/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(WIN32)
#include <windows.h>
#endif
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
extern int _filbuf args( (FILE *) );
/* This is called by ban.c -Lancelight */
char *print_flags(int flag)
{
int count, pos = 0;
static char buf[52];
for (count = 0; count < 32; count++)
{
if (IS_SET(flag,1<<count))
{
if (count < 26)
buf[pos] = 'A' + count;
else
buf[pos] = 'a' + (count - 26);
pos++;
}
}
if (pos == 0)
{
buf[pos] = '0';
pos++;
}
buf[pos] = '\0';
return buf;
}
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA * rgObjNest [MAX_NEST];
extern bool fCopyOver;
/*
* Local functions.
*/
void fwrite_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fwrite_obj args( ( CHAR_DATA *ch, OBJ_DATA *obj,
FILE *fp, int iNest ) );
void fwrite_pet args( ( CHAR_DATA *pet, FILE *fp) );
void fread_char args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_pet args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_obj args( ( CHAR_DATA *ch, FILE *fp ) );
void fread_imm args( ( CHAR_DATA *ch, FILE *fp ) );
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj( CHAR_DATA *ch )
{
char strsave[MAX_INPUT_LENGTH];
char TempFile[MAX_INPUT_LENGTH];
FILE *fp;
#if !defined(WIN32)
char buf[MAX_STRING_LENGTH];
#endif
if ( IS_NPC(ch) )
return;
/* This was added for the Win95 version.*/
sprintf(TempFile, "%s/%d", sysconfig.player_temp, rand());
/* Return from switch before saving. */
if ( ch->desc != NULL && ch->desc->original != NULL )
ch = ch->desc->original;
/* create god log */
if (IS_HERO(ch) || ch->level >= LEVEL_HERO)
{
fclose(fpReserve);
sprintf(strsave, "%s/%s", sysconfig.god_dir, capitalize(ch->name));
if ((fp = fopen(strsave,"w")) == NULL)
{
bug("Save_char_obj: fopen",0);
send_to_char("Error saving!", ch);
#if defined(cbuilder)
return -1;
#else
perror(strsave);
return;
#endif
}
fprintf(fp,"Lev %2d Trust %2d %s%s\n",
ch->level, get_trust(ch), ch->name, ch->pcdata->title);
fclose( fp );
fpReserve = fopen( NULL_FILE, "r" );
}
fclose( fpReserve );
if ( ( fp = fopen( TempFile, "w" ) ) == NULL )
{
bug( "Save_char_obj: fopen", 0 );
perror( TempFile );
}
else
{
IMMCMD_TYPE *tmpcmd;
int c = 0;
fwrite_char( ch, fp );
/* Save the objects */
if ( ch->carrying != NULL )
fwrite_obj( ch, ch->carrying, fp, 0 );
/* Save the pets */
if (ch->pet != NULL && ch->pet->in_room == ch->in_room)
fwrite_pet(ch->pet,fp);
/* Save the imm commands */
fprintf( fp, "#IMM\n" );
for ( tmpcmd = ch->pcdata->immcmdlist; tmpcmd != NULL; tmpcmd = tmpcmd->next )
{
c++;
fprintf( fp, "%s ", tmpcmd->cmd );
if ( c == 5 )
{
c = 0;
fprintf( fp, "\n" );
}
}
fprintf( fp, "End\n" );
/* Save the factions */
if ( ch->pcdata->faction_standings != NULL )
{
fwrite_faction_standings( ch, fp );
}
fprintf( fp, "#END\n" );
}
if (fp != NULL)
{
sprintf(strsave, "%s/%s", sysconfig.player_dir, capitalize(ch->name));
fclose( fp );
/* move the file */
#if defined(WIN32)
if (!CopyFile(TempFile, strsave, 0))
perror("Save: CopyFile");
if (!DeleteFile(TempFile))
perror("Save: DeleteFile");
#else
sprintf(buf,"mv %s %s",TempFile,strsave);
system(buf);
#endif
}
fpReserve = fopen( NULL_FILE, "r" );
return;
}
/*
* Write the char.
