#AREADATA Name { 30-60} Daern Mansion Sherf~ Levels 30 60 Builders Sherf~ VNUMs 8100 8199 Security 100 Recall 25001 Flags 0 End #MOBILES #8101 corpse cook~ The corpse of a Cook~ The corpse of a Cook stands at the cutting board. ~ This robust, and quite large woman must have died an awful death judging by her current appearance... perhaps her own knife turned on her? ~ 3 0 0 -899 S 35 0 0 2000d0+0 0d0+0 0 0 0 0 0 0 0 67 0 0 #8102 corpse servant~ Corpse of a Servant~ A Corpse of a Servant wanders mindlessly... ~ The embroidered symbol of the Daern Mansion is still decipherable on the left breast pocket of the corpses uniform... However, the whole torso of the thing looks to have been hit with some sort of blast. ~ 65 0 0 -899 S 32 0 0 1600d0+0 0d0+0 0 0 0 0 0 0 0 3 0 0 #8104 servant pretty lady~ A Pretty Servant~ A Pretty Servant stands here on her tip-toes dusting the sconces. ~ A pretty lady in her late 20's with long auburn hair wrapped up tightly in a bun at the top of her head. She wears the customary uniform of the Daern Household, but with her long shapely legs it seems like a tight and short fit. She is very pleasing to look at and seems to be a pleasant woman. ~ 131 1048586 0 500 S 34 0 0 2000d0+0 0d0+0 0 0 0 0 0 0 2 129 0 0 >all_greet_prog 100~ if ispc($n) emote hums a simple tune. endif ~ >act_prog p bows before you.~ if ispc($n) emote smiles a cheery smile and curtseys. say They'll leave ye be, if ye don't get in tha way. emote tilts her head in a smile and continues with her dusting. emote mumbles to herself... if class($n) == 0 or class($n) == 4 say Although one of yer power might blast yer way through. endif if class($n) == 1 or class($n) == 5 or class($n) == 7 say Although one of yer beliefs might be stronger than they. endif if class($n) == 3 or class($n) == 6 say Although one of yer prowess may fight yer way through. endif if class($n) == 2 or class ($n) == 8 say Although one as skilled as yerself might find yer way through. endif if class($n) == 9 or class($n) == 10 say Although one such as yerself may have a greater power. endif endif ~ | #8106 lime~ Lime build-up~ A large build up of lime has produced here. ~ It seems that someone, or some thing has transformed a regular case of lime build-up into a true monster! ~ 35 128 0 0 S 38 0 0 1700d0+0 0d0+0 0 0 0 0 0 0 0 229635 0 0 #8107 corpse guest~ Corpse of a Guest~ A Corpse of a Guest stays here...indefinately. ~ ~ 65 0 0 -250 S 40 0 0 2500d0+0 0d0+0 0 0 0 0 0 0 0 65536 0 0 #8108 demon pernicious~ The Demon Pernicious~ A goat-like Demon waits here for you. ~ A grossly fat demon, some 8 feet tall. Its huge blue-green body is covered with goatish hair, and its head is goat-like although its horns are similar to those of a ram. Its great legs are also goat-like, but its arms are human. Vast bat wings sprout from its back. ~ 67 100663352 0 -1000 S 60 0 0 6900d0+0 0d0+0 0 0 0 0 0 0 0 515 0 0 >all_greet_prog 100~ if isgood($n) emote laughs at you mercilessly. emote speaks in a strange tongue, but somehow you are able to understand. say Your kind is weak. You think you can defeat me? endif if class($n) == 1 or class($n) == 7 say Your beliefs make you weakest of all. endif ~ | #8109 closet monster~ A walk-in closet monster~ A walk-in closet monster lurks here. ~ A walk-in closet monster has no real shape or form, it floats above the floor, and has hellish looking eyes. ~ 3 98986 0 -850 S 50 0 0 5800d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #8110 lesser demon~ A lesser demon~ A Large Demon stands guard here. ~ This bluish-green creature is of immense size. Its hind legs are that of a goat, and vast bat-like wings sprout from its back. The arms are human, and the face likewise... but it is not anything far from a monster. ~ 3 33554432 0 -1000 S 56 0 0 6800d0+0 0d0+0 0 0 0 0 0 0 0 32771 0 0 #8111 corpse servant~ The Corpse of a Servant~ The Corpse of a Servant wanders mindlessly... ~ The embroidered symbol of the Daern Mansion is still decipherable on the left breast pocket of the corpses' uniform... however, the whole torso of the thing looks to have been hit with some sort of blast. ~ 65 0 0 -899 S 40 0 0 3000d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #8112 family rabbits~ A Family of Rabbits~ A family of rabbits huddles here, watching you with paranoia. ~ &wYou see nothing special about them. >here are ten rabbits altogether. ~ 3 16777216 0 1000 S 20 0 0 600d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #8147 librarian man~ The raving-mad Librarian~ The raving-mad librarian gnaws anxiously on his fingernails, his eyes darting from side to side in paranoia. ~ This balding, frizzy-haired old coot takes a nip of something out of a brown burlap bag, and mumbles incoherently to himself. ~ 3 0 0 500 S 42 0 0 3001d0+0 0d0+0 0 0 0 0 0 0 1 32770 0 0 >all_greet_prog 100~ if ispc($n) yell Begone, foul demons! Get thee back from whence thou came! emote takes a big haul from a brown burlap bag endif ~ >act_prog p looks at you.~ if ispc ($n) emote swallows a key. yell I warned ye, demons! mpkill $n endif ~ >death_prog 100~ mpoload 8146 ~ | #8151 loyal guard guardmaster~ The Guardmaster~ A Loyal Guard lies here, looking very drained. ~ Looking carefully at the guard, you see that he is elven... Which comes as a shock because of his enormous size. Clad in plate and chainmail armor (which is covered in dried blood) you notice that he is very bruised and his eyes look tired as though he'd been fighting for a very long time. ~ 3 0 0 1000 S 59 0 0 8500d0+0 0d0+0 0 0 0 0 0 0 1 32772 0 0 >all_greet_prog 100~ if ispc($n) emote looks up at you with dreary eyes, and removes the catch on his scabbard. say I hope that you are here to fight with us against the demons. emote waits readily to see what your next move will be. endif ~ >speech_prog lavatory?~ if ispc($n) say I know just what that's like. Unlock the east door that is two east and three north from here. You can use this. mpoload 8175 give key $n endif ~ | #8154 corpse guard~ Corpse of a loyal guard~ A corpse of a loyal guard wanders here... ~ What used to be a noble looking guard is now a mobile slab of rotting flesh. Its armor has been baked onto it and is scorched to a crisp... All that remains are metal bits. ~ 8257 0 0 -700 S 46 0 0 4600d0+0 0d0+0 0 47 0 0 0 0 1 69632 0 0 #8195 closet monster~ A closet monster~ A closet monster lurks here. ~ The closet monster has no real shape or form...but you CAN see it's glowing eyes peering into yours. ~ 35 98856 0 -850 S 40 0 0 2500d0+0 0d0+0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #8100 doorknob~ a doorknob~ What seems to be... a doorknob?~ ~ 18 536870912 0 0 1 106 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #8102 silver hope chest~ a silver hope chest~ A silver chest with a ring-shaped latch~ ~ 15 33557667 8127 4093 1 101 50~ 1~ 0~ 0~ 25 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #8103 pie chaos~ &Oa &YChaos &Opie&w~ &OA pie that shimmers with raw chaos.