#include "room.h" object giant1, giant2, giant3; extra_reset() { object weapon; if (!giant2 || !living(giant2)) { giant2 = clone_object("obj/monster"); call_other(giant2, "set_name", "giant"); call_other(giant2, "set_alias", "frostgiant"); call_other(giant2, "set_level", 15); call_other(giant2, "set_short", "A frost giant"); call_other(giant2, "set_wc", 20); call_other(giant2, "set_ac", 2); call_other(giant2, "set_al", -150); call_other(giant2, "set_aggressive", 1); move_object(giant2, this_object()); weapon = clone_object("obj/weapon"); call_other(weapon, "set_name", "sword"); call_other(weapon, "set_alias", "sword of frost"); call_other(weapon, "set_short", "sword of frost"); call_other(weapon, "set_class", 20); call_other(weapon, "set_weight", 3); call_other(weapon, "set_value", 2000); move_object(weapon, giant2); } if (!giant3 || !living(giant3)) { giant3 = clone_object("obj/monster"); call_other(giant3, "set_name", "giant"); call_other(giant3, "set_alias", "stonegiant"); call_other(giant3, "set_level", 15); call_other(giant3, "set_short", "A stone giant"); call_other(giant3, "set_wc", 20); call_other(giant3, "set_ac", 2); call_other(giant3, "set_al", -150); call_other(giant3, "set_aggressive", 1); move_object(giant3, this_object()); weapon = clone_object("obj/weapon"); call_other(weapon, "set_name", "sword"); call_other(weapon, "set_alias", "stone cutter sword"); call_other(weapon, "set_short", "stone cutter sword"); call_other(weapon, "set_class", 20); call_other(weapon, "set_weight", 3); call_other(weapon, "set_value", 2000); move_object(weapon, giant3); } if (!giant1 || !living(giant1)) { giant1 = clone_object("obj/monster"); call_other(giant1, "set_name", "giant"); call_other(giant1, "set_alias", "firegiant"); call_other(giant1, "set_level", 15); call_other(giant1, "set_short", "A fire giant"); call_other(giant1, "set_wc", 20); call_other(giant1, "set_ac", 2); call_other(giant1, "set_al", -150); call_other(giant1, "set_aggressive", 1); move_object(giant1, this_object()); weapon = clone_object("obj/weapon"); call_other(weapon, "set_name", "sword"); call_other(weapon, "set_alias", "sword of fire"); call_other(weapon, "set_short", "sword of fire"); call_other(weapon, "set_class", 20); call_other(weapon, "set_weight", 3); call_other(weapon, "set_value", 2000); move_object(weapon, giant1); } } #undef EXTRA_RESET #define EXTRA_RESET\ extra_reset(); ONE_EXIT("room/giant_lair", "east", "Giants conference of human bashing", "You are at the yearly conference of human bashing,\n" + "organized by the giants.\n", 1)