*/
void fwrite_char( CHAR_DATA *ch, FILE *fp )
{
AFFECT_DATA *paf;
int sn, gn, pos, i;
fprintf( fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER" );
fprintf( fp, "Name %s~\n", ch->name );
fprintf( fp, "Vers %d\n", 3 );
if (ch->short_descr[0] != '\0')
fprintf( fp, "ShD %s~\n", ch->short_descr );
if( ch->long_descr[0] != '\0')
fprintf( fp, "LnD %s~\n", ch->long_descr );
if (ch->description[0] != '\0')
fprintf( fp, "Desc %s~\n", ch->description );
fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name );
fprintf( fp, "Sex %d\n", ch->sex );
fprintf( fp, "Cla %d\n", ch->Class );
fprintf( fp, "Beep %d\n", ch->beep );
fprintf( fp, "Levl %d\n", ch->level );
if (ch->trust != 0)
fprintf( fp, "Tru %d\n", ch->trust );
fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */
fprintf( fp, "Log %d\n", (int)(ch->logon) ); /* Added for finger command */
fprintf( fp, "Plyd %d\n",
ch->played + (int) (current_time - ch->logon) );
fprintf( fp, "Note %d\n", (int)ch->last_note );
fprintf( fp, "Scro %d\n", ch->lines );
fprintf( fp, "Room %d\n",
( ch->in_room == get_room_index( ROOM_VNUM_LIMBO )
&& ch->was_in_room != NULL )
? ch->was_in_room->vnum
: ch->in_room == NULL ? 3001 : ch->in_room->vnum );
fprintf( fp, "HMV %d %d %d %d %d %d\n",
ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move );
if (ch->gold > 0)
fprintf( fp, "Gold %ld\n", ch->gold );
else
fprintf( fp, "Gold %d\n", 0 );
if (ch->pcdata->gold_bank > 0)
fprintf( fp, "Gold_bank %ld\n",ch->pcdata->gold_bank);
else
fprintf( fp, "Gold_bank %d\n", 0);
fprintf( fp, "Exp %ld\n", ch->exp );
if (ch->act != 0)
fprintf( fp, "Act %ld\n", ch->act );
if (ch->affected_by != 0)
fprintf( fp, "AfBy %ld\n", ch->affected_by );
fprintf( fp, "Comm %ld\n", ch->comm );
if (ch->invis_level != 0)
fprintf( fp, "Invi %d\n", ch->invis_level );
fprintf( fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position );
if (ch->practice != 0)
fprintf( fp, "Prac %d\n", ch->practice );
if (ch->train != 0)
fprintf( fp, "Trai %d\n", ch->train );
if (ch->saving_throw != 0)
fprintf( fp, "Save %d\n", ch->saving_throw);
fprintf( fp, "Alig %d\n", ch->alignment );
if (ch->hitroll != 0)
fprintf( fp, "Hit %d\n", ch->hitroll );
if (ch->damroll != 0)
fprintf( fp, "Dam %d\n", ch->damroll );
fprintf( fp, "ACs %d %d %d %d\n",
ch->armor[0],ch->armor[1],ch->armor[2],ch->armor[3]);
if (ch->wimpy !=0 )
fprintf( fp, "Wimp %d\n", ch->wimpy );
fprintf( fp, "Attr %d %d %d %d %d\n",
ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT],
ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX],
ch->perm_stat[STAT_CON] );
fprintf (fp, "AMod %d %d %d %d %d\n",
ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT],
ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX],
ch->mod_stat[STAT_CON] );
if ( IS_NPC(ch) )
{
fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum );
}
else
{
fprintf( fp, "Pass %s~\n", ch->pcdata->pwd );
if (ch->pcdata->bamfin[0] != '\0')
fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin);
if (ch->pcdata->bamfout[0] != '\0')
fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout);
fprintf( fp, "Titl %s~\n", ch->pcdata->title );
fprintf( fp, "Pnts %d\n", ch->pcdata->points );
fprintf( fp, "TSex %d\n", ch->pcdata->true_sex );
fprintf( fp, "LLev %d\n", ch->pcdata->last_level );
fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana,
ch->pcdata->perm_move);
fprintf( fp, "Cond %d %d %d\n",
ch->pcdata->condition[0],
ch->pcdata->condition[1],
ch->pcdata->condition[2] );
fprintf( fp, "Prom %s~\n", ch->pcdata->prompt);
fprintf( fp, "Clan %d\n", ch->pcdata->clan);
fprintf( fp, "Rank %d\n", ch->pcdata->clan_rank);
fprintf( fp, "Cmnt %s~\n", ch->pcdata->comment);
fprintf( fp, "Eml %s~\n", ch->pcdata->email);
fprintf( fp, "Spoc %d\n", ch->pcdata->spousec);
fprintf( fp, "Spou %s~\n", ch->pcdata->spouse);
fprintf( fp, "Neme %s~\n", ch->pcdata->nemesis);
fprintf( fp, "PKdi %d\n", ch->pcdata->pk_deaths);
fprintf( fp, "PKki %d\n", ch->pcdata->pk_kills);
if ( ch->pcdata->who_race[0] != '\0' )
fprintf( fp, "WRace %s~\n", ch->pcdata->who_race);
if ( ch->pcdata->who_prefix[0] != '\0' )
fprintf( fp, "WPref %s~\n", ch->pcdata->who_prefix);
/* Save note board status */
/* Save number of boards in case that number changes */
fprintf (fp, "Boards %d ", MAX_BOARD);
for (i = 0; i < MAX_BOARD; i++)
fprintf (fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]);
fprintf (fp, "\n");
if (ch->pcdata->recall_room == NULL)
ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE );
fprintf( fp, "Recl %d\n", ch->pcdata->recall_room->vnum );
/* write alias */
for (pos = 0; pos < MAX_ALIAS; pos++)
{
if (ch->pcdata->alias[pos] == NULL
|| ch->pcdata->alias_sub[pos] == NULL)
break;