&w~ ~ 26 0 0 0 1 101 100~ chaos field~ reserved~ reserved~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #8105 lime crusty~ lime build-up~ A build up of lime has produced here.~ ~ 13 4225 0 0 16385 38 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E crusty~ A white crusty build up of lime. Ew. ~ E lime~ A white crusty build up of lime. Ew. ~ #8108 paper document deed~ a document~ A piece of paper is here, collecting dust.~ ~ 13 0 0 0 16385 30 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E deed~ You see a piece of paper, which looks to be an important document. The line at the top of the document reads, "DEED". Perhaps this is worth something to Sherf or Bahl... ~ E document~ You see a piece of paper, which looks to be an important document. The line at the top of the document reads, "DEED". Perhaps this is worth something to Sherf or Bahl... ~ E paper~ You see a piece of paper, which looks to be an important document. The line at the top of the document reads, "DEED". Perhaps this is worth something to Sherf or Bahl... ~ #8109 corpse demon~ a corpse of a demon~ A corpse of a demon lies here.~ ~ 13 4 0 0 0 37 0~ 0~ 0~ 0~ 500 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E corpse~ This hideous waste of flesh has a humanoid appearance, but its hind legs are that of a goat, and vast bat-like wings sprout from its back. ~ E demon~ This hideous waste of flesh has a humanoid appearance, but its hind legs are that of a goat, and vast bat-like wings sprout from its back. ~ #8110 valise travel case~ a valise~ A nice valise is propped up here, waiting for the taking.~ ~ 15 0 0 0 16385 30 200~ 5~ 0~ 0~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 4 1 E case~ A leather valise for clothes and toilet articles of a traveller. A nifty wooden handle allows one to carry it easily, and a leather strap with a buckle keeps it closed while travelling. ~ E travel~ A leather valise is a case for clothes and toilet articles of a traveller. A nifty wooden handle allows one to carry it easily, and a leather strap with a buckle keeps it closed while travelling. ~ E valise~ A leather valise is a case for clothes and toilet articles of a traveller. A nifty wooden handle allows one to carry it easily, and a leather strap with a buckle keeps it closed while travelling. ~ #8111 hairbrush~ a hairbrush~ A lovely hairbrush is here.~ ~ 8 0 0 0 16385 30 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 2 E hairbrush~ A fine wooden hairbrush with floral carvings on the handle. ~ #8112 letter opener knife gold~ a gold letter opener~ A golden knife looks like it could do some damage.~ ~ 5 1024 4322 0 8193 42 0~ 0~ 0~ 2~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 -50 A 18 17 A 19 10 A 4 2 E gold~ This small golden knife has the head of a unicorn for a handle and it's flat, but sharp blade looks like it could do a nice bit of damage. The knife is inscribed, "Seek the goodness of the unicorn, for it is deep in all our hearts." ~ E knife~ This small golden knife has the head of a unicorn for a handle and it's flat, but sharp blade looks like it could do a nice bit of damage. The knife is inscribed, "Seek the goodness of the unicorn, for it is deep in all our hearts." ~ E opener~ This small golden knife has the head of a unicorn for a handle and it's flat, but sharp blade looks like it could do a nice bit of damage. The knife is inscribed, "Seek the goodness of the unicorn, for it is deep in all our hearts." ~ E letter~ This small golden knife has the head of a unicorn for a handle and it's flat, but sharp blade looks like it could do a nice bit of damage. The knife is inscribed, "Seek the goodness of the unicorn, for it is deep in all our hearts." ~ #8113 goodly robe robes~ some goodly robes~ Some fine material lies here in a bunch.~ ~ 9 1345 2140 0 9 42 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -40 A 101 -1 A 12 42 E robes~ An electric blue robe is made of a fine material, and is sewn with a golden thread. Each hem-line is embroidered with a fantastic gold design. ~ E robe~ An electric blue robe is made of a fine material, and is sewn with a golden thread. Each hem-line is embroidered with a fantastic gold design. ~ E goodly~ An electric blue robe is made of a fine material, and is sewn with a golden thread. Each hem-line is embroidered with a fantastic gold design. ~ #8114 shoes~ a pair of shoes~ A pair of black shoes, that look just like new.~ ~ 9 0 0 0 65 42 3~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #8115 machete~ a machete~ A machete with a very sharp blade.~ ~ 5 0 291 0 8193 35 0~ 0~ 0~ 13~ 3 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 10 A 19 20 E machete~ A large heavy knife, used for cutting when cooking. ~ #8116 guisarme sword~ a guisarme~ A nice looking sword that looks like a pruning hook.~ ~ 5 1280 5175 0 8193 46 0~ 0~ 0~ 3~ 6 0 40 0 0 0 0 reserved~ 0 0 0 0 0 A 19 90 A 18 75 A 2 -2 A 1 2 E sword~ An elaborately curved and heavy blade. ~ E guisarme~ An elaborately curved and heavy blade. ~ #8117 coat surcoat~ a surcoat~ A nice coat with buttons down the front.~ ~ 9 0 0 0 9 46 3~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -20 A 5 2 A 1 1 #8118 hard leather boots~ hard leather boots~ Some high-cut hard leather boots.~ ~ 9 64 0 0 65 46 1~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -46 A 2 1 #8119 riding pants~ riding pants~ A pair of comfy riding pants.~ ~ 9 64 0 0 33 46 3~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 4 1 A 2 1 #8120 basinet helmet helm~ a basinet~ A well-crafted metal helm rests here.~ ~ 9 1090 292 0 17 46 2~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 17 -46 A 18 3 A 19 6 E helm~ A well-crafted metal helm. ~ E helmet~ A well-crafted metal helm. ~ E basinet~ A well-crafted metal helm. ~ #8121 comfy shoes~ comfy shoes~ A pair of comfy-looking shoes.~ ~ 9 0 0 0 65 32 3~ 0~ 0~ 0~ 1 0 0 0 0 5 0 refresh~ 10 10 0 0 0 A 5 1 E shoes~ These shoes look so comfortable, you could walk all day in them. ~ E comfy~ These shoes look so comfortable, you could walk all day in them. ~ #8122 dust rag~ a dust rag~ A dusty rag lies here.~ ~ 5 64 0 0 8193 34 0~ 0~ 0~ 4~ 1 0 0 0 0 5 0 faerie fog~ 2 2 0 0 0 E dust~ A small rag is covered in filth. ~ E rag~ A small rag is covered in filth. ~ #8123 servants servants' uniform~ a servants' uniform~ A uniform with the initials DD embroidered on the left breast lies here in a heap.~ ~ 9 64 0 0 9 34 3~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 13 A 19 14 E servants'~ A powder blue uniform with the initials DD embroidered on the left breast. ~ E servants~ A powder blue uniform with the initials DD embroidered on the left breast. ~ E uniform~ A powder blue uniform with the initials DD embroidered on the left breast. ~ #8124 heavy frying pan~ a heavy frying pan~ A cast-iron frying pan has been left here.