tinymush-3.1p1/game/backups/
tinymush-3.1p1/game/bin/
tinymush-3.1p1/game/data/
tinymush-3.1p1/game/modules/
tinymush-3.1p1/game/modules/old/
tinymush-3.1p1/src/modules/comsys/
tinymush-3.1p1/src/modules/hello/
tinymush-3.1p1/src/modules/mail/
tinymush-3.1p1/src/tools/
& help
  This is the MUSH online help facility for wizard commands and topics.
  The information provided by this command is generally not useful for
  anyone other than wizards and game maintainers, as the features described
  here are only accessible to characters whose WIZARD bit is set, or to those
  who have access to the directory where the MUSH data files reside.
 
  Syntax of help command:
     wizhelp [<command/topic>]
 
  To get a list of MUSH wizard topics:
     wizhelp topics
 
  To get a list of MUSH wizard commands:
     wizhelp commands
 
  See also: help.
 
& commands
  Help is available for the following MUSH commands:
 
  CD             DOING          slay           WHO            wizhelp
 
  @addcommand    @admin         @apply_marked  @attribute     @boot
  @chownall      @cut           @dbck          @delcommand    @destroy       
  @disable       @doing         @dump          @enable        @fixdb         
  @freelist      @function      @hashresize    @hook          @kick          
  @list          @listcommands  @list_file     @log           @logrotate
  @mark          @mark_all      @motd          @newpassword   @pcreate       
  @poor          @purge         @quota         @readcache     @restart
  @shutdown      @sqlconnect    @sqldisconnect @timecheck     @startslave
  @timewarp      @toad          @wall
 
  @allowance     @comment       @timeout
 
& topics
  Help available on the following Topics:
 
  CAUTIONS         CONFIG PARAMETERS  DEBUG FEATURES     FILES
  FLAGS            INHERITANCE        LOGGING            MASTER ROOM 
  PERMISSIONS      SEARCH CRITERIA    SITE LISTS
 
& FLAGS
  Topic: FLAGS
 
  The MUSH server contains several internal flags, which are used to make
  various processes more efficient. These flags are not visible to anyone
  other than God, and should not be directly set. They are:

    Has_Daily         Has_Darklock       Has_Forwardlist
    Has_Listen        Has_Redirect       Has_Startup
    Player_Mails
 
  You should ignore the presence of these flags; they are used solely
  for server-internal purposes.
 
& slay
  Command: slay <player/object>
  Kills the indicated player or object without paying any insurance to the
  victim.  It should be used in places where suicide should not be rewarded.
  See also: kill, IMMORTAL.

& WHO
  Command: WHO <prefix>
 
  The WHO command returns miscellaneous information about connected players.
  It returns the player name, connect time, idle time, and player flags just
  like the player WHO command (which is available as the DOING command), but
  returns the following information in place of the player's Doing string:
 
     Status flags - Located between the Idle and Room fields. See
                    'wizhelp DOING' for a list of possibilities.
 
     Room         - The room that the player is in.
 
     Commands     - The number of commands that the player has entered during
                    this session (not counting machine commands).
 
     Host flags   - Located between the Commands and Host fields:
                    F(forbidden), R(registration), +(suspect).
 
     Host         - The Internet host name or address from where the player
                    has connected.
 
  See also: SESSION, DOING.
 
& DOING
  Command: DOING <prefix>
 
  This command is very similar to the mortal WHO command (the wizard WHO
  command returns different information).  When run by a wizard, the DOING
  command reports additional information about the player in the form of flag
  letters between the idle time and the players' Doing string.  The following
  letters may be present:
 
  D - Player is set DARK.
  d - Player is not shown on the WHO list because they have been idle for
      longer than the default inactivity timeout and the idle_wiz_dark
      configuration parameter has been turned on. (only if not D)
  U - Player is set UNFINDABLE.
  u - Player is in an UNFINDABLE location (only if not U).
  + - Player is set SUSPECT.
 
  See also: SESSION, WHO, DARK, UNFINDABLE, SUSPECT, idle_wiz_dark.
 
& CD
  Command: cd <name> <password>
 
  This command is used in place of 'connect' at the connection screen,
  and allows wizards to connect DARK.
 
& wizhelp
  Command: wizhelp <topic>
  Displays information from the wizard help file.  The information is
  typically of use only to wizards and/or the game maintainer.
  See also: the source code.
 
& @addcommand
 
  Command: @addcommand[/preserve] <command name>=<thing>/<attribute>
 
  This command adds a softcoded command to the MUSH's built-in command
  table. If <name> already exists as a built-in command, such as 'look'
  or 'WHO', it will actually replace the functionality of that command,
  and all aliases that currently point to it.
 
  Basically, this is exactly like setting an ordinary $-command on
  <thing>, except the command matching occurs at the same time that
  normal built-in commands are matched, and thus can override a
  standard built-in command. <thing> does the execution of any action,
  unless the /preserve switch is specified and the object who entered
  the command is not God, in which case the object executes the
  content's of <thing>'s <attribute>. The 'regexp' and 'case'
  attribute flags are respected, though note that the command
  itself gets automatically lower-cased, so the 'case' attribute
  flag is only useful against the command's arguments.
 
  Continued in 'help @addcommand2'.
 
& @addcommand2
  
  For example, if an @addcommand is done for 'look', the aliases 'l', 'lo',
  and 'loo', and the main command 'look' will all point to the specified
  softcoded command. The original command will be accessible via
  '__<command>', in this case '__look'.
 
  Example:
 
  > &LOOK global = $look: say I looked here!
  > &LOOK_WITH_ARG global = $look *: say I looked at %0!
  > &LOOK_OUTSIDE global = $look/outside *: say I looked outside at %0!
  > @addcommand/preserve look=global look
  > @addcommand/preserve look=global/look_with_arg
  > @addcommand/preserve look=global/look_outside
 
  Continued in 'help @addcommand3'.
 
& @addcommand3
 
  Yes, you can specify more than one attribute to go with <name>. When you
  type 'look' or 'look sofa', the game will execute all attributes that
  match what you have typed in. Aliases like 'l' are expanded to 'look' so
  you don't have to worry about those when you take command matching into
  consideration. If none of the attributes attached match (the attribute
  *must* begin with $<name> in order to match at all!), no output will
  be generated.
 
  Another use is to speed up use of a particular global command. Just use
  @addcommand to add it to the built-in list, and it will be looked up
  much faster.
 
  This command only takes one possible switch:
    /preserve  - Execute as the invoker, not as the object containing the
                 @addcommand'd attribute.
 
  See also: @delcommand, @listcommands.
 
& @delcommand
  Command: @delcommand <name>[=<thing>/<attribute>]
  Deletes a command added by @addcommand. With only <name> specified, deletes
  all added commands under <name>. When you specify <thing> and <attribute>,
  it only deletes that specific entry. If the command or commands you are
  deleting had replaced a built-in command, the built-in command and all
  aliases are restored to their normal names and actions.
 
  See also: @addcommand, @listcommands.
 
& @admin
  Command: @admin <param>=<value>
  Sets a TinyMUSH configuration parameter to the indicated value.
  Type 'wizhelp config parameters' for a list of the config parameters that
  may be set.

& @apply_marked
  Command: @apply_marked <command>
 
  Performs <command> once for each object in the database that has been
  marked via @mark or @mark_all, substituting the characters ## for the
  object number of the marked object.  The command is performed by the
  player invoking the @apply_marked command, not by the marked object.
  This command may only be used when database cleaning is disabled
  (via @disable cleaning), as cleaning uses marking to check connectivity.
 
  See also: @mark, @mark_all.
 
& @attribute
  Command: @attribute[/<switch>] <attrib>[=<value>]
 
  Performs operations on user-named attributes depending on the switch used.
  The following switches are available:
 
     /access   - Changes the access to the named attribute.  <value> is a
                 space-separated list of permissions to add or remove from
                 the attribute's access permissions.  For a list of
                 possible permissions, see 'wizhelp attribute permissions'.
     /delete   - Removes the named attribute from the attribute table.
                 This switch does not remove instances of the attribute from
                 objects, and any that remain will be renamed to the 
                 user-named attribute that re-uses the attribute number
                 of the deleted attribute.
     /info     - Prints flags globally associated with that attribute
                 (similar to the output of '@list user_attributes').
     /rename   - Changes the name of the named attribute to <value>.
 
  Note that changes to user-named attributes performed by this command
  are permanent and do not need to be performed each time the MUSH is
  restarted.
 
& attribute permissions

  See 'help attribute flags'.

& attribute defaults
 
Topic: ATTRIBUTE DEFAULTS
  
"Attribute defaults" apply to attributes with the global attribute flag
"default". This includes built-in attributes of the format attr/oattr
(such as @desc, @odesc, @succ, and @osucc). The attribute, if set on the
"attribute default object", is used as a "template" for formatting
the attribute when it is used "normally" (i.e., from a 'look',
movement, or other command that invokes it, not from a function
call such as get() or other such uses). It also applies to @conformat,
@exitformat, and @nameformat, when invoked on a "look".
  
The attribute on the default object is evaluated, just as if it were set
on the calling object, with %0 as the normally-evaluated attribute on the
calling object (or as null, if the attribute does not exist on the calling
object).
 
This behavior can be used to enforce "standards" for attributes such as
@desc and @conformat across an entire MUSH, without requiring universal
parenting of objects and forcing builders to follow unusual attribute
naming schemes. Objects with the FREE flag ignore attribute defaults. 
 
Continued in 'wizhelp attribute defaults2'.
 
& attribute defaults2
 
Examples:
 
  > @desc here=Test
  > look
  Limbo(#0R)
  Test
 
  > @admin room_attr_defaults=2
  > @desc #2 = --%r%0%r--
  > look
  Limbo(#0R)
  --
  Test
  --
 
See also: exit_attr_defaults, player_attr_defaults, room_attr_defaults,
          thing_attr_defaults
 
& @boot
  Command: @boot[/<switches>] <player>
  Severs the named player's connection to the game.  The player is given a
  notice that they have been booted.  If the player is connected to the game
  more than once, then all connections to that player are severed.
 
  The following switches are available:
    /quiet - Don't give the booted player any special notice.
    /port  - Disconnects only a specific port (port numbers may be obtained
             from the SESSION command).  In this case <player> must be a
             number.
  See also: @destroy, @toad, SESSION.
 
& @chown
  See 'help @chown'.
 
& @chownall
  Command: @chownall[/nostrip] <victim>[=<recipient>]
 
  Changes the ownership of all of the victim's objects, rooms, and exits to
  the indicated recipient (or to the wizard performing the @chownall if
  no recipient is specified).
 
  All objects, rooms, and exits are set HALT, and have special flags and
  powers stripped from them. The /nostrip flag, when used by God,
  preserves all special flags and powers; if used by anyone else, it
  preserves everything except for the WIZARD flag, and powers.
 
  See also: @chown, stripped_flags.
 
& @cut
  Command: @cut <object/exit>
  Cuts off the object or exit list for the current location at the indicated
  object or exit by setting [next(thing)] to NOTHING.  Objects or exits that
  follow in the chain are not moved or otherwise changed, and are only
  accessible by object number.  This command is intended for performing
  database repair, and should be used only with extreme caution.

& @dbck
  Command: @dbck
  Performs a scan of the database looking for inconsistencies in the object
  chains, disconnected rooms, rooms waiting to be destroyed, and problems in
  the object free list.  Problems that are found are reported to the log
  file, disconnected rooms are reported to their owners, and players are
  credited for rooms destroyed.  Database checks are automatically run
  periodically, so there is usually no need to use this command.
  See also: @admin, @disable, @enable, @list, @purge.

& @disable
  Command: @disable <option>
  Turns off the indicated MUSH runtime parameter.  The following parameters
  may be turned off:
    building      - Allows players to use the building commands.
    checkpointing - Enables periodic database checkpoint dumping.
    cleaning      - Enables periodic scanning of the database for rooms
                    to be destroyed.
    dequeueing    - Allows commands to be removed from the queue and
                    executed.
    idlechecking  - Enables periodic checking for and booting of idle
                    players.
    interpret     - Enables execution of commands that place commands
                    on the queue.
    local_rwho    - Enables the RWHO command for querying a remote RWHO
                    server.
    logins        - Allows nonwizard players to connect to their characters.
    transmit_rwho - Enables transmission of player data to a remote RWHO
                    server.
  These parameters are all enabled by default.
  See also: @enable, @list.

& @dump
  Command: @dump[/<switches>]
 
  Writes a checkpoint dump of the database to disk.  Checkpoint dumps are
  automatically performed periodically, so there is usually no need to use
  this command.  Switches may be used to either dump just the structure
  portion of the database to a flat file, or to ensure that all changes to
  the text database are written out to disk.  The default is to write out
  both files.
 
  The following options are available:
 
     flatfile   - Dump a flat file. This is a "hot backup".
     structure  - Dump the structure portion of the database to a flat file
                  (the "numeric database").
     text       - Ensure that all changes to the text portion of the
                  database are written out to disk (the "string database",
                  or "GDBM database").
   
  See also: @admin, @disable, @enable, @list, @shutdown.
 
& @enable
  Command: @enable <option>
  Turns on the indicated MUSH runtime parameter.  The following parameters
  may be turned on:
    building      - Allows players to use the building commands.
    checkpointing - Enables periodic database checkpoint dumping.
    cleaning      - Enables periodic scanning of the database for rooms
                    to be destroyed.
    dequeueing    - Allows commands to be removed from the queue and
                    executed.
    idlechecking  - Enables periodic checking for and booting of idle
                    players.
    interpret     - Enables execution of commands that place commands
                    on the queue.
    local_rwho    - Enables the RWHO command for querying a remote RWHO
                    server.
    logins        - Allows nonwizard players to connect to their characters.
    transmit_rwho - Enables transmission of player data to a remote RWHO
                    server.
  These parameters are all enabled by default.
  See also: @disable, @list.

& @fixdb
  Command: @fixdb[/<switch>] <object>=<value>
  This command directly edits the database structure according to the
  switch specified.  As such, it is possible to produce database
  inconsistencies that can hang or crash the server.  This command should
  be used with extreme caution.
 
  The following switches are available:
     contents     - Sets the contents pointer of <object> to <value>
     exits        - Sets the exits pointer of <object> to <value>
     location     - Sets the location pointer of <object> to <value>
     next         - Sets the next pointer of <object> to <value>
     owner        - Sets the owner of <object> to <value>
     pennies      - Sets the value or wealth of <object> to <value>
     rename       - Renames <object> to <value>

& @freelist
  Command: @freelist <dbref>
 
  This command puts a garbage object, specified by <dbref>, at the head
  of the object freelist; this means that the next object to be created
  will have that dbref. This is only good until the next database cleaning
  (automatic or by the @dbck command).
 
& @function
  Command: @function[/<switches>] <function>=<object>/<attr>
 
  This command creates a global function named <function>.  When invoked,
  the arguments to the function are loaded into %0-%9, the <attr> attribute
  from <object> is fetched, and substitution is performed on the resulting
  text.  The result of that substitution is returned as the function result.
 
  If the /privileged switch is given, then the function is evaluated as if
  the evaluation were being performed by the object on which it is stored,
  instead of as if it were being performed by the invoker of the function.
  This may be used to allow access to information normally available only
  to wizards.
 
  If the /preserve switch is given, then a 'local' copy of the r-registers
  is kept for the global function -- making this the equivalent of ulocal()
  rather than u() -- allowing r-registers to be used in global functions
  without concerns about local use of r-registers by the calling function.
 
  Continued in 'wizhelp @function2'.
 
& @function2
 
  If the /noeval switch is given, the arguments to the function are not
  evaluated prior to being passed. For example:
 
    > &FOO #10 = Zero - %0, One - %1
    > @function foo_eval = #10/foo
    > @function/noeval foo_noeval = #10/foo
 
    > say foo_eval(add(1,2),sub(5,4))
    You say "Zero - 3, One - 1"
    > say foo_noeval(add(1,2),sub(5,4))
    You say "Zero - add(1,2), One - sub(5,4)"
    > say foo_eval([add(1,2)],[sub(5,4)])
    You say "Zero - 3, One - 1"
    > say foo_noeval([add(1,2)],[sub(5,4)])
    You say "Zero - [add(1,2)], One - [sub(5,4)]"
   
    > &FOO #10 = Zero - [s(%0)], One - [s(%1)]
    > say foo_noeval([add(1,2)],[sub(5,4)])
    You say "Zero - 3, One - 1"
    
  Continued in 'wizhelp @function3'.
 
