/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "interp.h"
#ifndef WIN32
#include <unistd.h> /* unlink() */
#endif
bool check_disabled (const struct cmd_type *command);
DISABLED_DATA *disabled_first;
#define END_MARKER "END" /* for load_disabled() and save_disabled() */
bool check_social args( ( CHAR_DATA *ch, char *command,
char *argument ) );
/*
* Command logging types.
*/
#define LOG_NORMAL 0
#define LOG_ALWAYS 1
#define LOG_NEVER 2
/*
* Log-all switch.
*/
bool fLogAll = FALSE;
/*
* Command table.
*/
const struct cmd_type cmd_table [] =
{
/*
* Common movement commands.
*/
{ "north", do_north, POS_STANDING, 0, LOG_NEVER, 0 },
{ "east", do_east, POS_STANDING, 0, LOG_NEVER, 0 },
{ "south", do_south, POS_STANDING, 0, LOG_NEVER, 0 },
{ "west", do_west, POS_STANDING, 0, LOG_NEVER, 0 },
{ "up", do_up, POS_STANDING, 0, LOG_NEVER, 0 },
{ "down", do_down, POS_STANDING, 0, LOG_NEVER, 0 },
/*
* Common other commands.
* Placed here so one and two letter abbreviations work.
*/
{ "disable", do_disable, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "pload", do_pload, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "punload", do_punload, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "at", do_at, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "buy", do_buy, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "cast", do_cast, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "exits", do_exits, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "get", do_get, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "goto", do_goto, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "heal", do_heal, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "hit", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 0 },
{ "inventory", do_inventory, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "kill", do_kill, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "look", do_look, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "last", do_last, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "lastimm", do_lastimm, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "messages", do_messages, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "tq", do_tq, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "order", do_order, POS_RESTING, 0, LOG_ALWAYS, 1 },
{ "ooc", do_ooc, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "practice", do_practice, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "rest", do_rest, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "sit", do_sit, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "scan", do_scan, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "sockets", do_sockets, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "stand", do_stand, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "track", do_track, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "tell", do_tell, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "beep", do_beep, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "wield", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "wizhelp", do_wizhelp, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "wizgrant", do_wizgrant, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "wizrevoke", do_wizrevoke, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "withdraw",do_withdraw,POS_STANDING, 0, LOG_NORMAL, 1 },
{ "deposit", do_deposit, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "account", do_account, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "askill", do_skill, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "factions",show_faction_standings,POS_DEAD, 0, LOG_NORMAL, 1 },
/*
* Informational commands.
*/
{ "affects", do_effects, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "areas", do_areas, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "bug", do_bug, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "changes", do_changes, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "commands", do_commands, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "compare", do_compare, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "consider", do_consider, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "credits", do_credits, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "cwho", do_cwho, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "equipment", do_equipment, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "examine", do_examine, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "effects", do_effects, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "sgroups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "help", do_help, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "idea", do_idea, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "info", do_info, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "levels", do_levels, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "motd", do_motd, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "news", do_news, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "read", do_read, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "report", do_report, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "rules", do_rules, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "score", do_score, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "search", do_search, POS_STANDING, 0, LOG_NORMAL, 1 },
/* { "show", do_show, POS_DEAD, 0, LOG_NORMAL, 1 }, */
{ "skills", do_skills, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "socials", do_socials, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "spells", do_spells, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "story", do_story, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "time", do_time, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "typo", do_typo, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "weather", do_weather, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "who", do_who, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "whois", do_finger, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "wizlist", do_wizlist, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "worth", do_worth, POS_SLEEPING, 0, LOG_NORMAL, 1 },
/*
* Configuration commands.
