/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David *
* Love, Guilherme 'Willie' Arnold, and Mitchell Tse. *
* *
* In order to use any part of this Envy Diku Mud, you must comply with *
* the original Diku license in 'license.doc', the Merc license in *
* 'license.txt', as well as the Envy license in 'license.nvy'. *
* In particular, you may not remove either of these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include "merc.h"
/*
* Class table.
*/
const struct class_type class_table [MAX_CLASS] =
{
{
"Mag", APPLY_INT, OBJ_VNUM_SCHOOL_DAGGER,
3018, 95, 18, 6, 6, 8, TRUE
},
{
"Cle", APPLY_WIS, OBJ_VNUM_SCHOOL_MACE,
3003, 95, 18, 9, 7, 10, TRUE
},
{
"Thi", APPLY_DEX, OBJ_VNUM_SCHOOL_DAGGER,
3028, 85, 18, 3, 8, 13, FALSE
},
{
"War", APPLY_STR, OBJ_VNUM_SCHOOL_SWORD,
3022, 85, 18, 0, 11, 15, FALSE
},
{
"Psi", APPLY_WIS, OBJ_VNUM_SCHOOL_DAGGER,
3151, 95, 18, 9, 6, 9, TRUE
}
};
#define CLASS_MAGE 0
#define CLASS_CLERIC 1
#define CLASS_THIEF 2
#define CLASS_WARRIOR 3
#define CLASS_PSIONICIST 4
/*
* Immort Levels
*/
#define L_HER LEVEL_HERO
/*
* Titles.
*/
char * const title_table [ MAX_CLASS ][ MAX_LEVEL+1 ][ 2 ] =
{
{
{ "Man", "Woman" },
{ "Apprentice of Magic", "Apprentice of Magic" },
{ "Spell Student", "Spell Student" },
{ "Scholar of Magic", "Scholar of Magic" },
{ "Delver in Spells", "Delveress in Spells" },
{ "Medium of Magic", "Medium of Magic" },
{ "Scribe of Magic", "Scribess of Magic" },
{ "Seer", "Seeress" },
{ "Sage", "Sage" },
{ "Illusionist", "Illusionist" },
{ "Abjurer", "Abjuress" },
{ "Invoker", "Invoker" },
{ "Enchanter", "Enchantress" },
{ "Conjurer", "Conjuress" },
{ "Magician", "Witch" },
{ "Creator", "Creator" },
{ "Savant", "Savant" },
{ "Magus", "Craftess" },
{ "Wizard", "Wizard" },
{ "Warlock", "War Witch" },
{ "Sorcerer", "Sorceress" },
{ "Elder Sorcerer", "Elder Sorceress" },
{ "Grand Sorcerer", "Grand Sorceress" },
{ "Great Sorcerer", "Great Sorceress" },
{ "Golem Maker", "Golem Maker" },
{ "Greater Golem Maker", "Greater Golem Maker" },
{ "Maker of Stones", "Maker of Stones", },
{ "Maker of Potions", "Maker of Potions", },
{ "Maker of Scrolls", "Maker of Scrolls", },
{ "Maker of Wands", "Maker of Wands", },
{ "Maker of Staves", "Maker of Staves", },
{ "Demon Summoner", "Demon Summoner" },
{ "Greater Demon Summoner", "Greater Demon Summoner" },
{ "Dragon Charmer", "Dragon Charmer" },
{ "Greater Dragon Charmer", "Greater Dragon Charmer" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Master of all Magic", "Master of all Magic" },
{ "Mage Hero", "Mage Heroine" },
{ "Angel of Magic", "Angel of Magic" },
{ "Deity of Magic", "Deity of Magic" },
{ "Supremity of Magic", "Supremity of Magic" },
{ "Implementor", "Implementress" }
},
{
{ "Man", "Woman" },
{ "Believer", "Believer" },
{ "Attendant", "Attendant" },
{ "Acolyte", "Acolyte" },
{ "Novice", "Novice" },
{ "Missionary", "Missionary" },
{ "Adept", "Adept" },
{ "Deacon", "Deaconess" },
{ "Vicar", "Vicaress" },
{ "Priest", "Priestess" },
{ "Minister", "Lady Minister" },
{ "Canon", "Canon" },
{ "Levite", "Levitess" },
{ "Curate", "Curess" },
{ "Monk", "Nun" },
{ "Healer", "Healess" },
{ "Chaplain", "Chaplain" },
{ "Expositor", "Expositress" },
{ "Bishop", "Bishop" },
{ "Arch Bishop", "Arch Lady of the Church" },
{ "Patriarch", "Matriarch" },
{ "Elder Patriarch", "Elder Matriarch" },
{ "Grand Patriarch", "Grand Matriarch" },
{ "Great Patriarch", "Great Matriarch" },
{ "Demon Killer", "Demon Killer" },
{ "Greater Demon Killer", "Greater Demon Killer" },
{ "Cardinal of the Sea", "Cardinal of the Sea" },
{ "Cardinal of the Earth", "Cardinal of the Earth" },
{ "Cardinal of the Air", "Cardinal of the Air" },
{ "Cardinal of the Ether", "Cardinal of the Ether" },
{ "Cardinal of the Heavens", "Cardinal of the Heavens" },
{ "Avatar of an Immortal", "Avatar of an Immortal" },
{ "Avatar of a Deity", "Avatar of a Deity" },
{ "Avatar of a Supremity", "Avatar of a Supremity" },
{ "Avatar of an Implementor", "Avatar of an Implementor" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Master of all Divinity", "Mistress of all Divinity" },
{ "Holy Hero", "Holy Heroine" },
{ "Angel", "Angel" },
{ "Deity", "Deity" },
{ "Supreme Master", "Supreme Mistress" },
{ "Implementor", "Implementress" }
},
{
{ "Man", "Woman" },
{ "Pilferer", "Pilferess" },
{ "Footpad", "Footpad" },
{ "Filcher", "Filcheress" },
{ "Pick-Pocket", "Pick-Pocket" },
{ "Sneak", "Sneak" },
{ "Pincher", "Pincheress" },
