mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
When tell_object() sends a message to a noninteractive player,
it will get to the function catch_tell(string). This will enable
communications between NPC's and from a player to an NPC.

The only exception is shout, which the monster won't hear. The monster
must be living, that is, call enable_commands().

See also efun/enable_commands()