// attrs.h -- Attribute definitions. // // $Id: attrs.h,v 1.6 2005/10/12 05:39:11 sdennis Exp $ // #ifndef _ATTRS_H #define _ATTRS_H /* Attribute flags */ #define AF_ODARK 0x00000001UL // players other than owner can't see it. #define AF_DARK 0x00000002UL // Only #1 can see it. #define AF_WIZARD 0x00000004UL // only wizards can change it. #define AF_MDARK 0x00000008UL // Only wizards can see it. Dark to mortals. #define AF_INTERNAL 0x00000010UL // Don't show even to #1. #define AF_NOCMD 0x00000020UL // Don't create a @ command for it. #define AF_LOCK 0x00000040UL // Attribute is locked. #define AF_DELETED 0x00000080UL // Attribute should be ignored. #define AF_NOPROG 0x00000100UL // Don't process $-commands from this attr. #define AF_GOD 0x00000200UL // Only #1 can change it. #define AF_IS_LOCK 0x00000400UL // Attribute is a lock. #define AF_VISUAL 0x00000800UL // Anyone can see. #define AF_PRIVATE 0x00001000UL // Not inherited by children. #define AF_HTML 0x00002000UL // Don't HTML escape this in did_it(). #define AF_NOPARSE 0x00004000UL // Don't evaluate when checking for $-cmds. #define AF_REGEXP 0x00008000UL // Do a regexp rather than wildcard match. #define AF_NOCLONE 0x00010000UL // Don't copy this attr when cloning. #define AF_CONST 0x00020000UL // No one can change it (set by server). #define AF_CASE 0x00040000UL // Regexp matches are case-sensitive. #define AF_ISUSED 0x00080000UL // Used to make efficient sweeps of stale // attributes. #define A_OSUCC 1 /* Others success message */ #define A_OFAIL 2 /* Others fail message */ #define A_FAIL 3 /* Invoker fail message */ #define A_SUCC 4 /* Invoker success message */ #define A_PASS 5 /* Password (only meaningful for players) */ #define A_DESC 6 /* Description */ #define A_SEX 7 /* Sex */ #define A_ODROP 8 /* Others drop message */ #define A_DROP 9 /* Invoker drop message */ #define A_OKILL 10 /* Others kill message */ #define A_KILL 11 /* Invoker kill message */ #define A_ASUCC 12 /* Success action list */ #define A_AFAIL 13 /* Failure action list */ #define A_ADROP 14 /* Drop action list */ #define A_AKILL 15 /* Kill action list */ #define A_AUSE 16 /* Use action list */ #define A_CHARGES 17 /* Number of charges remaining */ #define A_RUNOUT 18 /* Actions done when no more charges */ #define A_STARTUP 19 /* Actions run when game started up */ #define A_ACLONE 20 /* Actions run when obj is cloned */ #define A_APAY 21 /* Actions run when given COST pennies */ #define A_OPAY 22 /* Others pay message */ #define A_PAY 23 /* Invoker pay message */ #define A_COST 24 /* Number of pennies needed to invoke xPAY */ #define A_MONEY 25 /* Value or Wealth (internal) */ #define A_LISTEN 26 /* (Wildcarded) string to listen for */ #define A_AAHEAR 27 /* Actions to do when anyone says LISTEN str */ #define A_AMHEAR 28 /* Actions to do when I say LISTEN str */ #define A_AHEAR 29 /* Actions to do when others say LISTEN str */ #define A_LAST 30 /* Date/time of last login (players only) */ #define A_QUEUEMAX 31 /* Max. # of entries obj has in the queue */ #define A_IDESC 32 /* Inside description (ENTER to get inside) */ #define A_ENTER 33 /* Invoker enter message */ #define A_OXENTER 34 /* Others enter message in dest */ #define A_AENTER 35 /* Enter action list */ #define A_ADESC 36 /* Describe action list */ #define A_ODESC 37 /* Others describe