object wyrm;
reset(started)
{
if (!started)
set_light(0);
extra_reset();
}
init()
{
add_action("up"); add_verb("up");
}
short()
{
return "The bottom of the well";
}
long()
{
write("You are standing at the bottom of the well, about thirty feet below the\n" +
"surface. Bones lie strwen about in a random fashion, many of them broken\n" +
"or shattered.\n" +
"\tThe only way out is the way in, back up the ladder.\n");
}
up()
{
call_other(this_player(), "move_player", "up the ladder#room/south/sislnd17");
return 1;
}
extra_reset()
{
if (!wyrm || !living(wyrm))
{
object coins, jem;
int jemnum;
wyrm = clone_object("obj/monster");
call_other(wyrm, "set_name", "wyrm");
call_other(wyrm, "set_level", 17 );
call_other(wyrm, "set_hp", 350);
call_other(wyrm, "set_al", -900);
call_other(wyrm, "set_short", "The Wyrm of Arcanarton");
call_other(wyrm, "set_long",
"The giant undead dragon you see before you is the result of one of\n"+
"Arcanarton's magic experiments.\n");
call_other(wyrm, "set_wc", 25);
call_other(wyrm, "set_ac", 7);
call_other(wyrm, "set_spell_chance", 50);
call_other(wyrm, "set_spell_dam", 100);
call_other(wyrm, "set_spell_mesg",
"Arcanarton's wyrm turns his head and breathes death at you.\n");
coins = clone_object("obj/money");
call_other(coins, "set_amount", random(500));
move_object(coins, wyrm);
jem = clone_object("obj/treasure");
jemnum = random(3);
if (jemnum == 0)
{
call_other(jem, "set_id", "diamond");
call_other(jem, "set_short", "a diamond");
}
if (jemnum == 1)
{
call_other(jem, "set_id", "emerald");
call_other(jem, "set_short", "an emerald");
}
if (jemnum == 3)
{
call_other(jem, "set_id", "sapphire");
call_other(jem, "set_short", "a sapphire");
}
call_other(jem, "set_alias", "jem");
call_other(jem, "set_value", random(250) + 300);
move_object(jem, wyrm);
move_object(wyrm, this_object());
}
}