#include "room.h"
#undef EXTRA_RESET
#define EXTRA_RESET\
no_castle_flag = 1;\
if (!present("stick")) {\
object stick;\
stick = clone_object("obj/torch");\
move_object(stick, "room/hump");\
call_other(stick, "set_name", "stick");\
call_other(stick, "set_fuel", 500);\
call_other(stick, "set_weight", 1);\
}\
if (!present("money")) {\
object money;\
money = clone_object("obj/money");\
move_object(money, "room/hump");\
call_other(money, "set_money", 10);\
}
TWO_EXIT("room/vill_green", "east",
"room/wild1", "west",
"Humpbacked bridge",
"An old humpbacked bridge.\n", 1)