fprintf(fp,"Alias %s %s~\n",ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos]);
}
for ( sn = 0; sn < MAX_SKILL; sn++ )
{
if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 )
{
fprintf( fp, "Sk %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name );
}
}
for ( gn = 0; gn < MAX_GROUP; gn++ )
{
if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn])
{
fprintf( fp, "Gr '%s'\n",group_table[gn].name);
}
}
}
for ( paf = ch->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type>= MAX_SKILL)
continue;
fprintf( fp, "AffD '%s' %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
fprintf( fp, "End\n\n" );
return;
}
/* write a pet */
void fwrite_pet( CHAR_DATA *pet, FILE *fp)
{
AFFECT_DATA *paf;
fprintf(fp,"#PET\n");
fprintf(fp,"Vnum %d\n",pet->pIndexData->vnum);
fprintf(fp,"Name %s~\n", pet->name);
if (pet->short_descr != pet->pIndexData->short_descr)
fprintf(fp,"ShD %s~\n", pet->short_descr);
if (pet->long_descr != pet->pIndexData->long_descr)
fprintf(fp,"LnD %s~\n", pet->long_descr);
if (pet->description != pet->pIndexData->description)
fprintf(fp,"Desc %s~\n", pet->description);
if (pet->race != pet->pIndexData->race)
fprintf(fp,"Race %s~\n", race_table[pet->race].name);
fprintf(fp,"Sex %d\n", pet->sex);
if (pet->level != pet->pIndexData->level)
fprintf(fp,"Levl %d\n", pet->level);
fprintf(fp, "HMV %d %d %d %d %d %d\n",
pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move);
if (pet->gold > 0)
fprintf(fp,"Gold %ld\n",pet->gold);
if (pet->exp > 0)
fprintf(fp, "Exp %ld\n", pet->exp);
if (pet->act != pet->pIndexData->act)
fprintf(fp, "Act %ld\n", pet->act);
if (pet->affected_by != pet->pIndexData->affected_by)
fprintf(fp, "AfBy %ld\n", pet->affected_by);
if (pet->comm != 0)
fprintf(fp, "Comm %ld\n", pet->comm);
fprintf(fp,"Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position);
if (pet->saving_throw != 0)
fprintf(fp, "Save %d\n", pet->saving_throw);
if (pet->alignment != pet->pIndexData->alignment)
fprintf(fp, "Alig %d\n", pet->alignment);
if (pet->hitroll != pet->pIndexData->hitroll)
fprintf(fp, "Hit %d\n", pet->hitroll);
if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
fprintf(fp, "Dam %d\n", pet->damroll);
fprintf(fp, "ACs %d %d %d %d\n",
pet->armor[0],pet->armor[1],pet->armor[2],pet->armor[3]);
fprintf(fp, "Attr %d %d %d %d %d\n",
pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT],
pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX],
pet->perm_stat[STAT_CON]);
fprintf(fp, "AMod %d %d %d %d %d\n",
pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT],
pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX],
pet->mod_stat[STAT_CON]);
for ( paf = pet->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf(fp, "AffD '%s' %3d %3d %3d %3d %10d\n",
skill_table[paf->type].name,
paf->level, paf->duration, paf->modifier,paf->location,
paf->bitvector);
}
fprintf(fp,"End\n");
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE *fp, int iNest )
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if ( obj->next_content != NULL )
fwrite_obj( ch, obj->next_content, fp, iNest );
/*
* Castrate storage characters.
*/
if ( (ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER)
|| obj->item_type == ITEM_KEY
|| (obj->item_type == ITEM_MAP && !obj->value[0]))
return;
fprintf( fp, "#O\n" );
fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum );
if (obj->enchanted)
fprintf( fp,"Enchanted\n");
fprintf( fp, "Nest %d\n", iNest );
/* these data are only used if they do not match the defaults */
if ( obj->name != obj->pIndexData->name)
fprintf( fp, "Name %s~\n", obj->name );
if ( obj->short_descr != obj->pIndexData->short_descr)
fprintf( fp, "ShD %s~\n", obj->short_descr );
if ( obj->description != obj->pIndexData->description)
fprintf( fp, "Desc %s~\n", obj->description );
if ( obj->extra_flags != obj->pIndexData->extra_flags)
fprintf( fp, "ExtF %d\n", obj->extra_flags );
if ( obj->wear_flags != obj->pIndexData->wear_flags)
fprintf( fp, "WeaF %d\n", obj->wear_flags );
if ( obj->item_type != obj->pIndexData->item_type)
fprintf( fp, "Ityp %d\n", obj->item_type );
if ( obj->weight != obj->pIndexData->weight)
fprintf( fp, "Wt %d\n", obj->weight );
/* variable data */
fprintf( fp, "Wear %d\n", obj->wear_loc );
if (obj->level != 0)
fprintf( fp, "Lev %d\n", obj->level );
if (obj->timer != 0)
fprintf( fp, "Time %d\n", obj->timer );
fprintf( fp, "Cost %d\n", obj->cost );
if (obj->value[0] != obj->pIndexData->value[0]
|| obj->value[1] != obj->pIndexData->value[1]
|| obj->value[2] != obj->pIndexData->value[2]
|| obj->value[3] != obj->pIndexData->value[3]
|| obj->value[4] != obj->pIndexData->value[4])
fprintf( fp, "Val %d %d %d %d %d\n",
obj->value[0], obj->value[1], obj->value[2], obj->value[3],