*/
{ "afk", do_afk, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "alias", do_alias, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autolist", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autoassist", do_autoassist, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autoexit", do_autoexit, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autogold", do_autogold, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autoloot", do_autoloot, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autosac", do_autosac, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "autosplit", do_autosplit, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "brief", do_brief, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "channels", do_channels, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "combine", do_combine, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "compact", do_compact, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "config", do_autolist, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "description", do_description, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "delet", do_delet, POS_DEAD, 0, LOG_ALWAYS, 0 },
{ "delete", do_delete, POS_DEAD, 0, LOG_ALWAYS, 1 },
{ "nofollow", do_nofollow, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "noloot", do_noloot, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "nosummon", do_nosummon, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "color", do_nocolor, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "outfit", do_outfit, POS_RESTING, 0, LOG_ALWAYS, 1 },
{ "password", do_password, POS_DEAD, 0, LOG_NEVER, 1 },
{ "pk", do_pk, POS_DEAD, 0, LOG_ALWAYS, 1 },
{ "prompt", do_prompt, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "scroll", do_scroll, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "title", do_title, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "unalias", do_unalias, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "wimpy", do_wimpy, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "spousetalk", do_spousetalk, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "divorce", do_divorce, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "consent", do_consent, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "marry", do_marry, POS_DEAD, 1, LOG_NORMAL,
1 },
/*
* Communication commands.
*/
{ "answer", do_answer, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "auction", do_auction, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "deaf", do_deaf, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "emote", do_emote, POS_RESTING, 0, LOG_NORMAL, 1 },
{ ".", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 0 },
{ "gossip", do_gossip, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ ":", do_emote, POS_RESTING, 0, LOG_NORMAL, 0 },
{ "gtell", do_gtell, POS_DEAD, 0, LOG_NORMAL, 1 },
{ ";", do_gtell, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "ooc", do_ooc, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "note", do_note, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "board", do_board, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "pose", do_pose, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "question", do_question, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "quiet", do_quiet, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "reply", do_reply, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "say", do_say, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "'", do_say, POS_RESTING, 0, LOG_NORMAL, 0 },
{ "shout", do_shout, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "yell", do_yell, POS_RESTING, 0, LOG_NORMAL, 1 },
/*
* Object manipulation commands.
*/
{ "brandish", do_brandish, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "close", do_close, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "donate", do_donate, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "drink", do_drink, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "drop", do_drop, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "eat", do_eat, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "fill", do_fill, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "give", do_give, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "hold", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "identify", do_lore, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "list", do_list, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "lock", do_lock, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "lore", do_lore, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "open", do_open, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "pick", do_pick, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "pour", do_pour, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "put", do_put, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "quaff", do_quaff, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "recite", do_recite, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "remove", do_remove, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "sell", do_sell, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "take", do_get, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "sacrifice", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "junk", do_junk, POS_RESTING, 0, LOG_NORMAL, 0 },
{ "tap", do_sacrifice, POS_RESTING, 0, LOG_NORMAL, 0 },
{ "unlock", do_unlock, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "value", do_value, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "wear", do_wear, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "zap", do_zap, POS_RESTING, 0, LOG_NORMAL, 1 },
/*
* Combat commands.
*/
{ "backstab", do_backstab, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "bash", do_bash, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "bs", do_backstab, POS_STANDING, 0, LOG_NORMAL, 0 },
{ "berserk", do_berserk, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "dirt", do_dirt, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "disarm", do_disarm, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "flee", do_flee, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "kick", do_kick, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "murde", do_murde, POS_FIGHTING, 1, LOG_NORMAL, 0 },
{ "murder", do_murder, POS_FIGHTING, 1, LOG_ALWAYS, 1 },
{ "rescue", do_rescue, POS_FIGHTING, 0, LOG_NORMAL, 0 },
{ "trip", do_trip, POS_FIGHTING, 0, LOG_NORMAL, 1 },
/*
* Miscellaneous commands.
*/
{ "follow", do_follow, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "gain", do_gain, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "group", do_group, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "sgroups", do_groups, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "hide", do_hide, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "qui", do_qui, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "quit", do_quit, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "recall", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 1 },
{ "/", do_recall, POS_FIGHTING, 0, LOG_NORMAL, 0 },
{ "save", do_save, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "sleep", do_sleep, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "sneak", do_sneak, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "split", do_split, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "steal", do_steal, POS_STANDING, 0, LOG_NORMAL, 1 },
{ "train", do_train, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "visible", do_visible, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "wake", do_wake, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "where", do_where, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "brew", do_brew, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "scribe", do_scribe, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "comment", do_comment, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "email", do_email, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "mversion", do_version, POS_DEAD, 0, LOG_NORMAL, 1 },
/*
* Clan commands!
