#ifndef COM_H #define COM_H /* Flag definitions */ #define COM_OFF 0x1 #define COM_DEFAULT 0x2 struct com_player_struct { OBJ *player; char *color; char *alias; char status; unsigned int flags; struct com_player_struct *next; }; struct com_struct { char *name; OBJ *owner; char *lock; char *join_msg; struct com_player_struct *plist; struct com_struct *next; }; typedef struct com_player_struct COM_P; typedef struct com_struct COM; extern COM *chanlist; #endif /* COM_H */