{ "Cut-Purse", "Cut-Purse" },
{ "Snatcher", "Snatcheress" },
{ "Sharper", "Sharpress" },
{ "Rogue", "Rogue" },
{ "Robber", "Robber" },
{ "Magsman", "Magswoman" },
{ "Highwayman", "Highwaywoman" },
{ "Burglar", "Burglaress" },
{ "Thief", "Thief" },
{ "Knifer", "Knifer" },
{ "Quick-Blade", "Quick-Blade" },
{ "Killer", "Murderess" },
{ "Brigand", "Brigand" },
{ "Cut-Throat", "Cut-Throat" },
{ "Spy", "Spy" },
{ "Grand Spy", "Grand Spy" },
{ "Master Spy", "Master Spy" },
{ "Assassin", "Assassin" },
{ "Greater Assassin", "Greater Assassin" },
{ "Master of Vision", "Mistress of Vision" },
{ "Master of Hearing", "Mistress of Hearing" },
{ "Master of Smell", "Mistress of Smell" },
{ "Master of Taste", "Mistress of Taste" },
{ "Master of Touch", "Mistress of Touch" },
{ "Crime Lord", "Crime Mistress" },
{ "Infamous Crime Lord", "Infamous Crime Mistress" },
{ "Greater Crime Lord", "Greater Crime Mistress" },
{ "Master Crime Lord", "Master Crime Mistress" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Godfather", "Godmother" },
{ "Assassin Hero", "Assassin Heroine" },
{ "Angel of Death", "Angel of Death" },
{ "Deity of Assassins", "Deity of Assassins" },
{ "Supreme Master", "Supreme Mistress" },
{ "Implementor", "Implementress" }
},
{
{ "Man", "Woman" },
{ "Swordpupil", "Swordpupil" },
{ "Recruit", "Recruit" },
{ "Sentry", "Sentress" },
{ "Fighter", "Fighter" },
{ "Soldier", "Soldier" },
{ "Warrior", "Warrior" },
{ "Veteran", "Veteran" },
{ "Swordsman", "Swordswoman" },
{ "Fencer", "Fenceress" },
{ "Combatant", "Combatess" },
{ "Hero", "Heroine" },
{ "Myrmidon", "Myrmidon" },
{ "Swashbuckler", "Swashbuckleress" },
{ "Mercenary", "Mercenaress" },
{ "Swordmaster", "Swordmistress" },
{ "Lieutenant", "Lieutenant" },
{ "Champion", "Lady Champion" },
{ "Dragoon", "Lady Dragoon" },
{ "Cavalier", "Lady Cavalier" },
{ "Knight", "Lady Knight" },
{ "Grand Knight", "Grand Knight" },
{ "Master Knight", "Master Knight" },
{ "Paladin", "Paladin" },
{ "Grand Paladin", "Grand Paladin" },
{ "Demon Slayer", "Demon Slayer" },
{ "Greater Demon Slayer", "Greater Demon Slayer" },
{ "Dragon Slayer", "Dragon Slayer" },
{ "Greater Dragon Slayer", "Greater Dragon Slayer" },
{ "Underlord", "Underlord" },
{ "Overlord", "Overlord" },
{ "Baron of Thunder", "Baroness of Thunder" },
{ "Baron of Storms", "Baroness of Storms" },
{ "Baron of Tornadoes", "Baroness of Tornadoes" },
{ "Baron of Hurricanes", "Baroness of Hurricanes" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Baron of Meteors", "Baroness of Meteors" },
{ "Knight Hero", "Knight Heroine" },
{ "Angel of War", "Angel of War" },
{ "Deity of War", "Deity of War" },
{ "Supreme Master of War", "Supreme Mistress of War" },
{ "Implementor", "Implementress" }
},
{
{ "Man", "Woman" },
{ "Psychic", "Psychic", },
{ "Medium", "Medium", },
{ "Gypsy", "Gypsy", },
{ "Meditator", "Meditator", },
{ "Mind Prober", "Mind Prober", },
{ "Soul Searcher", "Soul Searcher", },
{ "Astral Voyager", "Astral Voyager", },
{ "Seeker", "Seeker", },
{ "Empath", "Empath", },
{ "Mind Reader", "Mind Reader" },
{ "Telepath", "Telepath", },
{ "Mental Adept", "Mental Adept", },
{ "Spoonbender", "Spoonbender", },
{ "Perceptive", "Perceptive", },
{ "Clever", "Clever", },
{ "Wise", "Wise", },
{ "Genius", "Genius", },
{ "Oracle", "Oracle", },
{ "Soothsayer", "Soothsayer", },
{ "Truthteller", "Truthteller", },
{ "Sage", "Sage", },
{ "Master Psychic", "Mistress Psychic", },
{ "Master Meditator", "Mistress Meditator", },
{ "Master Empath", "Mistress Empath", },
{ "Master Clairvoyant", "Mistress Clairvoyant", },
{ "Master Mind Reader", "Mistress Mind Reader", },
{ "Master Telepath", "Mistress Telepath", },
{ "Master Spoonbender", "Mistress Spoonbender", },
{ "Grand Master Psychic", "Grand Mistress Psychic", },
{ "Grand Master Meditator", "Grand Mistress Meditator", },
{ "Grand Master Empath", "Grand Mistress Empath", },
{ "Grand Master Clairvoyant", "Grand Mistress Clairvoyant", },
{ "Grand Master Mind Reader", "Grand Mistress Mind Reader", },
{ "Grand Master Telepath", "Grand Mistress Telepath", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Grand Master Spoonbender", "Grand Mistress Spoonbender", },
{ "Psionicist Hero", "Psionicist Herione", },
{ "Psionicist Angel", "Psionicist Angel" },
{ "Deity of Psionics", "Deity of Psionics" },
{ "Supreme Psionicst", "Supreme Psionicist" },
{ "Implementor", "Implementress" }
}
};
/*
* Attribute bonus tables.
