inherit "room/room"; reset(arg) { if (arg) return; set_light(1); short_desc = "A small storage room"; no_castle_flag = 1; long_desc = "You are in a small and dusty storage room.\n" + "You can see the shop through the opening to the east.\n"; dest_dir = ({"room/shop", "east"}); } init() { object ob; int does_exist; if(this_player()) { if( !present("tech_quicktyper", this_player()) && !present("tech_quicktyper", this_object()) ) { /* it does no exist */ ob = clone_object("obj/quicktyper"); move_object(ob, this_object()); } } ::init(); }