~ ~ 5 0 140 0 8193 40 0~ 0~ 0~ 7~ 8 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 1 A 19 16 A 18 14 E heavy~ The frying pan is made from cast-iron making it quite heavy. It has been used, as there are scorch marks on the bottom of it. ~ E frying~ The frying pan is made from cast-iron making it quite heavy. It has been used, as there are scorch marks on the bottom of it. ~ E pan~ The frying pan is made from cast-iron making it quite heavy. It has been used, as there are scorch marks on the bottom of it. ~ #8125 fiery amulet~ a fiery amulet~ An amulet burns brightly with an unfelt flame.~ ~ 9 33554944 4226 0 5 60 3~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 1 2 A 18 2 A 19 7 A 23 -25 A 17 -25 #8126 ring fire~ a ring of fire resistance~ A large red ring lies here, practically flourescent.~ ~ 9 33554432 0 0 3 60 3~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 24 -20 A 18 7 A 19 5 #8127 ram demon horns~ the demon pernicious' horns~ A couple of extra large ram-like horns.~ ~ 9 33554944 0 4096 17 60 3~ 0~ 0~ 0~ 7 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 6 A 19 6 A 2 -2 A 17 -60 #8128 rattle turtle-shell~ a rattle~ A small turtle-shell on a stick.~ ~ 8 3072 0 0 16385 56 0~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 5 A 5 2 E turtle-shell~ A baby turtle-shell on a stick that rattles when you shake it. The head end of the turtle-shell has been filled in, but there are a few colourful ribbons coming out of it. ~ E rattle~ A baby turtle-shell on a stick that rattles when you shake it. The head end of the turtle-shell has been filled in, but there are a few colourful ribbons coming out of it. ~ #8141 rose~ a long-stemmed rose~ A single, perfect rose, like no other.~ ~ 1 0 128 0 1 30 0~ 0~ -1~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 5 1 A 13 20 #8142 glass shard~ a shard of glass~ A razor-edged shard of glass is embedded in the ground here.~ ~ 5 0 0 0 8193 36 0~ 11~ 34~ 3~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 -1 A 1 1 A 18 10 A 19 17 E glass~ A razor-edged shard of glass. ~ E shard~ A razor-edged shard of glass. ~ #8143 tray sterling~ a serving tray~ One of the servants must have dropped their tray.~ ~ 9 0 0 0 16385 34 -12~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 14 -50 A 2 2 A 17 -30 E sterling~ A sterling silver serving tray with intricately carved wooden handles. ~ E tray~ A sterling silver serving tray with intricately carved wooden handles. ~ #8146 brass key~ a brass key~ You see a shiny brass key.~ ~ 18 0 0 0 1 30 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E key~ You see a shiny brass key has little nicks in it... probably from all of the use it gets. ~ E brass~ You see a shiny brass key has little nicks in it... probably from all of the use it gets. ~ #8147 desk~ an oak desk~ There is an oak desk in the southwest corner of the room.~ ~ 15 536870912 0 0 0 30 1000~ 15~ 8146~ 0~ 500 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E desk~ You see that the desk is made of fine oaken wood, and despite all of the damage in it's surroundings... it remains in perfect condition. ~ #8148 iron key~ an iron key~ You see an old iron key.~ ~ 18 0 0 0 16385 30 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E key~ You see that an old iron key is worn from usage. And you think to yourself, 'This is actually gonna open something?' ~ E iron~ You see that an old iron key is worn from usage. And you think to yourself, 'This is actually gonna open something?' ~ #8149 demon entrails~ some entrails~ Some demon entrails lie here, rotting away.~ ~ 13 16 0 0 0 0 0~ 0~ 0~ 0~ 5 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E demon~ You can't tell what body parts these entrails consist of...but you assume that it was one of the Librarians' victims. ~ E entrails~ You can't tell what body parts these entrails consist of...but you assume that it was one of the Librarians' victims. ~ #8150 old coif~ an old coif~ An old coif that is missing the hood.~ ~ 9 0 0 0 5 32 -5~ 0~ 0~ 0~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 18 2 A 19 3 E coif~ This is what looks like an old coif, which has been torn apart. ~ E old~ This is what looks like an old coif, which has been torn apart. ~ #8151 cap nightcap~ a nightcap~ A flannel nightcap.~ ~ 9 0 0 4096 17 46 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 2 -2 A 12 30 A 1 -1 A 3 2 E cap~ A flannel nightcap with a nifty argyle pattern. ~ E nightcap~ A flannel nightcap with a nifty argyle pattern. ~ #8153 eggs~ some yummy-looking eggs~ Some eggs lay here, waiting for you to snatch them up.~ ~ 19 0 0 0 16385 33 3~ 0~ 0~ 1~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E eggs~ Some eggs look like they might be pretty tasty. ~ #8156 crystal chandelier~ a crystal chandelier~ An enormous crystal chandelier hangs overhead.~ ~ 12 536870977 0 0 0 106 0~ 0~ 0~ 0~ 500 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E chandelier~ Long shards of crystal hang from above, in three tiers of different sizes. A dim light emanates from the centre of this triangular splendor. ~ E crystal~ Long shards of crystal hang from above, in three tiers of different sizes. A dim light emanates from the centre of this triangular splendor. ~ #8159 floating lantern~ a floating lantern~ A magical lantern floats here, lighting the way.~ ~ 13 1 0 0 0 101 0~ 0~ 0~ 0~ 0 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E floating~ A lantern is made of wrought iron and glass... within it is a light that seems never to fade. Your only guess is that sorcery keeps it aglow. ~ E lantern~ A lantern is made of wrought iron and glass... within it is a light that seems never to fade. Your only guess is that sorcery keeps it aglow. ~ #8161 heavy carpet~ &Ra heavy red carpet&w~ &RA heavy red carpet lines the floor here, seemingly untouched and untrodden.~ ~ 12 536870977 0 0 0 101 0~ 0~ 0~ 0~ 50 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E carpet~ A heavy red carpet is the most beautiful piece of upholstery you have ever seen. It's hue of red is divine, and it's texture makes you cringe with delight. ~ E heavy~ A heavy red carpet is the most beautiful piece of upholstery you have ever seen. It's hue of red is divine, and it's texture makes you cringe with delight. ~ #8162 diploma parchment paper~ a diploma~ A rolled up parchment of paper wrapped with a red ribbon.~ ~ 13 4224 0 0 16385 35 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E paper~ Fazoul's MUD School Diploma...straight A's, of course! ~ E parchment~ Fazoul's MUD School Diploma...straight A's, of course! ~ E diploma~ Fazoul's MUD School Diploma...straight A's, of course! ~ #8169 violin~ a violin~ A violin lays here forgotten.