mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
reset(started)
{
    if (!started)
	set_light(1);
}

init()
{
    add_action("north"); add_verb("north");
    add_action("south"); add_verb("south");
    add_action("east");  add_verb("east");
    add_action("west");  add_verb("west");
}

short()
{
    return "Halfway up the hill on the Isle of the Magi";
}

long()
{
    write("You are halfway up the hill.\n" +
	  "On top of the hill, to the south, stands the ruins of the tower of\n" +
	  "Arcanarton.\n" +
	  "The bridge to the mainland stands at the base of the hill to the north\n" +
	  "A path heads around the hill to the east, and down the hill to the shore\n" +
	  "of the island to the west.\n");
}

north()
{
    call_other(this_player(), "move_player", "north#room/south/sislnd1");
    return 1;
}

south()
{
    call_other(this_player(), "move_player", "south#room/south/sislnd18");
    return 1;
}

east()
{
    call_other(this_player(), "move_player", "east#room/south/sislnd14");
    return 1;
}

west()
{
    call_other(this_player(), "move_player", "west#room/south/sislnd12");
    return 1;
}