mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
object find_player(str)
string str;

Find a player with the name 'str'. The string must be lowercase. Players
are found even if they are invisible or link dead. Monsters are not found.

This function uses the name that was set by 'set_living_name()'. This
is done automatically in player.c.

See also efun/find_living efun/set_living_name