#include "room.h" object wolf; #undef EXTRA_RESET #define EXTRA_RESET\ if (!wolf) {\ wolf = clone_object("obj/monster");\ call_other(wolf, "set_name", "wolf");\ call_other(wolf, "set_level", 3);\ call_other(wolf, "set_short", "A wolf");\ call_other(wolf, "set_long", "A grey wolf running around. It has\n" +\ "some big dangerous teeth.\n");\ call_other(wolf, "set_wc", 7);\ call_other(wolf, "set_move_at_reset");\ call_other(wolf, "set_whimpy");\ move_object(wolf, "room/ruin");\ } TWO_EXIT("room/clearing", "south", "room/plane2", "north", "A large open plain", "A large open plain, extending to north and south.\n", 1)