& @function3
 
  The function definitions created by @function are not stored in the
  database so they need to be re-created each time the MUSH is started.
  It is recommended that the Startup attribute for player #1 include code
  to set up all global functions.
 
  Function definitions may not be removed (aside from shutting down and
  restarting the MUSH, but they may be redefined so that they point to an
  unused attribute.  This command may normally only be invoked by God.
 
& @hashresize
  Command: @hashresize
 
  This God-only command dynamically resizes a number of the MUSH's internal
  hash tables. Type '@list hash' before and after to see the changes.
 
  The size of the hash tables is determined automatically at startup time.
  However, if something changes substantially -- you have done a @dbclean,
  you have added a number of comsys channels, and so forth -- you may find
  that this command is useful. It's safe to make this a @daily thing; the
  resizing will only be done if it's useful.
 
& @hook
  Command: @hook[/<switch>] [<command>[=<object>/<attribute>]]
 
  "Command hooks" are function evaluations that occur before or after
  a given built-in command is executed. This command allows the hooks
  to be specified in the form of an object/attribute pair; the contents
  of the specified attribute, at the time the hooked command is executed,
  will be evaluated.
  
  '@hook <command>' shows the hooks associated with <command>. For 
  example, '@hook @create' shows the hooks associated with @create.
 
  '@hook/before <command>=<object>/<attribute>' specifies a hook to be
  executed before the given command.
 
  '@hook/after <command>=<object>/<attribute>' specifies a hook to be
  executed after the given command.
 
  Continued in 'wizhelp @hook2'.
 
& @hook2
 
  '@hook/permit <command>=<object><attribute>' specifies that this
  command has user-defined permissions. This means that this hook
  is evaluated prior to running the command. If it returns a boolean
  true result, the user (considered the enactor) has permission to
  run the command, and the command is executed (together with the
  'before' and 'after' hooks, if appropriate). If it returns a
  boolean false result, the user receives a 'Permission denied.'
  message. Note that the command can still have additional regular
  permissions; for instance, a command may be defined as 'no_slave'
  (via the 'access' configuration parameter) and still have
  additional conditions placed upon it via a permission hook.
  The user must pass BOTH checks in order to run the command.
 
  '@hook/before <command>', '@hook/after <command>', and
  '@hook/permit <command>' delete those respective hooks.
 
  Continued in 'wizhelp @hook3'.
 
& @hook3
 
  '@hook/nopreserve <command>' makes it so that the global registers
  (r-registers) will not be preserved when 'before' and 'after' hooks
  for that command are executed. This is the default state.
 
  '@hook/preserve <command>' makes it so that the global registers
  will be preserved when 'before' and 'after' hooks for that command
  are executed. While this is more convenient for code, it is also
  less efficient. 'permit' hooks always preserve global registers.
 
  If you want hooks to be executed before and/or after players move
  through all exits (both local and master room exits), set the hooks
  for the 'goto' command.
 
  This command is normally restricted to God. Hooks should be the
  first things in the @startup on the God character, assuming you
  want them to take effect immediately when the server is started.
 
  Continued in 'wizhelp @hook4'.
 
& @hook4
 
  Example:
 
    > &BEFORE_HOOK #10=[pemit(%#,Before)]
    > &AFTER_HOOK #10=[pemit(%#,After)]
    > @hook/before @create=#10/BEFORE_HOOK
    > @hook/after @create=#10/AFTER_HOOK
    > @create foo
    Before
    foo created as object #51
    After
 
  Continued in 'wizhelp @hook5'.
 
& @hook5
 
  Example:
 
    > &BEFORE_HOOK #10=[pemit(%#,Before - [setr(0,Set)])]
    > &AFTER_HOOK #10=[pemit(%#,After - %q0)]
    > @hook/before @pemit=#10/BEFORE_HOOK
    > @hook/after @pemit=#10/AFTER_HOOK
    > @pemit me=Test - %q0 - [setr(0,Reset)]
    Before - Set
    Test - Set - Reset
    After - Reset
    > @hook/preserve @pemit
    > @pemit me=Test - %q0 - [setr(0,Reset)]
    Before - Set
    Test -  - Reset
    After - Reset
 
  Continued in 'wizhelp @hook6'.
 
& @hook6
 
  Example:
 
    > &PERMIT_HOOK #10=[eq(strlen(%N),6)]
    > @hook/permit @pemit=#10/PERMIT_HOOK
 
    > @name me=Zod
    > @pemit me=Test
    Permission denied.
 
    > @name me=Wizard
    > @pemit me=Test
    Test
 
& @kick
  Command: @kick <count>
  Immediately executes the first <count> commands from the top of the queue.
  See also: @disable, @enable, @timewarp.

& @list
  Command: @list [<option>]
 
  Lists information from internal databases.  Information is available
  about the following options:
 
	allocations		attr_permissions	attributes
	attr_types		bad_names		buffers	
	cache			commands		config_permissions
	config_read_perms	costs			db_stats
	default_flags		flags			func_permissions
	functions		globals			hashstats
	logging			memory			options
	params			permissions		powers
	process			site_information	switches
	textfiles		user_attributes
 
  Type 'wizhelp @list <option>' for help with a particular option.
 
& @list allocations
  Command: @list allocations
  This command lists the usage statistics for the internal buffer pools.
  For each buffer pool, the following information is listed:
    Size   - The size of a buffer, in characters.
    InUse  - The number of buffers presently allocated from the pool.
    Total  - The total number of buffers currently in the pool.
    Allocs - The total number of buffers ever allocated from the pool.
    Lost   - The number of buffers lost due to buffer header corruption.
 
  Information is reported for the following pools:
    Lbufs    - Large buffers, used when handling data input by the user,
               object attributes, the results of interpreting commands, and
               many other places.
    Mbufs    - Medium-sized buffers, for when an sbuf is too small but an lbuf
               is too large.
    Sbufs    - Small buffers, for when you need only a little space.
    Bools    - Boolean expressions, used when evaluating locks.
    Descs    - Network descriptors, one is used for each connected player.
    Qentries - Queue entries, one is used for each command placed on the
               queue. (@wait, @trigger, @switch, @dolist, etc).
 
  See also: @list buffers.

& @list attr_permissions
  Command: @list attr_permissions
  Lists the attributes and the access restrictions that have been placed on
  them. The attributes are listed one per line.  Refer to the attr_access
  config parameter for the meanings of the restrictions.
 
  Note that being allowed to write to an attribute does not imply the right
  to use the @<attr-name> shorthand command to set it, just the @set command.
  See also: @list permissions, attr_access.

& @list attr_types
  Command: @list attr_types
 
  Lists the wildcard patterns that have been defined via the 'attr_type'
  config directive, and the associated default attribute flags for 
  user-defined attributes that match those particular wildcard patterns.
  Patterns at the top of the list take precedence over the patterns below
  them.
 
  In other words, if '@list attr_types' shows:
      _RPG_*: no_clone wizard
       _*: visual
  then attributes that match the wildcard pattern _RPG_* will get the
  no_clone and wizard flags; they will not get the visual flag.
 
& @list attributes
  Command: @list attributes
  Lists the attributes that are visible or settable by you.
  See also: @list attr_access, @list permissions.

& @list bad_names
  Command: @list bad_names
  This command lists the player names that are not allowed to be created.
  Any create request (whether via the login screen or @pcreate) that matches
  (after wildcard expansion) one of the names in the list will be rejected.

& @list buffers
  Command: @list buffers
  For each buffer in a buffer pool that is currently allocated, lists where
  within TinyMUSH the buffer was allocated.

& @list cache
  Command: @list cache
 
  This command lists the attributes in each of the cache chains, as well as
  the number of attributes in each chain.
 
  The two chains are the Active Cache and the Modified Cache. The modified
  chains are reserved for attributes that have recently been modified.
 
& @list commands
  Command: @list commands
  Lists the internal commands that you may execute.  This command does not
  list the attribute-setting commands that you may use (like @va or @ahear),
  and does not list exits in your current room or $-commands on objects.
  See also: @list attr_access, @list attributes, @list permissions.

& @list config_permissions
  Command: @list config_permissions
 
  Lists all available config options, and the permissions necessary for
  modifying them.
 
  See also: config_access, @list config_read_perms
 
& @list config_read_perms
  Command: @list config_read_perms
 
  Lists all available config options, and the permissions necessary to
  read them (with e.g. @list options or the config() function).
 
  See also: config_read_access, @list config_permissions
 
& @list costs
  Command: @list costs
  Lists the costs that are associated with some commands, particularly those
  that expand the database.

& @list db_stats
  Command: @list db_stats
  Lists statistics for the database cache.

& @list default_flags
  Command: @list default_flags
 
  Lists the flags that are automatically given to players, things, rooms,
  exits, and robots when they are created.
 
  This also lists the flags that are stripped when an object is @chown'd,
  and on the copy of a @clone'd object.
 
  See also: player_flags, thing_flags, room_flags, exit_flags, robot_flags,
            stripped_flags.
 
& @list flags
  Command: @list flags
  For each object type, lists the name and key letter for all flags that may
  be set on that object type that are visible to you.

& @list func_permissions
  Command: @list func_permissions
 
  Lists all available functions, and the permissions necessary for
  calling them. Note that very few functions have permissions set; most
  check permissions after they're invoked. Side-effect functions check
  permissions of the command they're based on.
 
  See also: function_access, @list functions, @list permissions
 
& @list functions
  Command: @list functions
  Lists the functions that may be used to obtain information when evaluating
  command lines.

& @list globals
  Command: @list globals
  Lists the global parameters that may be set or cleared by the @enable and
  @disable commands.  The following parameters are displayed.
 
    building       - Indicates whether or not commands that alter the
                     stricture of the database are allowed.
    checkpointing  - Indicates whether or not the database is to be
                     periodically written to disk.
    cleaning       - Indicates whether or not the database is to be
                     periodically checked for deleted or disconnected rooms,
                    and other connectivity problems.
    dequeueing     - Indicates whether or not commands on the queue may be
                     automatically executed.
    god_monitoring - Indicates whether or not monitoring of commands is
                     on (interactive debugging mode).
    idlechecking   - Indicates whether or not the inactivity limits are
                     enforced.
{ 'wizhelp @list globals2' for more }
& @list globals2
    interpret      - Indicates whether or not new commands may be added to
                     the queue.
    local_rwho     - Indicates whether or not the RWHO command may be used
                     to read data from the configured remote RWHO server.
    logins         - Indicates whether or not nonwizard players are allowed
                     to connect.
    transmit_rwho  - Indicates whether or not user information is to be
                     periodically sent to the configured remote RWHO server.
 
  See also: RWHO, @dbck, @disable, @enable, @kick, @list permissions, @purge,
            @timewarp, checkpoint, conn_timeout, dump_interval, dump_offset,
            idle_interval, idle_timeout, rwho_data_port, rwho_dump_interval,
            rwho_host, rwho_info_port, rwho_password, rwho_transmit.

& @list hashstats
  Command: @list hashstats
 
  Lists the hashing statistics for each of the internal hash tables.
  For each hash table, the following information is displayed:
 
    Size    - The number of hash buckets in the hash table.
    Entries - The number of entries currently in the hash table.
    Deleted - The number of entries that have been deleted from the hash
              table.
    Empty   - The number of hash buckets with no entries.
    Lookups - The number of times the hash table has been searched.
    Hits    - The number of times that an item that was searched for was
              found.
    Checks  - The total number of comparisons made against hash table entries
              to see if they were the desired entry.
    Longest - The maximum number of entries in one hash bucket.
 
{ 'wizhelp @list hashstats2' for more }
& @list hashstats2
  Information is displayed for the following hash tables:
 
    Commands            - Internal MUSH commands
    Logged-out commands - Commands valid whether or not you are connected
                          (such as WHO and QUIT).
    Functions           - MUSH functions, such as rand() and lexits().
    User Functions	- Functions that have been defined with @function.
    Flags		- Names of flags.
    Attr names		- Built-in attribute names ('@' attributes).
    Vattr names		- User-defined attributes names ('&' attributes).
    Player Names	- Player names and aliases.
    Net Descriptors     - Mapping of player dbrefs to net descriptors.
    Forwardlists	- Objects with @forwardlist attributes.
    Overlaid $-cmds	- Temporary; parent objects checked for $-commands.
    Object Stacks	- Object stacks for push(), pop(), etc.
    Variables		- Temporary variables, for setx(), etc.
 
{ 'wizhelp @list hashstats3' for more }

& @list hashstats3
 
    Structure Defs	- Defined structures.
    Component Defs	- Components defined as part of structures.
    Instances		- Instances of structures.
    Instance Data	- Data for specific components of instances.
    Mail messages	- Mail messages, if @mail is enabled.
    Channel names	- Comsys channels, if the comsys is enabled.
 
  See also: @list textfiles, alias, attr_alias, flag_alias, power_alias.
 
& @list logging
  Command: @list logging
 
  Lists the type of information that is written to the log file and how it is
  displayed. See 'wizhelp log' for a list of the kinds of information which
  can be logged.
 
  The following formatting information is listed:
 
    flags          - Include flags for players/objects/rooms listed.
    location       - Include location if player/object when requested.
    owner          - Include owner of objects/rooms listed.
    timestamp      - Prefix log entries by a timestamp.
 
  See also: log, log_options.

& @list memory
  Command: @list memory
 
  Lists the amount of memory used by various internal MUSH constructs such
  as hashtables, the attribute cache, and object names. The total returned
  by this command will not equal the total size of the MUSH process.  It
  does not take into account the following:
 
  * The text, data, and bss sections of a binary
  * The heap and stack
  * Shared library text, data, and bss sections
  * Kernel space
  * Some miscellaneous bits and pieces
 
  This command is meant to be used for debugging and optimization.
 
& @list options
  Command: @list options
 
  Lists the value of the configuration parameters that can be set to
  'yes' or 'no'.
 
  See also: CONFIG PARAMETERS, @admin, @list params
 
& @list params
  Command: @list options
 
  Lists the value of many of configuration options that are non-boolean,
  such as limits and dbrefs.
 
  See also: CONFIG PARAMETERS, @admin, @list options
 
& @list permissions
  Command: @list permissions
 
  For each command that you are allowed to use, lists the permissions that are
  needed to execute it.
 
  For commands with user-defined permissions set with @hook/permit,
  the object/attribute pair that is used to evaluate those permissions
  is also shown here, as 'user(dbref/attribute)'. 
 
  Note that user-defined permissions are not taken into account when
  showing the commands that a player can use, in '@list commands' or
  in '@list permissions'.
 
  See also: access, attr_cmd_access, @list commands.
 
& @list powers
  Command: @list powers
  Lists the various powers.

& @list process
  Command: @list process
 
  Lists information about the running MUSH process and its resource usage.
  The following information is returned:
     Process number.
     Pagesize of the system running the mush, in bytes.
     CPU time used, both user and system.
     Maximum resident size, in both pages and bytes.
     Integral resident size of the shared, private, and stack segments.
        This number is not terribly useful.
     Page faults, counting separately those that cause I/O and those that do
        not.
     Number of times the process has been swapped out.
     Number of real disk reads and writes done (possibly via NFS).
     Number of network packets read and written.
     Context switches, counting separately voluntary switches (as the result
        of calling a blocking I/O routine) and involuntarily switches (as the
        result of a timeslice end or a higher-priority process becoming
        runnable).
     Signals received.

& @list site_information
  Command: @list site_information
 
  Lists the contents of the site access and suspect lists.
 
    IP Prefix - The CIDR IP prefix (address and number of bits in mask)
                that specifies the address range.
 
    Status    - Indicates what type of access or restriction is to be
                applied. The following statuses may occur in the site
                access list:
 
                Forbidden    - Connections from this site are rejected.
                Registration - Connections from this site are accepted,
                               new characters may not be created with the
                               'create' command, players wanting a character
                               must get a wizard to create one for them.
                Unrestricted - Connections from this site are accepted,
                               new characters may be created with the 'create'
                               command.
 
{ 'wizhelp @list site_information2' for more }
& @list site_information2
              The following statuses may occur in the site suspect list:
 
                Suspected    - Notify logged-in wizards of any connects or
                               disconnects from this site.
                Trusted      - Don't notify wizards of connects or disconnects
                               from this site.
 