obj->value[4] );
switch ( obj->item_type )
{
case ITEM_POTION:
case ITEM_SCROLL:
if ( obj->value[1] > 0 )
{
fprintf( fp, "Spell 1 '%s'\n",
skill_table[obj->value[1]].name );
}
if ( obj->value[2] > 0 )
{
fprintf( fp, "Spell 2 '%s'\n",
skill_table[obj->value[2]].name );
}
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
case ITEM_PILL:
case ITEM_STAFF:
case ITEM_WAND:
if ( obj->value[3] > 0 )
{
fprintf( fp, "Spell 3 '%s'\n",
skill_table[obj->value[3]].name );
}
break;
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (paf->type < 0 || paf->type >= MAX_SKILL)
continue;
fprintf( fp, "AffD '%s' %d %d %d %d %d\n",
skill_table[paf->type].name,
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
for ( paf = obj->affected; paf != NULL; paf = paf->next )
{
if (paf->type!=-999)
continue;
fprintf( fp, "AfRd %d %d %d %d %d\n",
paf->level,
paf->duration,
paf->modifier,
paf->location,
paf->bitvector
);
}
for ( ed = obj->extra_descr; ed != NULL; ed = ed->next )
{
fprintf( fp, "ExDe %s~ %s~\n",
ed->keyword, ed->description );
}
fprintf( fp, "End\n\n" );
if ( obj->contains != NULL )
fwrite_obj( ch, obj->contains, fp, iNest + 1 );
return;
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj( DESCRIPTOR_DATA *d, char *name )
{
char buf[MAX_STRING_LENGTH];
static PC_DATA pcdata_zero;
char strsave[MAX_INPUT_LENGTH];
CHAR_DATA *ch;
FILE *fp;
bool found;
int stat;
if ( char_free == NULL )
{
ch = alloc_perm( sizeof(*ch) );
}
else
{
ch = char_free;
char_free = char_free->next;
}
clear_char( ch );
if ( pcdata_free == NULL )
{
ch->pcdata = alloc_perm( sizeof(*ch->pcdata) );
}
else
{
ch->pcdata = pcdata_free;
pcdata_free = pcdata_free->next;
}
*ch->pcdata = pcdata_zero;
d->character = ch;
ch->desc = d;
ch->name = str_dup( name );
ch->version = 0;
ch->race = race_lookup("human");
ch->affected_by = 0;
ch->act = PLR_NOSUMMON
| PLR_AUTOEXIT
| PLR_AUTOLOOT
| PLR_AUTOSAC
| PLR_AUTOGOLD;
ch->comm = COMM_COMBINE
| COMM_PROMPT;
ch->invis_level = 0;
ch->practice = 0;
ch->train = 0;
ch->hitroll = 0;
ch->damroll = 0;
ch->trust = 0;
ch->wimpy = 0;
ch->saving_throw = 0;
ch->exp_stack = 0;
ch->pcdata->points = 0;
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->fmessage = NULL;
ch->pcdata->message = NULL;
ch->pcdata->ftell_q = NULL;
ch->pcdata->tell_q = NULL;
ch->pcdata->messages = 0;
ch->pcdata->tells = 0;
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->pcdata->pwd = str_dup( "" );
ch->pcdata->bamfin = str_dup( "" );
ch->pcdata->bamfout = str_dup( "" );
ch->pcdata->title = str_dup( "" );
for (stat =0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = 13;
ch->pcdata->perm_hit = 0;
ch->pcdata->perm_mana = 0;
ch->pcdata->perm_move = 0;
ch->pcdata->true_sex = 0;
ch->pcdata->last_level = 0;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->security = 0; /* OLC */
ch->pcdata->prompt = str_dup( "%i`K/`W%H`w HP %n`K/`W%M`w MP %w`K/`W%V`w MV `K> ");
/* ch->pcdata->clan = 0; */
ch->beep = TRUE;
ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE );
ch->pcdata->pk_deaths = 0;
ch->pcdata->pk_kills = 0;
ch->pcdata->spousec = 0;
ch->pcdata->spouse = str_dup("(none)");
ch->pcdata->nemesis = str_dup("(none)");
ch->pcdata->email = str_dup("(none)");
ch->pcdata->comment = str_dup("(none)");
ch->pcdata->who_race = str_dup("");
ch->pcdata->who_prefix = str_dup("");
ch->pcdata->immcmdlist = NULL;
ch->pcdata->faction_standings = NULL;
found = FALSE;
fclose( fpReserve );
/* decompress if .gz file exists */
sprintf( strsave, "%s/%s%s", sysconfig.player_dir, capitalize(name),".gz");
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
fclose(fp);
sprintf(buf,"gzip -dfq %s",strsave);
system(buf);
}
sprintf( strsave, "%s/%s", sysconfig.player_dir, capitalize( name ) );
if ( ( fp = fopen( strsave, "r" ) ) != NULL )
{
int iNest;
for ( iNest = 0; iNest < MAX_NEST; iNest++ )
rgObjNest[iNest] = NULL;
found = TRUE;
for ( ; ; )
{
char letter;
char *word;
letter = fread_letter( fp );
if ( letter == '*' )
{
fread_to_eol( fp );
continue;
}
if ( letter != '#' )
{
bug( "Load_char_obj: # not found.", 0 );
break;
}
word = fread_word( fp );
if ( !str_cmp( word, "PLAYER" ) ) fread_char ( ch, fp );
else if ( !str_cmp( word, "OBJECT" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "O" ) ) fread_obj ( ch, fp );
else if ( !str_cmp( word, "PET" ) ) fread_pet ( ch, fp );
else if ( !str_cmp( word, "FACTIONS" ) ) fread_faction_standings( ch, fp );
else if ( !str_cmp( word, "IMM" ) ) fread_imm ( ch, fp );
else if ( !str_cmp( word, "END" ) ) break;
else
{
bug( "Load_char_obj: bad section.", 0 );
break;
}
}
fclose( fp );
}
fpReserve = fopen( NULL_FILE, "r" );
/* initialize race */
if (found)
{
int i;
if (ch->race == 0)
