QUEST_TIME_PROG <QUESTNAME> 5
IF EVAL('$%ISHERE()%' == '<QUESTAREA1>') and EVAL($%NUMMOBSINAREA(<INVADERCRIT>)% > 0)
QUESTCHAT Victory!
QUESTCHAT The enemy returns to their stronghold with booty from the city.
mpendquest <QUESTNAME>
ENDIF
~
DEATH_PROG
IF ISPC($n)
MPSETVAR $n <QUESTNAME>kill ++
MPEXP $n 10
ENDIF
~
RAND_PROG 50
IF EVAL('$%ISHERE()%' != '<QUESTAREA1>') and !AFFECTED($i Skill_Track)
IF ISFIGHT($i)
FLEE
ENDIF
MPWALKTO <QUESTAREA1>
ENDIF
~
QUEST_TIME_PROG <QUESTNAME> -1
MPSETVAR $i <QUESTNAME>master ''
MPSETVAR $i <QUESTNAME>winner ''
MPSETVAR * <QUESTNAME>kill ''
~