/* command.h - declarations used by the command processor */ /* $Id: command.h,v 1.41 2002/08/28 15:24:07 rmg Exp $ */ #include "copyright.h" #ifndef __COMMAND_H #define __COMMAND_H #define CMD_NO_ARG(name) \ extern void FDECL(name, (dbref, dbref, int)) #define CMD_ONE_ARG(name) \ extern void FDECL(name, (dbref, dbref, int, char *)) #define CMD_ONE_ARG_CMDARG(name) \ extern void FDECL(name, (dbref, dbref, int, char *, char *[], int)) #define CMD_TWO_ARG(name) \ extern void FDECL(name, (dbref, dbref, int, char *, char *)) #define CMD_TWO_ARG_CMDARG(name) \ extern void FDECL(name, (dbref, dbref, int, char *, char *, char*[], int)) #define CMD_TWO_ARG_ARGV(name) \ extern void FDECL(name, (dbref, dbref, int, char *, char *[], int)) #define CMD_TWO_ARG_ARGV_CMDARG(name) \ extern void FDECL(name, (dbref, dbref, int, char *, char *[], int, char*[], int)) /* Command function handlers */ CMD_ONE_ARG_CMDARG(do_apply_marked); /* Apply command to marked objects */ CMD_TWO_ARG(do_admin); /* Change config parameters */ CMD_TWO_ARG(do_alias); /* Change the alias of something */ CMD_TWO_ARG(do_attribute); /* Manage user-named attributes */ CMD_ONE_ARG(do_boot); /* Force-disconnect a player */ CMD_TWO_ARG(do_chown); /* Change object or attribute owner */ CMD_TWO_ARG(do_chownall); /* Give away all of someone's objs */ CMD_TWO_ARG(do_chzone); /* Change an object's zone. */ CMD_TWO_ARG(do_clone); /* Create a copy of an object */ CMD_NO_ARG(do_comment); /* Ignore argument and do nothing */ CMD_TWO_ARG_ARGV(do_cpattr); /* Copy attributes */ CMD_TWO_ARG(do_create); /* Create a new object */ CMD_TWO_ARG(do_cron); /* Add a new cron entry */ CMD_ONE_ARG(do_crondel); /* Delete cron entries */ CMD_ONE_ARG(do_crontab); /* List out cron entries */ CMD_ONE_ARG(do_cut); /* Truncate contents or exits list */ CMD_NO_ARG(do_dbck); /* Consistency check */ CMD_TWO_ARG(do_decomp); /* Show commands to recreate obj */ CMD_ONE_ARG(do_destroy); /* Destroy an object */ CMD_TWO_ARG_ARGV(do_dig); /* Dig a new room */ CMD_ONE_ARG(do_doing); /* Set doing string in WHO report */ CMD_TWO_ARG_CMDARG(do_dolist); /* Iterate command on list members */ CMD_ONE_ARG(do_drop); /* Drop an object */ CMD_NO_ARG(do_dump); /* Dump the database */ CMD_TWO_ARG_ARGV(do_edit); /* Edit one or more attributes */ CMD_ONE_ARG(do_enter); /* Enter an object */ CMD_ONE_ARG(do_entrances); /* List exits and links to loc */ CMD_ONE_ARG(do_eval); /* Like @@ comment, but takes an arg */ CMD_ONE_ARG(do_examine); /* Examine an object */ CMD_ONE_ARG(do_find); /* Search for name in database */ CMD_TWO_ARG(do_fixdb); /* Database repair functions */ CMD_ONE_ARG(do_floaters); /* Display floating rooms */ CMD_TWO_ARG_CMDARG(do_force); /* Force someone to do something */ CMD_ONE_ARG_CMDARG(do_force_prefixed); /* #<num> <cmd> variant of FORCE */ CMD_ONE_ARG(do_freelist); /* Move obj to head of freelist */ CMD_TWO_ARG(do_function); /* Make user-def global function */ CMD_ONE_ARG(do_get); /* Get an object */ CMD_TWO_ARG(do_give); /* Give something away */ CMD_ONE_ARG(do_global); /* Enable/disable global flags */ CMD_ONE_ARG(do_halt); /* Remove commands from the queue */ CMD_NO_ARG(do_hashresize); /* Resize the hash tables */ CMD_TWO_ARG(do_hook); /* Command hooks */ CMD_ONE_ARG(do_help); /* Print info from help files */ CMD_NO_ARG(do_inventory); /* Print what I am carrying */ CMD_TWO_ARG(do_prog); /* Interactive input */ CMD_ONE_ARG(do_quitprog); /* Quits @prog */ CMD_TWO_ARG(do_kill); /* Kill something */ CMD_ONE_ARG(do_last); /* Get recent login info */ CMD_NO_ARG(do_leave); /* Leave the current object */ CMD_TWO_ARG(do_link); /* Set home, dropto, or dest */ CMD_ONE_ARG(do_list); /* List