ch->race = race_lookup("human");
ch->size = pc_race_table[ch->race].size;
ch->dam_type = 17; /*punch */
for (i = 0; i < 5; i++)
{
if (pc_race_table[ch->race].skills[i] == NULL)
break;
group_add(ch,pc_race_table[ch->race].skills[i],FALSE);
}
ch->affected_by = ch->affected_by|race_table[ch->race].aff;
ch->imm_flags = ch->imm_flags | race_table[ch->race].imm;
ch->res_flags = ch->res_flags | race_table[ch->race].res;
ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln;
ch->form = race_table[ch->race].form;
ch->parts = race_table[ch->race].parts;
}
/* RT initialize skills */
if (found && ch->version < 2) /* need to add the new skills */
{
group_add(ch,"rom basics",FALSE);
group_add(ch,class_table[ch->Class].base_group,FALSE);
group_add(ch,class_table[ch->Class].default_group,TRUE);
ch->pcdata->learned[gsn_recall] = 50;
}
/* fix levels */
if (found && ch->version < 3 && (ch->level > 35 || ch->trust > 35))
{
switch (ch->level)
{
case(40) : ch->level = 60; break; /* imp -> imp */
case(39) : ch->level = 58; break; /* god -> supreme */
case(38) : ch->level = 56; break; /* deity -> god */
case(37) : ch->level = 53; break; /* angel -> demigod */
}
switch (ch->trust)
{
case(40) : ch->trust = 60; break; /* imp -> imp */
case(39) : ch->trust = 58; break; /* god -> supreme */
case(38) : ch->trust = 56; break; /* deity -> god */
case(37) : ch->trust = 53; break; /* angel -> demigod */
case(36) : ch->trust = 51; break; /* hero -> hero */
}
}
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char( CHAR_DATA *ch, FILE *fp )
{
char buf[MAX_STRING_LENGTH];
char *word = NULL;
int count = 0;
bool fMatch = FALSE;
for ( ; ; )
{
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
KEY( "Act", ch->act, fread_number( fp ) );
KEY( "AffectedBy", ch->affected_by, fread_number( fp ) );
KEY( "AfBy", ch->affected_by, fread_number( fp ) );
KEY( "Alignment", ch->alignment, fread_number( fp ) );
KEY( "Alig", ch->alignment, fread_number( fp ) );
if (!str_cmp( word, "Alias"))
{
if (count >= MAX_ALIAS)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = fread_string(fp);
count++;
fMatch = TRUE;
break;
}
if (!str_cmp( word, "AC") || !str_cmp(word,"Armor"))
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"ACs"))
{
int i;
for (i = 0; i < 4; i++)
ch->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Affect" ) || !str_cmp( word, "Aff" )
|| !str_cmp( word, "AffD"))
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if (!str_cmp(word,"AffD"))
{
int sn;
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
}
else /* old form */
paf->type = fread_number( fp );
if (ch->version == 0)
paf->level = ch->level;
else
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = ch->affected;
ch->affected = paf;
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrMod" ) || !str_cmp(word,"AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat ++)
ch->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "AttrPerm" ) || !str_cmp(word,"Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'B':
KEY( "Beep", ch->beep, fread_number( fp ) );
KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) );
KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) );
KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) );
/* Read in board status */
if (!str_cmp(word, "Boards" ))
{
int i,num = fread_number (fp); /* number of boards saved */
char *boardname;
for (; num ; num-- ) /* for each of the board saved */
{
boardname = fread_word (fp);
i = board_lookup (boardname); /* find board number */
if (i == BOARD_NOTFOUND) /* Does board still exist ? */
{
sprintf (buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname);
log_string (buf);
fread_number (fp); /* read last_note and skip info */
}
else /* Save it */
ch->pcdata->last_note[i] = fread_number (fp);
} /* for */
fMatch = TRUE;
} /* Boards */
break;
case 'C':
KEY( "Class", ch->Class, fread_number( fp ) );
KEY( "Cla", ch->Class, fread_number( fp ) );
KEY( "Clan", ch->pcdata->clan, fread_number( fp ) );
if ( !str_cmp( word, "Condition" ) || !str_cmp(word,"Cond"))
{
ch->pcdata->condition[0] = fread_number( fp );
ch->pcdata->condition[1] = fread_number( fp );
ch->pcdata->condition[2] = fread_number( fp );
fMatch = TRUE;
break;
}
KEY("Cmnt", ch->pcdata->comment, fread_string( fp ) );
KEY("Comm", ch->comm, fread_number( fp ) );
break;
case 'D':
KEY( "Damroll", ch->damroll, fread_number( fp ) );
KEY( "Dam", ch->damroll, fread_number( fp ) );
KEY( "Description", ch->description, fread_string( fp ) );
KEY( "Desc", ch->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "End" ) )
{
/* Following two lines overide color setting in pfile */
if (ch->desc->ansi && !fCopyOver) SET_BIT(ch->act,PLR_COLOR);