  See also: forbid_site, permit_site, register_site, guest_site,
  suspect_site, trust_site, SITE LISTS.

& @list switches
  Command: @list switches
  Lists the commands that support switches as well as the switches that may
  be used.

& @list textfiles
  Command: @list textfiles
 
  Lists the indexed text files, and hash statistics for the topics
  within those text files.
 
& @list user_attributes
  Command: @list user_attributes
  Lists the defined user-named attributes, along with their internal
  attribute numbers and access restrictions.

& @list_file
  Command: @list_file <file>
  Lists the contents of one of the message files that are shown during the
  connect/create/disconnect process as conditions warrant.  The following
  files may be listed:
     badsite_connect - shown when a connection is opened from a forbidden
                       site.
     connect          - shown when a connection is opened from a site for
                        which registration is not enforced.
     create_register  - shown when the 'create' command is used from a site 
                        for which registration is enforced.
     down             - shown when a non-wizard attempts to connect to or
                        create a character when logins are disabled.
     full             - shown when a non-wizard attempts to connect to or
                        create a character when the maximum number of connected
                        players are connected.  Note that this is different
                        from what happens when someone tries to connect but
                        there are no free descriptors, which is
                        machine-dependent (usually the connect attempt hangs
                        or is rejected).
     guest_motd       - shown to guest characters immediately after they
                        connect.
{ 'wizhelp @list_file2' for more }
& @list_file2
     motd             - shown to all players immediately after they connect.
                        (except guests and players connecting for the first
                        time)
     newuser          - shown to players the first time they connect in place
                        of the motd file.
     quit             - shown to players when they disconnect from the game.
     register_connect - shown when a connection is opened from a site for
                        which registration is enforced.
     wizard_motd      - shown to wizards when they connect in addition to
                        the motd file.
  See also: @readcache, badsite_file, connect_file, connect_reg_file,
            down_file, guest_file, motd_file, newuser_file, quit_file,
            register_create_file, wizard_motd_file.
 
& @log
  Command: @log [<type>=]<message>
 
  This command, which can only be used by Wizards, writes a message
  to the logfile in the following format (standard for all log entries,
  including the internal MUSH-generated ones):
 
  YYMMDD.hhmmss MUSHName MSG/<type>: <object>: <message>
 
  <type> will be uppercased and truncated to five characters long; if
  it is not specified, it will be "LOCAL".
 
  <object> is the identifying information for the object doing the
  logging (name, dbref, etc.).
 
  <message> is the specified message to log.
 
& @logrotate
  Command: @logrotate
 
  This command, which can only be used by God, rotates the log file.
  This means that no more output will be written to the current log file,
  and instead, a new log file is begun. The old log file is not deleted.
 
  A number is automatically prepended at the end of the log file name
  (netmush.log.0, netmush.log.1, etc., incrementing with each @logrotate).
  
& @mark
  Command: @mark[/<switches>] [<player>] [<class>=<restriction>]
 
  Sets or clears the mark bit for objects that match the search criteria.
  This command may only be used when database cleaning is disabled (via
  @disable cleaning), as cleaning uses marking to check connectivity.
 
  The following switches are available:
     /set    - (default) Set the marker on the selected objects.
     /clear  - Clear the marker on the selected objects.
 
  See also: @apply_marked, @@mark_all, SEARCH CRITERIA.

& @mark_all
  Command: @mark_all[/<switches>]
 
  Sets or clears the mark bit for objects that match the search criteria.
  This command may only be used when database cleaning is disabled (via
  @disable cleaning), as cleaning uses marking to check connectivity.
 
  The following switches are available:
     /set    - (default) Set the marker on all objects.
     /clear  - Clear the marker on all objects.
 
  See also: @apply_marked, @mark_all.
 
& @motd
  Command: @motd[/<switches>] <message>
 
  This command sets or lists short messages that are displayed to players
  after they successfully log in to the game (or after they fail because
  logins are not allowed).  These messages are displayed in addition to
  the contents of the motd.txt and wizmotd.txt files.
 
  The following switches are available:
     (No switches)   - Sets the message that all players see when they connect.
     /wizard         - Sets the message that wizards see when they connect.
     /down           - Sets the message the players see when they try to
                       connect, but fail because logins are disabled.
     /full           - Sets the message that players see when they try to
                       connect, but fail because there are too many players
                       already connected.
     /list           - Lists the current messages.
  See also: @listmotd.

& @newpassword
  Command: @newpassword <player>[=<newpassword>]
  Gives <player> the new password <newpassword>.  If <newpassword> is not
  specified, the player is given a null password.  If logged in, the player
  is notified that his password has been changed.
  See also: @password.

& @pcreate
  Command: @pcreate <player>=<password>
  Creates a new player with the indicated password.  This command is
  equivalent to typing 'create <player> <password>' from the connection
  screen, and is normally only used when registration is enabled.
  See also: REGISTRATION.

& @poor
  Command: @poor <amount>
  Sets the wealth of all players to <amount>.

& @purge
  Command: @purge
  Immediately destroys any rooms that are waiting to be destroyed, crediting
  their owners for the cost of creating the room.  The freelist is also 
  repaired if it is damaged.  These operations are performed periodically,
  so there is usually no need to use this command.
  See also: @dbck.

& @quota
  Command: @quota[/<switches>] [<player>[=<quota>]]
           @quota/all[/<switches>] [<quota>]]
 
  Lists or sets the player's (or everyone's) remaining or total quota
  according to the switches used.
  The following switches are available:
     /all       - Display or set the quota for all players.
     /fix       - Repair the remaining or total quota, assuming that the other
                  is correct.
     /remaining - Set or repair the remaining quota.
     /set       - Set the remaining or total quota to the specified value.
     /total     - Set or repair the total quota.
     /room      - Set or repair the room quota.
     /exit      - Set or repair the exit quota.
     /thing     - Set or repair the thing quota.
     /player    - Set or repair the player quota.
 
  See also: QUOTAS.

& @readcache
  Command: @readcache
 
  Reads the commonly-used text files and helpfile indexes into an internal
  cache, destroying the prior contents of the cache. Use this command
  whenever you change one of the text files; remember that you need to 
  externally re-index helpfiles when they are changed, before doing a
  @readcache.
 
& @restart
  Command: @restart
  
  This command restarts the game, in a fashion which is largely transparent
  to the players. It maintains all connections and much of the information
  related to them (such as @doing text). It saves and loads the database,
  so it cannot be used to change databases. It does, however, reload the
  server binary (so it can be used to switch between versions of the
  server), as well as re-read the configuration file (so it can be
  used to switch between configurations); note that because configuration 
  information is reset, so anything modified with @admin and the like
  will be lost across the restart.
 
  Note that overwriting the server binary while the game is running may
  be dangerous; it is possible, under some operating systems, for the
  game to crash. Generally, the safest thing to do is to delete the
  old binary, then copy the new one into place.

& @rwho
  Command: @rwho[/<switches>]
  Sets up or breaks the connection to the remote RWHO server over which
  WHO data is transmitted.  Note that changes to many of the RWHO
  configuration parameters only take effect when RWHO transmission is next
  started.
 
  The following switches are supported:
     /start - Opens the connection and transmits an 'I am alive' message.
     /stop  - Transmits an 'I am going down' message and closes the
              connection.
 
  See also: rwho_data_port, rwho_dump_interval, rwho_host, rwho_password,
            rwho_transmit.

& @shutdown
  Command: @shutdown[/abort] <text>
  Disconnects all connected players, saves the database to disk, and shuts
  down the game.  The game is unavailable until it is restarted.  If an
  argument is specified, it is written to the file named by the status_file
  config directive.
 
  If the /abort switch is specified, the game simply prints a message to
  the logfile, and coredumps (dying immediately, without saving the
  database or doing the usual "panic" things).
 
  See also: status_file

& @startslave
  Command: @startslave
 
  Creates an external slave process that does DNS lookups. This only
  needs to be used if the process (which is created automatically when
  the game is first started) dies for some reason. The symptom of this
  is normally that all IP address lookups are failing (IP addresses
  rather than hostnames are appearing in the WHO), when hostname lookups
  are turned on.
 
  This command does not return any output.
 
& @sqlconnect
  Command: @sqlconnect
 
  Establishes a connection to an external SQL database. If a connection
  already exists, this closes that connection and opens a new one.
 
& @sqldisconnect
  Command: @sqldisconnect
 
  Disconnects from an external SQL database. This command does not
  return any output.
 
& @timewarp
  Command: @timewarp[/<switches>] <secs>
  Subtracts (or adds if negative) <secs> to one or more internal timers,
  depending on the switches specified from the following list:
     /check    - The time left until the next consistency check and database
                 cleaning.
     /dump     - The time left until the next automatic checkpoint dump.
     /idle     - The time left until the next check for idle users.
     /queue    - (default) Adjusts the time-to-execute for all entries in the
                 wait and semaphore queues.  Entries whose time-to-execute
                 becomes less than the current time are then ready for
                 execution. The contents of the object queue are also
                 appended to the player queue.
     /rwho     - The time left until the WHO list is transmitted to the
                 connected RWHO server (if any)
 
  Note: these flags may be specified together if desired.
  See also: @list options.

& @timecheck
  Command: @timecheck[/<switches>]
 
  If timechecking instrumentation is enabled, statistics are kept, for
  each object, on the total number of milliseconds it has used to execute
  commands. This is clock time, not CPU time, but it does provide a rough
  estimate of the amount of usage a given object is responsible for.
 
  The command takes the following switches:
 
    /screen	Print information to the screen.
    /log	Print information to the logfile.
    /clear	Clear the counters.
 
  If no switches are provided, printing to the screen and clearing the
  counters are assumed. The counters are otherwise not cleared unless
  /clear is specified.
 
  This command is computationally expensive.
 
& @toad
  Command: @toad[/<switches>] <victim>[=<recipient>]
  Turns the victim into an object (a slimy toad) and disconnects them from
  the game.  The named recipient (or the @toading wizard) get ownership of
  all the victim's things, rooms, and exits, as well as of the toad object
  itself.
 
  The following switches are available:
    /no_chown - Don't change the ownership of the victim or his objects.
  See also: @boot, @chownall, @destroy.

& @wall
  Command: @wall[/<switches>] <message>
  With no switches, shouts <message> to every connected player or to every
  connected wizard, prefixed by either 'Announcement:' (if for everyone) or
  'Broadcast:' (if for wizards).  The following switches can be used to get the
  described effects:
     /emit      - Format the message as an emit (ie send just <message>).
     /pose      - Format the message as a pose (ie <yourname> <message>).
     /wizard    - Only send the message to connected wizards.
     /no_prefix - Don't prepend 'Announcement:' or 'Broadcast:' to the message.
  If neither /emit or /pose are used, you can format the message one of several
  ways by specifying ':', ';', or '"' as the first character of the message.
  ':' and ';' format the message as if /pose were specified, except that ';'
  does not insert a space between your name and the message.  '"' formats the
  message in normal @wall format (this is the default).
  The message is also written to the log file.
 
& @allowance
  Attribute: Allowance
  Command: @allowance <object>[=<amount>]
  Sets the amount of money that the player receives each day he/she connects
  to the MUSH.  The Allowance attribute overrides the default allowance
  specified by the paycheck config parameter.
  This attribute is only visible and settable by wizards.  It is only
  meaningful for players, and has no effect on other object types.

& @comment
  Attribute: Comment
  Command: @comment <object>[=<text>]
  Sets a wizard-visible comment on the indicated object.
  This attribute is only visible and settable by wizards.

& @timeout
  Attribute: Timeout
  Command: @timeout <object>[=<seconds>]
  Sets an idle timeout value on <object> that is different from the default
  value.  If the value is non-numeric or less than or equal to zero, then
  the default value is used.
  This attribute is only visible and settable by wizards.  It is only
  meaningful for players, and has no effect on other object types.
  See also: idle_timeout.

& MASTER ROOM
  The master room contains the default exits and $-commands for the MUSH.
  The order in which commands are searched for is: local exits, master room
  exits, built-in commands, local $-commands and aliases, and finally master
  room $-commands.
 
  Caution: Do not allow players into the master room, as they can leave
  objects that will be searched for $-commands.  Make sure that the room is
  not JUMP_OK or LINK_OK, and that any exits leading to the room are locked so
  that only wizards may use them.
 
  To make global commands, simply leave an object in the master room
  with the appropriate $-commands on it.  You can make global exits by having
  an unlocked exit from the master room (or an exit locked to a desired key
  object) lead to the desired destination.  When a player goes through one of
  these exits, any KEY objects are returned home, as is done with @teleport.
 
  Do not put too many objects in the room, because each object is searched
  for $-commands every time anyone (or anything) anywhere on the MUSH enters
  an unrecognized command.
  See also: @link, @lock, @open, master_room, use_global_aconn

& CONFIG PARAMETERS
  Topic: CONFIG PARAMETERS
 
  A number of configuration parameters may be specified in the configuration
  file, or given to the @admin command. The parameters are listed by type.
  Type 'wizhelp param <category>' for a list of parameters relevant to
  that category. Type 'wizhelp <param>' for help on a particular parameter.
 
	Aliases		Costs		Database		Files
	Limits		Messages	Miscellaneous		Objects
	Options		Permissions	Sites			Timers
 
& PARAM ALIASES
	alias			attr_alias		flag_alias
	function_alias		logout_cmd_alias	power_alias

& PARAM COSTS
	create_max_cost		create_min_cost		dig_cost
	exit_quota		find_money_chance	kill_guarantee_cost
	kill_max_cost		kill_min_cost		link_cost
	machine_command_cost	open_cost		page_cost
	paycheck		player_quota		robot_cost
	room_quota		sacrifice_adjust	sacrifice_factor
	search_cost		starting_money		starting_quota
	starting_room_quota	starting_exit_quota	starting_thing_quota
	starting_player_quota	thing_quota		wait_cost

& PARAM DATABASE
	cache_size		cache_width		fork_dump
	fork_vfork		garbage_chunk		initial_size

& PARAM FILES
	badsite_file		connect_file		comsys_database
	connect_reg_file	crash_database		database_home
	down_file		full_file		gdbm_database
	guest_file		helpfile		html_connect_file
	include			mail_database		module
	motd_file		newuser_file		quit_file
	raw_helpfile		register_create_file	wizard_motd_file

& PARAM LIMITS
	building_limit			command_invocation_limit
	command_recursion_limit		conn_timeout
	earn_limit			forwardlist_limit
	function_cpu_limit		function_invocation_limit
	function_recursion_limit	idle_timeout
	instance_limit			lag_maximum
	lock_recursion_limit		max_players
	notify_recursion_limit		number_guests
	output_limit			player_aliases_limit
	player_queue_limit		register_limit
	retry_limit			stack_limit			
	structure_limit			trace_output_limit		
	variables_limit			wildcard_match_limit
	zone_recursion_limit

& PARAM MESSAGES
	down_motd_message	dump_message		fixed_home_message
	fixed_tel_message	full_motd_message	huh_message
	motd_message		postdump_message	pueblo_message
	wizard_motd_message

& PARAM MISCELLANEOUS
	flag_name		guest_basename		guest_password
	guest_prefixes		guest_suffixes		guests_calias
	guests_channel		log			log_options
	money_name_plural	money_name_singular	mud_name
	port			public_calias		public_channel
	queue_active_chunk	queue_idle_chunk	site_chars
	sql_database		sql_host		sql_password
	sql_reconnect		sql_username

& PARAM OBJECTS
	default_home		exit_attr_defaults	exit_flags
	exit_parent		exit_proto		guest_char_num
	guest_nuker		guest_starting_room	player_attr_defaults
	player_flags		player_parent		player_proto
	player_starting_home	player_starting_room	robot_flags
	room_attr_defaults	room_flags		room_parent
	room_proto		stripped_flags		thing_attr_defaults
	thing_flags		thing_parent		thing_proto

& PARAM PERMISSIONS
	access			attr_access		attr_cmd_access
	attr_type		bad_name		config_access
	config_read_access	flag_access		function_access
	good_name		list_access		logout_cmd_access
	power_access		user_attr_access

& PARAM SITES
	forbid_site		guest_site		permit_site
	register_site		suspect_site		trust_site

& PARAM TIMERS
	check_interval		check_offset		command_quota_increment
	command_quota_max	dump_interval		dump_offset
	events_daily_hour	idle_interval		mail_expiration
	opt_frequency		timeslice
 
& PARAM OPTIONS
addcommands_match_blindly			addcommands_obey_stop
addcommands_obey_uselocks			ansi_colors
autozone		booleans_oldstyle	c_is_command
clone_copies_cost	dark_actions		dark_sleepers		
examine_flags		examine_public_attrs	exit_calls_move		
fascist_teleport	global_aconn_uselocks	have_zones		
hostnames		idle_wiz_dark		lattr_default_oldstyle	
local_master_rooms	look_obey_terse		match_own_commands	
move_match_more		no_ambiguous_match	page_requires_equals	
paranoid_allocate	pemit_any_object	pemit_far_players	
player_listen		player_match_own_commands
player_name_spaces	public_flags		quiet_look
quiet_whisper		quotas			read_remote_desc
read_remote_name	recycling		require_cmds_flag
robot_speech		rwho_transmit		safer_passwords
say_uses_comma		say_uses_you		see_owned_dark		
signal_action		space_compress		sweep_dark		
switch_default_all	terse_shows_contents	terse_shows_exits	
terse_shows_move_messages
trace_topdown		typed_quotas		unowned_safe
use_global_aconn	visible_wizards		wizard_obeys_linklock

& access
  Config parameter: access <command> <permlist>
  Modifies the permissions needed to execute the indicated command.
  Specifying a permission adds it to the list of permissions required; to
  remove a permission prefix it with a ! character.
  See also: PERMISSIONS, @list.