*/
{ "promote", do_promote, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "clan", do_clan, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "show", do_show, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "join", do_join, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "petition", do_petition,POS_RESTING, 0, LOG_NORMAL, 1 },
{ "accept", do_accept, POS_RESTING, 0, LOG_NORMAL, 0 },
{ "decline", do_decline, POS_RESTING, 0, LOG_NORMAL, 0 },
{ "offer", do_offer, POS_RESTING, 0, LOG_NORMAL, 1 },
{ "clantalk", do_clantalk, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "resign", do_resign, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "demote", do_demote, POS_SLEEPING, 0, LOG_NORMAL, 1 },
{ "crecall", do_crecall, POS_FIGHTING, 0, LOG_NORMAL,1 },
/*
* Immortal commands.
*/
{ "mpchangefaction", do_mpchangefaction, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "advance", do_advance, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "advance", do_levelgain, POS_DEAD, 0, LOG_NORMAL, 1 },
{ "award", do_award, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "hotboot", do_copyover, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "dump", do_dump, POS_DEAD, 1, LOG_ALWAYS, 0 },
{ "trust", do_trust, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "allow", do_allow, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "ban", do_ban, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "permban", do_permban, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "cut", do_new_discon, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "deny", do_deny, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "disconnect", do_disconnect, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "freeze", do_freeze, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "reboo", do_reboo, POS_DEAD, 1, LOG_NORMAL, 0 },
{ "reboot", do_reboot, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "repop", do_repop, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "sinfo", do_sendinfo, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "set", do_set, POS_DEAD, 1, LOG_ALWAYS, 1 },
#ifdef REQUIRE_EDIT_PERMISSION
{ "setedit", do_setedit, POS_DEAD, 1, LOG_ALWAYS, 1 },
#endif
#ifdef REQUIRE_MUDPROG_PERMISSION
{ "setprog", do_setprog, POS_DEAD, 1, LOG_ALWAYS, 1 },
#endif
{ "shutdow", do_shutdow, POS_DEAD, 1, LOG_NORMAL, 0 },
{ "shutdown", do_shutdown, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "wizlock", do_wizlock, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "force", do_force, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "load", do_load, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "newlock", do_newlock, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "nochannels", do_nochannels, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "noemote", do_noemote, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "noshout", do_noshout, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "notell", do_notell, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "pecho", do_pecho, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "pardon", do_pardon, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "purge", do_purge, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "restore", do_restore, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "sla", do_sla, POS_DEAD, 1, LOG_NORMAL, 0 },
{ "slay", do_slay, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "teleport", do_transfer, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "transfer", do_transfer, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "objcheck", do_objcheck, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "poofin", do_bamfin, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "poofout", do_bamfout, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "gecho", do_echo, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "holylight", do_holylight, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "log", do_log, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "memory", do_memory, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "mwhere", do_mwhere, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "owhere", do_owhere, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "peace", do_peace, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "echo", do_recho, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "repeat", do_repeat, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "return", do_return, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "snoop", do_snoop, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "stat", do_stat, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "string", do_string, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "switch", do_switch, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "wizinvis", do_invis, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "jail", do_jail, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "vnum", do_vnum, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "clone", do_clone, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "immtalk", do_immtalk, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "imotd", do_imotd, POS_DEAD, 1, LOG_NORMAL, 1 },
{ ",", do_immtalk, POS_DEAD, 1, LOG_NORMAL, 0 },
{ "beacon", do_beacon, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "chaos", do_chaos, POS_DEAD, 1, LOG_ALWAYS, 1 },
{ "rlist", do_rlist, POS_DEAD, 1, LOG_NORMAL, 0 },
{ "aexits", do_aexits, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "aentrances", do_aentrances, POS_DEAD, 1, LOG_NORMAL, 1 },
/*
* OLC
*/
{ "edit", do_olc, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "asave", do_asave, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "alist", do_alist, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "resets", do_resets, POS_DEAD, 1, LOG_NORMAL, 1 },
/*
* MudProg commands.
