.",
"A small ball of light dances on $n's fingertips.",
"Your body glows with an unearthly light.",
"$n's body glows with an unearthly light.",
"You count the money in everyone's pockets.",
"Check your money, $n is counting it.",
"Arnold Schwarzenegger admires your physique.",
"Arnold Schwarzenegger admires $n's physique.",
"Stop wiggling your brain at people.",
"Make $n stop wiggling $s brain at you!"
}
},
{
{
"Smoke and fumes leak from your nostrils.",
"Smoke and fumes leak from $n's nostrils.",
"A spotlight hits you.",
"A spotlight hits $n.",
"You balance a pocket knife on your tongue.",
"$n balances a pocket knife on your tongue.",
"Watch your feet, you are juggling granite boulders.",
"Watch your feet, $n is juggling granite boulders.",
"MENSA called...they want your opinion on something.",
"MENSA just called $n for consultation."
}
},
{
{
"The light flickers as you rap in magical languages.",
"The light flickers as $n raps in magical languages.",
"Everyone levitates as you pray.",
"You levitate as $n prays.",
"You produce a coin from everyone's ear.",
"$n produces a coin from your ear.",
"Oomph! You squeeze water out of a granite boulder.",
"Oomph! $n squeezes water out of a granite boulder.",
"Chairs fly around the room at your slightest whim.",
"Chairs fly around the room at $n's slightest whim."
}
},
{
{
"Your head disappears.",
"$n's head disappears.",
"A cool breeze refreshes you.",
"A cool breeze refreshes $n.",
"You step behind your shadow.",
"$n steps behind $s shadow.",
"You pick your teeth with a spear.",
"$n picks $s teeth with a spear.",
"Oof...maybe you shouldn't summon any more hippopotamuses.",
"Oof! Guess $n won't be summoning any more hippos for a while."
}
},
{
{
"A fire elemental singes your hair.",
"A fire elemental singes $n's hair.",
"The sun pierces through the clouds to illuminate you.",
"The sun pierces through the clouds to illuminate $n.",
"Your eyes dance with greed.",
"$n's eyes dance with greed.",
"Everyone is swept off their foot by your hug.",
"You are swept off your feet by $n's hug.",
"Oops...your hair is sizzling from thinking too hard.",
"Oops...$n's hair is sizzling from thinking too hard."
}
},
{
{
"The sky changes color to match your eyes.",
"The sky changes color to match $n's eyes.",
"The ocean parts before you.",
"The ocean parts before $n.",
"You deftly steal everyone's weapon.",
"$n deftly steals your weapon.",
"Your karate chop splits a tree.",
"$n's karate chop splits a tree.",
"What? You were too busy concentrating.",
"What? Oh, $n was lost in thought...again."
}
},
{
{
"The stones dance to your command.",
"The stones dance to $n's command.",
"A thunder cloud kneels to you.",
"A thunder cloud kneels to $n.",
"The Grey Mouser buys you a beer.",
"The Grey Mouser buys $n a beer.",
"A strap of your armor breaks over your mighty thews.",
"A strap of $n's armor breaks over $s mighty thews.",
"Will you get down here before you get hurt?",
"Quick, get a stick, $n is doing $s pinata impression again."
}
},
{
{
"The heavens and grass change colour as you smile.",
"The heavens and grass change colour as $n smiles.",
"The Burning Man speaks to you.",
"The Burning Man speaks to $n.",
"Everyone's pocket explodes with your fireworks.",
"Your pocket explodes with $n's fireworks.",
"A boulder cracks at your frown.",
"A boulder cracks at $n's frown.",
"Careful...don't want to disintegrate anyone!",
"LOOK OUT! $n is trying to disintegrate something!"
}
},
{
{
"Everyone's clothes are transparent, and you are laughing.",
"Your clothes are transparent, and $n is laughing.",
"An eye in a pyramid winks at you.",
"An eye in a pyramid winks at $n.",
"Everyone discovers your dagger a centimeter from their eye.",
"You discover $n's dagger a centimeter from your eye.",
"Mercenaries arrive to do your bidding.",
"Mercenaries arrive to do $n's bidding.",
"You run off at the mouth about 'mind over matter'.",
"Yeah, yeah, mind over matter. Shut up, $n."
