#ifndef GLOBALS_H
#define GLOBALS_H
#include "player.h"
#include "group.h"
#include "name.h"
#include "room.h"
#include "socket.h"
#include "move.h"
typedef struct globals
{
char *player_file, *map_file, *group_file,
*globals_file, *help_file, *room_file,
*password, *site,
*command_str, *home_str;
int port,
moveodds,
actodds,
movequeuesize;
name_list *name;
player_list *player_list;
player *player_current;
group_list *group_list;
group *group_current;
room_list *room_list;
room *room_current, *room_home;
room_queue *rooms_visited;
sockrec *socket;
} globals;
globals *globals_load (char *);
void globals_save (globals *);
void globals_burn (globals *);
#endif