*/
{ "mpstat", do_mpstat, POS_DEAD, 1, LOG_NORMAL, 1 },
{ "mpasound", do_mpasound, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpclean", do_mpclean, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpinvis", do_mpinvis, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpjunk", do_mpjunk, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpeatcorpse", do_mpeatcorpse, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpecho", do_mpecho, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpechoat", do_mpechoat, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpechoaround", do_mpechoaround,POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpfollowpath", do_mpfollowpath,POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpkill", do_mpkill, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpmload", do_mpmload, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpoload", do_mpoload, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mppurge", do_mppurge, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpgoto", do_mpgoto, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpat", do_mpat, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mptransfer", do_mptransfer, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpforce", do_mpforce, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpremember", do_mpremember, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpforget", do_mpforget, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpdosilent", do_mpdosilent, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mprandomsocial", do_mprandomsocial, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpsilentforce", do_mpsilentforce, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpsilentcast", do_mpsilentcast, POS_DEAD, 0, LOG_NORMAL, 0 },
{ "mpdefault", do_mpdefault, POS_DEAD, 0, LOG_NORMAL, 0 },
/*
* End of list.
*/
{ "", 0, POS_DEAD, 0, LOG_NORMAL, 0 }
};
bool is_immcmd( char *command )
{
struct cmd_type *cmd;
for ( cmd = (struct cmd_type *)cmd_table; *cmd->name; cmd++ )
{
if ( *command == *cmd->name
&& !str_prefix( command, cmd->name ) )
{
return cmd->imm;
}
}
return FALSE;
}
bool can_do_immcmd( CHAR_DATA *ch, char *cmd )
{
IMMCMD_TYPE *tmp;
if (IS_NPC(ch))
{
/* If npc is switched, use PC's perms */
if (ch->desc != NULL)
{
ch = ch->desc->original;
}
/* Otherwise, mobs can't do imm commands */
else
{
return FALSE;
}
}
for (tmp = ch->pcdata->immcmdlist; tmp != NULL; tmp=tmp->next)
{
if ( !str_cmp(tmp->cmd, cmd) )
{
return TRUE;
}
}
return FALSE;
}
/*
* The main entry point for executing commands.
* Can be recursively called from 'at', 'order', 'force'.
*/
void interpret( CHAR_DATA *ch, char *argument )
{
char command[MAX_INPUT_LENGTH];
char *logline;
struct cmd_type *cmd;
int trust;
bool found;
bool can_do;
/*
* Strip leading spaces.
*/
while ( isspace(*argument) )
argument++;
if ( !*argument )
return;
/*
* No hiding.
*/
REMOVE_BIT( ch->affected_by, AFF_HIDE );
/*
* Implement freeze command.
*/
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) )
{
send_to_char( "You're totally frozen!\n\r", ch );
return;
}
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
logline = argument;
if ( !isalpha(*argument) && !isdigit(*argument) )
{
*command = *argument++;
command[1] = '\0';
while ( isspace(*argument) )
argument++;
}
else
argument = one_argument( argument, command );
/*
* MUDProg command triggers.
*/
if ( !IS_NPC(ch))
{
can_do = mprog_command_trigger( command, ch );
if (!can_do) return;
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust( ch );
for ( cmd = (struct cmd_type *)cmd_table; *cmd->name; cmd++ )
{
if ( *command == *cmd->name
&& !str_prefix( command, cmd->name ))
{
/* if the command is an imm command but the char can't
* execute it, keep searching */
if ( ( cmd->imm ) && ( !can_do_immcmd( ch, cmd->name ) ) )
{
continue;
}
else
{
found = TRUE;
break;
}
}
}
if (!IS_NPC(ch) && IS_SET(ch->act,PLR_AFK))
{
char buff[MAX_STRING_LENGTH];
if (str_prefix(command,"afk"))
{
sprintf(buff,"`RYou're still AFK!`w - %d message%s waiting.\n\r",
ch->pcdata->messages,
((ch->pcdata->messages>1)||(ch->pcdata->messages<1)) ?
"s" : "");
send_to_char(buff,ch);
}
}
/*
* Log and snoop.
