mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
reset(started)
{
    if (!started)
	set_light(1);
}

init()
{
    add_action("north");     add_verb("north");
    add_action("northeast"); add_verb("northeast");
    add_action("northwest"); add_verb("northwest");
    add_action("southeast"); add_verb("southeast");
}

short()
{
    return "The shore of Crescent Lake";
}

long()
{
    write("You are standing on the shore of Crescent Lake, a beautiful and\n" +
	  "clear lake. Out in the centre of the lake stands the Isle\n" +
	  "of the Magi.\n" +
	  "A trail leads into the forest to the north.\n" +
	  "The shore of Crescent Lake continues northeast and northwest\n" +
	  "To the southeast, a stone bridge used to cross over to the\n" +
	  "Isle of the Magi, but it has fallen into the lake, making the\n" +
	  "crossing to the island impossible by that means.\n");
    if (call_other(this_player(), "query_level") > 15)
	write("However, you can make out the faint outline of a magical bridge" +
	      "\nin its place.\n");
}

north()
{
    call_other(this_player(),"move_player", "north#room/south/sforst46");
    return 1;
}

northeast()
{
    call_other(this_player(),"move_player", "northeast#room/south/sshore27");
    return 1;
}

northwest()
{
    call_other(this_player(),"move_player", "northwest#room/south/sshore25");
    return 1;
}

southeast()
{
    if ( call_other(this_player(), "query_level") <= 15 )
	{
	    write("The bridge to the Isle of the Magi has collapsed, making thetrip across\n" +
		  "impossible.\n");
	    return 1;
	}
    write("Trusting in your faith, you step onto the magical bridge and move across\n" +
	  "to the Isle of the Magi.\n");
    call_other(this_player(), "move_player", "southeast#room/south/sislnd1");
    return 1;
}