#include "std.h"
int lamp_is_lit;
object leo;
init() {
add_action("west", "west");
add_action("open", "open");
add_action("close", "close");
add_action("push", "push");
add_action("north", "north");
add_action("south", "south");
}
short() {
return "wizards hall";
}
long() {
write("You are in the hall of the wizards.\n" +
"There is a door to the west and a shimmering field to the north.\n");
if (lamp_is_lit)
write("There is a lit lamp beside the elevator.\n");
}
open(str)
{
if (str != "door")
return 0;
if (call_other("room/elevator", "query_level", 0) != 1) {
write("You can't when the elevator isn't here.\n");
return 1;
}
call_other("room/elevator", "open_door", "door");
return 1;
}
close(str)
{
if (str != "door")
return 0;
call_other("room/elevator", "close_door", "door");
return 1;
}
west() {
if (call_other("room/elevator", "query_door", 0) ||
call_other("room/elevator", "query_level", 0) != 1) {
write("The door is closed.\n");
return 1;
}
call_other(this_player(), "move_player", "west#room/elevator");
return 1;
}
reset(arg) {
if (!arg)
set_light(1);
if (!leo) {
leo = clone_object("obj/leo");
move_object(leo, this_object());
}
}
push(str)
{
if (str && str != "button")
return 0;
if (call_other("room/elevator", "call_elevator", 1))
lamp_is_lit = 1;
return 1;
}
elevator_arrives()
{
say("The lamp on the button beside the elevator goes out.\n");
lamp_is_lit = 0;
}
north() {
if (call_other(this_player(),"query_level") < 21) {
write("A strong magic force stops you.\n");
return 1;
}
write("You wriggle through the force field...\n");
call_other(this_player(), "move_player", "north#room/quest_room");
return 1;
}