*/
if ( ( !IS_NPC(ch) && IS_SET(ch->act, PLR_LOG) )
|| fLogAll
|| cmd->log == LOG_ALWAYS )
{
sprintf( log_buf, "Log %s: %s", ch->name, logline );
log_string( log_buf );
}
if ( ch->desc && ch->desc->snoop_by )
{
write_to_buffer( ch->desc->snoop_by, "% ", 2 );
write_to_buffer( ch->desc->snoop_by, logline, 0 );
write_to_buffer( ch->desc->snoop_by, "\n\r", 2 );
}
if ( !found )
{
/*
* Look for command in socials table.
*/
if ( !check_social( ch, command, argument ) )
send_to_char( "Huh?\n\r", ch );
return;
}
else /* a normal valid command.. check if it is disabled */
if (check_disabled (cmd))
{
send_to_char ("This command has been temporarily disabled.\n\r",ch);
return;
}
/*
* Character not in position for command?
*/
if ( ch->position < cmd->position )
{
switch( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
break;
case POS_MORTAL:
case POS_INCAP:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
break;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
break;
case POS_SLEEPING:
send_to_char( "In your dreams, or what?\n\r", ch );
break;
case POS_RESTING:
send_to_char( "Nah... You feel too relaxed...\n\r", ch);
break;
case POS_SITTING:
send_to_char( "Better stand up first.\n\r",ch);
break;
case POS_FIGHTING:
send_to_char( "No way! You are still fighting!\n\r", ch);
break;
}
return;
}
/*
* Dispatch the command.
*/
(cmd->do_fun) ( ch, argument );
tail_chain( );
return;
}
bool check_social( CHAR_DATA *ch, char *command, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
struct social_type *cmd;
bool found;
found = FALSE;
for ( cmd = (struct social_type *)social_table; *cmd->name; cmd++ )
{
if ( *command == *cmd->name
&& !str_prefix( command, cmd->name ) )
{
found = TRUE;
break;
}
}
if ( !found )
return FALSE;
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
{
send_to_char( "You are anti-social!\n\r", ch );
return TRUE;
}
switch ( ch->position )
{
case POS_DEAD:
send_to_char( "Lie still; you are DEAD.\n\r", ch );
return TRUE;
case POS_INCAP:
case POS_MORTAL:
send_to_char( "You are hurt far too bad for that.\n\r", ch );
return TRUE;
case POS_STUNNED:
send_to_char( "You are too stunned to do that.\n\r", ch );
return TRUE;
case POS_SLEEPING:
/*
* I just know this is the path to a 12" 'if' statement. :(
* But two players asked for it already! -- Furey
*/
if ( !str_cmp( cmd->name, "snore" ) )
break;
send_to_char( "In your dreams, or what?\n\r", ch );
return TRUE;
}
one_argument( argument, arg );
victim = NULL;
if ( !*arg )
{
act( cmd->others_no_arg, ch, NULL, victim, TO_ROOM );
act( cmd->char_no_arg, ch, NULL, victim, TO_CHAR );
}
else if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
}
else if ( victim == ch )
{
act( cmd->others_auto, ch, NULL, victim, TO_ROOM );
act( cmd->char_auto, ch, NULL, victim, TO_CHAR );
}
else
{
act( cmd->others_found, ch, NULL, victim, TO_NOTVICT );
act( cmd->char_found, ch, NULL, victim, TO_CHAR );
act( cmd->vict_found, ch, NULL, victim, TO_VICT );
if ( !IS_NPC(ch) && IS_NPC(victim)
&& !IS_AFFECTED(victim, AFF_CHARM)
&& IS_AWAKE(victim)
&& victim->desc == NULL)
{
switch ( number_bits( 4 ) )
{
case 0:
case 1: case 2: case 3: case 4:
case 5: case 6: case 7: case 8:
act( cmd->others_found,
victim, NULL, ch, TO_NOTVICT );
act( cmd->char_found,
victim, NULL, ch, TO_CHAR );
act( cmd->vict_found,
victim, NULL, ch, TO_VICT );
break;
case 9: case 10: case 11: case 12:
act( "$n slaps $N.", victim, NULL, ch, TO_NOTVICT );
act( "You slap $N.", victim, NULL, ch, TO_CHAR );
act( "$n slaps you.", victim, NULL, ch, TO_VICT );
break;
}
}
}
return TRUE;
}
/*
* Return true if an argument is completely numeric.
