reset(started) { if (!started) set_light(1); } init() { add_action("north"); add_verb("north"); add_action("northeast"); add_verb("northeast"); add_action("northwest"); add_verb("northwest"); add_action("southeast"); add_verb("southeast"); } short() { return "The shore of Crescent Lake"; } long() { write("You are standing on the shore of Crescent Lake, a beautiful and\n" + "clear lake. Out in the centre of the lake stands the Isle\n" + "of the Magi.\n" + "A trail leads into the forest to the north.\n" + "The shore of Crescent Lake continues northeast and northwest\n" + "To the southeast, a stone bridge used to cross over to the\n" + "Isle of the Magi, but it has fallen into the lake, making the\n" + "crossing to the island impossible by that means.\n"); if (call_other(this_player(), "query_level") > 15) write("However, you can make out the faint outline of a magical bridge" + "\nin its place.\n"); } north() { call_other(this_player(),"move_player", "north#room/south/sforst46"); return 1; } northeast() { call_other(this_player(),"move_player", "northeast#room/south/sshore27"); return 1; } northwest() { call_other(this_player(),"move_player", "northwest#room/south/sshore25"); return 1; } southeast() { if ( call_other(this_player(), "query_level") <= 15 ) { write("The bridge to the Isle of the Magi has collapsed, making thetrip across\n" + "impossible.\n"); return 1; } write("Trusting in your faith, you step onto the magical bridge and move across\n" + "to the Isle of the Magi.\n"); call_other(this_player(), "move_player", "southeast#room/south/sislnd1"); return 1; }