reset(started)
{
if (!started)
set_light(1);
}
init()
{
add_action("south"); add_verb("south");
add_action("east"); add_verb("east");
add_action("west"); add_verb("west");
}
short()
{
return "A dimly lit forest";
}
long()
{
write("You are in part of a dimly lit forest.\n" +
"Trails lead south, east and west\n");
}
south()
{
call_other(this_player(), "move_player", "south#room/south/sforst27");
return 1;
}
east()
{
call_other(this_player(), "move_player", "east#room/south/sforst21");
return 1;
}
west()
{
call_other(this_player(), "move_player", "west#room/south/sforst23");
return 1;
}