contents of internal tables */ CMD_ONE_ARG(do_list_file); /* List contents of message files */ CMD_TWO_ARG(do_lock); /* Set a lock on an object */ CMD_ONE_ARG(do_look); /* Look here or at something */ CMD_NO_ARG(do_markall); /* Mark or unmark all objects */ CMD_ONE_ARG(do_motd); /* Set/list MOTD messages */ CMD_ONE_ARG(do_move); /* Move about using exits */ CMD_TWO_ARG_ARGV(do_mvattr); /* Move attributes on object */ CMD_TWO_ARG(do_name); /* Change the name of something */ CMD_TWO_ARG(do_newpassword); /* Change passwords */ CMD_TWO_ARG(do_notify); /* Notify or drain semaphore */ CMD_TWO_ARG_ARGV(do_open); /* Open an exit */ CMD_TWO_ARG(do_page); /* Send message to faraway player */ CMD_TWO_ARG(do_parent); /* Set parent field */ CMD_TWO_ARG(do_password); /* Change my password */ CMD_TWO_ARG(do_pcreate); /* Create new characters */ CMD_TWO_ARG(do_pemit); /* Messages to specific player */ CMD_ONE_ARG(do_poor); /* Reduce wealth of all players */ CMD_TWO_ARG(do_power); /* Sets powers */ CMD_ONE_ARG(do_ps); /* List contents of queue */ CMD_ONE_ARG(do_queue); /* Force queue processing */ CMD_TWO_ARG(do_quota); /* Set or display quotas */ CMD_NO_ARG(do_readcache); /* Reread text file cache */ CMD_TWO_ARG(do_redirect); /* Redirect output */ CMD_TWO_ARG(do_reference); /* Manipulate nrefs */ CMD_NO_ARG(do_restart); /* Restart the game. */ CMD_ONE_ARG(do_say); /* Messages to all */ CMD_NO_ARG(do_score); /* Display my wealth */ CMD_ONE_ARG(do_search); /* Search for objs matching criteria */ CMD_TWO_ARG(do_set); /* Set flags or attributes */ CMD_TWO_ARG(do_setattr); /* Set object attribute */ CMD_TWO_ARG(do_setvattr); /* Set variable attribute */ CMD_ONE_ARG(do_shutdown); /* Stop the game */ CMD_ONE_ARG(do_stats); /* Display object type breakdown */ CMD_ONE_ARG(do_sweep); /* Check for listeners */ CMD_TWO_ARG_ARGV_CMDARG(do_switch); /* Execute cmd based on match */ CMD_TWO_ARG(do_teleport); /* Teleport elsewhere */ CMD_ONE_ARG(do_think); /* Think command */ CMD_NO_ARG(do_timecheck); /* Check time used by objects */ CMD_ONE_ARG(do_timewarp); /* Warp various timers */ CMD_TWO_ARG(do_toad); /* Turn a tinyjerk into a tinytoad */ CMD_TWO_ARG_ARGV(do_trigger); /* Trigger an attribute */ CMD_ONE_ARG(do_unlock); /* Remove a lock from an object */ CMD_ONE_ARG(do_unlink); /* Unlink exit or remove dropto */ CMD_ONE_ARG(do_use); /* Use object */ CMD_NO_ARG(do_version); /* List MUSH version number */ CMD_TWO_ARG_ARGV(do_verb); /* Execute a user-created verb */ CMD_TWO_ARG_CMDARG(do_wait); /* Perform command after a wait */ CMD_ONE_ARG(do_wipe); /* Mass-remove attrs from obj */ CMD_TWO_ARG(do_addcommand); /* Add or replace a global command */ CMD_TWO_ARG(do_delcommand); /* Delete an added global command */ CMD_ONE_ARG(do_listcommands); /* List added global commands */ CMD_TWO_ARG(do_logwrite); /* Write to the logfile */ CMD_NO_ARG(do_logrotate); /* Rotate the logfile */ CMD_NO_ARG(do_sql_connect); /* Create a SQL db connection */ CMD_ONE_ARG(do_sql); /* Execute a SQL command */ typedef struct addedentry ADDENT; struct addedentry { dbref thing; int atr; char *name; struct addedentry *next; }; typedef struct cmdentry CMDENT; struct cmdentry { char *cmdname; NAMETAB *switches; int perms; int extra; int callseq; /* int (*modperms)(); */ HOOKENT *userperms; HOOKENT *pre_hook; HOOKENT *post_hook; union { void (*handler)(); ADDENT *added; } info; }; /* Command handler call conventions */ #define CS_NO_ARGS 0x00000 /* No arguments */ #define CS_ONE_ARG 0x00001 /* One argument */ #define CS_TWO_ARG 0x00002 /* Two arguments */ #define CS_NARG_MASK 0x00003 /* Argument count mask */ #define CS_ARGV 0x00004 /* ARG2 is in ARGV form */ #define CS_INTERP 0x00010 /* Interpret ARG2 if 2 args, ARG1 if 1 */ #define CS_NOINTERP 0x00020 /* Never interp ARG2 if 2 or ARG1 if 1 */ #define CS_CAUSE 0x00040 /* Pass cause to old command handler */ #define CS_UNPARSE 0x00080 /* Pass unparsed cmd to old-style handler */ #define CS_CMDARG 0x00100 /* Pass in given command args */ #define CS_STRIP 0x00200 /* Strip braces even when not interpreting */ #define CS_STRIP_AROUND 0x00400 /* Strip braces around entire string only */ #define CS_ADDED 0x00800 /* Command has been added by @addcommand */ #define CS_LEADIN 0x01000 /* Command is a single-letter lead-in */ #define CS_PRESERVE 0x02000 /* For hooks, preserve global registers */ #define CS_NOSQUISH 0x04000 /* Do not space-compress */ #define CS_FUNCTION 0x08000 /* Can call with command() */ #define CS_ACTOR 0x10000 /* @addcommand executed by player, not obj */ /* Command permission flags */ #define CA_PUBLIC 0x00000000 /* No access restrictions */ #define CA_GOD 0x00000001 /* GOD only... */ #define CA_WIZARD 0x00000002 /* Wizards only */ #define CA_BUILDER 0x00000004 /* Builders only */ #define CA_IMMORTAL 0x00000008 /* Immortals only */ #define CA_STAFF 0x00000010 /* Must have STAFF flag */ #define CA_HEAD 0x00000020 /* Must have HEAD flag */ #define CA_SQL_OK 0x00000040 /* Must have SQL_OK power */ #define CA_ADMIN 0x00000080 /* Wizard or royal */ #define CA_ISPRIV_MASK (CA_GOD|CA_WIZARD|CA_BUILDER|CA_IMMORTAL|CA_STAFF|CA_HEAD|CA_ADMIN|CA_SQL_OK) #define CA_NO_HAVEN 0x00000100 /* Not by HAVEN players */ #define CA_NO_ROBOT 0x00000200 /* Not by ROBOT players */ #define CA_NO_SLAVE 0x00000400 /* Not by SLAVE players */ #define CA_NO_SUSPECT 0x00000800 /* Not by SUSPECT players */ #define CA_NO_GUEST 0x00001000 /* Not by GUEST players */ #define CA_ISNOT_MASK (CA_NO_HAVEN|CA_NO_ROBOT|CA_NO_SLAVE|CA_NO_SUSPECT|CA_NO_GUEST) #define CA_MARKER0 0x00002000 #define CA_MARKER1 0x00004000 #define CA_MARKER2 0x00008000 #define CA_MARKER3 0x00010000 #define CA_MARKER4 0x00020000 #define CA_MARKER5 0x00040000 #define CA_MARKER6 0x00080000 #define CA_MARKER7 0x00100000 #define CA_MARKER8 0x00200000 #define CA_MARKER9 0x00400000 #define CA_MARKER_MASK (CA_MARKER0|CA_MARKER1|CA_MARKER2|CA_MARKER3|CA_MARKER4|CA_MARKER5|CA_MARKER6|CA_MARKER7|CA_MARKER8|CA_MARKER9) #define CA_GBL_BUILD 0x00800000 /* Requires the global BUILDING flag */ #define CA_GBL_INTERP 0x01000000 /* Requires the global INTERP flag */ #define CA_DISABLED 0x02000000 /* Command completely disabled */ #define CA_STATIC 0x04000000 /* Cannot be changed at runtime */ #define CA_NO_DECOMP 0x08000000 /* Don't include in @decompile */ #define CA_LOCATION 0x10000000 /* Invoker must have location */ #define CA_CONTENTS 0x20000000 /* Invoker must have contents */ #define CA_PLAYER 0x40000000 /* Invoker must be a player */ #define CF_DARK 0x80000000 /* Command doesn't show up in list */ #define SW_MULTIPLE 0x80000000 /* This sw may be spec'd w/others */ #define SW_GOT_UNIQUE 0x40000000 /* Already have a unique option */ #define SW_NOEVAL 0x20000000 /* Don't parse args before calling * handler */ /* (typically via a switch alias) */ /* #define Check_Cmd_Access(p,c,a,n) \ (check_access(p,(c)->perms) && \ (!((c)->xperms) || check_mod_access(p,(c)->xperms)) && \ (!((c)->userperms) || check_userdef_access(p,(c)->userperms,a,n) || God(p))) */ #define Check_Cmd_Access(p,c,a,n) \ (check_access(p,(c)->perms) && \ (!((c)->userperms) || check_userdef_access(p,(c)->userperms,a,n) || God(p))) extern int FDECL(check_userdef_access, (dbref, HOOKENT *, char *[], int)); extern char * FDECL(process_command, (dbref, dbref, int, char *, char *[], int)); #endif /* __COMMAND_H */