*/
bool is_number ( char *arg )
{
if ( *arg == '\0' )
return FALSE;
if ( *arg == '+' || *arg == '-' )
arg++;
for ( ; *arg != '\0'; arg++ )
{
if ( !isdigit( *arg ) )
return FALSE;
}
return TRUE;
}
/*
* Given a string like 14.foo, return 14 and 'foo'
*/
int number_argument( char *argument, char *arg )
{
char *pdot;
int number;
for ( pdot = argument; *pdot != '\0'; pdot++ )
{
if ( *pdot == '.' )
{
*pdot = '\0';
number = atoi( argument );
*pdot = '.';
strcpy( arg, pdot+1 );
return number;
}
}
strcpy( arg, argument );
return 1;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
* Converts string to lower case.
*/
char *one_argument( char *argument, char *arg_first )
{
char cEnd;
while ( isspace(*argument) )
argument++;
cEnd = ' ';
if ( *argument == '\'' || *argument == '"' )
cEnd = *argument++;
while ( *argument != '\0' )
{
if ( *argument == cEnd )
{
argument++;
break;
}
*arg_first = LOWER(*argument);
arg_first++;
argument++;
}
*arg_first = '\0';
while ( isspace(*argument) )
argument++;
return argument;
}
/*
* Pick off one argument from a string and return the rest.
* Understands quotes.
* Doesn't change case.
*/
char *one_argument2( char *argument, char *arg_first )
{
char cEnd;
while ( isspace(*argument) )
argument++;
cEnd = ' ';
if ( *argument == '\'' || *argument == '"' )
cEnd = *argument++;
while ( *argument != '\0' )
{
if ( *argument == cEnd )
{
argument++;
break;
}
*arg_first = *argument;
arg_first++;
argument++;
}
*arg_first = '\0';
while ( isspace(*argument) )
argument++;
return argument;
}
/* chk_command function coded by Laurie Zenner. */
void chk_command( CHAR_DATA *ch, char *argument )
{
char workstr[MAX_INPUT_LENGTH];
char command[MAX_INPUT_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
int pos;
int var;
int cmd;
int trust;
bool found;
strcpy( workstr, argument );
argument[0] = '\0';
/*
* Strip leading spaces.
*/
pos = 0;
while ( isspace(workstr[pos]) )
pos++;
if ( workstr[pos] == '\0' )
return;
/*
* Implement freeze command.
*/
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_FREEZE) )
return;
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
if ( !isalpha(workstr[pos]) && !isdigit(workstr[pos]) )
{
command[0] = workstr[pos];
command[1] = '\0';
while ( isspace(workstr[pos]) )
pos++;
}
else
{
var = 0;
while (!isspace(workstr[pos]))
{
if (workstr[pos] == '\0')
break;
command[var] = workstr[pos];
var++;
pos++;
}
command[pos] = '\0';
while (isspace(workstr[pos]))
pos++;
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == cmd_table[cmd].name[0]
&& !str_prefix( command, cmd_table[cmd].name ))
{
/* if the command is an imm command but the char can't
execute it, keep searching. */
if ( ( cmd_table[cmd].imm ) && (!can_do_immcmd( ch, cmd_table[cmd].name )) )
{
continue;
}
else
{
found = TRUE;
sprintf( argument, "%s", cmd_table[cmd].name );
break;
}
}
}
if (found)
{
if ( ch->position < cmd_table[cmd].position )
found = FALSE; /* Character not in position for command */
}
else
{
/* Look for command in social table */
for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ )
{
if ( (command[0] == social_table[cmd].name[0]) &&
(!str_prefix( command, social_table[cmd].name)) )
{
found = TRUE;
sprintf( argument, "%s", social_table[cmd].name );
break;
}
}
if (found)
{
if ( !IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE) )
found = FALSE;
else
{
switch ( ch->position )
{
case POS_DEAD:
case POS_INCAP:
case POS_MORTAL:
case POS_STUNNED:
found = FALSE;
break;
case POS_SLEEPING:
if ( str_cmp( social_table[cmd].name, "snore" ) )
found = FALSE;
break;
}
}
}
if (found)
{
var = 0;
while (!isspace( workstr[pos] ))
{
if (workstr[pos] == '\0')
return;
arg[var] = workstr[pos];
pos++;
var++;
}
arg[var] = '\0';
victim = NULL;
if ( arg[0] != '\0' )
{
victim = get_char_room( ch, arg );
if ( victim == NULL )
found = FALSE;
}
}
}
if (!found)
argument[0] = '\0';
return;
}
/*
* Contributed by Alander.