& addcommands_match_blindly
  Config parameter: addcommands_match_blindly <yes/no>.  Default: Yes
 
  If a match on a command that has been @addcommand'd does not successfully
  match any defined $-command for that @addcommand, if this parameter
  is YES, then no 'Huh?' message wlil be produced. If this is NO, then
  the user will receive a 'Huh?'.
 
& addcommands_obey_stop
  Config parameter: addcommands_obey_stop <yes/no>.  Default: No
 
  If an @addcommand is matched on an object set STOP, then, if this
  parameter is YES, no further matching attempts will be made. Otherwise,
  the server will continue to try to match additional $-command patterns
  associated with that @addcommand.
 
& addcommands_obey_uselocks
  Config parameter: addcommands_obey_uselocks <yes/no>.  Default: No
 
  If an @addcommand is matched on an object, if this parameter is YES,
  then the object's uselock is checked, and the command is only
  considered matched and executed if the player passes the uselock
  on the object (just as if the player were matching a command residing
  on an object in the master room). If this parameter is NO, then 
  uselocks are not checked with added commands are matched.
 
& alias
  Config parameter: alias <new> <old>.
  Defines the command <new> to be an alias of the command <old>.
  See also:
 
& ansi_colors
  Config parameter: ansi_colors <yes/no>.  Default: Yes
 
  Specifies whether or not players are permitted to use ANSI colors
  in their text.
 
& attr_access
  Config parameter: attr_access <attr> [!]<privilege> [[!]<privilege>]...
 
  Changes the default flags of the attribute <attr>, which must be a
  built-in attribute.
 
  In addition to the attribute flags described in 'help @set', the
  following additional flags may be set through this config directive:
 
  const       - The attribute cannot be changed by anyone.
  dark        - The attribute is not visible to anyone.
  god         - The attribute can only be seen and changed by God.
  
& attr_alias
  Config parameter: attr_alias <alias> <attr>.
  Makes <alias> an alias for the attribute <attr>.

& attr_cmd_access
  Config parameter: attr_cmd_access [!]<privilege> [[!]<privilege>]...
  Changes the access rights on all attribute-setting commands in parallel.
  Use this parameter to allow or deny access to the attribute-setting commands
  as a group.  This directive should normally be followed by access directives
  to properly set access to restricted attributes.
  See also: access, PERMISSIONS.

& attr_type
  Config parameter: attr_type <pattern> [!]<privilege> [[!]<privilege>]...
 
  All user-named attributes whose names match the wildcard pattern <pattern>
  will receive the default attribute flags specified by the privilege list,
  rather than the default attribute flags specified for user attributes
  by the user_attr_access conf directive (defaults to none).
 
  Directives given later take precedence over earlier ones. For example,
  if you want all attributes on your game that start with '_' to be 
  set only by Wizards, except for attributes that start with '_RPG',
  which should be set only by Wizards and also not copyable by @clone,
  you should do:
 
	attr_type	_*	wizard
	attr_type	_RPG_*	wizard no_clone
 
  See also: @list attr_types, attr_access, user_attr_access
 
& autozone
  Config parameter: autozone <yes/no>.  Default: Yes
 
  If this parameter is enabled, newly-created objects are automatically
  part of the same zone that their creator is. Otherwise, newly-created
  objects do not have a zone.
  
& bad_name
  Config parameter: bad_name <wildcarded-name>.
  Specifies that any name that matches <wildcarded-name> may not be used as a
  player name.  Attempts to create a player with a disallowed name (or to
  rename to a disallowed name) will be rejected.  Normally, words that
  lead off messages from MUSH are disallowed, some sites may wish to disallow
  some obscene names as well.

& badsite_file
  Config parameter: badsite_file <path>.  Default: text/badsite.txt
  Specifies the name of the file that is sent to new net connections from
  sites that have been blocked from accessing the server.  The connection
  is closed immediately after the file is sent.
  See also: forbid_site, permit_site.

& booleans_oldstyle
  Config parameter: booleans_oldstyle <yes/no>.  Default: No
 
  If this config parameter is turned on, boolean evaluation on dbrefs
  is done TinyMUSH 2.x/TinyMUX style; this is less useful but provides
  backwards-compatible behavior. See 'help Boolean Values' for details.
 
& building_limit
  Config parameter: building_limit <number>.  Default: 50000.
 
  Specifies the maximum number of objects that the database can contain.
  When this number is reached, no new objects can be created. This is
  useful for preventing people from programming runaway dustbunny monsters
  that create thousands of objects.
 
& c_is_command
  Config parameter: c_is_command.  Default: Yes
 
  If this config parameter is turned on, the %c substitution evaluates
  to the last command (equivalent to %m). If not, the %c substitution
  evaluates to an ANSI substitution (equivalent to %x).
 
& cache_size
  Config parameter: cache_size <bytes>.  Default: 1000000.
 
  Specifies the maximum size of the database cache, in bytes. This value
  should be set as low as possible while still maintaining a high read hit
  rate (as seen in '@list db_stats'). A reasonable hit rate is 90% or
  higher. The god character can safely change this value while the MUSH is
  running.
 
  See also: cache_width.

& cache_width
  Config parameter: cache_width <width>.  Default: 20
 
  Specifies the number of buckets in the database cache.  A hashing function
  is used to assign attributes to a particular bucket, where a linear search
  is performed.

& check_interval
  Config parameter: check_interval <secs>.  Default: 600.
  Specifies how often (in seconds) the database is to be automatically
  scanned for inconsistencies and purged of references to destroyed objects.
  Any inconsistencies found are either fixed or recorded in the log file.
  See also: check_offset, @dbck.

& check_offset
  Config parameter: check_offset <secs>.  Default: 300.
  Specifies how long after startup the first automatic database check is
  to be performed.  Subsequent checks are performed every check_interval
  seconds.
  See also: check_interval, @dbck.

& cache_steal_dirty
  Config parameter: cache_steal_dirty <yes/no>.  Default: No
  Specifies whether or not the cache manager may take a modified attribute
  and write it out when trying to insert a new attribute into the cache.

& clone_copies_cost
  Config parameter: clone_copies_cost <yes/no>.  Default: No
  Indicates whether or not @cloned objects inherit the cost of the original.
  If disabled, @cloned objects cost the same as a @create that doesn't specify
  the object cost.  The new owner is charged the correct amount in either
  case.
  See also: @clone.

& command_invocation_limit
  Config parameter: command_invocation_limit <num>.  Default: 2500
 
  This directive sets the maximum number of commands that can be executed
  in a single queue entry, whether separated with semicolons, pipes, or
  nested with @trigger/now, etc. When the limit is reached, further commands
  will silently fail to run. This limit is intended to prevent long hangs
  from creative uses of semicolons, pipes, or commands with the /now switch.
  See also: command_recursion_limit.

& command_quota_increment
  Config parameter: command_quota_increment <amount>. Default: 1
  Specifies the number of commands by which the command quota for connected
  users each timeslice.  Each command a user types in (commands executed by
  machines do not count) decreases the quota by 1, and the user's commands are
  only executed if the quota is greater than zero.
  See also: command_quota_max, timeslice.

& command_quota_max
  Config parameter: command_quota_max <amount>. Default: 100
  Specifies the maximum value for the command quota for connected users.
  A user's command quota is only increased if it is below this value.
  Each command a user types in (commands executed by machines do not count)
  decreases the quota by 1, and the user's commands are only executed if the
  quota is greater than zero.
  See also: command_quota_increment, timeslice.

& command_recursion_limit
  Config parameter: command_recursion_limit <num>.  Default: 50
 
  This directive sets the maximum nesting of commands that can execute
  other commands in a single queue entry, such as @branch, @call, @iter, etc.
  When the limit is reached, more deeply nested commands will silently fail
  to run. This limit is intended to prevent infinite loops using @call, for
  example.
  See also: command_invocation_limit.

& comsys_database
  Config parameter: comsys_database <filename>.  Default: comsys.db
 
  Specifies the file that comsystem information is stored in.
  This database is loaded at startup if the comsys module is installed.
 
& config_access
  Config parameter: config_access <param> [!]<privilege> [[!]<privilege>]...
 
  Changes the privileges needed to change the specified configuration
  parameter.
 
  The value 'disabled' indicates that the parameter may only be specified
  in the configuration file at startup. The value 'static' indicates that
  the parameter may only be specified in the configuration file at startup,
  and the permissions for setting that parameter may never be changed.
 
  Setting privileges to anything other than static, disabled, or god is
  meaningless unless the restriction on the @admin command is weakened.
 
  See also: @admin, @list config_permissions, config_read_access, PERMISSIONS.
 
& config_read_access
  Config parameter: config_read_access <param> [!]<priv> [[!]<priv>]...
 
  Changes the privileges needed to read the specified configuration
  parameter.
 
  A value of 'disabled' or 'static' means that no one may read the parameter,
  usually because it is not feasible to return a value in config(). 
 
  See also: @admin, @list config_permissions, config_access, PERMISSIONS.
 
& conn_timeout
  Config parameter: conn_timeout <num>.  Default: 60
  Specifies how many seconds a new network connection may remain open before
  connecting to a character before being automatically disconnected.

& connect_file
  Config parameter: connect_file <path>.  Default: text/connect.txt
  Specifies the name of the file that a user sees immediately after connecting
  to the MUSH if registration is not enabled.  This file normally contains
  help on how to connect to or create a character, as well as the WHO and QUIT
  commands.
  See also: connect_reg_file

& connect_reg_file
  Config parameter: connect_reg_file <path>.  Default: text/connect_reg.txt
  Specifies the name of the file that a user sees immediately after connecting
  to the MUSH if registration is enabled.  This file normally contains
  help on how to get a character (usually by sending e-mail to one of the
  wizards), how to connect to an existing character, as well as the WHO and
  QUIT commands.
  See also: connect_file

& html_connect_file
  Config parameter: html_connect_file <path>.  Default: text/htmlconn.txt
  Specifies the name of the file that a user sees when a PUEBLOCLIENT
  command is issued. Typically this is a file similar to connect_file,
  with HTML formatting.
  See also: connect_file

& crash_database
  Config parameter: crash_database <filename>.  Default: None
  Specifies the name of the database file that should be written when mush
  detects an internal error and is about to crash.  Note that the database
  may contain corrupted links of the error occurs in the middle of moving
  links about.
  Dumping a crash database is currently not implemented.

& create_max_cost
  Config directive: create_max_cost <amount>.  Default: 505
  Specifies the maximum amount of money that is used in calculating the value
  of a created object.  Specifying more than this amount of money in a @create
  command will cause the excess to be wasted.
  See also: create_min_cost, sacrifice_adjust, sacrifice_factor.

& create_min_cost
  Config directive: create_min_cost <amount>.  Default: 10
  Specifies the minimum (and default) cost for creating an object.
  See also: create_max_cost, sacrifice_adjust, sacrifice_factor.

& dark_actions
  Config directive: dark_actions <yes/no>.  Default: No
 
  Indicates whether @a-actions are to be triggered when moving, regardless
  of whether or not the object moving is set Dark. Note that even if this
  parameter is set to 'yes', the /quiet switch still causes @a-actions
  to be ignored.
 
& dark_sleepers
  Config directive: dark_sleepers <yes/no>.  Default: Yes
  Indicates whether or not disconnected players are to be considered 'dark',
  so that they do not show up when a player looks in the room that they are
  in.  Disconnected players can still be found by examining the room or by
  using [next()] to follow the contents chain for the room.
 
& database_home
  Config parameter: database_home <path>.  Default: .
  Specifies the directory in which database files will be stored. You do not
  need to follow this with a trailing slash (/).
  See also: gdbm_database, crash_database.
 
& default_home
  Config directive: default_home <location>.  Default (player_starting_home)
  Sets the home location for objects which have an invalid home (whether
  because the home location was deleted, or is owned by another player and
  is not set ABODE) and the home of their owner is also invalid.  If this
  parameter is not set, the value of player_starting_home is used instead.
  See also: player_starting_home.

& dig_cost
  Config parameter: dig_cost <amount>.  Default: 1
  Specifies how much the @dig command costs.

& divert_log
  Config parameter: divert_log <logoption> <filename>
 
  Sends events of type <logoption> (see 'wizhelp log' for possibilities)
  to <filename> rather than to the main logfile. This parameter cannot be
  changed while the MUSH is running.
 
& down_file
  Config parameter: down_file <pathname>.  Default: text/down.txt
  Specifies the name of the file that is displayed when players attempt to
  connect to a non-wizard character when logins are disabled.
  See also: @disable, down_motd_message.

& down_motd_message
  Config parameter: down_motd_message <message>.  Default: blank
  Sets the message that is displayed when a player attempts to connect to a
  non-wizard character when logins are disabled.  This message is displayed
  in addition to the contents of the down.txt file.
  See also: @disable, down_motd_file.

& dump_interval
  Config parameter: dump_interval <amount>.  Default: 3600
  Specifies the time in seconds between automatic database dumps.
  See also: dump_offset, gdbm_database.

& dump_message
  Config parameter: dump_message <message>.  Default: blank
  Sets the message that is sent to everyone before the database is being
  dumped to disk, whether automatically or via the @dump command.
  See also: @dump, postdump_message.

& dump_offset
  Config parameter: dump_offset <amount>.  Default: 0
  Specifies the time in seconds between startup and the first database dump.
  If zero, the value of the dump_interval parameter is used.
  See also: dump_interval.

& earn_limit
  Config parameter: earn_limit <amount>.  Default: 10000
  Specifies the threshold at which earning additional money becomes difficult.
  Specifically, players with more than this much money no longer receive a
  paycheck for each day they connect, only receive one penny for sacrificing
  objects at temples, don't receive insurance payments for being killed, and
  don't find money lying in the streets.
  See also: find_money_chance, paycheck.

& events_daily_hour
  Config parameter: events_daily_hour <hour>.  Default: 7
 
  Specifies the hour that @daily is executed. No guarantee is made as to
  what time during this hour this will be executed. This should be a 
  number between 0 and 23.
 
& examine_flags
  Config parameter: examine_flags <yes/no>.  Default: Yes
  Indicates whether or not the examine command should include an expanded
  flags list in the description of the object.
  See also: examine.

& examine_public_attrs
  Config parameter: examine_public_attrs <yes/no>.  Default: Yes
  Indicate whether or not the examine command should display the public
  attributes of the object by default when used by a player who does not
  control the object.  Regardless of the setting of this parameter, the
  short form is available with examine/brief and the long form with
  examine/long.
  See also: examine.

& exit_calls_move
  Config parameter: exit_calls_move <yes/no>.  Default: No
 
  Indicates whether or not typing the name of an exit is identical to
  typing 'move <name of exit>'.
 
  This parameter should only be set to Yes if you have @addcommand'd
  the goto command (automatically getting its aliases move, go, etc.),
  and you would like the added command called if the player tries to
  go through an exit.
 
  You will probably want the conf option 'move_match_more' set to
  Yes as well, if you use this, or you will not be able to use
  global and zone exits.
 