~ ~ 8 0 639 0 16385 36 0~ 0~ 0~ 0~ 4 0 0 0 0 5 0 heal~ 15 15 0 0 0 E violin~ A finely crafted, dark-cherry red violin. ~ #8170 sterling knife serving~ a serving knife~ A sterling silver serving knife.~ ~ 5 0 0 0 24577 34 0~ 0~ 0~ 1~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 15 A 19 9 A 18 9 E knife~ A sterling silver serving knife with an intricately carved wooden handle. ~ E serving~ A sterling silver serving knife with an intricately carved wooden handle. ~ E sterling~ A sterling silver serving knife with an intricately carved wooden handle. ~ #8171 casserole~ a casserole~ A casserole that looks like it's going to be lick yer lips-tasty.~ ~ 19 0 0 0 16385 35 8~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E casserole~ A casserole is room temperature. ~ #8173 ace diamonds card~ the ace of diamonds~ The ace of diamonds is turned up here.~ ~ 8 33554432 764 0 16385 45 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 3 2 A 12 45 A 26 -25 E ace~ The ace of diamonds burns with an unfelt flame. ~ E diamonds~ The ace of diamonds burns with an unfelt flame. ~ E card~ The ace of diamonds burns with an unfelt flame. ~ #8175 chain key~ a key on a chain~ A long key on a silver chain necklace.~ ~ 18 0 0 0 5 30 0~ 0~ 0~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #8177 towel~ a plush white towel~ A plush towel lies on the floor here in a heap.~ ~ 9 0 0 0 5 42 0~ 0~ 0~ 0~ 1 0 0 0 0 5 0 refresh~ 3 3 0 0 0 A 5 1 E towel~ A plush white towel looks very comfortable, although it doesn't smell very nice. ~ #8178 bedknob~ a bedknob~ A heavy brass bedknob glistens here.~ ~ 18 33 0 0 16385 30 0~ 0~ 0~ 0~ 4 0 0 0 0 0 0 reserved~ 0 0 0 0 0 E bedknob~ A heavy brass bedknob looks like it might be useful. ~ #8183 shadowy orbs~ shadowy orbs~ A pair of shadowy orbs float here.~ ~ 27 512 418 0 131073 50 26~ 1~ 1~ dark blessing~ 1 0 0 0 0 0 0 dark blessing~ 0 0 0 0 0 A 12 -15 A 19 3 A 18 2 A 102 -1 A 25 10 #8195 shadowy claws~ shadowy claws~ Some dark claws blend into the shadows here.~ ~ 5 532 192 0 129 40 0~ 0~ 0~ 5~ 2 0 0 0 0 0 0 reserved~ 0 0 0 0 0 A 25 10 A 19 16 A 18 14 E claws~ Some dark and twisted claws. ~ E shadowy~ Some dark and twisted claws. ~ #8199 bottle wine~ a bottle of red wine~ A bottle of red wine.~ ~ 17 0 0 0 16385 30 5~ 5~ 2~ 0~ 1 0 0 0 0 0 0 reserved~ 0 0 0 0 0 #0 #ROOMDATA #8104 A Room in the Attic~ Standing here, you can smell a mustiness about. The air is dry, and it is quite hot up here... and from the looks of things, kinda creepy. Cob webs hang from every corner, and an occasional squeaking can be heard. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 8184 D2 ~ ~ 0 0 6636 D3 ~ ~ 0 0 6635 S #8106 Wall Around the Mansion~ Coming around a bend, you can see to the north that the vegetation continues for as far as you can see. The wall around the mansion is made of a solid stone. It is formed with large bricks that reach far above your head. You could not scale this wall. To the east, the vegetation begins to dissipate. ~ 0 4 0 Rd 0 D0 ~ ~ 0 0 8139 D1 ~ ~ 0 0 8107 S #8107 Wall Around the Mansion~ The vines and rose bushes are thick here, although to the north you can see a large patch in which the vegetation is scarce. A little nook in that part of the wall goes inward to make a little cubby where you can smell something faintly reeking. The wall continues to the east and west. ~ 0 0 0 Rd 0 E north~ To the north you can see what seems to have once been a path. ~ D0 ~ ~ 0 0 8140 D1 ~ ~ 0 0 8108 D3 ~ ~ 0 0 8106 S #8108 Wall Around the Mansion~ The vines and roses are thick here, growing along the wall and toppling over it. In doing this, there are few patches of the wall to be seen. The wall goes on to the east and west towering over you and protecting the Mansion within. ~ 0 0 0 Rd 0 E patches~ A few patches of the wall peek out here and there from behind the vegetation. ~ E wall~ A few patches of the wall still manage to peek through the thick vegetation. ~ D1 ~ ~ 0 0 8109 D3 ~ ~ 0 0 8107 S #8109 Wall Around the Mansion~ The vines continue to grow here, mixed in with the rose bushes that seem to come from nowhere. Very little patches of the Mansion Wall peek out from behind this large mass of vegetation. To the west you can see that the bushes and vines seem to get thicker covering almost the entirety of the barrier. ~ 0 4 0 Rd 0 E rose~ Looking carefully, you see that the roses are coming not from the ground, but from over the wall. ~ E bushes~ Looking carefully, you see that the roses are coming not from the ground, but from over the wall. ~ D1 ~ ~ 0 0 8110 D3 ~ ~ 0 0 8108 S #8110 Entrance to the Old Daern Mansion~ Vines have already begun to overgrow the gates, which remain open and mostly destroyed by the demons within. The house beyond, although recently built, is now in shambles... courtesy of its new occupants. ~ 0 4 0 Rd 0 D0 ~ ~ 0 0 8141 D1 ~ ~ 0 0 8111 D3 ~ ~ 0 0 8109 S #8111 Wall Around the Mansion~ The beautiful roses and climbing vines are splendid to look at. When there is a breeze, you can hear the rustling of the leaves and it is soothing. The path of vegetation continues along the wall to the east. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8112 D3 ~ ~ 0 0 8110 S #8112 Wall Around the Mansion~ The beautiful roses and climbing vines are splendid to look at. When there is a breeze, you can hear the rustling of the leaves and it is soothing. The path of vegetation continues along the wall to the east and west. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8113 D3 ~ ~ 0 0 8111 S #8113 Wall Around the Mansion~ The roses and vines begin to get thicker here, covering almost the whole of the Mansion wall. The path to the east and west is also wrapped in the vegetation. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8114 D3 ~ ~ 0 0 8112 S #8114 Wall Around the Mansion~ Coming around a bend, you can see more of the vegetation. To the north, it becomes more dense almost concealing the wall around the Mansion. To the west, it begins to clear up a little. ~ 0 4 0 Rd 0 D0 ~ ~ 0 0 8115 D3 ~ ~ 0 0 8113 S #8115 Wall Around the Mansion~ Rose bushes and climbing vines surround the area, but you can still see the Mansion wall peeking out from underneath. The vegetation continues to thicken going towards the north, and to the south you see what might be a turn in the path. ~ 0 0 0 Rd 0 E wall~ Patches of hard stone peek out from beneath the wall of vegetation. ~ D0 ~ ~ 0 0 8116 D2 ~ ~ 0 0 8114 S #8116 Wall Around the Mansion~ Rose bushes and climbing vines surround the area, however, you can see some of the Mansion wall peeking through here and there. Looking up, you can see a window that hasn't quite been hidden. ~ 0 0 0 Rd 0 E up~ The window is a ways up from ground level, perhaps on the second floor. ~ E window~ The window is a ways up from ground