*/
const struct str_app_type str_app [26] =
{
{ -5, -4, 0, 0 }, /* 0 */
{ -5, -4, 3, 1 }, /* 1 */
{ -3, -2, 3, 2 },
{ -3, -1, 10, 3 }, /* 3 */
{ -2, -1, 25, 4 },
{ -2, -1, 55, 5 }, /* 5 */
{ -1, 0, 80, 6 },
{ -1, 0, 90, 7 },
{ 0, 0, 100, 8 },
{ 0, 0, 100, 9 },
{ 0, 0, 115, 10 }, /* 10 */
{ 0, 0, 115, 11 },
{ 0, 0, 140, 12 },
{ 0, 0, 140, 13 }, /* 13 */
{ 0, 1, 170, 14 },
{ 1, 1, 170, 15 }, /* 15 */
{ 1, 2, 195, 16 },
{ 2, 3, 220, 22 },
{ 2, 4, 250, 25 }, /* 18 */
{ 3, 5, 400, 30 },
{ 3, 6, 500, 35 }, /* 20 */
{ 4, 7, 600, 40 },
{ 5, 7, 700, 45 },
{ 6, 8, 800, 50 },
{ 8, 10, 900, 55 },
{ 10, 12, 999, 60 } /* 25 */
};
const struct int_app_type int_app [26] =
{
{ 3 }, /* 0 */
{ 5 }, /* 1 */
{ 7 },
{ 8 }, /* 3 */
{ 9 },
{ 10 }, /* 5 */
{ 11 },
{ 12 },
{ 13 },
{ 15 },
{ 17 }, /* 10 */
{ 19 },
{ 22 },
{ 25 },
{ 28 },
{ 31 }, /* 15 */
{ 34 },
{ 37 },
{ 40 }, /* 18 */
{ 44 },
{ 49 }, /* 20 */
{ 55 },
{ 60 },
{ 70 },
{ 85 },
{ 99 } /* 25 */
};
const struct wis_app_type wis_app [26] =
{
{ 0 }, /* 0 */
{ 0 }, /* 1 */
{ 0 },
{ 0 }, /* 3 */
{ 0 },
{ 1 }, /* 5 */
{ 1 },
{ 1 },
{ 1 },
{ 2 },
{ 2 }, /* 10 */
{ 2 },
{ 2 },
{ 2 },
{ 2 },
{ 3 }, /* 15 */
{ 3 },
{ 4 },
{ 4 }, /* 18 */
{ 5 },
{ 5 }, /* 20 */
{ 6 },
{ 7 },
{ 7 },
{ 7 },
{ 8 } /* 25 */
};
const struct dex_app_type dex_app [26] =
{
{ 60 }, /* 0 */
{ 50 }, /* 1 */
{ 50 },
{ 40 },
{ 30 },
{ 20 }, /* 5 */
{ 10 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }, /* 10 */
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ - 10 }, /* 15 */
{ - 15 },
{ - 20 },
{ - 30 },
{ - 40 },
{ - 50 }, /* 20 */
{ - 65 },
{ - 75 },
{ - 90 },
{ -105 },
{ -120 } /* 25 */
};
const struct con_app_type con_app [26] =
{
{ -4, 20 }, /* 0 */
{ -3, 25 }, /* 1 */
{ -2, 30 },
{ -2, 35 }, /* 3 */
{ -1, 40 },
{ -1, 45 }, /* 5 */
{ -1, 50 },
{ 0, 55 },
{ 0, 60 },
{ 0, 65 },
{ 0, 70 }, /* 10 */
{ 0, 75 },
{ 0, 80 },
{ 0, 85 },
{ 0, 88 },
{ 1, 90 }, /* 15 */
{ 2, 95 },
{ 2, 97 },
{ 3, 99 }, /* 18 */
{ 3, 99 },
{ 4, 99 }, /* 20 */
{ 4, 99 },
{ 5, 99 },
{ 6, 99 },
{ 7, 99 },
{ 8, 99 } /* 25 */
};
/*
* Liquid properties.
* Used in world.obj.
*/
const struct liq_type liq_table [LIQ_MAX] =
{
{ "water", "clear", { 0, 0, 10 } }, /* 0 */
{ "beer", "amber", { 3, 2, 5 } },
{ "wine", "rose", { 5, 2, 5 } },
{ "ale", "brown", { 2, 2, 5 } },
{ "dark ale", "dark", { 1, 2, 5 } },
{ "whisky", "golden", { 6, 1, 4 } }, /* 5 */
{ "lemonade", "pink", { 0, 1, 8 } },
{ "firebreather", "boiling", { 10, 0, 0 } },
{ "local specialty", "everclear", { 3, 3, 3 } },
{ "slime mold juice", "green", { 0, 4, -8 } },
{ "milk", "white", { 0, 3, 6 } }, /* 10 */
{ "tea", "tan", { 0, 1, 6 } },
{ "coffee", "black", { 0, 1, 6 } },
{ "blood", "red", { 0, 2, -1 } },
{ "salt water", "clear", { 0, 1, -2 } },
{ "cola", "cherry", { 0, 1, 5 } } /* 15 */
};
const struct skill_type skill_table [MAX_SKILL] =
{
/*
* Magic spells.