& exit_attr_defaults
 Config parameter: exit_attr_defaults <dbref>.  Default: Nothing
 
 If this parameter is set, every object of type EXIT will use the
 attributes on the specified object as "attribute defaults".
 See 'wizhelp attribute defaults' for additional information.
 
& exit_flags
  Config parameter: exit_flags <flags>.  Default: blank
  Modifies the set of flags that an exit receives when it is created via the
  @open command or via the optional exit creation parameters of the @dig or
  @link commands.  Flags prefixed by a ! remove the indicated flag from the
  set.
  See also: @list, player_flags, robot_flags, room_flags, thing_flags.

& exit_parent
  Config parameter: exit_parent <dbref>.  Default: Nothing
 
  If this parameter is set, every object of type EXIT will have the
  specified object as a parent.
 
  See also: player_parent, room_parent, thing_parent.
 
& exit_proto
  Config parameter: exit_proto <dbref>.  Default: Nothing
 
  If this parameter is set, every object of type EXIT will be created with
  the same flags, parent, and zone (if the autozone param is not set to
  'yes') as the specified object. That object's attributes will also be
  copied to the newly-created object.
 
  This supersedes the value of exit_parent or exit_flags, if set.
 
  See also: player_proto, room_proto, thing_proto.
 
& exit_quota
  Config parameter: exit_quota <amount>.  Default: 1
  Sets how much quota it costs to create an exit (and also how much the
  remaining quota is increased when an exit is @destroyed.
  See also: @quota, player_quota, room_quota, thing_quota, QUOTAS.

& fascist_teleport
  Config parameter: fascist_teleport <yes/no>.  Default: No
  If this parameter is set to yes, then players (and objects) may not
  teleport out of locations that they do not control or which are not set
  JUMP_OK.  If the teleporting player is inside an object, the room that
  ultimately contains the object is checked.  Going home is unaffected.

& find_money_chance
  Config parameter: find_money_chance <amount>.  Default: 0
  Indicates the chance that players have of finding money when entering a
  new room.  The chance is 1 / find_money_chance, except that finding money
  is disabled if this parameter is set to zero.
  See also: earn_limit, paycheck.

& fixed_home_message
  Config parameter: fixed_home_message <string>.  Default: (none)
 
  Specifies the string that is sent to a player when they try to go home
  while they are set with the FIXED flag.
 
  See also: fixed_tel_message
 
& fixed_tel_message
  Config parameter: fixed_tel_message <string>.  Default: (none)
 
  Specifies the string that is sent to a player when they try to teleport
  while they are set with the FIXED flag.
 
  See also: fixed_home_message
 
& flag_alias
  Config parameter: flag_alias <alias> <flagname>.
 
  Defines <alias> as a synonym for the flag <flagname>.

& flag_name
  Config parameter: flag_name <0 - 9> <flagname>
 
  Renames a user-defined flag (MARKER0 through MARKER9) to '_<flagname>'.
  Note that the underscore is automatically prepended, thus uniquely
  distinguishing user-named flags from the built-in flags. MARKER0
  through MARKER9 remain as flag aliases, regardless of what the
  user-defined names happen to be. You cannot have two user-defined
  flags with the same name. Flag names can have a maximum length of
  30 characters, and can contain only letters, numbers, and underscores.
  
& flag_access
  Config parameter: flag_access <flag name> <access>
  
  Changes who can set a flag. <access> can be:
 
  any             - Anyone can set this flag.
  restrict_player - Only Wizards can set this flag on players, but
                    mortals can set the flag on objects of other types.
  royalty         - Only Royalty, Wizards, and God can set this flag.
  wizard          - Only Wizards and God can set this flag.
  privileged      - Only God can set this flag on players, but non-robot
                    players can set it on objects of other types, if
                    they themselves have the flag.
  god
 
  There are some flags whose access permissions cannot be changed,
  since they are handled in a special way. This includes the DARK,
  and AUDIBLE flags.
 
  The access permissions on user-defined flags default to "god".
 
& forbid_site
  Config parameter: forbid_site <site notation>
 
  Indicates that connections are to be rejected from sites who match
  that site notation. The contents of the file specified by badsite_file
  is sent immediately before closing the connection.  This directive
  may be used to restrict access to just the local network, or to
  prevent access from troublemaking sites. The default is for all
  sites to be allowed to connect, none forbidden.
 
  See also: badsite_file, permit_site, register_site, SITE LISTS.

& fork_dump
  Config parameter: fork_dump <yes/no>.  Default: No
 
  Indicates whether or not database dumps are to be done by fork()ing off a
  separate process to perform the dump.  While enabling this parameter reduces
  the amount of time needed to perform the dump, it requires that the system
  have enough free swap space to hold a second copy of the running game.
 
  See also: fork_vfork.

& fork_vfork
  Config parameter: fork_vfork <yes/no>.  Default: No
  Indicates whether or not the vfork() system call should be used in place of
  fork() when a database dump is to be performed.  This parameter is only
  checked if the fork_dump parameter is set to yes.
  See also: fork_dump.

& forwardlist_limit
  Config directive: forwardlist_limit <num>.  Default: 100
 
  This directive sets the maximum number of objects that may be listed in
  one @forwardlist attribute.
 
  See also: notify_recursion_limit, PARAM LIMITS.

& full_file
  Config parameter: down_file <pathname>.  Default: text/full.txt
 
  Specifies the name of the file that is displayed when players attempt to
  connect to a non-wizard character when the number of connected players
  is not less than the number of players allowed by the max_players directive.
  See also: full_motd_message, max_players.

& function_access
  Config parameter: function_access <function> [!]<priv> [[!]<priv>]...
 
  Changes the privileges needed to call the mush function <function>.
  If you do not have permission to call a function, the function
  returns the value "#-1 PERMISSION DENIED" instead of the value it
  would normally return.
  See also: @list functions, FUNCTION LIST, PERMISSIONS.

& function_alias
  Config parameter: function_alias <alias> <function>
 
  Defines <alias> as an alias for <function>.
 
& full_motd_message
  Config parameter: full_motd_message <message>.  Default: blank
 
  Sets the message that is displayed when a player attempts to connect to a
  non-wizard character when the number of connected players is not less than
  the number of players allowed by the max_players directive.  This message is
  displayed in addition to the contents of the full.txt file.
  See also: down_motd_file, max_players.

& function_cpu_limit
  Config directive: function_cpu_limit <num>.  Default: 60
 
  This directive sets the maximum amount of CPU time, in seconds, that a
  command may take. This is checked as part of evaluating function calls,
  though there is also a small amount of other overhead that is part of
  this calculation (such as the time taken for the command to fetch
  attributes, check its permissions, and so forth). If the CPU limit
  is exceeded, the string '#-1 FUNCTION CPU LIMIT EXCEEDED' is returned.
 
  If this parameter is set to 0, no CPU limit will be enforced.
 
  Note that CPU time is measured in clock ticks of actual execution,
  rather than in "wall clock" time. Thus, if a MUSH's host server is
  running very slowly, a command could conceivably take 15 seconds
  to execute, while only consuming a second of actual CPU time. 
 
  See also: lag_maximum, function_invocation_limit, function_recursion_limit

& function_invocation_limit
  Config directive: function_invocation_limit <num>.  Default: 2500
 
  This directive sets the maximum number of times that a command may make
  function calls.  If the invocation limit is exceeded, the string 
  '#-1 FUNCTION INVOCATION LIMIT EXCEEDED' is returned.  This limit is
  intended to prevent long hangs from creative uses of u() and iter().
  Note: @search is treated specially, each object examined with the
  eval=<arg> parameter is treated as a separate command for the purposes
  of the function invocation limit.

& function_recursion_limit
  Config directive: function_recursion_limit <num>.  Default: 50
 
  This directive sets the maximum number of nested function calls that
  may be made before the function call is aborted and the string
  '#-1 FUNCTION RECURSION LIMIT EXCEEDED' is returned.  Normally this is not
  a problem, but the u() function can be used to cause infinite recursion
  (unless blocked by a recursion limit)

& garbage_chunk
  Config parameter: garbage_chunk <number>.  Default: 3

& gdbm_database
  Config parameter: gdbm_database <filename>.  Default: None.
  Specifies the name of the file that stores the text portion of the
  database.  The text strings are stored in a binary format optimized for
  fast retrieval and storage rather than access with programs such as more.

& global_aconn_uselocks
  Config parameter: global_aconn_uselocks <yes/no>.  Default: No
 
  If this is YES, then @aconnect/@adisconnect on Master Room objects
  check their uselocks; if the enactor does not pass the uselock,
  then the @aconnect/@adisconnect is not executed.
 
& good_name
  Config parameter: good_name <name>.
  Removes <name> from the list of names that may not be used as a player
  name, reversing the effect of a bad_name directive.  The name must match
  exactly (wildcard matching is not performed).

& guest_char_num
  Config parameter: guest_char_num <number>.  Default: (none)
 
  Indicates the dbref of the "template" guest character.  If set, Guest
  characters are subject to additional restrictions (such as not being
  allowed to create or destroy objects).  The actual restrictions can be
  changed with the access config parameter using the no_guest permission.
  All guests created will be clones of this template character, and will
  automatically join the Guests channel with a prefix of 'g'.
 
  See also: guest_basename, guest_nuker, number_guests, guests_channel, access.
 
& guest_nuker
  Config parameter: guest_nuker <number>. Default: 1
 
  Specifies who is to nuke guests when they log off. If it is not a good
  object or a wizard, it defaults to 1 (for #1, the typical God character).
 
  See also: guest_char_num, guest_nuker, guest_basename, number_guests.
 
& guest_starting_room
  Config parameter: guest_starting_room <number. Default: -1
 
  Specifies the room that Guests start out in. If this parameter has
  not been set, then the Guest starting room defaults to the value of
  the player_starting_room parameter.
 
& guests_calias
  Config parameter: guests_calias <channel alias>. Default: g
 
  Specifies the name of the channel alias that is used to talk on the
  Guests channel. When Guests connect, if the guest channel has been
  created, Guests join that channel with this alias.
 
  See also: guests_channel, public_calias, public_channel.
 
& guests_channel
  Config parameter: guests_channel <name>. Default: Guests
 
  Specifies the name of the channel that guests join when they connect. You
  must have created the channel already. To disable this feature, simply set
  this parameter to nothing.
 
  See also: guests_calias, public_calias, public_channel.
 
& guest_prefixes
& guest_suffixes
& guest_basename
  Config parameter: guest_basename <basename>.  Default: Guest
  Config parameter: guest_prefixes <list of name prefixes>. Default: (none)
  Config parameter: guest_suffixes <list of name suffixes>. Default: (none)
 
  If neither the guest_prefixes nor guest_suffixes conf parameters are
  specified, guests have numbered names, of the format <basename><number>;
  for example, if the guest_basename is 'Guest', then the guests will
  be named Guest1, Guest2, and so forth.
 
  If guest_prefixes and/or guest_suffixes are specified, they will be
  combined sequentially to form guest names; if there are more guests than
  there are combinations, guests will become numbered. For example, if
  guest_prefixes is 'Red Blue' and guest_suffixes is 'Guest Visitor Friend',
  then the guests will be named 'RedGuest', 'RedVisitor', 'RedFriend',
  'BlueGuest', 'BlueVisitor', 'BlueFriend', 'Guest7', 'Guest8', etc.
  These guest characters will be aliased to <basename><number>; i.e.,
  'RedVisitor' will have an @alias of 'Guest2'.  (If only one of these
  parameters is specified, it will be treated as a list of names to use).
 
  See also: guest_char_num, guest_password, guest_nuker, number_guests.
 
& guest_password
  Config parameter: guest_password <password>.  Default: guest
 
  This config parameter sets the default password for Guest characters.
 
  See also: guest_basename, guest_char_num, guest_nuker, number_guests.
 
& guest_file
  Config parameter: guest_file <path>.  Default: text/guest.txt.
  Specifies the file that is to be shown to people connecting to the
  guest character in place of the motd file.
  See also: guest_char_num.

& guest_site
  Config parameter: guest_site <site notation>
 
  Indicates that connections to Guest are to be rejected from sites whose
  address matches the specified site notation. The default is for all
  sites to be allowed to connect, none forbidden.
 
  See also: SITE LISTS.

& have_pueblo
  Config parameter: have_pueblo <yes/no>. Default: Yes
 
  Specifies whether or not the server uses Pueblo enhancements. This
  parameter is not modifiable, and will be set to No if the server
  was compiled without PUEBLO_SUPPORT.
 
  See also: html_connect_file, pueblo_message
 
& have_zones
  Config parameter: have_zones <yes/no>.  Default: Yes
 
  If this parameter is YES, then the multi-object control is supported
  via the ZONE flag and ControlLocks.
 
& helpfile
  Config parameter: helpfile <command> <path>.  Default: None
 
  Specifies the command to use to access an indexed helpfile, and the
  path to the file and its index (the .txt and .indx files).
 
  For example, the equivalent of 'helpfile help text/help',
  'helpfile wizhelp text/wizhelp', and 'helpfile news text/news'
  is automatically performed when the game is restarted. This creates
  three commands, 'help', 'wizhelp', and 'news', which read the files
  'text/help.txt', 'text/wizhelp.txt' and 'text/news.txt' respectively,
  and are indexed by 'text/help.indx', 'text/wizhelp.indx', and
  'text/news.indx'. The 'wizhelp' command is further restricted to
  wizards, using the equivalent of 'access wizhelp wizard'.
 
  You may, using this command, configure however many help-like files
  you would like. Aside from help and wizhelp, all text within these
  files is evaluated (so ANSI substitutions and the like work).
 
  Continued in 'wizhelp helpfile2'.
 
& helpfile2
 
  This directive can only be used directly from the conf file, read with
  each restart; this prevents users of the game from potentially gaining
  access to arbitrary files on the system.
 
  More examples:
 
  To make your +help external to the game, use the following:
	helpfile +help text/plushelp
 
  To make a wizards-only news file, use the following:
	helpfile wiznews text/wiznews
	access wiznews wizard
 
  To change the path to your help file (to, say, the game directory):
	helpfile help game/help
 
  See also: raw_helpfile
 
& hostnames
  Config parameter: hostnames <yes/no>.  Default: Yes
  Indicates whether or not IP addresses should be replaced with host names
  where possible in the log file and wizard WHO report.
 
& huh_message
  Config parameter: huh_message <message>.
  Default: Huh?  (Type "help" for help.)
 
  This is the message that is displayed when user input does not match
  any valid command.
 
& idle_interval
  Config parameter: idle_interval <secs>.  Default: 60
  Sets the interval between checks for idle users. 
  See also: conn_timeout, idle_timeout.

& idle_timeout
  Config parameter: idle_timeout <secs>.  Default: 3600 (one hour)
  Sets the amount of time that a player may remain idle before being
  automatically disconnected.  Players idle longer than this parameter are
  disconnected when the next check for idle players is done.
  See also: conn_timeout, idle_interval.

& idle_wiz_dark
  Config parameter: idle_wiz_dark <yes/no>.  Default: No
  Indicates whether or not wizards who are idle for longer than the default
  timeout value are to automatically be set DARK, and then unDARKed when they
  type in their next command.  Wizards already set DARK are not automatically
  unDARKed.

& include
  Config parameter: include <path>.  Default: None
  Reads and processes configuration directives from the named file.
  This directive is only valid during startup.

& initial_size
  Config parameter: initial_size <number>.  Default: 1000
 
  Defines the initial size of the database. You should set this to
  around the number of objects on your game (your database size
  plus 100, or something like that). This is a minor bit of
  memory tuning. Don't worry about it too much.
 
& kill_guarantee_cost
  Config parameter: kill_guarantee_cost <amount>.  Default: 100
  Specifies the amount of money you have to spend (ie. kill target = <amount>)
  to have a 100% chance of killing them (assuming there are no other factors,
  such as the victim being immortal or in a HAVEN room, etc).  The chance of
  a successful kill is <amount spent> / <kill_guarantee_cost>.
  See also: kill, kill_max_cost, kill_min_cost, HAVEN, IMMORTAL, KILLING.

& kill_max_cost
  Config parameter: kill_max_cost <amount>.  Default: 100
  Specifies the maximum amount of money that may be usefully spent on a kill
  attempt.  Spending more than this amount does not improve the chance of
  success.  Setting this parameter to less than the kill_guarantee_cost
  parameter prevents 'automatic kills', as the kill will always have a chance
  of failing.
  See also: kill, kill_guarantee_cost, kill_min_cost, HAVEN, IMMORTAL,
            KILLING.

