/* start.c The start room. Mobydick, 5-25-94. We'll see how this goes. */ #include <config.h> inherit ROOM ; void create() { object squid ; set_short ("The start room") ; set_long ( "You are in a tiny cube with blank walls, and no doors or windows.\n" ); set_exits ( ([ "south" : "/world/ocean" ]) ) ; squid = clone_object("/obj/squid") ; squid->move(this_object()) ; /* Load the board object. Because it's not a clone, DGD does not call create() in it automatically, and so we need to call create in it ourselves. If create() gets called twice no harm will be done. */ get_object("/world/board")->create() ; }