*/
void do_commands( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( !cmd_table[cmd].imm && cmd_table[cmd].show )
{
sprintf( buf, "%-12s", cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 6 == 0 )
send_to_char( "\n\r", ch );
}
}
if ( col % 6 != 0 )
send_to_char( "\n\r", ch );
return;
}
void do_wizhelp( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
int cmd;
int col;
col = 0;
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( cmd_table[cmd].imm && can_do_immcmd( ch, cmd_table[cmd].name )
&& cmd_table[cmd].show )
{
sprintf( buf, "%s%-12s`w",
check_disabled( &cmd_table[cmd] ) ? "`K-" : "`w ",
cmd_table[cmd].name );
send_to_char( buf, ch );
if ( ++col % 6 == 0 )
send_to_char( "\n\r", ch );
}
}
if ( col % 6 != 0 )
send_to_char( "\n\r", ch );
if ( !IS_NPC( ch ) && ch->pcdata->immcmdlist == NULL )
send_to_char( "Huh?\n\r", ch );
return;
}
/* interpret without dumb stuff... used for mob programs... forcing, etc */
void mpinterpret( CHAR_DATA *ch, char *argument )
{
char command[MAX_INPUT_LENGTH];
char logline[MAX_INPUT_LENGTH];
int cmd;
int trust;
bool found;
/*
* Strip leading spaces.
*/
while ( isspace(*argument) )
argument++;
if ( argument[0] == '\0' )
return;
/*
* Grab the command word.
* Special parsing so ' can be a command,
* also no spaces needed after punctuation.
*/
strcpy( logline, argument );
if ( !isalpha(argument[0]) && !isdigit(argument[0]) )
{
command[0] = argument[0];
command[1] = '\0';
argument++;
while ( isspace(*argument) )
argument++;
}
else
{
argument = one_argument( argument, command );
}
/*
* Look for command in command table.
*/
found = FALSE;
trust = get_trust( ch );
for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
{
if ( command[0] == cmd_table[cmd].name[0]
&& !str_prefix( command, cmd_table[cmd].name )
&& !cmd_table[cmd].imm )
{
found = TRUE;
break;
}
}
if ( !found )
{
/*
* Look for command in socials table.
*/
if ( !check_social( ch, command, argument ) )
send_to_char( "Huh?\n\r", ch );
return;
}
/*
* Character not in position for command?
*/
if ( ch->position < cmd_table[cmd].position )
{
return;
}
/*
* Dispatch the command.
