mud/
mud/2.4.5/dgd/include/
mud/2.4.5/dgd/std/
mud/2.4.5/dgd/sys/
mud/2.4.5/doc/
mud/2.4.5/doc/examples/
mud/2.4.5/log/
mud/2.4.5/obj/Go/
mud/2.4.5/players/
mud/2.4.5/players/lars/
mud/2.4.5/room/death/
mud/2.4.5/room/maze1/
mud/2.4.5/room/post_dir/
mud/2.4.5/room/sub/
private object *query_inventory(object obj);
private void remove_inv(object obj, object from);

static varargs object environment(object obj);
static void move_object(mixed obj, mixed dest);
static varargs object *all_inventory(object obj);
static object *deep_inventory(object obj);
static varargs object first_inventory(mixed obj);
static varargs object next_inventory(object obj);

# define INIT_INVENTORY()	inventory = ({ })