level, perhaps on the second floor. ~ E wall~ A hard stone wall peeks through from amongst the vegetation. ~ D0 ~ ~ 0 0 8117 D2 ~ ~ 0 0 8115 S #8117 Wall Around the Mansion~ Rose bushes and climbing vines surround the area, however, you can still see some of the Mansion wall peeking through here and there. The vegetation seems to get thicker moving up towards the north and to the south it looks as though it begins to spread out more. The ground is blanketed with a soft green grass. ~ 0 0 0 Rd 0 E grass~ >he soft green grass looks very comfortable. Too bad this area is no longer safe to find a shady spot and sit down. ~ E wall~ A hard stone wall peeks through from amongst the vegetation. ~ D0 ~ ~ 0 0 8118 D2 ~ ~ 0 0 8116 S #8118 Wall Around the Mansion~ Rose bushes and climbing vines surround the area, however, you can still see some of the Mansion wall peeking through here and there. The grass beneath your feet looks like it might be comfortable to find a shady spot to stop and rest on. ~ 0 0 0 Rd 0 E wall~ A hard stone wall peeks through from amongst the vegetation. ~ D0 ~ ~ 0 0 8119 D2 ~ ~ 0 0 8117 S #8119 Wall Around the Mansion~ Climbing vines and rose bushes pour over the Mansion wall from hight above. The wall here is barely visible beyond all of the vegetation growing around it. The view here is lovely though, and the soft green grass beneath your feet looks very comfortable. ~ 0 0 0 Rd 0 E grass~ &GIf you weren't in an area where you knew there was trouble, you might stop and rest a while on the soft green grass. ~ E wall~ A hard stone wall peeks through from amongst the vegetation. ~ D0 ~ ~ 0 0 8120 D2 ~ ~ 0 0 8118 S #8120 Wall Around the Mansion~ Rose bushes and climbing vines surround the area, however, you can see some of the Mansion wall peeking through here and there. ~ 0 0 0 Rd 0 E wall~ A hard stone wall peeks through from amongst the vegetation. ~ D0 ~ ~ 0 0 8121 D2 ~ ~ 0 0 8119 S #8121 Wall Around the Mansion~ ~ 0 0 0 Rd 0 E wall~ A hard stone wall peeks through from amongst the vegetation. ~ D0 ~ ~ 0 0 8122 D2 ~ ~ 0 0 8120 S #8122 Wall Around the Mansion~ Rose bushes and climbing vines surround the area, however, you can see some of the Mansion wall peeking through here and there. ~ 0 0 0 Rd 0 E wall~ A hard stone wall peeks through from amongst the vegetation. ~ D0 ~ ~ 0 0 8123 D2 ~ ~ 0 0 8121 S #8123 Wall Around the Mansion~ Coming around the bend, you can see more vegetation and it seems to get thicker towards the west. ~ 0 4 0 Rd 0 D2 ~ ~ 0 0 8122 D3 ~ ~ 0 0 8124 S #8124 Wall Around the Mansion~ The area is densely covered in rose bushes and climbing vines. The path of vegetation goes on for as far as you can see. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8123 D3 ~ ~ 0 0 8125 S #8125 Wall Around the Mansion~ The area is densely covered in rose bushes and climbing vines. The path of vegetation goes on for as far as you can see. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8124 D3 ~ ~ 0 0 8126 S #8126 Wall Around the Mansion~ The area is densely covered in rose bushes and climbing vines. The path of vegetation goes on for as far as you can see. To the west, you look upon a gazebo. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8125 D3 ~ ~ 0 0 8127 S #8127 Gazebo to the Garden~ A beautiful gazebo opens the way into the garden to the north. Rose bushes and climbing vines grow here, framing the entryway to perfection. East and west directions continue to lead you around the mansion. A sign is here for your information. &RIt might be a good idea to LOOK SIGN&G ~ 0 134218756 0 Rd 0 E sign~ &R*** WARNING *** &g Make sure you are of the required level 60+ before you continue to the area north of here. And remember, NO IMMORTAL WILL DO CORPSE RETRIEVALS for you. &RYou're on your own from here. ~ D0 ~ ~ 0 0 6654 D1 ~ ~ 0 0 8126 D3 ~ ~ 0 0 8128 S #8128 Wall Around the Mansion~ The area is densely covered in rose bushes and climbing vines. The path of vegetation goes on for as far as you can see. To the east, you look upon a gazebo. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8127 D3 ~ ~ 0 0 8129 S #8129 Wall Around the Mansion~ The area is densely covered in rose bushes and climbing vines. The path of vegetation goes on for as far as you can see. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8128 D3 ~ ~ 0 0 8130 S #8130 Wall Around the Mansion~ The area is densely covered in rose bushes and climbing vines. The path of vegetation goes on for as far as you can see. ~ 0 0 0 Rd 0 D1 ~ ~ 0 0 8129 D3 ~ ~ 0 0 8131 S #8131 Wall Around the Mansion~ Coming around the bend, you can see more vegetation and it seems to get thicker towards the east. ~ 0 4 0 Rd 0 D1 ~ ~ 0 0 8130 D2 ~ ~ 0 0 8132 D3 ~ ~ 0 0 5324 S #8132 Wall Around the Mansion~ Climbing vines and rose bushes have surrounded the area, leaving but a small patch of the Mansion wall peeking through here and there. ~ 0 0 0 Rd 0 E wall~ A small patch of the stone wall peeks through here. ~ D0 ~ ~ 0 0 8131 D2 ~ ~ 0 0 8133 S #8133 Wall Around the Mansion~ Climbing vines and rose bushes have surrounded the area, leaving but a small patch of the Mansion wall peeking through here and there. ~ 0 0 0 Rd 0 E wall~ A small patch of the stone wall peeks through here. ~ D0 ~ ~ 0 0 8132 D2 ~ ~ 0 0 8134 S #8134 Wall Around the Mansion~ Climbing vines and rose bushes have surrounded the area, leaving but a small patch of the Mansion wall peeking through here and there. ~ 0 0 0 Rd 0 E wall~ A small patch of the stone wall peeks through here. ~ D0 ~ ~ 0 0 8133 D2 ~ ~ 0 0 8135 S #8135 Wall Around the Mansion~ Climbing vines and rose bushes have surrounded the area, leaving but a small patch of the Mansion wall peeking through here and there. ~ 0 0 0 Rd 0 E wall~ A small patch of the stone wall peeks through here. ~ D0 ~ ~ 0 0 8134 D2 ~ ~ 0 0 8136 S #8136 Wall Around the Mansion~ Climbing vines and rose bushes have surrounded the area, leaving but a small patch of the Mansion wall peeking through here and there. ~ 0 0 0 Rd 0 E wall~ A small patch of the stone wall peeks through here. ~ D0 ~ ~ 0 0 8135 D2 ~ ~ 0 0 8137 S #8137 Wall Around the Mansion~ Climbing vines and rose bushes have surrounded the area, leaving but a small patch of the Mansion wall peeking through here and there. ~ 0 0 0 Rd 0 E wall~ A small patch of the stone wall peeks through here. ~ D0 ~ ~ 0 0 8136 D2 ~ ~ 0 0 8138 S #8138 Wall Around the Mansion~ The vines and roses have almost fully overgrown the area here, allowing but a small patch of the Mansion wall to peek through here and there. ~ 0 0 0 Rd 0 E wall~ Although the wall is drowning in vegetation, you see that some of it still manages to peek through. ~ D0 ~ ~ 0 0 8137 D2 ~ ~ 0 0 8139 S #8139 Wall Around the Mansion~ The vines and roses have almost fully overgrown the area here, allowing but a small patch of the Mansion wall to peek through here and there. ~ 0 0 0 Rd 0 E wall~ Although the wall is drowning in vegetation, you see that some of it still manages to peek through. ~ D0 ~ ~ 0 0 8138 D2 ~ ~ 0 0 8106 S #8140 An unused path~ A bit of a path was once trodden here. ~ 0 0 0 Rd 0 E path~ From the looks of the path, no one has used it in a long while as it is overgrown with vegetation. ~ D2 ~ ~ 0 0 8107 S #8141 Entryway~ Rose bushes on either side of the path frame a perfect entryway for the large mansion directly ahead. Surprisingly, this area has been left relatively untouched by evil. