mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
short() {
    return "The void";
}

long() {
    write(short() + ".\n");
    write("You come to the void if you fall out of a room, and have nowhere to go.\n");
    write("Give the command 'church', and you will come back to village church.\n");
    write("\nYou are transfered to the church...\n");
    call_other(this_player(), "move_player", "X#room/church");
}

init() {
    add_action("church", "church");
}

church() {
    call_other(this_player(), "move_player", "away#room/church");
    return 1;
}

reset(arg)
{
    if (arg)
	return;
    set_light(1);
}

id(str) { return str == "void"; }