message */ #define A_RQUOTA 38 /* Relative object quota */ #define A_ACONNECT 39 /* Actions run when player connects */ #define A_ADISCONNECT 40 /* Actions run when player disconnects */ #define A_ALLOWANCE 41 /* Daily allowance, if diff from default */ #define A_LOCK 42 /* Object lock */ #define A_NAME 43 /* Object name */ #define A_COMMENT 44 /* Wizard-accessable comments */ #define A_USE 45 /* Invoker use message */ #define A_OUSE 46 /* Others use message */ #define A_SEMAPHORE 47 /* Semaphore control info */ #define A_TIMEOUT 48 /* Per-user disconnect timeout */ #define A_QUOTA 49 /* Absolute quota (to speed up @quota) */ #define A_LEAVE 50 /* Invoker leave message */ #define A_OLEAVE 51 /* Others leave message in src */ #define A_ALEAVE 52 /* Leave action list */ #define A_OENTER 53 /* Others enter message in src */ #define A_OXLEAVE 54 /* Others leave message in dest */ #define A_MOVE 55 /* Invoker move message */ #define A_OMOVE 56 /* Others move message */ #define A_AMOVE 57 /* Move action list */ #define A_ALIAS 58 /* Alias for player names */ #define A_LENTER 59 /* ENTER lock */ #define A_LLEAVE 60 /* LEAVE lock */ #define A_LPAGE 61 /* PAGE lock */ #define A_LUSE 62 /* USE lock */ #define A_LGIVE 63 /* Give lock (who may give me away?) */ #define A_EALIAS 64 /* Alternate names for ENTER */ #define A_LALIAS 65 /* Alternate names for LEAVE */ #define A_EFAIL 66 /* Invoker entry fail message */ #define A_OEFAIL 67 /* Others entry fail message */ #define A_AEFAIL 68 /* Entry fail action list */ #define A_LFAIL 69 /* Invoker leave fail message */ #define A_OLFAIL 70 /* Others leave fail message */ #define A_ALFAIL 71 /* Leave fail action list */ #define A_REJECT 72 /* Rejected page return message */ #define A_AWAY 73 /* Not_connected page return message */ #define A_IDLE 74 /* Success page return message */ #define A_UFAIL 75 /* Invoker use fail message */ #define A_OUFAIL 76 /* Others use fail message */ #define A_AUFAIL 77 /* Use fail action list */ #define A_PFAIL 78 /* Invoker page fail message */ #define A_TPORT 79 /* Invoker teleport message */ #define A_OTPORT 80 /* Others teleport message in src */ #define A_OXTPORT 81 /* Others teleport message in dst */ #define A_ATPORT 82 /* Teleport action list */ #define A_PRIVS 83 /* Individual permissions */ #define A_LOGINDATA 84 /* Recent login information */ #define A_LTPORT 85 /* Teleport lock (can others @tel to me?) */ #define A_LDROP 86 /* Drop lock (can I be dropped or @tel'ed) */ #define A_LRECEIVE 87 /* Receive lock (who may give me things?) */ #define A_LASTSITE 88 /* Last site logged in from, in cleartext */ #define A_INPREFIX 89 /* Prefix on incoming messages into objects */ #define A_PREFIX 90 /* Prefix used by exits/objects when audible */ #define A_INFILTER 91 /* Filter to zap incoming text into objects */ #define A_FILTER 92 /* Filter to zap text forwarded by audible. */ #define A_LLINK 93 /* Who may link to here */ #define A_LTELOUT 94 /* Who may teleport out from here */ #define A_FORWARDLIST 95 /* Recipients of AUDIBLE output */ #define A_MAILFOLDERS 96 /* @mail folders */ #define A_LUSER 97 /* Spare lock not referenced by server */ #define A_LPARENT 98 /* Who may @parent to me if PARENT_OK set */ #define A_LCONTROL 99 /* Who controls me if CONTROL_OK set */ #define A_VA 100 /* VA attribute (VB-VZ follow) */ // 126 