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8142 D2 ~ ~ 0 0 8110 S #8142 The Glass Doors~ Glass crunches underfoot, and what's left of the doors is covered in congealed blood and grime. The golden hinges that once held fast the doors hang useless from the frame. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8143 D2 ~ ~ 0 0 8141 S #8143 The Front Foyer~ A large area rug covers the foyer floor, and in the northeast corner of the room is a tall table on which a vase used to stand... Now broken beneath that table with a scatter of wilted flowers. To the north can be seen a grand chandelier, and hallways branch out to the east and west. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 8156 D1 ~ ~ 0 0 8144 D2 ~ ~ 0 0 8142 D3 ~ ~ 0 0 8149 S #8144 A hallway~ Like any other hallway, this one takes you from one place to another. The walls are black with soot and grime. The floor is a mess due to the shredded carpet, or lack there-of. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 8145 D3 ~ ~ 0 0 8143 S #8145 The Sitting Room~ You feel safe... As if nothing in the world could ever harm you while relaxing here. There are couches and chairs along the north and east walls, and the room is nicely decorated. This puts you at ease, and you know that you are in no danger. Judging by the looks of this place, it seems as though it is a waiting room... Perhaps for one to wait when seeking the audience of Lord Bahl, his Lady Sherf or their son, Fazoul. ~ 0 1036 0 Rd 0 D2 ~ ~ 0 0 8146 D3 ~ ~ 0 0 8144 S #8146 The Library~ This is your typical library... Books line the shelves on both the east and west walls, maps hang on the north wall, and in the southeast corner there is a long reading table and chairs. You hear nothing from the outside world in this place because, well, it's a library. ~ 0 8388620 0 Rd 0 D0 ~ ~ 0 0 8145 D2 ~ ~ 0 0 8147 S #8147 A Small Office~ Scorch marks mar the walls, and a particularly vicious-looking gouge is carved into the east wall. The foul-smelling remains of long dead, and recently slain creatures litter the floor, staining it a deep, dirty black. ~ 0 8 0 Rd 0 E gouge~ Looking through the gouge in the east wall, you can see a tiny room which contains a few filing cabinets. ~ E east~ Looking through the gouge in the east wall, you can see a tiny romm which contains a few filing cabinets. ~ D0 ~ ~ 0 0 8146 D1 ~ ~ 7 8148 8148 S #8148 Files Room~ A few filing cabinets fill this little room to its maximum. The place is neat, and well looked after, presumably by the mad-man in the previous room. Things such as income, bills, and other records are stored here. ~ 0 8 0 Rd 0 D3 ~ ~ 7 8148 8147 S #8149 A hallway~ Sconces used to light the way here, but are now burnt to a crisp... Apparently, someone got carried away when trying to light the things! ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 8143 D3 ~ ~ 0 0 8150 S #8150 The Guards' Ready-Room~ This disorderly muddle consists of destroyed armor, weapons, and mold- covered dishes... Makes you have to wonder if "the boys" have cleaned their rooms lately. ~ 0 8 0 Rd 0 D0 ~ ~ 3 0 8152 D1 ~ ~ 0 0 8149 D4 ~ ~ 0 0 8151 S #8151 The Guards' Sleeping Quarters~ A few small beds and night tables make up the sleeping quarters for The Daern Family's Loyal Guards. Straw from the beds is scattered about the place, along with feathers from the pillows that were once plush. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 8195 D1 ~ ~ 0 0 8189 D5 ~ ~ 0 0 8150 S #8152 Behind the Sliding Wall~ A small handle on the south wall reveals that a door is 'hidden' there... And besides the musty smell in the room, there is not much else that makes this room special. The floor, however, is worn with use as this room is a passage to the guards' food storage. ~ 0 8 0 Rd 0 D2 ~ ~ 3 0 8150 D3 ~ ~ 0 0 8153 S #8153 The Guards' Food Storage~ Baskets, boxes, cartons, sacks, and pitchers litter this room, and the shelf on which they were once stored has been torn apart and used as firewood. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 8152 D2 ~ ~ 0 0 8154 S #8154 A little cubby~ This little cubby is just that. Perhaps it was used as a resting room for the hard-working guards, as there is a dirty old blanket sprawled out in the southwest corner. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8153 D2 ~ ~ 3 0 8155 S #8155 The Guards' Outhouse~ This place simply reeks of an outhouse! Time to turn around and get a breath of fresh air. ~ 0 8 0 Rd 0 D0 ~ ~ 3 0 8154 S #8156 A Beautiful Chandelier~ This large room was once very beautiful... But all you can see now, are torn remnants of carpet and wallpaper. All that remains intact here is an enormous crystal chandelier. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8157 D1 ~ ~ 3 0 8196 D2 ~ ~ 0 0 8143 S #8157 The Main Foyer~ The destructive path you've seen throughout the place doesn't end here... Looking around you see a familiar wreckage. The walls are black here, but it certainly wasn't any painter that did it! ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8162 D1 ~ ~ 0 0 8160 D2 ~ ~ 0 0 8156 D3 ~ ~ 0 0 8158 S #8158 The Bottom of a Crescent Stairway~ A large mural covers the west wall, and the stairway ascends eastward to a landing above. ~ 0 8 0 Rd 0 E mural~ The painting depicts a field of fine steeds in training for knighthood. Their knights mounting their horses with pride, others rewarding their steeds with grain for their accomplishments, and more still, meeting their horses for the first time. A young stable boy watches on from the fence with awe...perhaps dreaming one dayto become a great knight such as these. Inscribed in the bottom right hand corner of the mural is the name Sheffia. ~ D1 ~ ~ 0 0 8157 D4 ~ ~ 0 0 8159 S #8159 Landing atop the Crescent Stairway~ A heavy red carpet begins here, and large dragon-mouthed sconces light the way east to a hallway. The stairs descend to the west. