#include "copyright.h"
#include <stdio.h>
#include <sys/param.h>
#include "db.h"
int include_all = 0; /* include everything unless specified */
dbref included[NCARGS+1];
dbref excluded[NCARGS+1];
dbref *trans; /* translation vector */
#define DEFAULT_LOCATION (0)
#define DEFAULT_OWNER (1)
/* returns 1 if it is not excluded */
int not_excluded(dbref x)
{
int i;
/* check that it isn't excluded */
for(i = 0; excluded[i] != NOTHING; i++) {
if(excluded[i] == x) return 0; /* always exclude specifics */
}
/* if it's an exit, check that its destination is ok */
if(Typeof(x) == TYPE_EXIT) {
return isok(db[x].location);
} else {
return 1;
}
}
/* returns 1 if it should be included in translation vector */
int isok(dbref x)
{
int i;
if(x == DEFAULT_OWNER || x == DEFAULT_LOCATION) return 1;
for(i = 0; included[i] != NOTHING; i++) {
if(included[i] == x) return 1; /* always get specific ones */
if(included[i] == db[x].owner) {
return not_excluded(x);
}
}
/* not in the list, can only get it if include_all is on */
/* or it's owned by DEFAULT_OWNER */
return ((include_all || db[x].owner == DEFAULT_OWNER) && not_excluded(x));
}
void build_trans(void)
{
dbref i;
dbref val;
if((trans = (dbref *) malloc(sizeof(dbref) * db_top)) == 0) {
abort();
}
val = 0;
for(i = 0; i < db_top; i++) {
if(isok(i)) {
trans[i] = val++;
} else {
trans[i] = NOTHING;
}
}
}
dbref translate(dbref x)
{
if(x == NOTHING || x == HOME) {
return(x);
} else {
return(trans[x]);
}
}
int ok(dbref x)
{
if(x == NOTHING || x == HOME) {
return 1;
} else {
return trans[x] != NOTHING;
}
}
void check_bad_exits(dbref x)
{
dbref e;
if(Typeof(x) == TYPE_ROOM && !isok(x)) {
/* mark all exits as excluded */
DOLIST(e, db[x].exits) {
trans[e] = NOTHING;
}
}
}
void check_owner(dbref x)
{
if(ok(x) && !ok(db[x].owner)) {
db[x].owner = DEFAULT_OWNER;
}
}
void check_location(dbref x)
{
dbref loc;
dbref newloc;
if(ok(x) && (Typeof(x) == TYPE_THING || Typeof(x) == TYPE_PLAYER)
&& !ok(loc = db[x].location)) {
/* move it to home or DEFAULT_LOCATION */
if(ok(db[x].exits)) {
newloc = db[x].exits; /* home */
} else {
newloc = DEFAULT_LOCATION;
}
db[loc].contents = remove_first(db[loc].contents, x);
PUSH(x, db[newloc].contents);
db[x].location = newloc;
}
}
void check_next(dbref x)
{
dbref next;
if(ok(x)) {
while(!ok(next = db[x].next)) db[x].next = db[next].next;
}
}
void check_contents(dbref x)
{
dbref c;
if(ok(x)) {
while(!ok(c = db[x].contents)) db[x].contents = db[c].next;
}
}
/* also updates home */
/* MUST BE CALLED AFTER check_owner! */
void check_exits(dbref x)
{
dbref e;
if(ok(x) && !ok(e = db[x].exits)) {
switch(Typeof(x)) {
case TYPE_ROOM:
while(!ok(e = db[x].exits)) db[x].exits = db[e].next;
break;
case TYPE_PLAYER:
case TYPE_THING:
if(ok(db[db[x].owner].exits)) {
/* set it to owner's home */
db[x].exits = db[db[x].owner].exits; /* home */
} else {
/* set it to DEFAULT_LOCATION */
db[x].exits = DEFAULT_LOCATION; /* home */
}
break;
}
}
}
void do_write(void)
{
dbref i;
dbref kludge;
/* this is braindamaged */
/* we have to rebuild the translation map */
/* because part of it may have gotten nuked in check_bad_exits */
for(i = 0, kludge = 0; i < db_top; i++) {
if(trans[i] != NOTHING) trans[i] = kludge++;
}
for(i = 0; i < db_top; i++) {
if(ok(i)) {
/* translate all object pointers */
db[i].location = translate(db[i].location);
db[i].contents = translate(db[i].contents);
db[i].exits = translate(db[i].exits);
db[i].next = translate(db[i].next);
db[i].key = translate(db[i].key);
db[i].owner = translate(db[i].owner);
/* write it out */
printf("#%d\n", translate(i));
db_write_object(stdout, i);
}
}
puts("***END OF DUMP***");
}
void main(int argc, char **argv)
{
dbref i;
int top_in;
int top_ex;
char *arg0;
top_in = 0;
top_ex = 0;
/* now parse args */
arg0 = *argv;
for(argv++, argc--; argc > 0; argv++, argc--) {
i = atol(*argv);
if(i == 0) {
if(!strcmp(*argv, "all")) {
include_all = 1;
} else {
fprintf(stderr, "%s: bogus argument %s\n", arg0, *argv);
}
} else if(i < 0) {
excluded[top_ex++] = -i;
} else {
included[top_in++] = i;
}
}
/* Terminate */
included[top_in++] = NOTHING;
excluded[top_ex++] = NOTHING;
/* Load database */
if(db_read(stdin) < 0) {
fputs("Database load failed!\n", stderr);
exit(1);
}
fputs("Done loading database...\n", stderr);
/* Build translation table */
build_trans();
fputs("Done building translation table...\n", stderr);
/* Scan everything */
for(i = 0; i < db_top; i++) check_bad_exits(i);
fputs("Done checking bad exits...\n", stderr);
for(i = 0; i < db_top; i++) check_owner(i);
fputs("Done checking owners...\n", stderr);
for(i = 0; i < db_top; i++) check_location(i);
fputs("Done checking locations...\n", stderr);
for(i = 0; i < db_top; i++) check_next(i);
fputs("Done checking next pointers...\n", stderr);
for(i = 0; i < db_top; i++) check_contents(i);
fputs("Done checking contents...\n", stderr);
for(i = 0; i < db_top; i++) check_exits(i);
fputs("Done checking homes and exits...\n", stderr);
do_write();
fputs("Done.\n", stderr);
exit(0);
}