*/
{
"reserved", { 99, 99, 99, 99, 99 },
0, TAR_IGNORE, POS_STANDING,
NULL, 0, 0,
"", ""
},
{
"acid blast", { 20, L_APP, L_APP, L_APP, L_APP },
spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 20, 12,
"acid blast", "!Acid Blast!"
},
{
"armor", { 5, 1, L_APP, L_APP, L_APP },
spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 5, 12,
"", "You feel less protected."
},
{
"bless", { L_APP, 5, L_APP, L_APP, L_APP },
spell_bless, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 5, 12,
"", "You feel less righteous."
},
{
"blindness", { 8, 5, L_APP, L_APP, L_APP },
spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_blindness, 5, 12,
"", "You can see again."
},
{
"burning hands", { 5, L_APP, L_APP, L_APP, L_APP },
spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"burning hands", "!Burning Hands!"
},
{
"call lightning", { L_APP, 12, L_APP, L_APP, L_APP },
spell_call_lightning, TAR_IGNORE, POS_FIGHTING,
NULL, 15, 12,
"lightning bolt", "!Call Lightning!"
},
{
"cause critical", { L_APP, 9, L_APP, L_APP, L_APP },
spell_cause_critical, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 20, 12,
"spell", "!Cause Critical!"
},
{
"cause light", { L_APP, 1, L_APP, L_APP, L_APP },
spell_cause_light, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"spell", "!Cause Light!"
},
{
"cause serious", { L_APP, 5, L_APP, L_APP, L_APP },
spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 17, 12,
"spell", "!Cause Serious!"
},
{
"change sex", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"", "Your body feels familiar again."
},
{
"charm person", { 14, L_APP, L_APP, L_APP, L_APP },
spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_charm_person, 5, 12,
"", "You feel more self-confident."
},
{
"chill touch", { 3, L_APP, L_APP, L_APP, L_APP },
spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"chilling touch", "You feel less cold."
},
{
"colour spray", { 11, L_APP, L_APP, L_APP, L_APP },
spell_colour_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"colour spray", "!Colour Spray!"
},
{
"continual light", { 4, 2, L_APP, L_APP, L_APP },
spell_continual_light, TAR_IGNORE, POS_STANDING,
NULL, 7, 12,
"", "!Continual Light!"
},
{
"control weather", { 10, 13, L_APP, L_APP, L_APP },
spell_control_weather, TAR_IGNORE, POS_STANDING,
NULL, 25, 12,
"", "!Control Weather!"
},
{
"create food", { L_APP, 3, L_APP, L_APP, L_APP },
spell_create_food, TAR_IGNORE, POS_STANDING,
NULL, 5, 12,
"", "!Create Food!"
},
{
"create spring", { 10, L_APP, L_APP, L_APP, L_APP },
spell_create_spring, TAR_IGNORE, POS_STANDING,
NULL, 20, 12,
"", "!Create Spring!"
},
{
"create water", { L_APP, 2, L_APP, L_APP, L_APP },
spell_create_water, TAR_OBJ_INV, POS_STANDING,
NULL, 5, 12,
"", "!Create Water!"
},
{
"cure blindness", { L_APP, 4, L_APP, L_APP, L_APP },
spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, 5, 12,
"", "!Cure Blindness!"
},
{
"cure critical", { L_APP, 9, L_APP, L_APP, L_APP },
spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, 20, 12,
"", "!Cure Critical!"
},
{
"cure light", { L_APP, 1, L_APP, L_APP, L_APP },
spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, 10, 12,
"", "!Cure Light!"
},
{
"cure poison", { L_APP, 9, L_APP, L_APP, L_APP },
spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 5, 12,
"", "!Cure Poison!"
},
{
"cure serious", { L_APP, 5, L_APP, L_APP, L_APP },
spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"", "!Cure Serious!"
},
{
"curse", { 12, 12, L_APP, L_APP, L_APP },
spell_curse, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_curse, 20, 12,
"curse", "The curse wears off."
},
{
"detect evil", { L_APP, 4, L_APP, L_APP, L_APP },
spell_detect_evil, TAR_CHAR_SELF, POS_STANDING,
NULL, 5, 12,
"", "The red in your vision disappears."
},
{
"detect hidden", { L_APP, 7, L_APP, L_APP, L_APP },
spell_detect_hidden, TAR_CHAR_SELF, POS_STANDING,
NULL, 5, 12,
"", "You feel less aware of your suroundings."
},
{
"detect invis", { 2, 5, L_APP, L_APP, L_APP },
spell_detect_invis, TAR_CHAR_SELF, POS_STANDING,
NULL, 5, 12,
"", "You no longer see invisible objects."
},
{
"detect magic", { 2, 3, L_APP, L_APP, L_APP },
spell_detect_magic, TAR_CHAR_SELF, POS_STANDING,
NULL, 5, 12,
"", "The detect magic wears off."
},
{
"detect poison", { L_APP, 5, L_APP, L_APP, L_APP },
spell_detect_poison, TAR_OBJ_INV, POS_STANDING,
NULL, 5, 12,
"", "!Detect Poison!"
},
{
"dispel evil", { L_APP, 10, L_APP, L_APP, L_APP },
spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"dispel evil", "!Dispel Evil!"
