melville/
melville/cmds/
melville/cmds/admin/
melville/data/
melville/data/mail/
melville/data/player/
melville/data/system/
melville/data/user/
melville/doc/functions/
melville/doc/help/
melville/inherit/
melville/log/
melville/obj/
melville/system/auto/
melville/system/player/
melville/system/user/
melville/users/
melville/users/mobydick/
melville/world/
/*
   start.c
   The start room.
   Mobydick, 5-25-94. We'll see how this goes.
*/

#include <config.h>

inherit ROOM ;

void create() {
    object squid ;
    set_short ("The start room") ;
    set_long (
"You are in a tiny cube with blank walls, and no doors or windows.\n"
        );
    set_exits ( ([ "south" : "/world/ocean" ]) ) ;
    squid = clone_object("/obj/squid") ;
    squid->move(this_object()) ;
/* Load the board object. Because it's not a clone, DGD does not call
   create() in it automatically, and so we need to call create in it
   ourselves. If create() gets called twice no harm will be done. */
    get_object("/world/board")->create() ;
}