unused #define A_LGET 127 /* Get lock (who may get stuff from me?) */ #define A_MFAIL 128 /* Mail rejected fail message */ #define A_GFAIL 129 /* Give fail message */ #define A_OGFAIL 130 /* Others give fail message */ #define A_AGFAIL 131 /* Give fail action */ #define A_RFAIL 132 /* Receive fail message */ #define A_ORFAIL 133 /* Others receive fail message */ #define A_ARFAIL 134 /* Receive fail action */ #define A_DFAIL 135 /* Drop fail message */ #define A_ODFAIL 136 /* Others drop fail message */ #define A_ADFAIL 137 /* Drop fail action */ #define A_TFAIL 138 /* Teleport (to) fail message */ #define A_OTFAIL 139 /* Others teleport (to) fail message */ #define A_ATFAIL 140 /* Teleport fail action */ #define A_TOFAIL 141 /* Teleport (from) fail message */ #define A_OTOFAIL 142 /* Others teleport (from) fail message */ #define A_ATOFAIL 143 /* Teleport (from) fail action */ #define A_LASTIP 144 /* Last IP logged in from */ // Optional WoD Realm descriptions. // #ifdef WOD_REALMS #define A_UMBRADESC 145 #define A_WRAITHDESC 146 #define A_FAEDESC 147 #define A_MATRIXDESC 148 #endif // WOD_REALMS // 149 - 197 unused #define A_CMDCHECK 198 // For @icmd. (From RhostMUSH) #define A_MONIKER 199 // Ansi-colored and/or accented name of object. #define A_LASTPAGE 200 /* Player last paged */ #define A_MAIL 201 /* Message echoed to sender */ #define A_AMAIL 202 /* Action taken when mail received */ #define A_SIGNATURE 203 /* Mail signature */ #define A_DAILY 204 /* Daily attribute to be executed */ #define A_MAILTO 205 /* Who is the mail to? */ #define A_MAILMSG 206 /* The mail message itself */ #define A_MAILSUB 207 /* The mail subject */ #define A_MAILCURF 208 /* The current @mail folder */ #define A_LSPEECH 209 /* Speechlocks */ #define A_PROGCMD 210 /* Command for execution by @prog */ #define A_MAILFLAGS 211 /* Flags for extended mail */ #define A_DESTROYER 212 /* Who is destroying this object? */ #define A_NEWOBJS 213 /* New object array */ #define A_SAYSTRING 214 // Replaces 'says,' #define A_SPEECHMOD 215 // Softcode to be applied to speech #define A_EXITVARDEST 216 /* Variable exit destination */ #define A_LCHOWN 217 /* ChownLock */ #define A_CREATED 218 // Date/time created #define A_MODIFIED 219 // Date/time last modified #define A_VRML_URL 220 /* URL of the VRML scene for this object */ #define A_HTDESC 221 /* HTML @desc */ // Added by D.Piper (del@doofer.org) 2000-APR // #define A_REASON 222 // Disconnect reason #ifdef GAME_DOOFERMUX #define A_REGINFO 223 // Registration Information #endif // GAME_DOOFERMUX #define A_CONNINFO 224 // Connection info: (total connected time, // longest connection last connection, total // connections, time of logout. #define A_LMAIL 225 // Lock who may @mail you #define A_LOPEN 226 // Lock for controlling OPEN_OK locations // 227 - 239 unused #define A_IDLETMOUT 240 /* Idle message timeout */ #define A_EXITFORMAT 241 #define A_CONFORMAT 242 #define A_NAMEFORMAT 243 #define A_DESCFORMAT 244 // 245 - 249 unused #ifdef REALITY_LVLS #define A_RLEVEL 250 #endif // 251 unused #define A_VLIST 252 #define A_LIST 253 #define A_STRUCT 254 #define A_TEMP 255 #define A_USER_START 256 // Start of user-named attributes. #define ATR_BUF_CHUNK 100 /* Min size to allocate for attribute buffer */ #define ATR_BUF_INCR 6 /* Max size of one attribute */ #endif // _ATTRS_H