else if (!fCopyOver) REMOVE_BIT(ch->act,PLR_COLOR);
else if (IS_SET(ch->act,PLR_COLOR)) ch->desc->ansi = TRUE;
else ch->desc->ansi = FALSE;
return;
}
KEY( "Eml", ch->pcdata->email, fread_string( fp ) );
KEY( "Exp", ch->exp, fread_number( fp ) );
break;
case 'G':
KEY( "Gold_bank", ch->pcdata->gold_bank, fread_number(fp));
KEY( "Gold", ch->gold, fread_number( fp ) );
if ( !str_cmp( word, "Group" ) || !str_cmp(word,"Gr"))
{
int gn;
char *temp;
temp = fread_word( fp ) ;
gn = group_lookup(temp);
/* gn = group_lookup( fread_word( fp ) ); */
if ( gn < 0 )
{
fprintf(stderr,"%s",temp);
bug( "Fread_char: unknown group. ", 0 );
}
else
gn_add(ch,gn);
fMatch = TRUE;
}
break;
case 'H':
KEY( "Hitroll", ch->hitroll, fread_number( fp ) );
KEY( "Hit", ch->hitroll, fread_number( fp ) );
if ( !str_cmp( word, "HpManaMove" ) || !str_cmp(word,"HMV"))
{
ch->hit = fread_number( fp );
ch->max_hit = fread_number( fp );
ch->mana = fread_number( fp );
ch->max_mana = fread_number( fp );
ch->move = fread_number( fp );
ch->max_move = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp(word,"HMVP"))
{
ch->pcdata->perm_hit = fread_number( fp );
ch->pcdata->perm_mana = fread_number( fp );
ch->pcdata->perm_move = fread_number( fp );
fMatch = TRUE;
break;
}
break;
case 'I':
KEY( "InvisLevel", ch->invis_level, fread_number( fp ) );
KEY( "Invi", ch->invis_level, fread_number( fp ) );
break;
case 'L':
KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) );
KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) );
KEY( "Level", ch->level, fread_number( fp ) );
KEY( "Lev", ch->level, fread_number( fp ) );
KEY( "Levl", ch->level, fread_number( fp ) );
KEY( "LongDescr", ch->long_descr, fread_string( fp ) );
KEY( "LnD", ch->long_descr, fread_string( fp ) );
if ( !str_cmp( word, "Log" ))
{
fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'N':
KEY( "Name", ch->name, fread_string( fp ) );
KEY( "Neme", ch->pcdata->nemesis, fread_string( fp ) );
KEY( "Note", ch->last_note, fread_number( fp ) );
break;
case 'P':
KEY( "Password", ch->pcdata->pwd, fread_string( fp ) );
KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) );
KEY( "PKdi", ch->pcdata->pk_deaths, fread_number( fp ) );
KEY( "PKki", ch->pcdata->pk_kills, fread_number( fp ) );
KEY( "Played", ch->played, fread_number( fp ) );
KEY( "Plyd", ch->played, fread_number( fp ) );
KEY( "Points", ch->pcdata->points, fread_number( fp ) );
KEY( "Pnts", ch->pcdata->points, fread_number( fp ) );
KEY( "Position", ch->position, fread_number( fp ) );
KEY( "Pos", ch->position, fread_number( fp ) );
KEY( "Practice", ch->practice, fread_number( fp ) );
KEY( "Prac", ch->practice, fread_number( fp ) );
KEY( "Prom", ch->pcdata->prompt, fread_string( fp ) );
break;
case 'R':
/* KEY( "Race", ch->race,
race_lookup(fread_string( fp )) ); */
if ( !str_cmp( word, "Race" ) )
{
char *race;
race = fread_string( fp );
ch->race = race_lookup( race );
free_string( &race );
fMatch = TRUE;
}
KEY( "Rank", ch->pcdata->clan_rank, fread_number( fp ) );
if ( !str_cmp( word, "Recl" ) )
{
ch->pcdata->recall_room = get_room_index( fread_number( fp ) );
if ( ch->pcdata->recall_room == NULL )
ch->pcdata->recall_room = get_room_index( ROOM_VNUM_TEMPLE );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Room" ) )
{
ch->in_room = get_room_index( fread_number( fp ) );
if ( ch->in_room == NULL )
ch->in_room = get_room_index( ROOM_VNUM_LIMBO );
fMatch = TRUE;
break;
}
break;
case 'S':
KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) );
KEY( "Save", ch->saving_throw, fread_number( fp ) );
KEY( "Scro", ch->lines, fread_number( fp ) );
KEY( "Sex", ch->sex, fread_number( fp ) );
KEY( "ShortDescr", ch->short_descr, fread_string( fp ) );
KEY( "ShD", ch->short_descr, fread_string( fp ) );
KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */
KEY( "Spoc", ch->pcdata->spousec, fread_number( fp ) );
KEY( "Spou", ch->pcdata->spouse, fread_string( fp ) );
if ( !str_cmp( word, "Skill" ) || !str_cmp(word,"Sk"))
{
int sn;
int value;
char *temp;
value = fread_number( fp );
temp = fread_word( fp ) ;
sn = skill_lookup(temp);
/* sn = skill_lookup( fread_word( fp ) ); */
if ( sn < 0 )
{
fprintf(stderr,"%s",temp);
bug( "Fread_char: unknown skill. ", 0 );
}
else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
break;
case 'T':
KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) );
KEY( "Trai", ch->train, fread_number( fp ) );
KEY( "Trust", ch->trust, fread_number( fp ) );
KEY( "Tru", ch->trust, fread_number( fp ) );
if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl"))
{
ch->pcdata->title = fread_string( fp );
if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ','
&& ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?')
