( notify_code: Send a message to a player ) ( ------------------------------------------------ ) ( The Main Program: send a message just like page does ) var who var msg var player var msgstr : parse read who ! read msg ! ( set the player object ) who @ .pmatch player ! player @ int -1 = if me @ "No such player: " who @ strcat notify exit then ( check for being connected ) player @ awake? not if me @ "That person is not connected." notify exit then ( set the message ) msg @ "." strcmp 0 = if "You sense that " me @ name strcat " is looking for you in " strcat me @ location name strcat "." strcat msgstr ! player @ msgstr @ notify me @ "Your message has been sent." notify else me @ name " " strcat msg @ strcat msgstr ! player @ msgstr @ notify me @ "You send \"" msgstr @ strcat "\" to player " strcat player @ name strcat "." strcat notify then ;