}
},
{
{
"A black hole swallows you.",
"A black hole swallows $n.",
"Valentine Michael Smith offers you a glass of water.",
"Valentine Michael Smith offers $n a glass of water.",
"Where did you go?",
"Where did $n go?",
"Four matched Percherons bring in your chariot.",
"Four matched Percherons bring in $n's chariot.",
"Thud.",
"Thud."
}
},
{
{
"The world shimmers in time with your whistling.",
"The world shimmers in time with $n's whistling.",
"The great god Mota gives you a staff.",
"The great god Mota gives $n a staff.",
"Click.",
"Click.",
"Atlas asks you to relieve him.",
"Atlas asks $n to relieve him.",
"You charm the pants off everyone...and refuse to give them back.",
"Your pants are charmed off by $n, and $e won't give them back."
}
}
};
void do_pose( CHAR_DATA *ch, char *argument )
{
int level;
int pose;
if ( IS_NPC( ch ) )
return;
level = UMIN( ch->level,
sizeof( pose_table ) / sizeof( pose_table[0] ) - 1 );
pose = number_range( 0, level );
act( pose_table[pose].message[2*ch->class+0], ch, NULL, NULL, TO_CHAR );
act( pose_table[pose].message[2*ch->class+1], ch, NULL, NULL, TO_ROOM );
return;
}
void do_bug( CHAR_DATA *ch, char *argument )
{
if ( argument[0] == '\0' )
{
send_to_char( "The Implementors look at you quizzically.\r\n", ch );
return;
}
append_file( ch, BUG_FILE, argument );
send_to_char( "Ok. Thanks.\r\n", ch );
return;
}
void do_idea( CHAR_DATA *ch, char *argument )
{
if ( argument[0] == '\0' )
{
send_to_char( "The Implementors look at you quizzically.\r\n", ch );
return;
}
append_file( ch, IDEA_FILE, argument );
send_to_char( "Ok. Thanks.\r\n", ch );
return;
}
void do_typo( CHAR_DATA *ch, char *argument )
{
if ( argument[0] == '\0' )
{
send_to_char( "The Implementors look at you quizzically.\r\n", ch );
return;
}
append_file( ch, TYPO_FILE, argument );
send_to_char( "Ok. Thanks.\r\n", ch );
return;
}
void do_rent( CHAR_DATA *ch, char *argument )
{
send_to_char( "There is no rent here. Just save and quit.\r\n", ch );
return;
}
void do_qui( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to QUIT, you have to spell it out.\r\n", ch );
return;
}
void do_quit( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
if ( IS_NPC( ch ) )
return;
if ( ch->position == POS_FIGHTING )
{
send_to_char( "No way! You are fighting.\r\n", ch );
return;
}
if ( ch->position < POS_STUNNED )
{
send_to_char( "You're not DEAD yet.\r\n", ch );
return;
}
send_to_char( "Adde parvum parvo magnus acervus erit.\r\n", ch );
send_to_char( "[Add little to little ", ch );
send_to_char( "and there will be a big pile]\r\n\r\n", ch );
act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s has quit.", ch->name );
log_string( log_buf );
/*
* After extract_char the ch is no longer valid!