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 8174 D5 ~ ~ 0 0 8158 S #8160 The Bottom of a Crescent Stairway~ The stairway ascends to the west, and on the east wall there hangs a large tapestry. ~ 0 8 0 Rd 0 E tapestry~ Not unlike the mural you can see to the west of here, this scene depicts a group of pixies and sprites training their ponies, dragonflies, and what have you. The training area is a large clearing in which a circle of toadstools encloses it. Brownies look on from behind the wildflowers in hopes to cause some mischiefthis day. The tapestry is framed with a beautiful golden sinew. ~ D3 ~ ~ 0 0 8157 D4 ~ ~ 0 0 8161 S #8161 Landing atop the Crescent Stairway~ A heavy red carpet begins here, and large dragon-mouthed sconces light the way west to a hallway. The stairs curve down to the east. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 8174 D5 ~ ~ 0 0 8160 S #8162 The Showroom~ Armor, weapons, maps, jewelry and other such trophies lie strewn about the place... Torn, mashed, ripped, and bashed are these... Useless, and trophies no more. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8167 D1 ~ ~ 0 0 8163 D2 ~ ~ 0 0 8157 D3 ~ ~ 0 0 8164 S #8163 Sherf's Private Room~ This room was once nicely carpeted, but is now floored with a shredded mass. A halberd is mounted on the east wall. ~ 0 8 0 Rd 0 E halberd~ The halberd, and the halberd alone is mounted here on the east wall...still stained with the blood of Sherf's last victim. ~ D3 ~ ~ 0 0 8162 D5 ~ ~ 0 0 8165 S #8164 Bahl's Private Room~ A large polar bear pelt leads you to a desk in the centre of the room. Various parchments, ink, and a quill sit on the desk. A large sword is mounted on the west wall. ~ 0 8 0 Rd 0 E sword~ A beautifully crafted longsword is mounted on the west wall here. The pommel forms the body of a dragon, its mouth open to hold a magnificent ruby gem, and its wings span out to make the cross-hilt. A groove cut vertically down the length of the blade is stained black with the blood of Bahl's many victims. ~ D1 ~ ~ 0 0 8162 D5 ~ ~ 0 0 8166 S #8165 A Room in the Basement~ A comfortable chair in the north east corner indicates that maybe Sherf came down from her office above to sneak a nap here and there. An easel stands along the east wall with some paints and paintbrushes, indicating that she might have dabbled from time to time. ~ 0 8 0 Rd 0 E easel~ The outline of a tree, in charcoal, is drawn here on the easel. ~ D3 ~ ~ 0 0 6614 D4 ~ ~ 0 0 8163 S #8166 A Room in the Basement~ This little room goes up to Bahls' Private Office. There is a rocking chair here and a wool blanket hangs off of the back of it. Perhaps Bahl snuck down here from time to time to have a catnap. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 6614 D4 ~ ~ 0 0 8164 S #8167 A very large room~ Like most other rooms in the mansion, this one is filled with garbage and remnants of undiscernable items. It is obvious that this room was once used for entertaining guests as there is a stage off to the east and a dining room to the west. ~ 0 8 0 Rd 0 E stage~ The floor is raised here by about 2 feet to make a stage. An open curtain on the wall behind it reveals a door, and it is littered with parchments. ~ D0 ~ ~ 0 0 8172 D1 ~ ~ 0 0 8168 D2 ~ ~ 0 0 8162 D3 ~ ~ 0 0 8170 S #8168 The Stage~ There is a curtain on the east wall, slightly opened to reveal a door. The floor has been raised and there are a few parchments of paper lying about the podium at centre stage. ~ 0 12 0 Rd 0 D1 ~ ~ 1 0 8169 D3 ~ ~ 0 0 8167 S #8169 A Room Behind the Stage~ This small room is sacked with broken strings, used reeds and parchments of a musical nature. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 8168 S #8170 A large dining room~ A turned over table is the centerpiece for this large room. Various dishes, bowls and such are scattered around the place. To the west you can see the kitchen. ~ 0 12 0 Rd 0 E kitchen~ From here you can see a woodstove, tables, and an utter mess! ~ D1 ~ ~ 0 0 8167 D3 ~ ~ 0 0 8171 S #8171 The Kitchen~ A huge, black woodstove dominates the counters and preparation tables. These are covered with decomposing salad components, cheese, and other non-perishable foods. There are still several pans, ladels, and the like hanging about in their proper storage spaces... However, the majority of the kitchen is a straggly mess, to say the least. A small panel in the floor squeaks as you go past. ~ 0 12 0 Rd 0 D1 ~ ~ 0 0 8170 D5 ~ ~ 3 0 8197 S #8172 The Family Room~ Ripped up couches and lounging chairs look like they might have been very cozy at one point in time. A family portrait hangs on the west wall, and to the north there is a window from which you can see the Gazebo at the back of the house. ~ 0 8 0 Rd 0 E portrait~ A portrait of Bahl and Sherf with their son, Fazoul. They look somewhat strange to you, however, as they are all out of their armour and wearing houseclothes. ~ E window~ A nice bay window frames the Gazebo at the back of the house. It is surrounded in vines and flowers to accentuate its passage into the garden beyond. ~ D1 ~ ~ 0 0 8173 D2 ~ ~ 0 0 8167 D5 ~ ~ 3 0 6612 S #8173 The Games Room~ A dart board hangs off of the east wall, with a single dart jabbed into the bulls-eye. A card table and chairs are set up in the centre of the room, and there are playing cards all over the floor. ~ 0 8 0 Rd 0 E dart~ BULLSEYE!! ~ D3 ~ ~ 0 0 8172 S #8174 A hallway~ To the east and west a stairway begins to descend, and to the north a little ways you can see a magical light. The hallway also goes to the south where a path of sconces light the way. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8176 D1 ~ ~ 0 0 8161 D2 ~ ~ 0 0 8185 D3 ~ ~ 0 0 8159 S #8175 The Main Lavatory~ This large "bath" room is just that. It contains a large porcelain tub, which is now smashed into itty-bitty little pieces. A mirror on the south wall has been broken many times... But still hangs reflectively off of the wall. ~ 0 8 0 Rd 0 E mirror~ Looking into the mirror you can see more than a few reflections of yourself. Ooooo, bad hair day! ~ D0 ~ ~ 3 0 8177 D3 ~ ~ 7 8175 8176 S #8176 A hallway~ To the north you can see a light that seems to be floating... The east and west walls are covered in blood and claw marks. One gouge in particular allows you to peek into the east room. ~ 0 12 0 Rd 0 E gouge~ Through the gouge in the east wall, you can see a number of people in the midst of a huge mess. ~ D0 ~ ~ 0 0 8180 D1 ~ ~ 7 8175 8175 D2 ~ ~ 0 0 8174 D3 ~ ~ 129 0 8194 S #8177 Second Room of the Main Lavatory~ This smaller room contains a water basin, a chest of drawers, and many towels littered about. There is a door to the south. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 8178 D2 ~ ~ 3 0 8175 S #8178 The Master Bedroom~ A canopy bed is the centre of focus in this rather large room... It's wrought iron posts on all four corners still intact. The sheer curtains that once consumed the bed are all in tatters on the floor, and feathers from the mattress float about the place. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 8183 D2 ~ ~ 0 0 8177 D3 ~ ~ 7 8178 8179 S #8179 A Nursery!