reset(started) { if (!started) set_light(1); } init() { add_action("north"); add_verb("north"); add_action("south"); add_verb("south"); add_action("east"); add_verb("east"); add_action("west"); add_verb("west"); add_action("down"); add_verb("down"); } short() { return "An old disused well"; } long() { write("You are halfway up the hill.\n" + "An old, disused well stands here, the roof having fallen in from neglect.\n" + "On top of the hill, to the east, stands the ruins of the tower of\n" + "Arcanarton.\n" + "Paths wind down to the shore of the island to the north and south\n" + "Down on the shore to the west is a small grove\n" + "The well has a ladder runing down into it.\n"); } north() { call_other(this_player(), "move_player", "north#room/south/sislnd12"); return 1; } south() { call_other(this_player(), "move_player", "south#room/south/sislnd8"); return 1; } east() { call_other(this_player(), "move_player", "east#room/south/sislnd18"); return 1; } west() { call_other(this_player(), "move_player", "west#room/south/sislnd9"); return 1; } down() { call_other(this_player(), "move_player", "down the well#room/south/lair"); return 1; }