mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
int transfer(item, dest)
object item;
object dest;

Move the object "item" to the object "dest". All kinds of tests are done,
and a number is returned specifying the result:

0: Success.
1: To heavy for destination.
2: Can't be dropped.
3: Can't take it out of it's container.
4: The object can't be inserted into bags etc.
5: The destination doesn't allow insertions of objects.
6: The object can't be picked up.

If an object is transfered to a newly created object, make sure that the
new object first is transfered to it's destination.

See also efun/move_object, lfun/drop, lfun/get, lfun/prevent_insert,
	 lfun/can_put_and_get, lfun/add_weight