reset(started)
{
    if (!started)
	set_light(1);
}
init()
{
    add_action("north"); add_verb("north");
    add_action("east");  add_verb("east");
    add_action("west");  add_verb("west");
}
short()
{
    return "A dimly lit forest";
}
long()
{
    write("You are in part of a dimly lit forest.\n" +
	  "Trails lead north, east and west\n");
}
north()
{
    call_other(this_player(), "move_player", "north#room/south/sforst40");
    return 1;
}
east()
{
    call_other(this_player(), "move_player", "east#room/south/sforst41");
    return 1;
}
west()
{
    call_other(this_player(), "move_player", "west#room/south/sforst44");
    return 1;
}