# This is the global runtime configuration file. If you change a setting # there is no need to recompile the server, but you must reboot it. # Lines beginning with a '#' are ignored. Blank lines are also ignored. # If there is an error with one of the configurations, it will be reported # to the error log file (run/logs/error). Be sure to check the log file # anytime you change a configuration. # There are additional configurations in the src/hdrs/config.h file. # If you change any of those, you will have to recompile the server. # The port the server will listen to for connections. inet_port 4224 # The root object's database reference number. root 1 # The name of the communications channels to which connection information # will be posted. # connect_channel - regular users' channel # adm_connect_channel - For administrators (reports hostnames, etc.) connect_channel Connections adm_connect_channel *connect # The name of the game server. maze_name TinyMAZE # If this is set to 1 players can type 'new' at the login screen to create # a character. If you don't like this set it to 0. Players can always be # created by wizards with the '@pcreate' command. auto_create 1 # The room number new players and guests are placed upon creation. player_start 0 guest_start 0 # The name of the currency in the game. currency_name Credit # How much wealth new players begin with. initial_wealth 0 # The default maximum number of objects a player can own. default_quota 20 # The default maximum number of channels a player can own. default_channel_quota 5 # The maximum number of guests that can be connected at once. # A value of 0 disables guest logins. max_guests 10 # The name and description guests are given. guest_prefix Guest guest_description Trash the newbie! # How often the database is saved (in seconds). dump_interval 1000 # How often a database check is performed. dbck_interval 600 # If the output buffer of a descriptor exceeds this, the output will # be flushed and they'll just see the tail end. max_output 16384 # If the input buffer of a descriptor exceeds this, this input will # be truncated. max_input 1024 # The maximum I/O throughput of the server in bytes per second. # A value of 0 disables the feature. max_server_io 0 # The maximum I/O throughput of each individual player in bytes per second. # A value of 0 disables the feature. max_player_io 4096 # The maximum number of simultaneous users. If this is set to 0, the # feature is disabled and there will be no limit. max_users 100 # The maximum number of commands a player can have in the queue at once. max_queue 100 # The main database filename. db_name db/mdb # The mail database filename. maildb_name db/maildb # The name of the file shown to players when the connect. connect_msg_file msgs/connect.txt # The name of the file shown to guests when the connect. guest_msg_file msgs/guest.txt # The name of the file shown to players when they quit a session. leave_msg_file msgs/leave.txt # How much it costs to use the '@announce' command. announce_cost 250 # The maximum number of characters allowed in a player's name. player_name_limit 32 # The maximum number of characters allowed in a player's alias. player_alias_limit 5 # The maximum age (in seconds) a read +mail message can be. # A value of 0 disables auto-deletion. max_mail_age 2592000 # The time interval (in seconds) at which +mail messages are checked # for auto-deletion. old_mail_interval 1800 # The amount of time a guest or an unconnected player can remain idle # before being booted from the game. idle_boot_time 1800