& kill_min_cost
  Config parameter: kill_min_cost <amount>.  Default: 10
  Specifies the minimum (and default) cost for attempting to kill someone or
  something.
  See also: kill, kill_guarantee_cost, kill_max_cost, HAVEN, IMMORTAL,
            KILLING.

& lag_check
  Config parameter: lag_check <yes/no>.  Default: Yes
  
  Specifies whether the server measures the time used by each command and
  logs warnings. This parameter is not modifiable and will be set to No
  if the server was compiled with NO_LAG_CHECK.
  
  See also: lag_maximum
  
& lag_maximum
  Config parameter: lag_maximum <number of seconds>.  Default: 120
  
  If the amount of real time used by a command exceeds the given number
  of seconds, a warning message will be printed to the log file.

& lattr_default_oldstyle
  Config parameter: lattr_default_oldstyle <yes/no>.  Default: No
 
  If this config parameter is turned on, if lattr() is performed on a
  non-existent object, an empty string is returned.
 
  If this config parameter is turned off, if lattr() is performed on a
  non-existent object, the string "#-1 NO MATCH" is returned.
 
& list_access
  Config parameter: list_access <param> [!]<privilege> [[!]<privilege>]...
  Changes the access needed to the <param> option of the @list command.
  See also: @list, PERMISSIONS.

& link_cost
  Config parameter: link_cost <amount>.  Default: 1.
  Specifies the cost of using the @link command to establish or change the
  link of an exit to its destination, the home of a player or an object, or
  the drop-to of a room.
  See also: @link.

& local_master_rooms
  Config parameter: local_master_rooms <yes/no>.  Default: Yes.
 
  If this config parameter is turned on, parent objects set ZONE will be
  treated like local master rooms, for the purposes of $command checks.
  See "help ZONE" for details.
& lock_recursion_limit
  Config directive: lock_recursion_limit <num>.  Default: 20
 
  Sets the maximum number of levels of indirection that may be used when
  using indirect locks.  If more than this many levels are used, the lock
  fails and the user gets an error message.

& log
  Config parameter: log [!]<logoption> [[!]<logoption>]...
  Specifies what types of events are to be logged to the logfile.
  
    accounting        - Write an accounting record to the log for each player
                        who disconnects.
    all_commands      - Record all commands executed.
    bad_commands      - Record commands entered that did not match anything.
    buffer_alloc      - Record buffer allocates and frees.
    bugs              - Record internal inconsistencies found.
    checkpoints       - Record automatic database dumps.
    config_changes    - Record uses of the @admin command.
    create            - Record creation of new players.
    keyboard_commands - Record commands entered interactively by players.
    killing           - Record uses of the kill and slay commands.
    logins            - Record connects to characters.
    network           - Record new and broken net connections.
    problems          - Record problems found with the database.
    security          - Record security-related events.
    shouts            - Record uses of the @wall command.
    startup           - Record information about game startup.
    suspect_commands  - Record commands entered by Suspect players.
    wizard            - Record uses of dangerous commands like @toad.
  See also: log_options.

& log_options
  Config parameter: log_options [!]<option> [[!]<option>]...
 
  Specifies the type of information to be included in each log entry.
  The possible values are:
 
    flags       - Include the flags set on a player or object.
    location    - Include the location of referenced players and objects.
    owner       - Include the owner of referenced players and objects.
    timestamp   - Include a timestamp in each log entry.
 
  See also: log.

& logout_cmd_access
  Config parameter: logout_cmd_access <access>
 
  Changes the access permissions on the logged-out commands.
 
& logout_cmd_alias
  Config parameter: logout_cmd_alias <alias> <command>
 
  Defines <alias> as an alias for the logged-out command (DOING, QUIT, etc.)
  <command>.
 
& look_obey_terse
  Config parameter: look_obey_terse <yes/no>.  Default: Yes
  Indicates whether or not the 'look' command obeys the TERSE flag when
  deciding how much information to display.  If set to yes, the
  terse_shows_contents, terse_shows_exits, and terse_shows_move_messages
  config options control the amount of information displayed for TERSE
  players.
 
  See also: terse_shows_contents, terse_shows_exits, terse_shows_move_messages.

& machine_command_cost
  Config parameter: machine_command_cost <number>.  Default: 64
  Sets the cost for running a command from a machine, as opposed to running
  it interactively.  Each command run has a one in <number> chance of being
  charged one coin for machine overhead.

& mail_database
  Config parameter: mail_database <filename>.  Default: mail.db
 
  Sets the file that @mail information is to be stored in, for the
  mail module.
 
& mail_expiration
  Config parameter: mail_expiration <number of days>.  Default: 14
 
  Sets the number of days that a @mail message should be kept before it is
  automatically deleted by the system. If this parameter is set to a
  negative number, mail expiration will be disabled. 
 
& match_own_commands
  Config parameter: match_own_commands <yes/no>.  Default: No
  Specifies whether or not objects search themselves for $-commands when a
  command does not match an exit or an internal command.  In order for
  players to search themselves for commands, both match_own_commands and
  player_match_own_commands must be set to yes.
  See also: player_match_own_commands.

& master_room
  Config parameter: master_room <roomnum>.  Default: (none)
  Specifies the room that is searched for exits if a command does not match
  an exit in the current room, and for $-command if a command does not match
  any $-commands that are available to the player in his current location.

& max_players
  Config directive: max_players <num>.  Default: -1 (unlimited)
 
  Sets the maximum number of players that may be connected at any one time
  Note that wizards are allowed to login even if they would exceed the limit,
  and that this limit does not override any limits imposed by the system
  running the MUSH (such as the maximum number of net connections a process
  may have).  Players connecting when there are max_players players connected
  receive the contents of the file named by the full_file directive, and the
  full_motd_message (also settable via @motd/full), and are disconnected.
  See also: @motd, full_file, full_motd_message.

& module
  Config directive: module <name>
 
  Activates a specified module. If the module is dynamically loadable,
  <name>.la must be present in one of the directories specified by the
  LTDL_LIBRARY_PATH environment variable (see Startmush). This may only
  be used from the config file. You will need to @restart if you modify
  a module.
 
  Example: module comsys
    (causes comsys.la to be loaded)
 
  Refer to the MODULES file for more information.

& money_name_plural
  Config parameter: money_name_plural <string>.  Default: pennies
  Specifies the string to use to describe the coin of the realm when they
  are being referred to plurally (such as: 'You have <number> pennies.', where
  <number>  is not 1).
  See also: money_name_singular.
 
& money_name_singular
  Config parameter: money_name_singular <string>.  Default: penny
  Specifies the string to use to describe the coin of the realm when they
  are being referred to singularly (such as: 'You found a penny!').
  See also: money_name_plural.
 
& move_match_more
  Config parameter: move_match_more <yes/no>.  Default: No
 
  When this parameter is set to 'No', the move (goto) command only looks
  for local exits, and if multiple exit names are found, it returns a
  "I don't know which way you mean!" error.
 
  However, if you simply type the name of an exit (rather than typing
  'move <exit>'), the command parser normally looks at local exits,
  then global exits (if no local exits were found), then zone exits
  (if no global exits were found). If, at any level, multiple exits
  with the same name are found, one will be chosen at random.
 
  When this parameter is set to 'Yes', the move command behaves in
  the same way the main command parser does. 
 
  If you have @addcommand'd the 'move' command, you will probably want
  to have this parameter, and exit_calls_move, both set to Yes.
 
& motd_file
  Config parameter: motd_file <pathname>.  Default: text/motd.txt
  Specifies the name of the file to be shown to players immediately after they
  connect to their characters.
  See also: @readcache, newuser_file, motd_message.

& motd_message
  Config parameter: motd_message <message>.  Default: blank
  Sets the MOTD message that is displayed to all characters when they log in.
  This message is displayed in addition to the contents of the motd.txt
  file.  It can be changed with the @motd command and examined by the
  @listmotd command.
  See also: @listmotd, @motd, motd_file.

& mud_name
  Config parameter: mud_name <string>.  Default: TinyMUSH
  Specifies the mud name that is transmitted to a remote RWHO server when
  reporting information.
  See also: rwho_dump_interval, rwho_host, rwho_info_port, rwho_password,
            rwho_transmit.

& newuser_file
  Config parameter: newuser_file <filename>.  Default: text/newuser.txt
  Specifies the file to be shown to new players immediately after they
  create their characters, in place of the MOTD file.  This file should
  contain information about the basic commands and how to get help.
  See also: @readcache, motd_file.

& no_ambiguous_match
  Config directive: no_ambiguous_match <yes/no>.  Default: No
 
  Determines whether or not ambiguous object matches (i.e., use of names
  that match more than one object in the vicinity) automatically resolve
  to a selection of one of the objects at random.
 
  In other words, if this parameter is "Yes", you will never see a,
  "I don't know which one you mean!" message -- an object will always
  be selected.
 
& notify_recursion_limit
  Config directive: notify_recursion_limit <num>.  Default: 20
 
  Sets the maximum number of times that the notify() routine may be called
  recursively.  A recursive call is made whenever a message heard by an
  object is to be forwarded to its contents.
 
  See also: forwardlist_limit, PARAM LIMITS.

& number_guests
  Config parameter: number_guests <number>. Default: 30
 
  This is the maximum number of Guest characters that can connect at
  any given time.
 
  See also: guest_char_num, guest_nuker, guests_channel, guest_basename.

& open_cost
  Config parameter: open_cost <amount>.  Default: 1
  Indicates the cost of using the @open command to open a new exit.
  If a destination for the new exit is specified and the link is successful,
  then the link_cost is also charged.
  See also: @open, link_cost.
 
& opt_frequency
  Config parameter: opt_frequency <number>.  Default: 0
 
  Indicates the frequency of optimized database dumps. An optimized dump
  reorganizes the GDBM database, which speeds access times and minimizes the
  disk space it uses.  However, optimized dumps take longer than standard
  dumps; the difference with large databases can be perceptible. Thus, you
  might want to optimize only once every N dumps, where N is the value of
  this parameter. This feature is disabled by default.
 
& output_limit
  Config parameter: output_limit <amount>.  Default: 16384
  Indicates the maximum number of characters that a connected player may have
  queued for output.  As queued output is normally transmitted once each
  second, this parameter limits the amount of output that can be generated by
  a single command or a set of commands executed in rapid succession.  It also
  prevents the output queues from growing without limit when the network does
  not accept new output on a particular connection or connections.  If new
  output would cause the amount of queued output to exceed this parameter,
  the oldest pending output is discarded until the amount of pending output
  is less than this parameter.

& page_cost
  Config parameter: page_cost <amount>.  Default: 10
  Specifies the cost of using the page command.
  See also: page.

& page_requires_equals
  Config parameter: page_requires_equals <yes/no>.  Default: No
 
  If this parameter is enabled, the 'page' command must always contain
  an equals sign. In other words, while 'page <message>' is normally
  valid syntax to page the last person that you paged, when this parameter
  is enabled, 'page =<message>' is required.
 
  This is useful for preventing embarassing mispages caused by
  typing, for example, an '-' by accident instead of '='.
  
& paranoid_allocate
  Config parameter: paranoid_allocate <yes/no>.  Default: No

  Controls whether or not the game performs a consistency check on the entire
  set of xbuf buffers each time one is allocated or freed.  This check
  involves making sure that nobody has written to the memory immediately before
  and after each buffer.  Normally, only the buffer being allocated or freed
  is checked.

& paycheck
  Config parameter: paycheck <amount>.  Default: 0
  Specifies the default amount of money that players receive each day they
  connect.  This parameter may be overridden by setting the ALLOWANCE
  attribute on the player to a different value.
  See also: @allowance, earn_limit, starting_money.

& pemit_any_object
  Config parameter: pemit_any_object <yes/no>.  Default: No
  Indicates whether or not players may @pemit to faraway objects they do not
  control.  It does not affect @pemits to faraway players, the
  pemit_far_players directive is used for that purpose.
  See also: pemit_far_players.

& pemit_far_players
  Config parameter: pemit_far_players <yes/no>.  Default: No
  Controls whether or not players may use the @pemit command to send messages
  to other connected players that are not in the same room.  The rules and
  costs for this form of @pemit are the same as for page.
  See also: pemit_any_object.

& permit_site
  Config parameter: permit_site <site notation>
 
  Indicates that connections are to be accepted and registration is not to be
  enforced from sites whose addresses match the specified notation. This
  directive is typically used to enable connections from a few selected
  hosts or subnets that would otherwise be disallowed by a forbid_site
  directive.  The default is all sites permitted, none forbidden.
 
  See also: badsite_file, forbid_site, register_site, SITE LISTS.
 
& player_aliases_limit
  Config parameter: player_aliases_limit <number>.  Default: 10
 
  This config parameter limits the maximum number of aliases that
  a player can set on himself, via the @alias command.
 
& player_attr_defaults
  Config parameter: player_attr_defaults <dbref>.  Default: Nothing
 
  If this parameter is set, every object of type PLAYER will use the
  attributes on the specified object as "attribute defaults".
  See 'wizhelp attribute defaults' for additional information.
 
& player_flags
  Config parameter: player_flags <flags>.  Default: blank
  Modifies the set of flags that a player receives when it is created via the
  @pcreate command or via the connection screen.  Flags prefixed by a ! remove
  the indicated flag from the set.
  See also: @list, exit_flags, robot_flags, room_flags, thing_flags.

& player_listen
  Config parameter: player_listen.  Default: No
  Indicates whether the Listen, Aahear, Ahear, and Amhear attributes on
  player objects are to be obeyed.

& player_match_own_commands
  Config parameter: player_match_own_commands <yes/no>.  Default: No
  Specifies whether or not players should check themselves for $-commands.
  This parameter is only checked if the match_own_commands parameter is
  set to yes.
  See also: match_own_commands.

& player_name_spaces
  Config parameter: player_name_spaces <yes/no>.  Default: Yes
  Specifies whether or not player names are permitted to contain
  spaces.

& player_queue_limit
  Config parameter: player_queue_limit.  Default: 100
  Sets the maximum number of commands that non-wizard players may have on the
  queue at one time.  An attempt to queue more commands than allowed will
  halt the object performing the command.

& player_parent
  Config parameter: player_parent <dbref>.  Default: Nothing
 
  If this parameter is set, every object of type PLAYER will have the
  specified object as a parent.
 
  See also: room_parent, exit_parent, thing_parent.
 
& player_proto
  Config parameter: player_proto <dbref>.  Default: Nothing
 
  If this parameter is set, every object of type PLAYER will be created with
  the same flags, parent, and zone (if the autozone param is not set to
  'yes') as the specified object. That object's attributes will also be
  copied to the newly-created object.
 
  This supersedes the value of player_parent, player_flags, or
  robot_flags, if set.
 
  See also: room_proto, exit_proto, thing_proto.
 
& player_quota
  Config parameter: player_quota <amount>.  Default: 1
  Sets how much quota it costs to create a robot player (and also how much the
  remaining quota is increased when a robot is @destroyed.
  See also: @quota, exit_quota, room_quota, thing_quota, QUOTAS.

& player_starting_home
  Config parameter: player_starting_home.  Default: <player_starting_room>
  Specifies the room to which the home of new players is set.  If this
  parameter has not been set, then the value of the player_starting_room
  parameter is used instead.
  See also: default_home, player_starting_room, @pcreate, player_flags.

& player_starting_room
  Config parameter: player_starting_room.  Default: 0
  Specifies the room that new players start out in.  If the
  player_starting_home parameter has not been set, then player_starting_room
  is used for both.
  See also: player_starting_home, @pcreate, player_flags.

& port
  Config parameter: port <port>.  Default: 6250
  Specifies the IP port on which the game listens for new connections.

& postdump_message
  Config parameter: postdump_message <message>.  Default: blank
  Sets the message that is sent to everyone after a database dump
  whether automatically or via the @dump command.
  See also: @dump, dump_message.

& power_access
  Config parameter: power_access <power name> <access>
 
  Changes who can set a power. See 'wizhelp flag_access' for a list of
  possible permission types.
  
  See also: flag_access, @list powers, PERMISSIONS.
  
& power_alias
  Config parameter: power_alias <alias> <powername>.
 
  Defines <alias> as a synonym for the power <powername>.
 
& public_calias
  Config parameter: public_calias <channel alias>. Default: pub
 
  Specifies the default alias for the public channel. When new players
  join that channel, this is the default command for talking on that
  channel. The channel must have been previously created.
 
