mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
Command: destruct
Argument: object

If there is an object named "object" in the same room, it can be destroyed
with 'destruct object'. If it is a cloned object, the original blue print will
still remain loaded. If it is a singular object (not cloned), like a castle,
then all data about the object will be discared.

An 'update' of a castle will have the same effect.

Never 'destruct' a player.

See also w/clone, w/update, w/load.