mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
Do '#include "../../room/std.h" first in your file.

You now have access to 4 simlar macros, that will define a simple
room for you. They are ONE_EXIT, TWO_EXIT, THREE_EXIT and FOUR_EXIT.
ONE_EXIT is used this way:

ONE_EXIT("/players/peter/room", "west",
	 "Funny room",
	 "You are in the funny room",
	 1)

Arguments:
1	Where you come, using the exit command "west" in this example.
2	Exit directions from this room.
3	Short description of the room. No newline !
4	Long description. Must have newlines.
5	Lighted or dark room. 1 = light.

See std2 how a room with three exits look like.