},
{
"dispel magic", { 26, 31, L_APP, L_APP, L_APP },
spell_dispel_magic, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, 15, 16,
"", "!Dispel Magic!"
},
{
"earthquake", { L_APP, 7, L_APP, L_APP, L_APP },
spell_earthquake, TAR_IGNORE, POS_FIGHTING,
NULL, 15, 12,
"earthquake", "!Earthquake!"
},
{
"enchant weapon", { 12, L_APP, L_APP, L_APP, L_APP },
spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING,
NULL, 100, 24,
"", "!Enchant Weapon!"
},
{
"energy drain", { 13, L_APP, L_APP, L_APP, 14 },
spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 35, 12,
"energy drain", "!Energy Drain!"
},
{
"faerie fire", { 4, 2, L_APP, L_APP, L_APP },
spell_faerie_fire, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 5, 12,
"faerie fire", "The pink aura around you fades away."
},
{
"faerie fog", { 10, 14, L_APP, L_APP, L_APP },
spell_faerie_fog, TAR_IGNORE, POS_STANDING,
NULL, 12, 12,
"faerie fog", "!Faerie Fog!"
},
{
"fireball", { 15, L_APP, L_APP, L_APP, L_APP },
spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"fireball", "!Fireball!"
},
{
"flamestrike", { L_APP, 13, L_APP, L_APP, L_APP },
spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 20, 12,
"flamestrike", "!Flamestrike!"
},
{
"fly", { 7, 12, L_APP, L_APP, L_APP },
spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 10, 18,
"", "You slowly float to the ground."
},
{
"gate", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_gate, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, 50, 12,
"", "!Gate!"
},
{
"giant strength", { 7, L_APP, L_APP, L_APP, L_APP },
spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 20, 12,
"", "You feel weaker."
},
{
"harm", { L_APP, 15, L_APP, L_APP, L_APP },
spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 35, 12,
"harm spell", "!Harm!"
},
{
"heal", { L_APP, 14, L_APP, L_APP, L_APP },
spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, 50, 12,
"", "!Heal!"
},
{
"identify", { 10, 10, L_APP, L_APP, 13 },
spell_identify, TAR_OBJ_INV, POS_STANDING,
NULL, 12, 24,
"", "!Identify!"
},
{
"infravision", { 6, 9, L_APP, L_APP, L_APP },
spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 5, 18,
"", "You no longer see in the dark."
},
{
"invis", { 4, L_APP, L_APP, L_APP, 14 },
spell_invis, TAR_CHAR_DEFENSIVE, POS_STANDING,
&gsn_invis, 5, 12,
"", "You are no longer invisible."
},
{
"know alignment", { 8, 5, L_APP, L_APP, L_APP },
spell_know_alignment, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 9, 12,
"", "!Know Alignment!"
},
{
"lightning bolt", { 9, L_APP, L_APP, L_APP, L_APP },
spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"lightning bolt", "!Lightning Bolt!"
},
{
"locate object", { 6, 10, L_APP, L_APP, L_APP },
spell_locate_object, TAR_IGNORE, POS_STANDING,
NULL, 20, 18,
"", "!Locate Object!"
},
{
"magic missile", { 1, L_APP, L_APP, L_APP, L_APP },
spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"magic missile", "!Magic Missile!"
},
{
"mass invis", { 15, 17, L_APP, L_APP, L_APP },
spell_mass_invis, TAR_IGNORE, POS_STANDING,
&gsn_mass_invis, 20, 24,
"", "!Mass Invis!"
},
{
"pass door", { 18, L_APP, L_APP, L_APP, L_APP },
spell_pass_door, TAR_CHAR_SELF, POS_STANDING,
NULL, 20, 12,
"", "You feel solid again."
},
{
"poison", { L_APP, 8, L_APP, L_APP, L_APP },
spell_poison, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_poison, 10, 12,
"poison", "You feel less sick."
},
{
"protection", { L_APP, 6, L_APP, L_APP, L_APP },
spell_protection, TAR_CHAR_SELF, POS_STANDING,
NULL, 5, 12,
"", "You feel less protected."
},
{
"refresh", { 5, 3, L_APP, L_APP, L_APP },
spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 12, 18,
"refresh", "!Refresh!"
},
{
"remove curse", { L_APP, 12, L_APP, L_APP, L_APP },
spell_remove_curse, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 5, 12,
"", "!Remove Curse!"
},
{
"sanctuary", { L_APP, 13, L_APP, L_APP, L_APP },
spell_sanctuary, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 75, 12,
"", "The white aura around your body fades."
},
{
"shield", { 13, L_APP, L_APP, L_APP, L_APP },
spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 12, 18,
"", "Your force shield shimmers then fades away."
},
{
"shocking grasp", { 7, L_APP, L_APP, L_APP, L_APP },
spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"shocking grasp", "!Shocking Grasp!"
},
{
"sleep", { 14, L_APP, L_APP, L_APP, L_APP },
spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_sleep, 15, 12,
"", "You feel less tired."
},
{
"stone skin", { 17, L_APP, L_APP, L_APP, L_APP },
spell_stone_skin, TAR_CHAR_SELF, POS_STANDING,
NULL, 12, 18,
"", "Your skin feels soft again."
},
{
"summon", { L_APP, 8, L_APP, L_APP, 12 },
spell_summon, TAR_IGNORE, POS_STANDING,
NULL, 50, 12,
"", "!Summon!"
},
{
"teleport", { 8, L_APP, L_APP, L_APP, 7 },
spell_teleport, TAR_CHAR_SELF, POS_FIGHTING,
NULL, 35, 12,
"", "!Teleport!"