  See also: guests_calias, guests_channel, public_channel.
 
& public_channel
  Config parameter: public_channel <name>. Default: Public
 
  Specifies the name of the channel that new players join when they are
  created. You must have previously created the channel. To disable this
  feature, simply set this parameter to nothing.
 
  See also: guests_calias, guests_channel, public_calias.
 
& public_flags
  Config parameter: public_flags <yes/no>.  Default: Yes
  If enabled, indicates that players may get the flags of any object with the
  flags() function call.  Otherwise, they may only get the flags for objects
  that are examinable by them.
  See also: flags().

& pueblo_message
  Config parameter: pueblo_message <string>.
 
  The default for this is:  </xch_mudtext><img xch_mode=html><tt>
 
  This is the message which is sent to Pueblo client users when they
  first send a PUEBLOCLIENT command.
 
& queue_active_chunk
  Config parameter: queue_idle_chunk <num>.  Default: 0
  Specifies the number of commands to be run from the player queue when the
  check for network traffic indicates that there is data needing to be
  read from or written to the network.
  See also: queue_idle_chunk.

& queue_idle_chunk
  Config parameter: queue_idle_chunk <num>.  Default: 3
  Specifies the number of commands to be run from the player queue when the
  check for network traffic indicates that there is no data needing to be
  read from or written to the network.
  See also: queue_active_chunk.

& quiet_look
  Config parameter: quiet_look <yes/no>.  Default: No
  Indicates whether or not players are shown the attributes set on an object
  when they look at it.  Not recommended.

& quiet_whisper
  Config parameter: quiet_whisper <yes/no>.  Default: Yes
  Indicates whether or not whispers are completely invisible except to the
  whispered-to player, or if a '<whisperer> whispers something to
  <recipient>.' message is displayed to everyone else in the same room.
  See also: whisper.

& quit_file
  Config parameter: quit_file <filename>.  Default: text/quit.txt
  Specifies the name of the file that is displayed to users after they QUIT
  but before the network connection is closed.
  See also: QUIT, @readcache.

& quota_cost
  Config parameter: quota_cost <amount>.  Default: 1
  Indicates how much adding one object to the database charges against the
  player's quota.
  See also: @create, @destroy, @dig, @open, @quota, QUOTAS.

& quotas
  Config parameter: quotas <yes/no>.  Default: No
 
  Indicates whether or not building quotas are enforced and maintained.
  Quotas are stored as a relative number, ie. number of objects that the
  player may create, not the total number that the player may create.
  If quotas are turned off and turned back on later, any building or
  @destroying that occurs in the interim does not affect the quotas.
 
  Players have a total quota (the number of objects total they may own
  on the database), as well as quotas for each individual type, which
  restrict the number of objects of each type that a player may own.
 
  See also: @create, @destroy, @dig, @open, @quota, QUOTAS, quota_cost.
 
& raw_helpfile
  Config parameter: raw_helpfile <command> <path>.  Default: none
 
  This works identically to the 'helpfile' configuration directive,
  except helpfiles specified in this manner do not have their text
  evaluated (i.e., percent substitutions and the like are not parsed).
 
  See also: helpfile
 
& read_remote_desc
  Config parameter: read_remote_desc <yes/no>.  Default: No
  Indicates whether or not the descriptions of faraway objects are available
  to players that don't control them via the examine command and get()
  function.
  See also: examine, get().

& read_remote_name
  Config parameter: read_remote_name <yes/no>.  Default: No
  Indicates whether or not the names of faraway objects are available
  to players that don't control them via the examine command and get()
  function.
  See also: examine, get().
 
& recycling
  Config parameter: recycling <yes/no>.  Default: Yes
  Indicates whether or not object destruction, recycling, reuse is enabled.
  Don't change it.

& register_create_file
  Config parameter: register_create_file <filename>.
  Default: text/create_reg.txt
 
  Specifies the name of the file that is shown to players who attempt to
  create a new character when registration is in force from their site.
  See also: @list_file, @readcache, register_site.
 
& register_site
  Config parameter: register_site <site notation>
 
  Indicates that registration is to be enforced for sites whose address
  falls within the specified address range.
 
  See also: forbid_site, permit_site, REGISTRATION, SITE LISTS.

& require_cmds_flag
  Config parameter: require_cmds_flag <yes/no>.  Default: Yes
  Indicates whether or not the COMMANDS flag has to be set in order
  for $-commands to be checked on an object. Older versions of MUSH
  don't require it to be set. However, it can be considerably more
  efficient to require it.

& retry_limit
  Config parameter: retry_limit <count>.  Default: 3
  Specifies the number of times that a user is allowed to try to connect to
  an existing player before being disconnected.
  See also: conn_timeout.
 
& robot_cost
  Config parameter: robot_cost <amount>.  Default: 1000
  Specifies the cost of using the @robot command to create a robot.
  See also: @robot, ROBOT.

& robot_flags
  Config parameter: robot_flags <flags>.  Default: ROBOT
  Modifies the set of flags that a robot receives when it is created via
  the @robot command.  Flags prefixed by a ! remove the indicated flag from
  the set.
  See also: @list, exit_flags, player_flags, room_flags, thing_flags.

& robot_speech
  Config parameter: robot_speech: <yes/no>.  Default: Yes
  Indicates whether or not robot characters are allowed to use the speech,
  pose, and emit commands in areas not controlled by their owner.
  See also: @robot, ROBOT.

& room_attr_defaults
 Config parameter: room_attr_defaults <dbref>.  Default: Nothing
 
 If this parameter is set, every object of type ROOM will use the
 attributes on the specified object as "attribute defaults".
 See 'wizhelp attribute defaults' for additional information.
 
& room_flags
  Config parameter: room_flags <flags>.  Default: blank
  Modifies the set of flags that a room receives when it is @dug.
  Flags prefixed by a ! remove the indicated flag from the set.
  See also: @list, exit_flags, player_flags, robot_flags, thing_flags.

& room_parent
  Config parameter: room_parent <dbref>.  Default: Nothing
 
  If this parameter is set, every object of type ROOM will have the
  specified object as a parent.
 
  See also: player_parent, exit_parent, thing_parent.

& room_proto
  Config parameter: room_proto <dbref>.  Default: Nothing
 
  If this parameter is set, every object of type ROOM will be created with
  the same flags, parent, and zone (if the autozone param is not set to
  'yes') as the specified object. That object's attributes will also be
  copied to the newly-created object.
 
  This supersedes the value of room_parent or room_flags, if set.
 
  See also: player_proto, exit_proto, thing_proto.
 
& room_quota
  Config parameter: room_quota <amount>.  Default: 1
  Sets how much quota it costs to dig a room (and also how much the
  remaining quota is increased when a room is @destroyed.
  See also: @quota, exit_quota, player_quota, thing_quota, QUOTAS.

& rwho_data_port
  Config parameter: rwho_data_port <number>.  Default: 0
  Sets the port number that is used to retrieve RWHO information from the
  remote RWHO server in response to a user entering the RWHO command.
  If zero, the RWHO command is disabled.  Use of this parameter is *STRONGLY*
  discouraged unless you are on the same local network as the RWHO server,
  as network problems and delays will hang the MUSH, affecting all connected
  users.  Support for the RWHO command is a compile-time option.
  See also: RWHO, rwho_host.

& rwho_dump_interval
  Config parameter: rwho_dump_interval <secs>.  Default: 241
  Sets the number of seconds between RWHO dumps, during which the MUSH sends
  an 'I am alive' message and a list of all connected users to the remote RWHO
  server.
  See also: mud_name, rwho_host, rwho_info_port, rwho_password, rwho_transmit.

& rwho_host
  Config parameter: rwho_host <hostname/ip_address>.  Default: 36.21.0.69
  Sets the host name or IP address of the remote RWHO server.
  See also: mud_name, rwho_data_port, rwho_info_port, rwho_password,
            rwho_transmit.

& rwho_info_port
  Config parameter: rwho_info_port <number>.  Default: 6888
  Sets the port number to be used when sending data to the remote RWHO
  server.
  See also: mud_name, rwho_host, rwho_password, rwho_transmit.

& rwho_password
  Config parameter: rwho_password <string>.  Default: something wrong.
  Sets the password that is used when sending data to a remote RWHO server.
  You must receive the value for this parameter from the administrator
  of the RWHO server that you are using.
  See also: mud_name, rwho_host, rwho_info_port, rwho_transmit.

& rwho_transmit
  Config parameter: rwho_transmit <yes/no>.  Default: No
  Indicates whether or not to transmit data to a remote RWHO server.
  See also: @list, mud_name, rwho_host, rwho_info_port, rwho_password.

& sacrifice_adjust
  Config parameter: sacrifice_adjust <amount>.  Default -1.
  This parameter is part of the formula that is used to determine an object's
  value given the amount spent on its creation.  The formula is:
 
     value = (cost / sacrifice_factor) + sacrifice_adjust.
 
  The inverse formula is used to determine how much the owner receives when
  @destroying an object.
  See also: @create, @destroy, SACRIFICING, sacrifice_factor.

& sacrifice_factor
  Config parameter: sacrifice_factor <amount>.  Default 5.
  This parameter is part of the formula that is used to determine an object's
  value given the amount spent on its creation.  The formula is:
 
     value = (cost / sacrifice_factor) + sacrifice_adjust.
 
  The inverse formula is used to determine how much the owner receives when
  @destroying an object.
  See also: @create, @destroy, SACRIFICING, sacrifice_adjust.

& safer_passwords
  Config parameter: safer_passwords <yes/no>.  Default: No
 
  If this configuration parameter is enabled, player passwords are 
  required to have at least one uppercase letter, at least one lowercase
  letter, and at least one number or symbol that is not the apostrophe (')
  or dash (-). Passwords of this type are less easily compromised using a
  brute-force password-cracker.
 
& say_uses_comma
  Config parameter: say_uses_comma <yes/no>.  Default: No
 
  If this configuration parameter is enabled, the grammatically-correct
  comma is prepended for says. 
 
  Historically, TinyMUD-based servers have used 'You say "<message>"' and
  '<name> says "<message>"' rather than 'You say, "<message>"' and
  '<name> says, "<message>"'. Set this parameter to 'no' to use the
  historical behavior.
 
& say_uses_you
  Config parameter: say_uses_you <yes/no>.  Default: Yes
 
  If this configuration parameter is enabled, everyone, including the
  originator of speech, sees '<name> says, "<message>"', rather than
  the originator seeing 'You say, "<message>".
 
  Historically, TinyMUD-based servers have used 'You say "<message>"'.
  This is, however, inconvenient when one wishes to pass along logs of
  MUSH activities to others, and users may prefer the consistency.
 
& search_cost
  Config parameter: search_cost <amount>.  Default: 100
  Specifies how much commands that scan the entire database (such as @find,
  @search, and stats with a playername) cost.
  See also: stats, @find, @search.

& see_owned_dark
  Config parameters: see_owned_dark <yes/no>.  Default: Yes
  Specifies whether or not players see their own DARK objects when they
  look at a room.  It does not affect the inventory or examine commands,
  both of which show all objects.

& signal_action
  Config parameter: signal_action <default|exit>.  Default: default
 
  Specifies what action to take when a fatal signal is received.  The
  possibilities are:
 
     default  - Log the error, produce a panic dump, dump a core file, and
                restart the game using the last reliably saved database.
                For a description of the restart process, see @restart.
 
     exit     - Log the error, and exit, hopefully with a core file.
 
& OLD_signal_action
  Config parameter: signal_action <default|resignal|retry>.  Default: default
  Specifies what action to take when a fatal signal is received.  The
  possibilities are:
     default  - Don't catch fatal signals.  Nothing will be cleaned up and a
                coredump will be produced.
     resignal - Log the error, produce a panic dump, close all files and
                network connections, and resignal the signal from the signal
                handler.  The second instance of the signal will produce a
                coredump, although the portion of the stack before the signal
                may be unreadable.
     retry    - Log the error, produce a panic dump, close all files and
                network connections, and return to the point where the signal
                originated.  Retrying the failed operation should produce
                a coredump, although the stack may or may not be readable.

& site_chars
  Config parameter: site_chars <number>.  Default: 25
 
  Specifies how many characters of a site name are displayed in WHO for
  Wizards and other privileged users.
 
& space_compress
  Config parameter: space_compress <yes/no>.  Default: Yes
  Specifies whether or not extra spaces are to be removed from user input
  as it is processed.  If enabled, multiple spaces are compressed to a single
  space, and spaces at the ends of strings are removed.

& sql_database
  Config parameter: sql_database <database name>.  Default: <null>
 
  Specifies the name of the SQL database that contains the tables 
  relevant to the MUSH.
 
& sql_host
  Config parameter: sql_host <hostname>.  Default: 127.0.0.1
 
  Specifies the hostname of the machine that the external SQL database
  is located on.
 
  "localhost" is used as a keyword; if this is specified, a connection
  will be made to the SQL database on the local server (i.e., the same
  machine that the MUSH is running on), via a Unix domain socket. To
  connect to a database on the local host via a network socket, specify
  127.0.0.1 (which is the IP address of localhost) instead.
 
& sql_username
  Config parameter: sql_username <username>.  Default: <null>
 
  Specifies the username if required to connect to the SQL database
  server. If not specified, the database server may assume you wish
  to connect as the user that owns the mush server process.
 
& sql_password
  Config parameter: sql_password <password>.  Default: <null>
 
  Specifies the password if required to connect to the SQL database
  server.
 
& sql_reconnect
  Config parameter: sql_reconnect <yes/no>.  Default: no
 
  Specifies whether or not the MUSH should automatically attempt to
  connect to the external SQL database (if one is being used), if
  a query is made against it.
 
  If this parameter is 'no', then no attempt will be made and the
  query attempt will return an error.
 
  If this parameter is 'yes', then a connection attempt will be made
  and the query will be executed if the connection is successful. Note
  that this is true even if a @sqldisconnect has been done (i.e., doing
  a query does the equivalent of a @sqlconnect if no connection is open).
 
& starting_money
  Config parameter: starting_money <amount>.  Default: 0
  Sets the amount of money that new players start out with.
  See also: paycheck.

& starting_quota
  Config parameter: starting_quota <amount>.  Default: 20
  Sets the building quota that players receive when they are created, whether
  by @pcreate or the connection screen.
  See also: @quota, quotas.

& starting_room_quota
  Config parameter: starting_room_quota <amount>.  Default: 20
  Sets the room quota that players receive when they are created, whether by 
  @pcreate or the connection screen.

& starting_exit_quota
  Config parameter: starting_exit_quota <amount>.  Default: 20
  Sets the exit quota that players receive when they are created, whether by 
  @pcreate or the connection screen.

& starting_thing_quota
  Config parameter: starting_thing_quota <amount>.  Default: 20
  Sets the thing quota that players receive when they are created, whether by 
  @pcreate or the connection screen.

& starting_player_quota
  Config parameter: starting_player_quota <amount>.  Default: 20
  Sets the player quota that players receive when they are created, whether by 
  @pcreate or the connection screen.

& status_file
  Config parameter: status_file <filename>.  Default: shutdown.status
 
  If you give an argument to the @shutdown command, that argument is written
  out to the file named by this directive.  The file can be used by an
  auto-restart script to decide whether or not to bring the mush back up,
  for instance.

& stripped_flags
  Config parameter: stripped_flags <flags>.
 
  Default: Blind, Connected, Gagged, Head, Immortal, Inherit, Royalty,
           Slave, Staff, Stop, Suspect, Uninspected, Wizard
 
  Modifies the set of flags that are stripped from an object when it is
  @chown'd, and that are stripped from the copy when an object is @clone'd.
 
  See also: exit_flags, player_flags, robot_flags, room_flags, thing_flags.
 
& suspect_site
  Config parameter: suspect_site <site notation>
 
  Indicates that sites whose address falls within the specified address range
  are to be considered suspect, and any player creates, connects and
  disconnects are to be reported to all logged-in wizards.
 
  See also: trust_site, SITE LISTS.

& sweep_dark
  Config parameter: sweep_dark <yes/no>.  Default: No
  Indicates whether or not players are allowed to @sweep dark places they
  do not control.
  See also: @sweep.

& switch_default_all
  Config parameter: switch_default_all <yes/no>.  Default: Yes
  Indicates whether the @switch command should perform the commands for all
  targets that match or just the first one that matches if you don't specify
  either /all or /first as a command switch.

