mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
INHERITANCE

An object can inherit all variables and functions from another object.
This is done with the declaration 'inherit "file";'. This must come before
any local variables or functions.

An example, defining a monster:

inherit "obj/monster";

reset(arg) {
    ::reset(arg);
    set_name("troll");
    set_level(9);
    set_hp(100);
    set_wc(12);
    set_al(-60);
    set_short("A troll");
    set_long("It is a nasty troll that looks very aggressive.\n");
    set_aggressive(1);
}