},
{
"ventriloquate", { 1, L_APP, L_APP, L_APP, L_APP },
spell_ventriloquate, TAR_IGNORE, POS_STANDING,
NULL, 5, 12,
"", "!Ventriloquate!"
},
{
"weaken", { 7, L_APP, L_APP, L_APP, L_APP },
spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 20, 12,
"spell", "You feel stronger."
},
{
"word of recall", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING,
NULL, 5, 12,
"", "!Word of Recall!"
},
/*
* Dragon breath
*/
{
"acid breath", { 33, L_APP, L_APP, L_APP, L_APP },
spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 50, 12,
"blast of acid", "!Acid Breath!"
},
{
"fire breath", { 34, L_APP, L_APP, L_APP, L_APP },
spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 50, 12,
"blast of flame", "!Fire Breath!"
},
{
"frost breath", { 31, L_APP, L_APP, L_APP, L_APP },
spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 50, 12,
"blast of frost", "!Frost Breath!"
},
{
"gas breath", { 35, L_APP, L_APP, L_APP, L_APP },
spell_gas_breath, TAR_IGNORE, POS_FIGHTING,
NULL, 50, 12,
"blast of gas", "!Gas Breath!"
},
{
"lightning breath", { 32, L_APP, L_APP, L_APP, L_APP },
spell_lightning_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 50, 12,
"blast of lightning", "!Lightning Breath!"
},
/*
* Fighter and thief skills.
*/
{
"backstab", { L_APP, L_APP, 1, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_backstab, 0, 24,
"backstab", "!Backstab!"
},
{
"bash door", { L_APP, L_APP, L_APP, 8, L_APP },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_bash, 0, 24,
"bash", "!Bash Door!"
},
{
"disarm", { L_APP, L_APP, 10, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_disarm, 0, 24,
"", "!Disarm!"
},
{
"dodge", { L_APP, L_APP, 1, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_dodge, 0, 0,
"", "!Dodge!"
},
{
"enhanced damage", { L_APP, L_APP, L_APP, 1, L_APP },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_enhanced_damage, 0, 0,
"", "!Enhanced Damage!"
},
{
"hide", { L_APP, L_APP, 1, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_RESTING,
&gsn_hide, 0, 12,
"", "!Hide!"
},
{
"kick", { L_APP, L_APP, L_APP, 1, L_APP },
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_kick, 0, 8,
"kick", "!Kick!"
},
{
"parry", { L_APP, L_APP, L_APP, 1, L_APP },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_parry, 0, 0,
"", "!Parry!"
},
{
"peek", { L_APP, L_APP, 1, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_peek, 0, 0,
"", "!Peek!"
},
{
"pick lock", { L_APP, L_APP, 1, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_pick_lock, 0, 12,
"", "!Pick!"
},
{
"poison weapon", { L_APP, L_APP, 13, L_APP, L_APP },
spell_null, TAR_OBJ_INV, POS_STANDING,
&gsn_poison_weapon, 0, 12,
"poisonous concoction", "!Poison Weapon!"
},
{
"rescue", { L_APP, L_APP, L_APP, 1, L_APP },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_rescue, 0, 12,
"", "!Rescue!"
},
{
"second attack", { L_APP, L_APP, 1, 1, L_APP },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_second_attack, 0, 0,
"", "!Second Attack!"
},
{
"sneak", { L_APP, L_APP, 1, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_sneak, 0, 12,
"", NULL
},
{
"steal", { L_APP, L_APP, 1, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_steal, 0, 24,
"", "!Steal!"
},
{
"third attack", { L_APP, L_APP, L_APP, 1, L_APP },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_third_attack, 0, 0,
"", "!Third Attack!"
},
/*
* Spells for mega1.are from Glop/Erkenbrand.
*/
{
"general purpose", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_general_purpose, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 0, 12,
"general purpose ammo", "!General Purpose Ammo!"
},
{
"high explosive", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_high_explosive, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 0, 12,
"high explosive ammo", "!High Explosive Ammo!"
},
{
"advance", { L_DIR, L_DIR, L_DIR, L_DIR, L_DIR },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_advance, 0, 0,
"", "!Advance!"
},
{
"allow", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_allow, 0, 0,
"", "!Allow!"
},
{
"at", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_at, 0, 0,
"", "!At!"
},
{
"bamfin", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_bamfin, 0, 0,
"", "!Bamfin!"
},
{
"bamfout", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_bamfout, 0, 0,
"", "!Bamfout!"
},
{
"ban", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_ban, 0, 0,
"", "!Ban!"
},
{
"deny", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_deny, 0, 0,
"", "!Deny!"
},
{
"disconnect", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_disconnect, 0, 0,
"", "!Disconnect!"
},
{
"echo", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_echo, 0, 0,
"", "!Echo!"
},
{
"force", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_force, 0, 0,
"", "!Force!"
},
{
"freeze", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_freeze, 0, 0,
"", "!Freeze!"
},
{
"goto", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_goto, 0, 0,
"", "!Goto!"
},
{
"holylight", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_holylight, 0, 0,
"", "!Holylight!"
},
{
"immtalk", { L_APP, L_APP, L_APP, L_APP, L_APP },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_immtalk, 0, 0,
"", "!Immtalk!"
},
{
"wizinvis", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_wizinvis, 0, 0,
"", "!Wizinvis!"
},
{
"log", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_log, 0, 0,
"", "!Log!"
},
{
"memory", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_memory, 0, 0,
"", "!Memory!"
},
{
"mfind", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_mfind, 0, 0,
"", "!Mfind!"
},
{
"mload", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_mload, 0, 0,
"", "!Mload!"