*/
save_char_obj( ch );
d = ch->desc;
extract_char( ch, TRUE );
if ( d )
close_socket( d );
return;
}
void do_save( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
return;
if ( ch->level < 2 )
{
send_to_char( "You must be at least second level to save.\r\n", ch );
return;
}
save_char_obj( ch );
send_to_char( "Ok.\r\n", ch );
return;
}
void do_follow( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char arg [ MAX_INPUT_LENGTH ];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Follow whom?\r\n", ch );
return;
}
if ( !( victim = get_char_room( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( IS_AFFECTED( ch, AFF_CHARM ) && ch->master )
{
act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
return;
}
if ( victim == ch )
{
if ( !ch->master )
{
send_to_char( "You already follow yourself.\r\n", ch );
return;
}
stop_follower( ch );
return;
}
if ( ( ch->level - victim->level < -5
|| ch->level - victim->level > 5 )
&& !IS_HERO( ch ) )
{
send_to_char( "You are not of the right caliber to follow.\r\n", ch );
return;
}
if ( ch->master )
stop_follower( ch );
add_follower( ch, victim );
return;
}
void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
if ( ch->master )
{
bug( "Add_follower: non-null master.", 0 );
return;
}
ch->master = master;
ch->leader = NULL;
if ( can_see( master, ch ) )
act( "$n now follows you.", ch, NULL, master, TO_VICT );
act( "You now follow $N.", ch, NULL, master, TO_CHAR );
return;
}
void stop_follower( CHAR_DATA *ch )
{
if ( !ch->master )
{
bug( "Stop_follower: null master.", 0 );
return;
}
if ( IS_AFFECTED( ch, AFF_CHARM ) )
{
REMOVE_BIT( ch->affected_by, AFF_CHARM );
affect_strip( ch, gsn_charm_person );
affect_strip( ch, gsn_domination );
}
if ( can_see( ch->master, ch ) )
act( "$n stops following you.",
ch, NULL, ch->master, TO_VICT );
act( "You stop following $N.",
ch, NULL, ch->master, TO_CHAR );
ch->master = NULL;
ch->leader = NULL;
return;
}
void die_follower( CHAR_DATA *ch, char *name )
{
CHAR_DATA *fch;
if ( ch->master )
stop_follower( ch );
ch->leader = NULL;
for ( fch = char_list; fch; fch = fch->next )
{
if ( fch->deleted )
continue;
if ( fch->master == ch )
stop_follower( fch );
if ( fch->leader == ch )
fch->leader = NULL;
}
return;
}
void do_order( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
CHAR_DATA *och;
CHAR_DATA *och_next;
char arg [ MAX_INPUT_LENGTH ];
bool found;
bool fAll;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Order whom to do what?\r\n", ch );
return;
}
if ( IS_AFFECTED( ch, AFF_CHARM ) )
{
send_to_char( "You feel like taking, not giving, orders.\r\n", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
fAll = TRUE;
victim = NULL;
}
else
{
fAll = FALSE;
if ( !( victim = get_char_room( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\r\n", ch );
return;
}
if ( !IS_AFFECTED( victim, AFF_CHARM ) || victim->master != ch )
{
send_to_char( "Do it yourself!\r\n", ch );
return;
}
}
found = FALSE;
for ( och = ch->in_room->people; och; och = och_next )
{
och_next = och->next_in_room;
if ( och->deleted )
continue;
if ( IS_AFFECTED( och, AFF_CHARM )
&& och->master == ch
&& ( fAll || och == victim ) )
{
found = TRUE;
act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );
interpret( och, argument );
}
}
if ( found )
send_to_char( "Ok.\r\n", ch );
else
send_to_char( "You have no followers here.\r\n", ch );
return;
}
void do_group( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *victim;
char buf [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
CHAR_DATA *gch;
CHAR_DATA *leader;
leader = ( ch->leader ) ? ch->leader : ch;
sprintf( buf, "%s's group:\r\n", PERS( leader, ch ) );
send_to_char( buf, ch );
for ( gch = char_list; gch; gch = gch->next )
{
if ( gch->deleted )
continue;
if ( is_same_group( gch, ch ) )
{
sprintf( buf,
"[%2d %s] %-16s %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\r\n",
gch->level,
IS_NPC( gch ) ? "Mob"
: (char *)class_table[gch->class].who_name,
capitalize( PERS( gch, ch ) ),
gch->hit, gch->max_hit,
gch->mana, gch->max_mana,
gch->move, gch->max_move,
gch->exp );
send_to_char( buf, ch );
}
}
return;
}
if ( !( victim = get_char_room( ch, arg ) ) )
{
send_to_char( "They aren't here.\r\n", ch );
return;
}
if ( ch->master || ( ch->leader && ch->leader != ch ) )
{
send_to_char( "But you are following someone else!\r\n", ch );
return;
}
if ( victim->master != ch && ch != victim )
{
act( "$N isn't following you.", ch, NULL, victim, TO_CHAR );
return;
}
if ( is_same_group( victim, ch ) && ch != victim )
{
victim->leader = NULL;
act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR );
act( "$n removes you from $s group.", ch, NULL, victim, TO_VICT );
act( "$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT );
return;
}
if ( ch->level - victim->level < -5
|| ch->level - victim->level > 5 )
{
act( "$N cannot join your group.", ch, NULL, victim, TO_CHAR );
act( "You cannot join $n's group.", ch, NULL, victim, TO_VICT );
act( "$N cannot join $n's group.", ch, NULL, victim, TO_NOTVICT );
return;
}
victim->leader = ch;
act( "$N joins your group.", ch, NULL, victim, TO_CHAR );
act( "You join $n's group.", ch, NULL, victim, TO_VICT );
act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );
return;
}
/*
* 'Split' originally by Gnort, God of Chaos.
