Command: destruct Argument: object If there is an object named "object" in the same room, it can be destroyed with 'destruct object'. If it is a cloned object, the original blue print will still remain loaded. If it is a singular object (not cloned), like a castle, then all data about the object will be discared. An 'update' of a castle will have the same effect. Never 'destruct' a player. See also w/clone, w/update, w/load.