{
sprintf( buf, " %s", ch->pcdata->title );
free_string( &ch->pcdata->title );
ch->pcdata->title = str_dup( buf );
}
fMatch = TRUE;
break;
}
break;
case 'V':
KEY( "Version", ch->version, fread_number ( fp ) );
KEY( "Vers", ch->version, fread_number ( fp ) );
if ( !str_cmp( word, "Vnum" ) )
{
ch->pIndexData = get_mob_index( fread_number( fp ) );
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "Wimpy", ch->wimpy, fread_number( fp ) );
KEY( "Wimp", ch->wimpy, fread_number( fp ) );
KEY( "WRace", ch->pcdata->who_race, fread_string( fp ) );
KEY( "WPref", ch->pcdata->who_prefix, fread_string( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_char: no match.", 0 );
fread_to_eol( fp );
}
}
}
/* load an #IMM section from a pfile */
void fread_imm( CHAR_DATA *ch, FILE *fp )
{
char *word;
IMMCMD_TYPE *tmp;
for (;;)
{
word = feof(fp) ? "End" : fread_word(fp);
if (!str_cmp(word, "End"))
{
break;
}
tmp = malloc(sizeof(IMMCMD_TYPE));
tmp->cmd = str_dup(word);
tmp->next = ch->pcdata->immcmdlist;
ch->pcdata->immcmdlist = tmp;
}
}
/* load a pet from the forgotten reaches */
void fread_pet( CHAR_DATA *ch, FILE *fp )
{
char *word;
CHAR_DATA *pet;
bool fMatch;
/* first entry had BETTER be the vnum or we barf */
word = feof(fp) ? "END" : fread_word(fp);
if (!str_cmp(word,"Vnum"))
{
int vnum;
vnum = fread_number(fp);
if (get_mob_index(vnum) == NULL)
{
bug("Fread_pet: bad vnum %d.",vnum);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
}
else
pet = create_mobile(get_mob_index(vnum));
}
else
{
bug("Fread_pet: no vnum in file.",0);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
}
for ( ; ; )
{
word = feof(fp) ? "END" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY( "Act", pet->act, fread_number(fp));
KEY( "AfBy", pet->affected_by, fread_number(fp));
KEY( "Alig", pet->alignment, fread_number(fp));
if (!str_cmp(word,"ACs"))
{
int i;
for (i = 0; i < 4; i++)
pet->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"AffD"))
{
AFFECT_DATA *paf;
int sn;
if (affect_free == NULL)
paf = alloc_perm(sizeof(*paf));
else
{
paf = affect_free;
affect_free = affect_free->next;
}
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.",0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
paf->next = pet->affected;
pet->affected = paf;
fMatch = TRUE;
break;
}
if (!str_cmp(word,"AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word,"Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Comm", pet->comm, fread_number(fp));
break;
case 'D':
KEY( "Dam", pet->damroll, fread_number(fp));
KEY( "Desc", pet->description, fread_string(fp));
break;
case 'E':
if (!str_cmp(word,"End"))
{
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
return;
}
KEY( "Exp", pet->exp, fread_number(fp));
break;
case 'G':
KEY( "Gold", pet->gold, fread_number(fp));
break;
case 'H':
KEY( "Hit", pet->hitroll, fread_number(fp));
if (!str_cmp(word,"HMV"))
{
pet->hit = fread_number(fp);
pet->max_hit = fread_number(fp);
pet->mana = fread_number(fp);
pet->max_mana = fread_number(fp);
pet->move = fread_number(fp);
pet->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'L':
KEY( "Levl", pet->level, fread_number(fp));
KEY( "LnD", pet->long_descr, fread_string(fp));
break;
case 'N':
KEY( "Name", pet->name, fread_string(fp));
break;
case 'P':
KEY( "Pos", pet->position, fread_number(fp));
break;
case 'R':
/* KEY( "Race", pet->race, race_lookup(fread_string(fp))); */
if ( !str_cmp( word, "Race" ) )
{
char *race;
race = fread_string( fp );
ch->race = race_lookup( race );
free_string( &race );
fMatch = TRUE;
}
break;
case 'S' :
KEY( "Save", pet->saving_throw, fread_number(fp));
KEY( "Sex", pet->sex, fread_number(fp));
KEY( "ShD", pet->short_descr, fread_string(fp));
break;
if ( !fMatch )
{
bug("Fread_pet: no match.",0);
fread_to_eol(fp);
}
}
}
}
void fread_obj( CHAR_DATA *ch, FILE *fp )
{
static OBJ_DATA obj_zero;
OBJ_DATA *obj;
char *word;
int iNest;
bool fMatch = FALSE;
bool fNest;
bool fVnum;
bool first;
bool new_format; /* to prevent errors */
bool make_new; /* update object */
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
new_format = FALSE;
make_new = FALSE;
word = feof( fp ) ? "End" : fread_word( fp );
if (!str_cmp(word,"Vnum" ))
{
int vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number( fp );
if ( get_obj_index( vnum ) == NULL )
{
bug( "Fread_obj: bad vnum %d.", vnum );
}
else
{
obj = create_object(get_obj_index(vnum),-1);
new_format = TRUE;
}
}
if (obj == NULL) /* either not found or old style */
{
if ( obj_free == NULL )
{
obj = alloc_perm( sizeof(*obj) );
}
else
{
obj = obj_free;
obj_free = obj_free->next;
}
*obj = obj_zero;
obj->name = str_dup( "" );
obj->short_descr = str_dup( "" );
obj->description = str_dup( "" );
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
