#define INTERVAL_BETWEEN_HEALING 10 #define WEAPON_CLASS_OF_HANDS (3) #define ARMOUR_CLASS_OF_BARE 0 #define KILL_NEUTRAL_ALIGNMENT 10 #define ADJ_ALIGNMENT(al) ((-al - KILL_NEUTRAL_ALIGNMENT)/4) #define MAX_LIST 20 #define NAME_OF_GHOST "some mist" inherit "obj/living";