This is guidelines and recommendations for how to award players when you make quests or smaller scenarios. The award should naturally be dependant on the difficulty of the quest, and this might be very hard to judge objectivly. To faciliate this you can compare your quest with the examples given here. The suggested award is given as a pair of numbers. The numbers are Value of gold, equipment / Total ep given. This award should be given at two times. First while solving the quest. The second time is when the quest is completed. The gold should be given not just as coins, but also as equipment of different kinds. Major quest: 20000/30000 Hard to solve, takes about 3-5 hours to finish and requires the player to visit about 50-80 rooms. Max alignment adjustment: +/- 200 Medium quest: 10000/15000 Still not easy. Takes about 1-3 hours to finish and requires the player to visit about 30-60 rooms. Max alignment adjustment: +/- 100 Easy quest: 3000/5000 Quite easy. Takes about an hour to finish and requires the player to visit 10-20 rooms. Max alignment adjustment: +/- 50 scenario: 0-5000/0-5000 Very much like quests, but not registered as such. Because of this they don't have to be very hard or require him to visit a certain number of rooms. Intended to enhance the game and make it more interesting. Players should only be able to receive rewards once. Use the bit-functions to make sure of this. If he tries to solve it again, it should either be impossible or not yield any rewards.