for ( ; ; )
{
if (first)
first = FALSE;
else
word = feof( fp ) ? "End" : fread_word( fp );
fMatch = FALSE;
switch ( UPPER(word[0]) )
{
case '*':
fMatch = TRUE;
fread_to_eol( fp );
break;
case 'A':
if ( !str_cmp( word, "Affect" ) || !str_cmp(word,"Aff")
|| !str_cmp( word, "AffD"))
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
if (!str_cmp(word, "AffD"))
{
int sn;
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.",0);
else
paf->type = sn;
}
else /* old form */
paf->type = fread_number( fp );
if (ch->version == 0)
paf->level = 20;
else
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
else if(!str_cmp( word, "AfRd"))
{
AFFECT_DATA *paf;
if ( affect_free == NULL )
{
paf = alloc_perm( sizeof(*paf) );
}
else
{
paf = affect_free;
affect_free = affect_free->next;
}
paf->type = -999;
paf->level = fread_number( fp );
paf->duration = fread_number( fp );
paf->modifier = fread_number( fp );
paf->location = fread_number( fp );
paf->bitvector = fread_number( fp );
paf->next = obj->affected;
obj->affected = paf;
fMatch = TRUE;
break;
}
break;
case 'C':
KEY( "Cost", obj->cost, fread_number( fp ) );
break;
case 'D':
KEY( "Description", obj->description, fread_string( fp ) );
KEY( "Desc", obj->description, fread_string( fp ) );
break;
case 'E':
if ( !str_cmp( word, "Enchanted"))
{
obj->enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) );
KEY( "ExtF", obj->extra_flags, fread_number( fp ) );
if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp(word,"ExDe"))
{
EXTRA_DESCR_DATA *ed;
if ( extra_descr_free == NULL )
{
ed = alloc_perm( sizeof(*ed) );
}
else
{
ed = extra_descr_free;
extra_descr_free = extra_descr_free->next;
}
ed->keyword = fread_string( fp );
ed->description = fread_string( fp );
ed->next = obj->extra_descr;
obj->extra_descr = ed;
fMatch = TRUE;
}
if ( !str_cmp( word, "End" ) )
{
if ( !fNest || ( fVnum && obj->pIndexData == NULL ) )
{
bug( "Fread_obj: incomplete object.", 0 );
free_string( &obj->name );
free_string( &obj->description );
free_string( &obj->short_descr );
obj->next = obj_free;
obj_free = obj;
return;
}
else
{
if ( !fVnum )
{
free_string( &obj->name );
free_string( &obj->description );
free_string( &obj->short_descr );
obj->next = obj_free;
obj_free = obj;
obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 );
}
if (!new_format)
{
obj->next = object_list;
object_list = obj;
obj->pIndexData->count++;
}
if (make_new)
{
int wear;
wear = obj->wear_loc;
extract_obj(obj);
obj = create_object(obj->pIndexData,0);
obj->wear_loc = wear;
}
if ( iNest == 0 || rgObjNest[iNest] == NULL )
obj_to_char( obj, ch );
else
obj_to_obj( obj, rgObjNest[iNest-1] );
return;
}
}
break;
case 'I':
KEY( "ItemType", obj->item_type, fread_number( fp ) );
KEY( "Ityp", obj->item_type, fread_number( fp ) );
break;
case 'L':
KEY( "Level", obj->level, fread_number( fp ) );
KEY( "Lev", obj->level, fread_number( fp ) );
break;
case 'N':
KEY( "Name", obj->name, fread_string( fp ) );
if ( !str_cmp( word, "Nest" ) )
{
iNest = fread_number( fp );
if ( iNest < 0 || iNest >= MAX_NEST )
{
bug( "Fread_obj: bad nest %d.", iNest );
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
if ( !str_cmp( word,"Oldstyle" ) )
{
if (obj->pIndexData != NULL)
make_new = TRUE;
fMatch = TRUE;
}
break;
case 'S':
KEY( "ShortDescr", obj->short_descr, fread_string( fp ) );
KEY( "ShD", obj->short_descr, fread_string( fp ) );
if ( !str_cmp( word, "Spell" ) )
{
int iValue;
int sn;
iValue = fread_number( fp );
sn = skill_lookup( fread_word( fp ) );
if ( iValue < 0 || iValue > 3 )
{
bug( "Fread_obj: bad iValue %d.", iValue );
}
else if ( sn < 0 )
{
bug( "Fread_obj: unknown skill.", 0 );
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY( "Timer", obj->timer, fread_number( fp ) );
KEY( "Time", obj->timer, fread_number( fp ) );
break;
case 'V':
if ( !str_cmp( word, "Values" ) || !str_cmp(word,"Vals"))
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Val" ) )
{
obj->value[0] = fread_number( fp );
obj->value[1] = fread_number( fp );
obj->value[2] = fread_number( fp );
obj->value[3] = fread_number( fp );
obj->value[4] = fread_number( fp );
fMatch = TRUE;
break;
}
if ( !str_cmp( word, "Vnum" ) )
{
int vnum;
vnum = fread_number( fp );
if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL )
bug( "Fread_obj: bad vnum %d.", vnum );
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY( "WearFlags", obj->wear_flags, fread_number( fp ) );
KEY( "WeaF", obj->wear_flags, fread_number( fp ) );
KEY( "WearLoc", obj->wear_loc, fread_number( fp ) );
KEY( "Wear", obj->wear_loc, fread_number( fp ) );
KEY( "Weight", obj->weight, fread_number( fp ) );
KEY( "Wt", obj->weight, fread_number( fp ) );
break;
}
if ( !fMatch )
{
bug( "Fread_obj: no match.", 0 );
fread_to_eol( fp );
}
}
}