& terse_shows_contents
  Config parameter: terse_shows_contents <yes/no>.  Default yes
 
  Indicates whether or not to suppress the listing of a location's contents
  when producing TERSE output (whether from an automatic look or a 'real'
  look if look_obey_terse is turned on.
 
  See also: look_obey_terse, terse_shows_exits, terse_shows_move_messages.
 
& terse_shows_exits
  Config parameter: terse_shows_exits <yes/no>.  Default yes
 
  Indicates whether or not to suppress the listing of a location's obvious
  exits when producing TERSE output (whether from an automatic look or a
  'real' look if look_obey_terse is turned on.
 
  See also: look_obey_terse, terse_shows_contents, terse_shows_move_messages.
 
& terse_shows_move_messages
  Config parameter: terse_shows_move_messages <yes/no>.  Default yes
 
  Indicates whether or not to suppress messages related to moving about
  produced by locations and exits.  These messages are the ENTER and LEAVE
  messages on locations, and the SUCC and DROP messages on exits.
  The messages seen by others (Oxxx attributes) and the actions to be
  performed (Axxx attributes) are unaffected.
 
  See also: look_obey_terse, terse_shows_contents, terse_shows_exits.
 
& thing_attr_defaults
 Config parameter: thing_attr_defaults <dbref>.  Default: Nothing
 
 If this parameter is set, every object of type THING will use the
 attributes on the specified object as "attribute defaults".
 See 'wizhelp attribute defaults' for additional information.
 
& thing_flags
  Config parameter: thing_flags <flags>.  Default: blank
  Modifies the set of flags that a thing receives when it is @created.
  Flags prefixed by a ! remove the indicated flag from the set.
  See also: @list, exit_flags, player_flags, robot_flags, room_flags.

& thing_parent
  Config parameter: thing_parent <dbref>.  Default: Nothing
 
  If this parameter is set, every object of type THING will have the
  specified object as a parent.
 
  See also: player_parent, room_parent, exit_parent.

& thing_proto
  Config parameter: thing_proto <dbref>.  Default: Nothing
 
  If this parameter is set, every object of type THING will be created with
  the same flags, parent, and zone (if the autozone param is not set to
  'yes') as the specified object. That object's attributes will also be
  copied to the newly-created object.
 
  This supersedes the value of thing_parent or thing_flags, if set.
 
  See also: player_proto, room_proto, exit_proto.
 
& thing_quota
  Config parameter: thing_quota <amount>.  Default: 1
  Sets how much quota it costs to create a thing (and also how much the
  remaining quota is increased when a thing is @destroyed.
  See also: @quota, exit_quota, player_quota, room_quota, QUOTAS.

& timeslice
  Config parameter: timeslice <amount>.  Default: 1000
  Specifies the interval at which connected users' command quotas are
  increased.  Each command a user types in (commands executed by machines do
  not count) decreases that user's quota by 1, and the user's commands are
  only executed if the quota is greater than zero.
  See also: command_quota_incr, command_quota_max.

& trace_output_limit
  Config parameter: trace_output_limit <amount>.  Default: 200
  Specifies the maximum number of lines of trace output that will be displayed
  when using top-down format.  Bottom-up format output is not affected by this
  parameter.
  Note that this parameter is intended as a limit on the amount of memory used
  to store intermediate data and not on the quantity of trace output, top-down
  format needs to keep all intermediate results in memory before displaying
  them, while bottom-up format displays them immediately after generating them.
  When trace output lines are discarded, only the last (trace_output_limit)
  lines are kept.  These lines contain information about the evaluations done
  earliest in the process of evaluating the expression (usually the innermost
  evaluations and earlier arguments of outer functions).

& trace_topdown
  Config parameter: trace_topdown <yes/no>.  Default: Yes
  Specifies whether TRACE output is displayed top-down (complete evaluation
  shown first, followed by sub-evaluations), or bottom-up (sub-evaluations
  shown first, followed by the larger evaluation of which they are a part).

& trust_site
  Config parameter: trust_site <site notation>
 
  Indicates that sites whose addresses fall within the specified address
  range are not to be considered suspect.
 
  See also: suspect_site, SITE LISTS.

& typed_quotas
  Config parameter: typed_quotas <yes/no>.  Default: No
  Indicates whether or not quotas are managed by type. If this is not on,
  then only total quota will be checked; otherwise, players must have both
  enough total quota and quota for that specific object type, in order to
  build more of that object type. If this is 'yes', then the config
  parameter "quotas" should also be 'yes'.

& unowned_safe
  Config parameter: unowned_safe <yes/no>.  Default: No
  Indicates whether or not objects not owned by you are automatically
  considered SAFE.  (This parameter only affects wizards)  Note that players
  are always considered SAFE, and DESTROY_OK things are never considered SAFE.
  See also: @destroy, DESTROY_OK, SAFE.

& use_global_aconn
  Config parameter: use_global_aconn <yes/no>.  Default: Yes
  Indicates whether or not objects in the master room should be searched
  for @aconnect and @adisconnect attributes whenever a player logs in or
  out.  If enabled, each object in the master room is searched for the
  appropriate attribute at login/logout time. Attributes found are
  triggered by the player, just as their local @aconnect/@disconnect
  attributes would be. 

& user_attr_access
  Config parameter: user_attr_access [!]<privilege> [[!]<privilege>]...
 
  Changes the flags that new user-named attributes receive when they are
  created. By default, user attributes get no flags; this means that they
  default to being private.
 
  See 'help @set' and 'wizhelp attr_access' for the available privileges.
 
& visible_wizards
  Config parameter: visible_wizards <yes/no>.  Default: No
 
  If this parameter is enabled, wizards who are set DARK only disappear
  from the WHO listing (and other ways of detecting who is connected,
  such as the lwho() function) -- they do not disappear from the contents
  of rooms, nor are they silent when they move.
 
  This is useful if one wants to prevent wizards from accidentally (or
  deliberately) spying on players who are unaware of their presence.
 
& wait_cost
  Config parameter: wait_cost <amount>.  Default: 10
  Sets the amount of money that it costs to run the @wait command and other
  actions that add commands to the queue.  The money is refunded when the
  command is removed from the queue (either when it is executed or by @halt).
  See also: @wait.
 
& wildcard_match_limit
  Config parameter: wildcard_match_limit <number>.  Default: 25000
 
  This sets the maximum number of times that the wildcard and regular
  expression matching routines recurse, before returning a failure to
  match the string. Essentially, this prevents the server from hanging
  for long periods of time on unusually bad combinations of
  wildcard-heavy patterns and strings.
 
  This is a parameter that you are unlikely to need to change from
  the default.
 
& wizard_obeys_linklock
  Config parameter: wizard_obeys_linklock <yes/no>.  Default: No
  Controls whether or not wizards can link to anything, regardless of
  whether or not it has a linklock.
 
& wizard_motd_file
  Config parameter: wizard_motd_file <path>.  Default: text/wizmotd.txt
  Specifies the name of the file that contains the wizard MOTD message that
  is displayed to wizards when they log in.  This message is displayed in
  addition to the wizard MOTD message that is set by the @motd/wiz command or
  the wizard_motd_message config parameter.  The contents of the file are
  read in to a cache when the game is started and whenever a @readcache
  command is executed.
  See also: @readcache, wizard_motd_message.
 
& wizard_motd_message
  Config parameter: wizard_motd_message <message>.  Default: blank
  Sets the wizard MOTD message that is displayed to wizards when they log in.
  This message is displayed in addition to the contents of the wizmotd.txt
  file.  It can be changed with the @motd/wiz command and examined by the
  @listmotd command.
  See also: @listmotd, @motd, motd_message, wizard_motd_file.

& CAUTIONS
  Topic: CAUTIONS
 
  The @force command evaluates its argument before putting it on the queue.
  Therefore, any ';' characters resulting from the evaluation that are
  outside of any nested delimiters will cause what follows to be treated
  as a separate command.

& CONTACT INFO
  Topic: CONTACT INFO
 
  Put information about how to contact the wizards and game maintainer
  in here so they can contact one another when the game is down.

& DEBUG FEATURES

& FILES
  Topic: FILES
 
  TinyMUSH uses these files (normally kept in the same directory as the
  database files and the netmush program) to display information under
  certain circumstances.  The names of the files used can be changed with
  configuration directives (or on the netmush command line, in the case of
  netmush.conf).
 
  badsite.txt:    Displayed when someone connects from a site that is not
                  allowed to connect.  The connection is then closed.
  connect.txt:    Displayed when someone connects from a site for which
                  registration is not enabled.
  create_reg.txt: Displayed when someone tries to 'create' a character from
                  a site for which registration is enforced.
  down.txt:       Displayed when someone tries to connect to a non-wizard
                  character when logins are disabled.
  guest.txt:      Displayed to whoever connects to the guest character(s)
                  specified by the guests config parameter.
 
{ 'wizhelp files2' for more }
& files2
  motd.txt:       Displayed after someone connects to an existing character.
  netmush.conf:   Configuration directives read at startup.
  newuser.txt:    Displayed after someone creates a new character or connects
                  to their character for the first time.
  quit.txt:       Displayed after someone QUITs but before the net connection
                  is closed.
  register.txt:   Displayed when someone connects from a site for which
                  registration is enabled.
  wizmotd.txt:    Displayed to wizards when they connect to their characters.
 
  See also: helpfile, badsite_file, connect_file, connect_reg_file,
            down_file, guest_file, motd_file, newuser_file, quit_file,
	    register_create_file, wizard_help_file, wizard_motd_file.
 
& INHERITANCE
  XXXX
& LOGGING
  XXXX
& PERMISSIONS
  Topic: PERMISSIONS
 
  Access to many MUSH features is controlled by a set of permissions, which
  can usually be changed via the configuration file or the @admin command.
  This is a list of the valid permissions and their meanings.
 
    god           - Requires the GOD player (normally #1).
   +wizard        - Requires the WIZARD flag.
   +admin         - Requires the WIZARD or ROYALTY flags.
   +immortal      - Requires the IMMORTAL flag.
   +staff         - Requires the STAFF flag.
   +head          - Requires the HEAD flag.
   +builder       - Requires the Builder power.
   +sql_ok        - Requires the SQL_Ok power.
   +marker0       - Requires the MARKER0 flag (whatever it is named locally).
   +marker1       - Like marker0. (Also for marker2 through marker9.)
  
{ 'wizhelp permissions2' for more }
& permissions2
 
    no_haven      - Only players who are not set HAVEN may use this feature.
    no_robot      - Robots may not use this feature.
    no_gagged     - Gagged players (GAGGED bit) may not use this feature.
    no_slave      - Slave players (SLAVE bit) may not use this feature.
    no_suspect    - Suspect players (SUSPECT bit) may not use this feature.
    no_guest      - Guest players (guest_character config directive) may not
                    use this feature.
    global_build  - This feature may only be used when the global building
                    flag is turned on.
    global_interp - This feature may only be used when the global
                    interpretation flag is turned on.
    disabled      - Nobody may use this feature.
    need_location - Only players and things may use this feature.
    need_contents - Only players, things, and rooms may use this feature.
    need_player   - Only players may use this feature.
 
  Restrictions are normally additive (meaning that you must be a member of all
  required groups and not be a member of any excluded group).  The permissions
  marked with a + are different, in that if more than one is required, then
  being a member of any + group will grant access to the feature and skip
  the remaining checks.

& SEARCH CRITERIA
  Topic: SEARCH CRITERIA
 
  The following criteria may be used when searching the database with the
  @search and @mark commands:
 
  Syntax: {@mark|@search} [<player>] [<class>=<restriction>]
 
  <player>  - Restricts to objects owned by the named player.
              By default, the search is limited to objects owned by the
              invoking player, except when searching for players or if
              the invoking player is a wizard.
{ 'wizhelp search criteria2' for more }
& search criteria2
  The following classes may be used when searching:
 
  TYPE      - Restricts to objects of the indicated type (OBJECTS, ROOMS,
              EXITS, PLAYERS).
  NAME      - Restricts to objects whose names start with <restriction>.
  OBJECTS   - A combination of TYPE=OBJECT and NAME=<restriction>
  ROOMS     - A combination of TYPE=ROOM and NAME=<restriction>
  EXITS     - A combination of TYPE=EXIT and NAME=<restriction>
  PLAYERS   - A combination of TYPE=PLAYER and NAME=<restriction>
  FLAGS     - Restricts to objects which have the flags listed in
              <restriction> set.
  See also: @mark, @search.

& SITE LISTS
  Topic: SITE LISTS
 
  There are two site lists, one for controlling access and registration, and
  one for suspect warning.  The first list is controlled by the forbid_site,
  permit_site, and register_site parameters, the second by the suspect_site
  and trust_site parameters. The syntax of these parameters is:
  <param-name> <address> <mask>, or <param-name> <IP prefix> where:
 
  Address   - Four-part decimal Internet address, specified as a.b.c.d,
              of the host or network to which this parameter applies.
  Mask      - Four-part decimal Internet address, specified as a.b.c.d
              The mask is used to determine which parts of the address are
              to be used for comparison, it is ANDed with both the address
              of the host and the address in the directive.
  OR
  IP Prefix - CIDR IP prefix notation ("slash notation"), specified as
              a.b.c.d/maskbits. See RFCs 1517-1520 for more information.
 
  Continued in 'wizhelp site lists2'.

& site lists2

  Conversion can be made between old-style classful addresses and modern
  CIDR IP prefix notation by looking at RFC 1878, Variable Length Subnet
  Table for IPv4. For easy reference, a single address is a /32, a
  Class C network is /24, a Class B network is /16, and a Class A
  network is /8.
 
  The parameters are applied in the order specified in the configuration file,
  and the first one that matches is used.  Therefore, you should put
  the more-specific parameters before the more general ones.
  Additions made to the lists after startup with the @admin command are put
  at the front of the list, and are checked before entries from the config
  file and previous entries made by the @admin command.
 
  Continued in 'wizhelp site lists3'.

& site lists3

  Example:  Restricting Access
 
  register_site  135.246.4.40 255.255.255.255  <- Allow this site w/reg
  forbid_site    135.246.4.0  255.255.255.0    <- Disallow a class C subnet
  permit_site    135.246.0.0  255.255.0.0      <- Permit a class B network
  register_site  195.3.17.1   255.255.255.255  <- Permit this site w/reg.
  forbid_site    0.0.0.0      0.0.0.0          <- DIsallow everyone else
 
  These directives only allow access from 135.346.*.* and 195.3.17.1, except
  that all hosts in the 135.246.4 subnet except for 135.246.4.40 are also
  not allowed access.  People connecting from 135.246.4.40 and 195.3.17.1
  are not allowed to create their own characters (registration is enabled
  for those sites), while people connecting from elsewhere on the 135.246
  net are allowed to create their own characters.
 
  The addresses above may be written, in CIDR IP prefix notation, as
  135.246.4.40/32, 135.246.4.0/24, 135.246.0.0/16, and 195.3.17.1/32,
  and 0.0.0.0/0, respectively.
 
  See also: @admin, @list site_information, forbid_site, permit_site,
            register_site, suspect_site, trust_site.
 
& register_limit
  Config directive: register_limit <count>.  Default: 50
 
  Specifies the maximum number of named global registers that a single
  action list can define via setq() and related functions.
 
& instance_limit
  Config directive: instance_limit <count>.  Default: 100
 
  Specifies the maximum number of structure instances that a single
  object can have created via construct() and load().
 
& structure_limit
  Config directive: structure_limit <count>.  Default: 100
 
  Specifies the maximum number of structure definitions that a single
  object can have declared via structure().
 
& stack_limit
  Config directive: stack_limit <count>.  Default: 50
 
  Specifies the maximum number of data items on an object stack. Attempts
  to push more items than this will fail silently.
 
& variables_limit
  Config directive: variables_limit <count>.  Default: 50
 
  Specifies the maximum number of variables that may be associated with
  a given object. Attempts to set more than this will fail silently.
  
& zone_recursion_limit
  Config directive: zone_recursion_limit <count>.  Default: 20
 
  Sets the maximum of ZMOs in a zone chain to check for zone functionality.
 
& @listcommands
  Command: @listcommands [<name>]
  Lists commands added by @addcommand. With <name> specified, lists all
  commands added under that particular command name. Without it, lists all
  added commands.
 
  See also: @addcommand, @listcommands.