*/
update_last("Interpret: ", command, argument);
(*cmd_table[cmd].do_fun) ( ch, argument );
tail_chain( );
return;
}
void do_disable (CHAR_DATA *ch, char *argument)
{
int i;
DISABLED_DATA *p,*q;
char buf[100];
if (IS_NPC(ch))
{
send_to_char ("RETURN first.\n\r",ch);
return;
}
if (!argument[0]) /* Nothing specified. Show disabled commands. */
{
if (!disabled_first) /* Any disabled at all ? */
{
send_to_char ("There are no commands disabled.\n\r",ch);
return;
}
send_to_char ("Disabled commands:\n\r"
"Command Level Disabled by\n\r",ch);
for (p = disabled_first; p; p = p->next)
{
sprintf (buf, "%-12s %5d %-12s\n\r",p->command->name, p->level, p->disabled_by);
send_to_char (buf,ch);
}
return;
}
/* command given */
/* First check if it is one of the disabled commands */
for (p = disabled_first; p ; p = p->next)
if (!str_cmp(argument, p->command->name))
break;
if (p) /* this command is disabled */
{
/* Optional: The level of the imm to enable the command must equal or exceed level
of the one that disabled it */
if (get_trust(ch) < p->level)
{
send_to_char ("This command was disabled by a higher power.\n\r",ch);
return;
}
/* Remove */
if (disabled_first == p) /* node to be removed == head ? */
disabled_first = p->next;
else /* Find the node before this one */
{
for (q = disabled_first; q->next != p; q = q->next); /* empty for */
q->next = p->next;
}
free_string (&p->disabled_by); /* free name of disabler */
free_mem (&p); /* free node */
save_disabled(); /* save to disk */
send_to_char ("Command enabled.\n\r",ch);
}
else /* not a disabled command, check if that command exists */
{
/* IQ test */
if (!str_cmp(argument,"disable"))
{
send_to_char ("You cannot disable the disable command.\n\r",ch);
return;
}
/* Search for the command */
for (i = 0; cmd_table[i].name[0] != '\0'; i++)
if (!str_cmp(cmd_table[i].name, argument))
break;
/* Found? */
if (cmd_table[i].name[0] == '\0')
{
send_to_char ("No such command.\n\r",ch);
return;
}
/* Can the imm use this command at all ? */
if ( (!cmd_table[i].imm) || (!can_do_immcmd(ch, cmd_table[i].name)) )
{
send_to_char ("You do not have access to that command; you cannot disable it.\n\r",ch);
return;
}
/* Disable the command */
p = alloc_mem (sizeof(DISABLED_DATA));
p->command = &cmd_table[i];
p->disabled_by = str_dup (ch->name); /* save name of disabler */
p->level = get_trust(ch); /* save trust */
p->next = disabled_first;
disabled_first = p; /* add before the current first element */
send_to_char ("Command disabled.\n\r",ch);
save_disabled(); /* save to disk */
}
}
/* Check if that command is disabled
Note that we check for equivalence of the do_fun pointers; this means
that disabling 'chat' will also disable the '.' command
*/
bool check_disabled (const struct cmd_type *command)
{
DISABLED_DATA *p;
for (p = disabled_first; p ; p = p->next)
if (p->command->do_fun == command->do_fun)
return TRUE;
return FALSE;
}
/* Load disabled commands */
void load_disabled()
{
FILE *fp;
DISABLED_DATA *p;
char *name;
int i;
disabled_first = NULL;
fp = fopen (DISABLED_FILE, "r");
if (!fp) /* No disabled file.. no disabled commands : */
return;
name = fread_word (fp);
while (str_cmp(name, END_MARKER)) /* as long as name is NOT END_MARKER :) */
{
/* Find the command in the table */
for (i = 0; cmd_table[i].name[0] ; i++)
if (!str_cmp(cmd_table[i].name, name))
break;
if (!cmd_table[i].name[0]) /* command does not exist? */
{
bug ("Skipping uknown command in " DISABLED_FILE " file.",0);
fread_number(fp); /* level */
fread_word(fp); /* disabled_by */
}
else /* add new disabled command */
{
p = alloc_mem(sizeof(DISABLED_DATA));
p->command = &cmd_table[i];
p->level = fread_number(fp);
p->disabled_by = str_dup(fread_word(fp));
p->next = disabled_first;
disabled_first = p;
}
name = fread_word(fp);
}
fclose (fp);
}
/* Save disabled commands */
void save_disabled()
{
FILE *fp;
DISABLED_DATA *p;
if (!disabled_first) /* delete file if no commands are disabled */
{
unlink (DISABLED_FILE);
return;
}
fp = fopen (DISABLED_FILE, "w");
if (!fp)
{
bug ("Could not open " DISABLED_FILE " for writing",0);
return;
}
for (p = disabled_first; p ; p = p->next)
fprintf (fp, "%s %d %s\n", p->command->name, p->level, p->disabled_by);
fprintf (fp, "%s\n",END_MARKER);
fclose (fp);
}