inherit "room/room"; reset(arg) { if (arg) return; set_light(1); short_desc = "Village green"; no_castle_flag = 1; long_desc = "You are at an open green place south of the village church.\n" + "You can see a road further to the east.\n"; dest_dir = ({"room/church", "north", "room/hump", "west", "room/vill_track", "east"}); }