},
{
"mset", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_mset, 0, 0,
"", "!Mset!"
},
{
"mstat", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_mstat, 0, 0,
"", "!Mstat!"
},
{
"mwhere", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_mwhere, 0, 0,
"", "!Mwhere!"
},
{
"newlock", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_newlock, 0, 0,
"", "!Newlock!"
},
{
"noemote", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_noemote, 0, 0,
"", "!Noemote!"
},
{
"notell", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_notell, 0, 0,
"", "!Notell!"
},
{
"numlock", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_numlock, 0, 0,
"", "!Numlock!"
},
{
"ofind", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_ofind, 0, 0,
"", "!Ofind!"
},
{
"oload", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_oload, 0, 0,
"", "!Oload!"
},
{
"oset", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_oset, 0, 0,
"", "!Oset!"
},
{
"ostat", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_ostat, 0, 0,
"", "!Ostat!"
},
{
"owhere", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_owhere, 0, 0,
"", "!Owhere!"
},
{
"pardon", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_pardon, 0, 0,
"", "!Pardon!"
},
{
"peace", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_peace, 0, 0,
"", "!Peace!"
},
{
"purge", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_purge, 0, 0,
"", "!Purge!"
},
{
"reboot", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_reboot, 0, 0,
"", "!Reboot!"
},
{
"recho", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_recho, 0, 0,
"", "!Recho!"
},
{
"restore", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_restore, 0, 0,
"", "!Restore!"
},
{
"return", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_return, 0, 0,
"", "!Return!"
},
{
"rset", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_rset, 0, 0,
"", "!Rset!"
},
{
"rstat", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_rstat, 0, 0,
"", "!Rstat!"
},
{
"shutdown", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_shutdown, 0, 0,
"", "!Shutdown!"
},
{
"silence", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_silence, 0, 0,
"", "!Silence!"
},
{
"slay", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_slay, 0, 0,
"", "!Slay!"
},
{
"slookup", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_slookup, 0, 0,
"", "!Slookup!"
},
{
"snoop", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_snoop, 0, 0,
"", "!Snoop!"
},
{
"sset", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_sset, 0, 0,
"", "!Sset!"
},
{
"sstime", { L_DIR, L_DIR, L_DIR, L_DIR, L_DIR },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_sstime, 0, 0,
"", "!Sstime!"
},
{
"switch", { L_JUN, L_JUN, L_JUN, L_JUN, L_JUN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_switch, 0, 0,
"", "!Switch!"
},
{
"transfer", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_transfer, 0, 0,
"", "!Transfer!"
},
{
"trust", { L_DIR, L_DIR, L_DIR, L_DIR, L_DIR },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_trust, 0, 0,
"", "!Trust!"
},
{
"users", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_users, 0, 0,
"", "!Users!"
},
{
"wizhelp", { L_HER, L_HER, L_HER, L_HER, L_HER },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_wizhelp, 0, 0,
"", "!Wizhelp!"
},
{
"wizify", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_wizify, 0, 0,
"", "!Wizify!"
},
{
"wizlock", { L_SEN, L_SEN, L_SEN, L_SEN, L_SEN },
spell_null, TAR_IGNORE, POS_DEAD,
&gsn_wizlock, 0, 0,
"", "!Wizlock!"
},
/*
* Psionicist spell/skill definitions
* Psi class conceived, created, and coded by Thelonius (EnvyMud)
*/
{
"adrenaline control", { L_APP, L_APP, L_APP, L_APP, 10 },
spell_adrenaline_control, TAR_CHAR_SELF, POS_STANDING,
NULL, 6, 12,
"", "The adrenaline rush wears off."
},
{
"agitation", { L_APP, L_APP, L_APP, L_APP, 6 },
spell_agitation, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 10, 12,
"agitation", "!Agitation!"
},
{
"aura sight", { L_APP, L_APP, L_APP, L_APP, 14 },
spell_aura_sight, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 9, 12,
"", "!Aura Sight!"
},
{
"awe", { L_APP, L_APP, L_APP, L_APP, 21 },
spell_awe, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, 35, 12,
"", "!Awe!"
},
{
"ballistic attack", { L_APP, L_APP, L_APP, L_APP, 1 },
spell_ballistic_attack, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 5, 12,
"ballistic attack", "!Ballistic Attack!"
},
{
"biofeedback", { L_APP, L_APP, L_APP, L_APP, 18 },
spell_biofeedback, TAR_CHAR_SELF, POS_STANDING,
NULL, 75, 12,
"", "Your biofeedback is no longer effective."
},
{
"cell adjustment", { L_APP, L_APP, L_APP, L_APP, 11 },
spell_cell_adjustment, TAR_CHAR_SELF, POS_STANDING,
NULL, 8, 12,
"", "!Cell Adjustment!"
},
{
"chameleon power", { L_APP, L_APP, L_APP, L_APP, 6 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_chameleon, 0, 12,
"", "!Chameleon Power!"
},
{
"combat mind", { L_APP, L_APP, L_APP, L_APP, 15 },
spell_combat_mind, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 15, 12,
"", "Your battle sense has faded."
},
{
"complete healing", { L_APP, L_APP, L_APP, L_APP, 28 },
spell_complete_healing, TAR_CHAR_SELF, POS_STANDING,
NULL, 100, 12,
"", "!Complete Healing!"
},
{
"control flames", { L_APP, L_APP, L_APP, L_APP, 8 },
spell_control_flames, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 12,
"tongue of flame", "!Control Flames!"
},
{
"create sound", { L_APP, L_APP, L_APP, L_APP, 2 },
spell_create_sound, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 5, 12,
"", "!Create Sound!"