*/
void do_split( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *gch;
char buf [ MAX_STRING_LENGTH ];
char arg [ MAX_INPUT_LENGTH ];
int members;
int amount;
int share;
int extra;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Split how much?\r\n", ch );
return;
}
amount = atoi( arg );
if ( amount < 0 )
{
send_to_char( "Your group wouldn't like that.\r\n", ch );
return;
}
if ( amount == 0 )
{
send_to_char( "You hand out zero coins, but no one notices.\r\n", ch );
return;
}
if ( ch->gold < amount )
{
send_to_char( "You don't have that much gold.\r\n", ch );
return;
}
members = 0;
for ( gch = ch->in_room->people; gch; gch = gch->next_in_room )
{
if ( gch->deleted )
continue;
if ( is_same_group( gch, ch ) )
members++;
}
if ( members < 2 )
{
send_to_char( "Just keep it all.\r\n", ch );
return;
}
share = amount / members;
extra = amount % members;
if ( share == 0 )
{
send_to_char( "Don't even bother, cheapskate.\r\n", ch );
return;
}
ch->gold -= amount;
ch->gold += share + extra;
sprintf( buf,
"You split %d gold coins. Your share is %d gold coins.\r\n",
amount, share + extra );
send_to_char( buf, ch );
sprintf( buf, "$n splits %d gold coins. Your share is %d gold coins.",
amount, share );
for ( gch = ch->in_room->people; gch; gch = gch->next_in_room )
{
if ( gch->deleted )
continue;
if ( gch != ch && is_same_group( gch, ch ) )
{
act( buf, ch, NULL, gch, TO_VICT );
gch->gold += share;
}
}
return;
}
void do_gtell( CHAR_DATA *ch, char *argument )
{
CHAR_DATA *gch;
char buf [ MAX_STRING_LENGTH ];
if ( argument[0] == '\0' )
{
send_to_char( "Tell your group what?\r\n", ch );
return;
}
if ( IS_AFFECTED( ch, AFF_MUTE )
|| IS_SET( ch->in_room->room_flags, ROOM_CONE_OF_SILENCE ) )
{
send_to_char( "You can't seem to break the silence.\r\n", ch );
return;
}
if ( IS_SET( ch->act, PLR_NO_TELL ) )
{
send_to_char( "Your message didn't get through!\r\n", ch );
return;
}
/*
* Note use of send_to_char, so gtell works on sleepers.
*/
sprintf( buf, "%s tells the group '%s'.\r\n", ch->name, argument );
for ( gch = char_list; gch; gch = gch->next )
{
if ( is_same_group( gch, ch )
&& !IS_SET( gch->in_room->room_flags, ROOM_CONE_OF_SILENCE )
&& !IS_AFFECTED( gch, AFF_MUTE ) )
send_to_char( buf, gch );
}
return;
}
/*
* It is very important that this be an equivalence relation:
* (1) A ~ A
* (2) if A ~ B then B ~ A
* (3) if A ~ B and B ~ C, then A ~ C
*/
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )
{
if ( ach->deleted || bch->deleted )
return FALSE;
if ( ach->leader ) ach = ach->leader;
if ( bch->leader ) bch = bch->leader;
return ach == bch;
}