~ A beautifully carved wooden crib is here, and from the window you can see the gardens... A few vines have grown over the window, framing it nicely. Small pillows and "blanky's" have been strewn about the room... And you might want to be weary of where you step, as there are already baby toys strategically placed about! ~ 0 8 0 Rd 0 E window~ Through the vines overgrown on the window you can see the garden at the back of the house past the Gazebo. It is very beautiful and unlike anything you have ever seen. ~ D1 ~ ~ 7 8178 8178 D2 ~ ~ 375 0 8180 S #8180 The End of the hallway~ The room is aglow with what looks like a magical light. From here you can see a little ways south, to where some sconces begin to take over the light source. ~ 0 8 0 Rd 0 D0 ~ ~ 375 0 8179 D2 ~ ~ 0 0 8176 D3 ~ ~ 129 0 8181 S #8181 Fazoul's Room~ A bed in the corner and a dresser of drawers is all that is contained in this large room. Candlesticks are broken all about the floor and there is a portrait of Sherf and Bahl Daern on the south wall. ~ 0 8 0 Rd 0 E portrait~ A lovely painting of Bahl and Sherf, out of their armour! It is a recent one, as Sherf has a bit of a belly, and is wearing a flowing lavender gown. Bahl sports a white pirate shirt, and the two have their hands placed together on Sherf's right shoulder. ~ D1 ~ ~ 129 0 8180 D3 ~ ~ 0 0 8182 S #8182 A closet~ A tiny closet, as Fazoul was never home much due to his travels. However, it is consistent for him to store his things when he stayed at home. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 8181 S #8183 A walk-in closet~ This is a very huge, dark closet. There are clothes, shoes, hats, undergarments, boxes and blankets everywhere. ~ 0 0 0 Rd 0 D3 ~ ~ 0 0 8178 D4 ~ ~ 0 0 8184 S #8184 A Landing in the Attic~ The attic is very grim and dark, and a musty smell looms through the air. You look around to find no sconces, candles, or torches anywhere. To the west and south, you can see many compartments used for storing various household treasures, trash and what have you. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 6615 D3 ~ ~ 0 0 8104 D5 ~ ~ 0 0 8183 S #8185 A hallway~ Dragon-mouthed sconces light the way through the hallways to the north and to the south. There are exits leading east and west as well. ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 8174 D1 ~ ~ 129 0 8187 D2 ~ ~ 0 0 8188 D3 ~ ~ 129 0 8186 S #8186 A Guest Room~ This small room contains a small turned over bed, and a dresser that has been used as a scratching post for some vile creature. ~ 0 8 0 Rd 0 D1 ~ ~ 129 0 8185 S #8187 A Guest Room~ The west exit leads you back to the hallway, and there is a keyhole window cut into the east wall. A ray of light peeks in through the overgrowth of vines, leaving a streak on the floor. ~ 0 0 0 Rd 0 D3 ~ ~ 129 0 8185 S #8188 A Foyer~ The large foyer brings you to a T-intersection in the hallway. The south wall is painted with many colours which brings out the brightness of the carpet underneath you. The hallways continue in the north, east and west directions. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8185 D1 ~ ~ 0 0 8190 D3 ~ ~ 0 0 8189 S #8189 A hallway~ There are finely crafted sconces on the walls that used to light the way here. There is an east and a west exit. ~ 0 8 0 Rd 0 D1 ~ ~ 0 0 8188 D3 ~ ~ 0 0 8151 S #8190 A hallway~ Sconces line the walls in this passage leading west, and there is a door to the east. ~ 0 12 0 Rd 0 D1 ~ ~ 3 0 8191 D3 ~ ~ 0 0 8188 S #8191 A Huge Guest Room~ This 'boudoir' features a large bed and a wardrobe. A window on the east wall allows you to see that the walls around the mansion are covered with vines and the like. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 8192 D3 ~ ~ 3 0 8190 S #8192 A small lavatory~ This place is an utter discrace! The Daerns actually roomed guests in here?!? ~ 0 12 0 Rd 0 D0 ~ ~ 0 0 8191 D2 ~ ~ 0 0 8193 S #8193 A closet~ The closet is empty except for the musty smell that permeates from within. ~ 0 8 0 Rd 0 D0 ~ ~ 0 0 8192 S #8194 A lavatory~ A small lavatory made for the guards and servants to use when on the floor. A water basin and flushable toilet is here. ~ 0 8 0 Rd 0 D1 ~ ~ 129 0 8176 S #8195 A closet~ Like any other closet, this one is dark. ~ 0 8 0 Rd 0 D2 ~ ~ 0 0 8151 S #8196 Servant's Passage~ This passage is simple, and is a fair size to allow the servants to come throughwith their serving trays and carts. ~ 0 8 0 Rd 0 D3 ~ ~ 3 0 8156 D5 ~ ~ 3 0 8198 S #8197 The Kitchen Supply Room~ This room is colder than your average room, and was once used to store non-perishable food items. ~ 0 12 0 Rd 0 D1 ~ ~ 0 0 6610 D2 ~ ~ 0 0 6609 D4 ~ ~ 3 0 8171 S #8198 Servant's Passage in the Basement~ A little passage big enough for a cart to go through. ~ 0 8 0 Rd 0 D3 ~ ~ 0 0 8199 D4 ~ ~ 3 0 8196 S #8199 The Wine Cellar~ There are shelves lined with bottles of wine, brandy, ale and mead in each corner of the room. A serving cart has been left here. It and it's contents are now shattered all over the floor... The room smells of old, stale wine. ~ 0 12 0 Rd 0 E floor~ The floor is covered in shattered glass, and is sticky and stained red with wine. ~ E cart~ The cart is sticky and stained red with wine...it has been totally destroyed andwill not wheel around the house again. ~ D0 ~ ~ 0 0 6617 D1 ~ ~ 0 0 8198 D2 ~ ~ 0 0 6600 D3 ~ ~ 0 0 6607 S #0 #SPECIALS M 8108 spec_breath_any M 8110 spec_cast_psionicist M 8147 spec_cast_mage S #RESETS O 0 8109 0 8106 M 0 8154 1 8113 E 0 8116 0 20 M 0 8154 1 8121 E 0 8116 0 20 M 0 8111 1 8125 M 0 8110 1 8130 M 0 8154 1 8136 E 0 8116 0 20 M 0 8112 1 8140 O 0 8141 0 8141 M 0 8154 1 8141 O 0 8142 0 8142 M 0 8147 1 8147 E 0 8112 0 20 E 0 8113 0 5 E 0 8114 0 12 O 0 8147 0 8147 P 0 8148 0 8147 O 0 8109 0 8147 O 0 8108 0 8148 M 0 8154 1 8149 M 0 8154 1 8150 E 0 8116 0 20 O 0 8150 0 8150 M 0 8151 1 8151 E 0 8116 0 20 E 0 8117 0 5 E 0 8118 0 12 E 0 8119 0 11 E 0 8120 0 6 O 0 8151 0 8151 O 0 8109 0 8151 O 0 8153 0 8153 O 0 8156 0 8156 M 0 8102 1 8157 E 0 8143 0 15 M 0 8102 1 8159 O 0 8161 0 8159 M 0 8102 1 8160 E 0 8170 0 20 O 0 8161 0 8161 M 0 8154 1 8162 O 0 8162 0 8162 O 0 8109 0 8164 O 0 8169 0 8169 M 0 8101 1 8171 E 0 8115 0 20 M 0 8102 1 8172 O 0 8173 0 8173 M 0 8154 1 8174 E 0 8116 0 20 O 0 8161 0 8174 M 0 8106 1 8175 E 0 8105 0 22 O 0 8149 0 8175 O 0 8161 0 8176 O 0 8177 0 8177 O 0 8178 0 8178 M 0 8110 1 8179 E 0 8128 0 22 O 0 8159 0 8180 O 0 8161 0 8180 M 0 8195 1 8182 E 0 8195 0 13 M 0 8109 1 8183 E 0 8183 0 7 M 0 8108 1 8184 E 0 8125 0 3 E 0 8126 0 1 E 0 8127 0 6 M 0 8102 1 8185 O 0 8161 0 8185 O 0 8109 0 8186 O 0 8161 0 8188 O 0 8161 0 8189 M 0 8104 1 8190 E 0 8123 0 5 E 0 8122 0 20 E 0 8121 0 12 O 0 8161 0 8190 M 0 8107 1 8191 E 0 8110 0 22 O 0 8111 0 8191 M 0 8195 1 8195 E 0 8195 0 13 M 0 8195 1 8195 O 0 8171 0 8197 O 0 8124 0 8197 O 0 8109 0 8198 O 0 8199 0 8199 S #SHOPS 0 #$