},
{
"death field", { L_APP, L_APP, L_APP, L_APP, 30 },
spell_death_field, TAR_IGNORE, POS_FIGHTING,
NULL, 200, 18,
"field of death", "!Death Field!"
},
{
"detonate", { L_APP, L_APP, L_APP, L_APP, 20 },
spell_detonate, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 35, 24,
"detonation", "!Detonate!"
},
{
"disintegrate", { L_APP, L_APP, L_APP, L_APP, 27 },
spell_disintegrate, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 150, 18,
"disintegration", "!Disintegrate!"
},
{
"displacement", { L_APP, L_APP, L_APP, L_APP, 9 },
spell_displacement, TAR_CHAR_SELF, POS_STANDING,
NULL, 10, 12,
"", "You are no longer displaced."
},
{
"domination", { L_APP, L_APP, L_APP, L_APP, 16 },
spell_domination, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_domination, 5, 12,
"", "You regain control of your body."
},
{
"ectoplasmic form", { L_APP, L_APP, L_APP, L_APP, 19 },
spell_ectoplasmic_form, TAR_CHAR_SELF, POS_STANDING,
NULL, 20, 12,
"", "You feel solid again."
},
{
"ego whip", { L_APP, L_APP, L_APP, L_APP, 13 },
spell_ego_whip, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 20, 12,
"", "You feel more confident."
},
{
"energy containment", { L_APP, L_APP, L_APP, L_APP, 10 },
spell_energy_containment, TAR_CHAR_SELF, POS_STANDING,
NULL, 10, 12,
"", "You no longer absorb energy."
},
{
"enhance armor", { L_APP, L_APP, L_APP, L_APP, 15 },
spell_enhance_armor, TAR_OBJ_INV, POS_STANDING,
NULL, 100, 24,
"", "!Enhance Armor!"
},
{
"enhanced strength", { L_APP, L_APP, L_APP, L_APP, 7 },
spell_enhanced_strength, TAR_CHAR_SELF, POS_STANDING,
NULL, 20, 12,
"", "You no longer feel so HUGE."
},
{
"flesh armor", { L_APP, L_APP, L_APP, L_APP, 11 },
spell_flesh_armor, TAR_CHAR_SELF, POS_STANDING,
NULL, 15, 12,
"", "Your skin returns to normal."
},
{
"heighten senses", { L_APP, L_APP, L_APP, L_APP, 3 },
spell_null, TAR_CHAR_SELF, POS_STANDING,
&gsn_heighten, 0, 0,
"", "Your senses return to normal."
},
{
"inertial barrier", { L_APP, L_APP, L_APP, L_APP, 19 },
spell_inertial_barrier, TAR_IGNORE, POS_STANDING,
NULL, 40, 24,
"", "Your inertial barrier dissipates."
},
{
"inflict pain", { L_APP, L_APP, L_APP, L_APP, 5 },
spell_inflict_pain, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 10, 12,
"mindpower", "!Inflict Pain!"
},
{
"intellect fortress", { L_APP, L_APP, L_APP, L_APP, 12 },
spell_intellect_fortress, TAR_IGNORE, POS_STANDING,
NULL, 25, 24,
"", "Your intellectual fortress crumbles."
},
{
"lend health", { L_APP, L_APP, L_APP, L_APP, 10 },
spell_lend_health, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 10, 12,
"", "!Lend Health!"
},
{
"levitation", { L_APP, L_APP, L_APP, L_APP, 3 },
spell_levitation, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 10, 18,
"", "You slowly float to the ground."
},
{
"mental barrier", { L_APP, L_APP, L_APP, L_APP, 6 },
spell_mental_barrier, TAR_CHAR_SELF, POS_STANDING,
NULL, 8, 12,
"", "Your mental barrier breaks down."
},
{
"mind thrust", { L_APP, L_APP, L_APP, L_APP, 2 },
spell_mind_thrust, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 8, 12,
"mind thrust", "!Mind Thrust!"
},
{
"project force", { L_APP, L_APP, L_APP, L_APP, 9 },
spell_project_force, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 18, 12,
"projected force", "!Project Force!"
},
{
"psionic blast", { L_APP, L_APP, L_APP, L_APP, 17 },
spell_psionic_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 25, 12,
"psionic blast", "!Psionic Blast!"
},
{
"psychic crush", { L_APP, L_APP, L_APP, L_APP, 8 },
spell_psychic_crush, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 15, 18,
"psychic crush", "!Psychic Crush!"
},
{
"psychic drain", { L_APP, L_APP, L_APP, L_APP, 4 },
spell_psychic_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, 20, 12,
"", "You no longer feel drained."
},
{
"psychic healing", { L_APP, L_APP, L_APP, L_APP, 5 },
spell_psychic_healing, TAR_CHAR_SELF, POS_STANDING,
NULL, 20, 12,
"", "!Psychic Healing!"
},
{
"shadow form", { L_APP, L_APP, L_APP, L_APP, 2 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_shadow, 0, 12,
"", "You no longer move in the shadows."
},
{
"share strength", { L_APP, L_APP, L_APP, L_APP, 11 },
spell_share_strength, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, 8, 12,
"", "You no longer share strength with another."
},
{
"thought shield", { L_APP, L_APP, L_APP, L_APP, 1 },
spell_thought_shield, TAR_CHAR_SELF, POS_STANDING,
NULL, 5, 12,
"", "You no longer feel so protected."
},
{
"ultrablast", { L_APP, L_APP, L_APP, L_APP, 25 },
spell_ultrablast, TAR_IGNORE, POS_FIGHTING,
NULL, 75, 24,
"ultrablast", "!Ultrablast!"
}
};