/* start_mark.c */
/* Mrpr 901122 */
/*
* Function name: init
* Description: Init this object
*/
init()
{
start_death();
}
/*
* Function name: get
* Description: Don't give it away.
*/
get()
{
return 1;
}
/*
* Function name: id
* Description: Identify the object
*/
id(str)
{
return str == "death_mark";
}
/*
* Function name: start_death
* Description: Start the death sequence.
*/
start_death()
{
object ned, my_host;
my_host = environment(this_object());
if (my_host)
{
if(living(my_host))
{
if(my_host->query_ghost() != 1)
{
destruct(this_object());
return;
}
}
else
return;
}
else
return;
say("You see a dark shape gathering some mist... or maybe you're just imagining that.\n");
write("You can see a dark hooded man standing beside your corpse.\n" +
"He is wiping the bloody blade of a wicked looking scythe with slow measured\n" +
"motions. Suddenly he stops and seems to look straight at you with his empty...\n" +
"no, not empty but.... orbs....\n\n");
write("Death says: COME WITH ME, MORTAL ONE!\n\n");
write("He reaches for you and suddenly you find yourself in another place.\n\n");
move_object(my_host, "/room/death/death_room");
}
/*
* Function name: query_auto_load
* Description: Automatic load of this object
*/
query_auto_load()
{
return "room/death/death_mark:";
}
/*
* Function name: drop
* Description: No dropping.
*/
drop()
{
return 1;
}