inherit "room/room";
reset(arg) {
if (arg) return;
set_light(1);
short_desc = "Village green";
no_castle_flag = 1;
long_desc =
"You are at an open green place south of the village church.\n" +
"You can see a road further to the east.\n";
dest_dir = ({"room/church", "north",
"room/hump", "west",
"room/vill_track", "east"});
}