/* The get command. Lets a player pick up an object. "get all" is not yet supported. Getting items from containers should probably be defined in container.c and not here. Mobydick, 7-15-94 */ int do_command (string str) { object thing, env ; int res ; if (!str) { fail_msg ("Usage: get <item>\n") ; return 0 ; } env = previous_object()->query_environment() ; thing = env->present(str) ; if (!thing) { fail_msg ("I don't see a "+str+" here.\n") ; return 0 ; } /* Check to see if the item is willing to be picked up. */ if (thing->prevent_get()) { write ("You cannot pick that up.\n") ; return 1; } res = thing->move(previous_object()) ; if (!res) { write ("You can't pick it up.\n") ; return 1 ; } write ("Taken.\n") ; say (previous_object()->query_cap_name()+" takes "+thing->query_short()+ ".\n") ; return 1 ; }