mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
/*
 * This is a proposal of a replacement to std.h. It is used with
 * 'inherit "room/room";'.
 * All global variables below are supposed to be setup by the reset()
 * in the function that inherits this file.
 */

/* An array with destinations and directions: "room/church", "north" ... */
static string dest_dir;

/* Short description of the room */
static string short_desc;

/* Long description of the room */
static string long_desc;

/* Special items in the room. "table", "A nice table", "window", "A window" */
static string items;

/* Fact about this room. ex: "no_fight", "no_steal" */
static string property;

/* No castles are allowed to be dropped here */
static int no_castle_flag;


init() {
    int i;
    if (!dest_dir)
	return;
    i = 1;
    while(i < sizeof(dest_dir)) {
	add_action("move", dest_dir[i]);
	i += 2;
    }
}

id(str) {
    int i;
    if (!items)
	return;
    while(i < sizeof(items)) {
	if (items[i] == str)
	    return 1;
	i += 2;
    }
    return 0;
}

long(str) {
    int i;
    if (set_light(0) == 0){
       write("It is dark.\n");
       return;
    }
    if (!str) {
	write(long_desc);
	if (!dest_dir)
	    write("    No obvious exits.\n");
	else {
	    i = 1;
	    if (sizeof(dest_dir) == 2)
		write("    There is one obvious exit:");
	    else
		write("    There are " + convert_number(sizeof(dest_dir)/2) +
		      " obvious exits:");
	    while(i < sizeof(dest_dir)) {
		write(" " + dest_dir[i]);
		i += 2;
		if (i == sizeof(dest_dir) - 1)
		    write(" and");
		else if (i < sizeof(dest_dir))
		    write(",");
	    }
	    write("\n");
	}
	return;
    }
    if (!items)
	return;
    i = 0;
    while(i < sizeof(items)) {
	if (items[i] == str) {
	    write(items[i+1] + ".\n");
	    return;
	}
	i += 2;
    }
}

/*
 * Does this room has a special property ?
 * The 'property' variable can be both a string and array of strings.
 * If no argument is given, return the 'property' variable.
 */
query_property(str) {
    int i;
    if (str == 0)
	return property;
    if (!property)
	return 0;
    if (stringp(property))
	return str == property;
    while(i < sizeof(property)) {
	if (property[i] == str)
	    return 1;
	i += 1;
    }
    return 0;
}

move(str) {
    int i;

    i = 1;
    while(i < sizeof(dest_dir)) {
	if (query_verb() == dest_dir[i]) {
	    this_player()->move_player(dest_dir[i] + "#" + dest_dir[i-1]);
	    return 1;
	}
	i += 2;
    }
}

short() {
    if (set_light(0))
	return short_desc;
    return "Dark room";
}

query_dest_dir() {
    return dest_dir;
}

query_long() {
    return long_desc;
}

/*
 * Convert a number to a word. The array is being created by the
 * standard room/room, and shared by all rooms.
 */
static string numbers;

convert_number(n) {
    if (!pointerp(numbers))
	numbers = query_numbers();
    if (n > 9)
	return "lot of";
    return numbers[n];
}

query_numbers() {
    if (!numbers) {
	if (file_name(this_object()) == "room/room")
	    numbers = ({"no", "one", "two", "three", "four", "five",
			    "six", "seven", "eight", "nine" });
	else
	    numbers = call_other("room/room", "query_numbers");
    }
    return numbers;
}

query_drop_castle() {
    return no_castle_flag;
}