reset(started)
{
    if (!started)
	set_light(1);
}
init()
{
    add_action("south"); add_verb("south");
    add_action("east");  add_verb("east");
    add_action("west");  add_verb("west");
}
short()
{
    return "A dimly lit forest";
}
long()
{
    write("You are in part of a dimly lit forest.\n" +
	  "Trails lead south, east and west\n");
}
south()
{
    call_other(this_player(), "move_player", "south#room/south/sforst46");
    return 1;
}
east()
{
    call_other(this_player(), "move_player", "east#room/south/sforst47");
    return 1;
}
west()
{
    call_other(this_player(), "move_player", "west#room/south/sforst49");
    return 1;
}