Last Update, January 9, 1994 Congratulations on selecting a quality "Mass-Neotek (TM)" Robot for your multiuser exploration needs. This short, pleasant brochure is meant to familiarize you with the basic features and requirements of your purchase. 1. Making a home for your robot Before you unpack your robot, you must make a place for him to live. He needs three things: 1. A tinymud character and password. Create a new tinymud character with an appropriate name and password. The robot is shipped named "Colin," but you should pick a different name if you wish to do more than a quick demonstration of Maas-Neotek robotics. 2. A home room. This can be the default room, but you will probably wish to create a new room and link your robot's character to this new room. Your robot will always start by going "home" and checking the room name to learn where his home is (that means you can move your robot's home without clearing his map). 3. A desk. Create a desk for your robot, lock it to the robot's character, and drop it in the robot's home room. The desk will have a sign about the robot's current status. Note, if you do not understand TinyMUD well enough to perform these steps, you should not be running a robot. Learn more about the TinyMUD Universe itself, first. 1. Running Amok (I mean, A Muck) Your robot is designed to work on some Mucks, but beware Mucks can vary wildly and your results may not be satisfactory. If you have a Mucker BIT, you can use the enclosed MUF programs STATUS, POSE, NOTIFY and SCORE to improve the security and reliability of your robot. Simply add the included MUF programs to your Muck, and attach actions to the robot and link them to these programs. Then edit colin.h to set the numbers for STATUS_CMD, POSE_CMD, PAGE_CMD, and SCORE_CMD to the number of the action (not the number of the program). If you do not have a mucker bit, use 0 and the Muck's default LOOK, POSE, SAY, PAGE, WHISPER and SCORE commands will be used. 2. Configuring your robot After creating the robot's character, you must set the robot's name. The default shipping name is "Colin", but you should definitely pick a new name. Rename the file "colin.c" and "colin.h" to the appropriate file names, so the name is the lower case version of the name you created in step 1. Then edit files name.h and name.c to change all instances of 'Colin' to 'Name', and 'colin' to 'name'. You should also set the MALE define variable to 1 for male or 0 for female. Many parts of the code depend on the name being stored in lower case EVEN IF your robot's character's name is capitalized. Be careful. You must also change the DEFINES in name.h to have appropriate messages for FAIL, OFAIL, and DESCRIPTIONS for active and inactive states. Lastly, you must edit the Makefile and change all occurrences of <colin> to <name>. Once you have edited the <name.h> file, type "make <name>" and the Makefile included will build the executable. 3. Running your robot To run your robot, you need only type % colin >& colin.log & (use the name you chose) But there are a few options that you may wish to specify: -d debug (lots of output) -e exploring (you probably want this) -g generous (gives away money) -n noisy (disable quiet mode) -p paging (allows others to page colin) -t terse (minimal logging output) -D descriptions (use room descriptions for exits) -T testing (connect to stdin/stdout) These options are usually set in <colin.h>, but may be specified on the command line: -H'host' Host to connect to game -P<port> Port number -M'mapfile' Map file name -F'playfile' File for player information A Cshell script run-colin.csh is included. This script loops repeatedly starting the colin process whenever it dies. This script also directs the output into log files named by starting date. To use it, type: % run-colin.csh >& colin.log & 4. Additional Documentation File robot.manual contains additional information about controlling your robot. 5. World specificity Colin as shipped is somewhat dependent on TinyMUD 1.5.4 and TinyMUCK as it exists on DruidMuck (128.123.1.14 / 4201) (especially "The Town Square" and the Library). To port colin to another game may involve some modification to these "special" locations. You will also want to change the list of "Landmarks" in robot.c, functions islandmark() and inlibrary(). 6. Bugs There is a major known problem with Maas-Neotek code: occasionally the malloced storage in the player or room database is overwritten by a contents or dialog message. This will cause a room or player to seem to "disappear" from the robot's memory. THe robot will recover, but the resulting "junk" may be left in the map or player file. If you find this bug, let me know. 7. License This code is provided freely and without restrictions. I do ask that you be courteous in your use of it, and specifically ask that you do not change the code to remove the built-in delays between executing commands. Also please do not use your robot to harrass other players. Killing non-sleeping players is most likely considered harrassment. 8. Availablility The latest version of Maas-Neotek source code is availble on HOST: nl.cs.cmu.edu [128.2.222.56] DIR: /usr/mlm/ftp (type "cd /usr/mlm/ftp") FILE: robot.tar.Z MODE: binary Michael L. Mauldin (Fuzzy) Center for Machine Translation ARPA: Fuzzy@CMU.EDU Carnegie Mellon University Phone: (412) 268-5293 Pittsburgh, PA 15213-3890