#include <stdio.h> #include "db.h" #include "powers.h" #include "externs.h" static char *classnames[] ={ "Lamb", "Worker", "Peasant", "Adventurer", "Squire", "Guard", "Knight", "Leader", "Advisor", "Overlord", NULL }; char *short_classnames[]={ "Lamb", "Wrkr", "Psnt", "Adven", "Squir", "Guard", "Knght", "Leadr", "Advsr", "Ovrld", NULL }; static char *typenames[] ={ "Room", "Thing", "Exit", " 0x3", " 0x4", " 0x5", " 0x6", " 0x7", "Player" }; int get_class(OBJ *player) { if(Typeof(player) != TYPE_PLAYER) return(0); if(is_root(player)) return(CLASS_DIR); return(player->class); } char *class_to_name(int class) { if(class >= NUM_CLASSES || class < 0) return(NULL); return(classnames[class]); } char *short_class_to_name(int class) { return(short_classnames[class]); } int name_to_class(char *name) { int i; for(i = 0;classnames[i];i++) { if(!string_compare(name, classnames[i]) || !string_compare(name, short_classnames[i])) { return(i); } } return(-1); } char *type_to_name(int type) { if(type >= 0 && type < 9) return(typenames[type]); else return(NULL); } int class_to_list_pos(int type) { switch(type) { case CLASS_DIR: return(0); case CLASS_ADMIN: return(1); case CLASS_BUILDER: return(2); case CLASS_OFFICIAL: return(3); case CLASS_GUIDE: return(4); case CLASS_PCITIZEN: return(5); case CLASS_CITIZEN: return(6); case CLASS_GROUP: return(7); case CLASS_VISITOR: return(8); case CLASS_GUEST: return(9); default: return(8); } }