/* player.c */
#include "copyright.h"
#include <string.h>
#include <sys/time.h>
#include <sys/types.h>
#include "config.h"
#include "db.h"
#include "interface.h"
#include "externs.h"
extern char *ctime();
dbref connect_player(name, password)
const char *name;
const char *password;
{
dbref player;
time_t tt;
char *s;
ATTR *a;
if ((player = lookup_player(name)) == NOTHING)
return NOTHING;
if ((a = atr_get(player, "XYXXY")) &&
strcmp(uncompress(a->value), password) &&
strcmp(crypt(password, "XX"), uncompress(a->value)))
return NOTHING;
tt = time((time_t *) 0);
s = ctime(&tt);
s[strlen(s) - 1] = 0;
/* compare to last connect see if player gets salary */
a = atr_get(player, "LAST");
if (a && (strncmp(uncompress(a->value), s, 10) != 0))
giveto(player, PAY_CHECK);
(void) atr_add(player, "LAST", s, GOD, NOTHING);
db[player].pageto = NOTHING;
return player;
}
dbref create_player(name, password)
const char *name;
const char *password;
{
dbref player;
time_t tt;
char *s;
if (!ok_player_name(name) || !ok_password(password))
return NOTHING;
/* else he doesn't already exist, create him */
tt = time((time_t *) 0);
s = ctime(&tt);
s[strlen(s) - 1] = 0;
player = new_object();
/* initialize everything */
SET(db[player].name, name);
db[player].location = PLAYER_START;
db[player].exits = PLAYER_START; /* home */
db[player].owner = player;
db[player].pageto = NOTHING;
db[player].flags = TYPE_PLAYER;
s_Pass(player, crypt(password, "XX"));
giveto(player, START_BONUS); /* starting bonus */
(void) atr_add(player, "LAST", s, GOD, NOTHING);
#ifdef QUOTA
(void) atr_add(player, "RQUOTA", START_QUOTA, GOD, NOTHING);
#endif /* QUOTA */
/* link him to PLAYER_START */
PUSH(player, db[PLAYER_START].contents);
add_player(player);
return player;
}
void do_password(player, old, newobj)
dbref player;
const char *old;
const char *newobj;
{
ATTR *a;
const char *d;
#ifdef GUEST_RESTRICT
if (Guest(player)) {
notify(player, "Guests may not change their passwords.");
return;
}
#endif
if((a = atr_get(player, "XYXXY")) &&
*(d = uncompress(a->value)) &&
strcmp(d, old) &&
strcmp(crypt(old, "XX"), d)) {
notify(player, "Sorry");
} else if (!ok_password(newobj)) {
notify(player, "Bad new password.");
} else {
s_Pass(player, crypt(newobj, "XX"));
notify(player, "Password changed.");
}
}